>
>
> There's no instance state if the user backs out of the application
> completely.
>
>
>
That's correct. My bad.
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On Fri, Nov 12, 2010 at 4:29 PM, Frank Weiss wrote:
> I think it depends on the amount of state, the complexity of the app, and
> how persistent the state is supposed to be.
This smells like persistent storage to me:
On Fri, Nov 12, 2010 at 10:29 AM, acr wrote:
> For example when someone exi
I think it depends on the amount of state, the complexity of the app, and
how persistent the state is supposed to be. Saved instance state is a good
place to start. In the Android activity model, you don't really "exit" an
app. So unless the user does a force stop, the activity will be able to
rest
On Fri, Nov 12, 2010 at 10:29 AM, acr wrote:
> I looked at onSaveInstanceState android examples, but not sure if this is
> what I need or how to implement it in my case. Any help on this would be
> GREATLY appreciated. Thanks Al
>
You'll probably want some sort of persistent storage, like a data
Hi everyone, I have a puzzle game with a 7x7 grid of graphics, and a
timer, its just about ready to go. But I am stuck on how to go about
saving/continuing game.
For example when someone exits I want them to be able to save and
exit, then come back and click continue to pick up where they left off
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