Which physics engine you use should have nothing to do with which drawing
style you want to use (OpenGL vs canvas). As far as I can guess, there
might not be much documentation for those, as they're probably direct
ports. In the sense that the original documentation should get you 95% of
the way
I've heard that somebody ported C++ Box2d physics engine to NDK which
sounds quite good in terms of performance.
Maybe check the NDK group, too?
http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e02c5d6857cb/23b7a4ef343a54ed
-- André
http://android.rabold.org
On 9 Okt., 19:0
Hey thank u very much Andre its helped me a lot. thank u.
On Fri, Oct 9, 2009 at 11:53 PM, André wrote:
>
> I've heard that somebody ported C++ Box2d physics engine to NDK which
> sounds quite good in terms of performance.
> Maybe check the NDK group, too?
>
>
> http://groups.google.com/group/an
It looks like the Space Physic game is using the Box2D lib...
Emmanuel
http://androidblogger.blogspot.com/
http://www.alocaly.com
On Oct 10, 8:24 am, murali raju wrote:
> Hey thank u very much Andre its helped me a lot. thank u.
>
>
>
> On Fri, Oct 9, 2009 at 11:53 PM, André wrote:
>
> > I've
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