Hi,
I am running an Android image built for the emulator on an actual
ARMv6 platform. Although it does work perfectly well, i am curious if
i am taking a performance hit due to that.
I wonder if the android emulator has a incomplete support for the ARM
instruction set and the prebuilt toolchain is
emulators wont be cycle accurate like real hardware though :P
app development will be lot easier though.
if you are curious about comparing performaces, refer this thread where
performance of a game on emulator-vs-target is discussed
http://groups.google.com/group/android-developers/browse_frm/thr
As far ar I know, the system images that are provided with the SDK are built
in the same way than the ones that run on retail Dream/G1 and Magic/MyTouch
devices.
In other words, they are not tuned specifically for the emulator (but they
contain emulator-specific code that is not part of the system