What numbers? What are you running and how? Can I duplicate your
findings using standard dev tools?
On Jan 18, 4:04 pm, Anton Persson don.juan...@gmail.com wrote:
Doug, the Case in point shows that hardware is not the issue... Using a
STANDARD Linux audio engine (Pulse) showed 10 times
here:
http://arunraghavan.net/2012/01/pulseaudio-vs-audioflinger-fight/
(Round 4: Latency)
On Jan 19, 9:07 am, Doug beafd...@gmail.com wrote:
What numbers? What are you running and how? Can I duplicate your
findings using standard dev tools?
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Doug, I had the link to the stuff I'm referring to in my first post:
http://arunraghavan.net/2012/01/pulseaudio-vs-audioflinger-fight/
Just to clarify a misunderstanding here too, these are note MY findings.. I
am only referring to the work of Arun Raghavan, who did the analysis...
As a side
No one is expecting to run Pro Tools on existing Android devices;
however there are pro audio applications that can be addressed. I am
not sure why you believe that new hardware would need to be
commissioned. In regards to audio I/O, much is being done today using
USB audio devices. As far as
Since there has not been much progress in this area for years, I wouldn't
expect it to change anytime soon.
Which is sad because iOS destroys Android in this domain hands down.
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To post to this
Doug, the Case in point shows that hardware is not the issue... Using a
STANDARD Linux audio engine (Pulse) showed 10 times improved latency
figures on the Galaxy Nexus compared the default Android engine... This
phone is not using cutting edge audio hardware! With those numbers doing
what I want
I would hazard a guess that a vast majority of consumer mobile devices
are already not suitable hardware for whatever your pro audio
requirements are. It's hard enough to find a regular consumer priced
PC audio board that had low latency audio and low noise. You pretty
much have to buy special
I have been porting my music production app to Android, and some features
CAN NOT BE IMPLEMENTED without lower latency, period. This includes any
feature where a dynamic sound is to be generated by user interaction. Some
people have said well, there is this piano-application that has low
latency,
Could you please summarize the current state of audio latency and
which applications are hurt by the current latency?
On Dec 11, 5:48 pm, Bh1 boosthardw...@gmail.com wrote:
Hi,
Recently there have been discussion on the andraudio list about the
perplexing lack of progress for low latency
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