On 03/29/2011 01:08 AM, Robert Green wrote:
If all you want is canvas drawing, just use a surfaceview. If you
want OpenGL, use a GLSurfaceView.
Thanks. I have never written anything for OpenGL. Presumably
it makes drawing certain things much faster. In say, a vector
based spacewar game, wou
If all you want is canvas drawing, just use a surfaceview. If you
want OpenGL, use a GLSurfaceView.
Those are all you need.
On Mar 28, 5:53 pm, Toby wrote:
> I'm finishing up my first app for my company, so I
> am getting more comfortable with android. I'd like
> to do a personal project now,
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