[android-developers] Re: Physics engines for Android

2009-10-09 Thread Dan Sherman
Which physics engine you use should have nothing to do with which drawing style you want to use (OpenGL vs canvas). As far as I can guess, there might not be much documentation for those, as they're probably direct ports. In the sense that the original documentation should get you 95% of the way

[android-developers] Re: Physics engines for Android

2009-10-09 Thread André
I've heard that somebody ported C++ Box2d physics engine to NDK which sounds quite good in terms of performance. Maybe check the NDK group, too? http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e02c5d6857cb/23b7a4ef343a54ed -- André http://android.rabold.org On 9 Okt., 19:0

[android-developers] Re: Physics engines for Android

2009-10-09 Thread murali raju
Hey thank u very much Andre its helped me a lot. thank u. On Fri, Oct 9, 2009 at 11:53 PM, André wrote: > > I've heard that somebody ported C++ Box2d physics engine to NDK which > sounds quite good in terms of performance. > Maybe check the NDK group, too? > > > http://groups.google.com/group/an

[android-developers] Re: Physics engines for Android

2009-10-10 Thread Emmanuel
It looks like the Space Physic game is using the Box2D lib... Emmanuel http://androidblogger.blogspot.com/ http://www.alocaly.com On Oct 10, 8:24 am, murali raju wrote: > Hey thank u very much Andre its helped me a lot. thank u. > > > > On Fri, Oct 9, 2009 at 11:53 PM, André wrote: > > > I've