[android-porting] Re: How do I change Xjniopts for every single process in the system?

2013-06-25 Thread AndroidCompile
:22:46 PM UTC+3, AndroidCompile wrote: Hi I need to add to the Xjniopts when creating a new VM to nowarn. How do I do that? Where is the source of these settings that are found in Init.cpp and Jni.cpp? Is this a build prop of some sort? Thanks -- -- unsubscribe: android-porting

[android-porting] How do I change Xjniopts for every single process in the system?

2013-06-24 Thread AndroidCompile
Hi I need to add to the Xjniopts when creating a new VM to nowarn. How do I do that? Where is the source of these settings that are found in Init.cpp and Jni.cpp? Is this a build prop of some sort? Thanks -- -- unsubscribe: android-porting+unsubscr...@googlegroups.com website:

[android-porting] In JB 4.2 there is a folder named android per user, what is its purpose?

2013-05-29 Thread AndroidCompile
Hi, In JB 4.2 there's a directory named /data/user/user_num/android/ for each user. My guess is that it is created and used by the system UI, but if so, to what purpose? Ho is it different from previous Androd versions that didn't need this directory? How is this directory created and which

[android-porting] How makes a Surface valid or invalid?

2013-03-11 Thread AndroidCompile
Hi, I need to know what causes a Surface object's method isValid() to return true or false. Going through the code, I can see that isValid() actually checks whether the surface has a certain texture holder, however, I couldn't find what OR who creates that texture and what is its purpose in the

[android-porting] main_surfaceflinger.cpp - how is main function called?

2012-06-21 Thread AndroidCompile
Hi, The *frameworks/base/cmds/surfaceflinger/m**ain_surfaceflinger.cpp* file contains a function called main(argc, argv). This function simply adds the SurfaceFlinger to the list of working services. I have two questions: 1. Who calls this function? Where can I edit the argc, argv parameters in

[android-porting] Support multiple frame buffers in Android

2012-06-18 Thread AndroidCompile
Hi, I want to add support for multiple frame buffers in the Android platform (2 would be a good start :-)). I've already added an extra frame buffer in qemu code (I can 'cat /dev/graphics/fb1 /dev/graphics/fb0 and it works). I've made some changes to the SurfaceFlinger's readyToRun and

[android-porting] Re: Support multiple frame buffers in Android

2012-06-18 Thread AndroidCompile
One more thing, do I need to create a new gralloc module or it that not necessary? On Monday, June 18, 2012 2:15:45 PM UTC+3, AndroidCompile wrote: Hi, I want to add support for multiple frame buffers in the Android platform (2 would be a good start :-)). I've already added an extra frame

[android-porting] Re: Multiple Framebuffer support with android

2012-06-07 Thread AndroidCompile
Hi Nikhil, I know this is a very old post, but can you share how you managed to add multiple framebuffer support eventually? Thanks On Wednesday, October 21, 2009 1:11:15 PM UTC+2, nikhil wrote: Hi Robin , Thanks for your valuable suggestions . It was very helpfull . I understand that

[android-porting] Re: Flicker with multiple frame buffer devices( Fb0 and Fb1 simultaneously )

2012-06-07 Thread AndroidCompile
Hi Robin, Can you share how you added multiple framebuffer support to the surfaceflinger? On Sunday, October 11, 2009 3:35:08 AM UTC+2, Robin Gujjar wrote: yep done, Successfully able two play two video on FB0 And FB1. --Robin Gujjar On Oct 6, 8:03 pm, Robin Gujjar

[android-porting] Re: How to add multiple frame buffer support in Android?

2012-06-07 Thread AndroidCompile
Hi Pankaj, Can you tell me how you added the multiple buffer support to the platform? I am trying to figure out how to do just that. Thanks On Wednesday, September 16, 2009 6:17:06 AM UTC+3, Pankaj Dubey wrote: Hi all, We are looking for one serious change in the Android's SurfaceFlinger,