[android-porting] running emulator build on actual platform

2010-02-23 Thread Ajay
Hi, I am running an Android image built for the emulator on an actual ARMv6 platform. Although it does work perfectly well, i am curious if i am taking a performance hit due to that. I wonder if the android emulator has a incomplete support for the ARM instruction set and the prebuilt toolchain is

Re: [android-porting] running emulator build on actual platform

2010-02-23 Thread Deva R
emulators wont be cycle accurate like real hardware though :P app development will be lot easier though. if you are curious about comparing performaces, refer this thread where performance of a game on emulator-vs-target is discussed http://groups.google.com/group/android-developers/browse_frm/thr

Re: [android-porting] running emulator build on actual platform

2010-02-25 Thread David Turner
As far ar I know, the system images that are provided with the SDK are built in the same way than the ones that run on retail Dream/G1 and Magic/MyTouch devices. In other words, they are not tuned specifically for the emulator (but they contain emulator-specific code that is not part of the system