Thank you for the comments.
Yes you are right, I am targeting Android 4.0+.
I'll keep with my current rendering choice then.
On Monday, 1 April 2013 00:19:49 UTC+2, Romain Guy (Google) wrote:
On Mar 31, 2013 12:15 PM, Jason jason@gmail.com javascript:
wrote:
My first reaction is that
My first reaction is that if you really want render speed then you need to
be leveraging the GPU which is going to be most reliable with OpenGL (as I
understanding it more recent versions of Android will actually hardware
accelerate for you, but there are many variables that affect whether this
On Mar 31, 2013 12:15 PM, Jason jason.poli...@gmail.com wrote:
My first reaction is that if you really want render speed then you need
to be leveraging the GPU which is going to be most reliable with OpenGL (as
I understanding it more recent versions of Android will actually hardware
accelerate
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