Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-23 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! I found it a little... Boring... But as said before, we need this kind of episodes. I must say, though, that it felt quite a lot like the  split when they got to Fort Irwin.I'm hoping for some action soon... Oh yeah, and who else thinks Hope's just a (insert word for

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: Sengoku Jidai version 2.4 Do I need to type my IP Address in order to connect to the server?URL: http://forum.audiogames.net/viewtopic.php?pid=149538#p149538 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:

[Audiogames-reflector] Corporate training for Dubai

2013-09-23 Thread AudioGames.net Forum — Site and forum feedback: ganeshmalar
Corporate training for Dubai At StepUP we offer outstanding customer driven corporate training solutions to clients in Dubai and the Middle East.All modules and programs are developed after thoroughly understanding the individual and organisational needs. StepUP has created exceptional customer

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Lettsee
Re: We're alive - SPOILERS! Well what does everyone think of the latest EP? I thought it was a little slow, however we need these types of episodes to build up. Riley seems like the only person that is reading into CJ's decision to send Saul and Vick up to Dunbar, and she isn't too far off. I wa

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2013-09-23 Thread AudioGames.net Forum — New releases room: grryfindore
Re: wayfar1444, a colonization/strategy futuristic mud Hi,Thanks for the tips,man. this gives me a little idea of what's to be done. can we have bots that can empty production sites and carry stuff to storage? if yes,what are those called.Grryf.URL: http://forum.audiogames.net/viewtopic.php?pid=

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: number of blind people who have adopted Android and/or own an Android yeah. i just didn't want to have to eventually root my phone.  you can do it with out sighted help, but it depends on a few factors. mainly your phone type, and how unlocked the boot loader is.  there are a few more, but i

[Audiogames-reflector] Swamp campaign repository!

2013-09-23 Thread AudioGames.net Forum — New releases room: severestormsteve1
Swamp campaign repository! Hello all,A while back, in some forum that I can't remember the name of (but it was audiogames.net forum), some people were talking about the idea of having a repository for all swamp campaigns, so there would no more "searching all over a forum for campaigns." Well, I

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: number of blind people who have adopted Android and/or own an Android Yes, sort of.  You are limited as to which versions of Android you can run.  You are not limited to which versions of Talkbacck you can run, except that you won't have any improvements made to the underlying API.  talkback

[Audiogames-reflector] I demand change, starting with, a petition

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Omar Alvarado
I demand change, starting with, a petition This is correct.For those of you who are unaware, I have century link as my ISP.Believe me, I am not the only customer who is unhappy with the service that is given. About 93% of century link's customers are.Let me give you a brief overview of what they

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: number of blind people who have adopted Android and/or own an Android as far as a android phone goes cam, the problem is that the phone carriers decide if and when you update. so unless you get something current, you ar  going to be very limited.  with something like the nexus 7 google will

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Sengoku Jidai version 2.4 So, there is now a server atsoftbound.zapto.orgI think there are still a few buggy things running around, though.URL: http://forum.audiogames.net/viewtopic.php?pid=149529#p149529 ___ Audiogames-reflector mailing list Audi

Re: [Audiogames-reflector] NS studios library

2013-09-23 Thread AudioGames.net Forum — Off-topic room: ns-studios
Re: NS studios library From now on, you may buy one, or upto 4 copies of NS studios sound library and save money! 2 copies=$70, 3=$90, 4=$110.And, for people that have requested, buying individual cd's is coming soon.Thanks to all people that have bought the sound library!Have a good day!URL: ht

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-23 Thread AudioGames.net Forum — New releases room: severestormsteve1
Re: Swamp, zombie fps by Aprone Hello all,I've seen many posts on the forum contributing to this latest unfolding situation.As angarag and several others have stated, swamp is more than a game for them. It is also one of the games I've held an addiction with for so long; because there is always

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: O_Luso
Re: I'm finishing a roguelike for the visually impaired fastfinge wrote:You should really look at entombed; it sounds similar, if not almost identical, to what you're trying to do.Yes indeed, it is the same thing, but mine will have a lot less content. At least on the first version. I plan on ke

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-23 Thread AudioGames.net Forum — New releases room: jsymes
Re: Swamp, zombie fps by Aprone If Aprone does decide to pull the plug on the main server at anytime and for any reason, then I'd ask he make one little change to the client; allow multiplayer to take an ip address and release the server. This way, people could host a server for themselves and t

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: number of blind people who have adopted Android and/or own an Android Ah, Equal Eyes is a very detailed suite of apps, and I heard it myself. The documentation is quite detailed. Not sure if audio demos exist for it yet or not.As the Sero 7 Pro is just like the nexis 7, google Now is on ther

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: fastfinge
Re: I'm finishing a roguelike for the visually impaired You should really look at entombed; it sounds similar, if not almost identical, to what you're trying to do.URL: http://forum.audiogames.net/viewtopic.php?pid=149523#p149523 ___ Audiogames-reflec

Re: [Audiogames-reflector] what do you think about the new iphones?

2013-09-23 Thread AudioGames.net Forum — Off-topic room: assault_freak
Re: what do you think about the new iphones? Definitely agreed there. But it'll be nice to not have to enter 4 characters every time I want to use my phone. lolURL: http://forum.audiogames.net/viewtopic.php?pid=149522#p149522 ___ Audiogames-reflector

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2013-09-23 Thread AudioGames.net Forum — New releases room: hadi.gsf
Re: wayfar1444, a colonization/strategy futuristic mud build a factory, some tools that are needed in the factory, build a sector center to have citizens and bodyguards, build turrets so that your civilians could man turrets and  defend your colony,  build tanks, new weapons and start to work on

Re: [Audiogames-reflector] Twitter apps.

2013-09-23 Thread AudioGames.net Forum — Off-topic room: bcs993
Re: Twitter apps. Hi. It's supposed to open a window on your web browser, asking you if you want to authorise the qube to use twitter, and all you'll have to do is to confirm, where after you'll have to enter (copy and paste) the code they'll give you into the qube's window, then you're good to

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Sengoku Jidai version 2.4 (And I replied, though I think it will only show the last line in your PM inbox because I responded to all the parts by breaking it up into several quotes.)That is kinda odd; there might be some tomes on some of the premade maps (the multiplayer map I think has a fe

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: number of blind people who have adopted Android and/or own an Android I've been playing with the vOICe on and off for the past 8 or 9 years, and I can still only get very crude use out of it. (I'd use it if I , say , wanted to make a video and figure out where I needed to put something for i

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: number of blind people who have adopted Android and/or own an Android So, I'm almost sold on this.  I got the tablet for development purposes, as it's so, so much easier to develop for than IOS if you're blind.  I am now starting to think my next phone will be an Android.  I was going to dev

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Sengoku Jidai version 2.4 That is kinda odd; there might be some tomes on some of the premade maps (the multiplayer map I think has a few tomes), but I'm not sure.Here's a small update:https://dl.dropboxusercontent.com/u/165 … _patch.zipTwo of the changes are for rare things (the Tome of Hon

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2013-09-23 Thread AudioGames.net Forum — New releases room: hadi.gsf
Re: wayfar1444, a colonization/strategy futuristic mud Please note that this game is still in beta, and there is not a fully featured  guide or instructions.Your best bet is communicating with admins on chatnet.type chatnet on, and  chat with chat I'll also be there to help you, if my recent  un

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: aaron
Re: I'm finishing a roguelike for the visually impaired Hi,Maybe different damages. You graze the orc for 4 hp. You scratch the orc for 1 hp. You annoy th orc and do no damage. Critical hit! you mutilate the orc for 70 hp!URL: http://forum.audiogames.net/viewtopic.php?pid=149513#p149513 ___

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: number of blind people who have adopted Android and/or own an Android Hello folks!I just wanted to share the different screen readers, and/or suites that are out there (besides the talkback one,) and a few android specific getting started sites. And speaking of Talkback, if you want to custo

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: guilevi
Re: Sengoku Jidai version 2.4 K then. THere ya go. Just wrote one. Oh, btw, is it normal one of my samuráis randomly got a tome of healing or whatever without scouting or anything?URL: http://forum.audiogames.net/viewtopic.php?pid=149514#p149514 ___ A

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: seal
Re: I'm finishing a roguelike for the visually impaired Okay, firstly, nice to see more and more aptemps in making RPg audio games. Great and can't wait to put my hands on it.What about the fighting system? are you planning to do an ARPG or more like JRPG so turn based? This decision ofcourse wi

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: Giovani
Re: I'm finishing a roguelike for the visually impaired Hi! I have one little suggestions. Could You please, create a rogue editor to create a new objects, weapons ETC? It will be great to make another rogue like games for the blind.URL: http://forum.audiogames.net/viewtopic.php?pid=149510#p1495

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: number of blind people who have adopted Android and/or own an Android Hello folks!I just wanted to share the different screen readers, and/or suites that are out there (besides the talkback one,) and a few android specific getting started sites. And speaking of Talkback, if you want to custo

Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2013-09-23 Thread AudioGames.net Forum — New releases room: grryfindore
Re: wayfar1444, a colonization/strategy futuristic mud Hi,I am enjoying this a lot,but aye,some guides and such would indeed be awesome. or would make the experience a bit better.I have crafted a few tools,crafting tools,that is. but so far I don't have any idea what I am supposed to be doing to

[Audiogames-reflector] Dynaman

2013-09-23 Thread AudioGames.net Forum — Site and forum feedback: brad
Dynaman Hi.The link for Dynaman doesn't work.It brings up a page cannot be found error.URL: http://forum.audiogames.net/viewtopic.php?pid=149508#p149508 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahat

Re: [Audiogames-reflector] IOS7: Your thoughts

2013-09-23 Thread AudioGames.net Forum — Off-topic room: cw
Re: IOS7: Your thoughts So far, one of my biggest gripes about IOS 7 is ITunes 11.1. LOL. For some reason, ITunes 11.1 seem to think that I want it to delete all of the podcast I listened to all ready even thow I said other wize. LOL. I'm trying to correct the problem, but I so far had no luck.

[Audiogames-reflector] Articles Faq

2013-09-23 Thread AudioGames.net Forum — Articles Room: Dark
Articles Faq 1: What is the articles room for?2: What should the articles be about?3: Why should I write an Article?4: How long should I make my article? 5: Why did a moderator move my article? 6: If I write an article elsewhere on the forum, will a moderator move it to the Articles room for me?

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: O_Luso
Re: I'm finishing a roguelike for the visually impaired brad wrote:This game sounds amazing.There is one thing how ever, If you've visited a room, hearing the info about that room may get kind of irritating.So I have two questions:1. Will there be a way to turn off auto room descriptions?2. If n

Re: [Audiogames-reflector] Twitter apps.

2013-09-23 Thread AudioGames.net Forum — Off-topic room: brad
Re: Twitter apps. Hi.yes, when I launch the app, nothing seems to happen.Is there anything I can do to fix this?URL: http://forum.audiogames.net/viewtopic.php?pid=149501#p149501 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: brad
Re: I'm finishing a roguelike for the visually impaired This game sounds amazing.There is one thing how ever, If you've visited a room, hearing the info about that room may get kind of irritating.So I have two questions:1. Will there be a way to turn off auto room descriptions?2. If not could it

Re: [Audiogames-reflector] IOS7: Your thoughts

2013-09-23 Thread AudioGames.net Forum — Off-topic room: bcs993
Re: IOS7: Your thoughts Hi. Going off the current discussion a bit, but another new iOS 7 feature that I find pretty useful is, though seeming small, FaceTime audio. I like the normal faceTime for what it is, but I was never really comfortable with video calling, perhaps because it's so useless

[Audiogames-reflector] Bladestorm360's Guide to playing Japanese Audiogames

2013-09-23 Thread AudioGames.net Forum — Articles Room: Dark
Bladestorm360's Guide to playing Japanese Audiogames This guide will cover, in detail, how to play japanese audio games without knowing a single bit of the language. It is my hope that after reading it, you will be able to pick up any untranslated japanese game and play it with no trouble. Japan

Re: [Audiogames-reflector] IOS7: Your thoughts

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: IOS7: Your thoughts I've never understood why it took Apple this long to add FaceTime audio, since Skype was eating them. (Although Skype is still very good at lower bitrates, which in part has trickled back to the Internet community through use of their codec, which is now part of Opus.)Fac

Re: [Audiogames-reflector] Completely accessible new iOS game, Freeq

2013-09-23 Thread AudioGames.net Forum — New releases room: Sebby
Re: Completely accessible new iOS game, Freeq Yeah, I'm playing it now. Works, if the radio messages are a little muffled, sometimes.It's pretty disturbed. You'll know what I mean when you play it. URL: http://forum.audiogames.net/viewtopic.php?pid=149503#p149503 ___

Re: [Audiogames-reflector] what do you think about the new iphones?

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: what do you think about the new iphones? Yeah, good. Just checking. The point is that whereas passwords are stored in your head, the fingerprint has a (non-trivial, but still feasible) degree of effort required to replicate it. As long as you don't put too much value under that fingerprint,

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: brad
Re: I'm finishing a roguelike for the visually impaired hi.It's nice to no that you hit an enemy I think, but just hearing you hit the orc for 3 hp all the time, might get a bit borring.If there were sounds and music that would be very nice.I can't wait to see this game.Once i've played it, I'll

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: number of blind people who have adopted Android and/or own an Android @Camlorn: quite possibly the situation has changed (there was a big update in iOS5) but since the OpenAL website is down, the only documentation of those changes is in the header files. For example, iOS eventually did get

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: O_Luso
Re: I'm finishing a roguelike for the visually impaired wp85 wrote:Could you maybe tell us what the game is about? For example, what's the game objective?It's a classic roguelike. A dungeon crawler where in each game, the dungeon, the monsters and the objects are randomly generated, sort of spea

Re: [Audiogames-reflector] What is wrong with Klango Player

2013-09-23 Thread AudioGames.net Forum — Off-topic room: casta947
Re: What is wrong with Klango Player Hi all,I got the Klango player for my MacBook running Windows Seven sixty-four bit, but there is one problem. It keeps giving me a fatal error and I am not sure why it is. It works fine on my desktop and it is of the same operating system.Any help would be gr

Re: [Audiogames-reflector] Spellling mistakes.

2013-09-23 Thread AudioGames.net Forum — Site and forum feedback: brad
Re: Spellling mistakes. hi.@darkI think it's the fact that you are using aurtheous or how ever you spell it, I'm not sure but I think you use hell, I know that's spelt wrong.But the word volunteer, is spelt wrong. Look it up on the internet if you don't believe me, it's what i did.Plus my screen

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: wp85
Re: I'm finishing a roguelike for the visually impaired Could you maybe tell us what the game is about? For example, what's the game objective?URL: http://forum.audiogames.net/viewtopic.php?pid=149496#p149496 ___ Audiogames-reflector mailing list Audi

[Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: O_Luso
I'm finishing a roguelike for the visually impaired Hi! Like the title says, I'm making a roguelike for visually impaired people for my University proyect. First of all, I'm new here, so I'm not sure if this post belongs here, since it is nor finished yet, the version 1.0 will be released in a m

[Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: O_Luso
I'm finishing a roguelike for the visually impaired Hi! Like the title says, I'm making a roguelike for visually impaired people for my University proyect. First of all, I'm new here, so I'm not sure if this post belongs here, since it is nor finished yet, the version 1.0 will be released in a m

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-23 Thread AudioGames.net Forum — New releases room: brad
Re: Three monkeys: An upcomming audiogame for pc Hi.@darkIf you meant the dialog, yeah it's cool!I hate twitters limit with writing.I wrote to the people who make this game, but hated doing it because of the short hand i had to use.If someone else could write to them that would be great!Because

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net Forum — New releases room: O_Luso
Re: I'm finishing a roguelike for the visually impaired wp85 wrote:Could you maybe tell us what the game is about? For example, what's the game objective?It's a classic roguelike. A dungeon crawler where en each game, the dungeon, the monsters and the objects are randomly generated, sort of spea

Re: [Audiogames-reflector] Twitter apps.

2013-09-23 Thread AudioGames.net Forum — Off-topic room: fatih
Re: Twitter apps. hi,I have it working, but when I press Windows+ctrl+right arrow it doesn't do anything. I've checked the hotkeys and it's assignedURL: http://forum.audiogames.net/viewtopic.php?pid=149492#p149492 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-23 Thread AudioGames.net Forum — New releases room: fatih
Re: Three monkeys: An upcomming audiogame for pc oh [[wow]], this is so cool!URL: http://forum.audiogames.net/viewtopic.php?pid=149491#p149491 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuko

Re: [Audiogames-reflector] Twitter apps.

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: Twitter apps. the qube should work under win 8. what is it exactly that is making it not work? what is happening? is it not launching?URL: http://forum.audiogames.net/viewtopic.php?pid=149490#p149490 ___ Audiogames-reflector mailing list Audiogame

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: number of blind people who have adopted Android and/or own an Android cam, use nova launcher, and try Firefox. its awesome.URL: http://forum.audiogames.net/viewtopic.php?pid=149489#p149489 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-23 Thread AudioGames.net Forum — New releases room: brad
Re: Three monkeys: An upcomming audiogame for pc hi.Dark, what demo?I didn't hear a demo of a game?I have twitter and will be telling them about this site.But unforchenetly no twitter apps are working for me.i don't know why, maybe it's cause I'm using windows eight, but I doubt it.URL: http://f

Re: [Audiogames-reflector] blind friendly coffee makers

2013-09-23 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: blind friendly coffee makers Ah, interesting. Thanks for your comment. URL: http://forum.audiogames.net/viewtopic.php?pid=149487#p149487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukog

Re: [Audiogames-reflector] KSE. DLL or full blown scripting?

2013-09-23 Thread AudioGames.net Forum — Off-topic room: kyle12
Re: KSE. DLL or full blown scripting? Hi, @sebby. I wouldn't have put it in to a vm anyway, as it just requires a little bit to much work on the end users end to set up. For example. Look at java. If you want to develop games, you need at least 3 parts. The jdk/ JRE, the java 7 runtime librarys,

[Audiogames-reflector] Twitter apps.

2013-09-23 Thread AudioGames.net Forum — Off-topic room: brad
Twitter apps. Hi.I've tried the cube and another twitter app, that has the word twit in it, but none of them seem to work.maybe it's because I'm using windows eight?I have no idea.Oh well gues the twitter website for the blind is all I've got now, welll better than nothing I guess.URL: http://fo

Re: [Audiogames-reflector] blind friendly coffee makers

2013-09-23 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: blind friendly coffee makers Well SLJ, we simply call them coffee makers here in America, or electric coffee makers. They are very popular here, so much so that if you suggested making traditional coffee, people here would probably say why bother? I have an electric one at home. Some coffee

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-23 Thread AudioGames.net Forum — New releases room: Dark
Re: Three monkeys: An upcomming audiogame for pc Sounds interesting, though my concern is that given that the company haven't contacted us or indeed seem to have anything to do with the audio games community, are they actually going to produce something original? after all I've seen cases of iso

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Sengoku Jidai version 2.4 I can read PM's, sure. (For some reason it doesn't notify us of new ones, so I have to check manually, but I've been doing that anyway.)URL: http://forum.audiogames.net/viewtopic.php?pid=149482#p149482 ___ Audiogames-refl

Re: [Audiogames-reflector] blind friendly coffee makers

2013-09-23 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: blind friendly coffee makers @Dark: Thanks much for your reply.[[wow]], I'm a bit surprised that the coffee machines I'm thinking about aren't used more in the different countries. Yes, I'm thinking about the machine you have heard about,Quote:I have heard of some coffee machines which basi

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-23 Thread AudioGames.net Forum — New releases room: sswwaaiikkee
Re: Three monkeys: An upcomming audiogame for pc godcant wait this gameURL: http://forum.audiogames.net/viewtopic.php?pid=149480#p149480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.co

Re: [Audiogames-reflector] Spellling mistakes.

2013-09-23 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Spellling mistakes. Well voluntier I fixed, so i don't know what your complaint is with that. Regarding spelling, remember I can't use a spellcheck for the entries, since they are written with html code and I'd have the spellcheck flagging every line. Point out if you like, but to be honest

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: guilevi
Re: Sengoku Jidai version 2.4 Hi, I just found out I have my really old ono.com account set up on this thing. I might wanna change it. So is there any way to actually see the E-Mail address so I can use GMail to send it? Or can you see PM's here?URL: http://forum.audiogames.net/viewtopic.php?pid

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: guilevi
Re: Sengoku Jidai version 2.4 Hi, I just found out I have my really old ono.com account set up on this thing. I might wanna change it. So is there any way to actually see the E-Mail address so I can use GMail to send it? OrURL: http://forum.audiogames.net/viewtopic.php?pid=149478#p149478 __

Re: [Audiogames-reflector] blind friendly coffee makers

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Dark
Re: blind friendly coffee makers @Sebby, while I can't be certain it sounds a lot like the servings and strength of the Tirkish coffee you mention is similar to the way my Italian teacher serves it, indeed I believe the cups we had in Egypt were a similar size, likely judging at the strength, p

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-23 Thread AudioGames.net Forum — New releases room: SLJ
Re: Three monkeys: An upcomming audiogame for pc Hi.I've found more great stuff:Pretty creeby storey:http://www.youtube.com/watch?v=xX0PAGCEDfwI'm really looking forward to this. It sounds so amazing, especialy because it sounds like an open world game from the description from the blog.URL: htt

Re: [Audiogames-reflector] Perilous Hearts full version and help required.

2013-09-23 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Perilous Hearts full version and help required. True. No announcements regarding to Perilous hearts which is the reason for I think the development has paused, and not being worked on cause of new projects.URL: http://forum.audiogames.net/viewtopic.php?pid=149475#p149475 ___

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: number of blind people who have adopted Android and/or own an Android Well, yes, Apple does provide some of Open AL.  Emphasis on some.  There is no HRTF.  There are no EFXX effects.  You can get a bit of 3d audio going, but it leaves a lot to be desired.  If it were good, then Papa Sangre w

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Sengoku Jidai version 2.4 Guilevi, I have not received your message. I've gotten emails from the forum before, so I'm not sure what's going on. (I checked my junkmail folder just to be safe, but it wasn't there, either.)Chrisfaelnar, do you have Shinobi, civilians or daimyou in your army? Yo

Re: [Audiogames-reflector] Completely accessible new iOS game, Freeq

2013-09-23 Thread AudioGames.net Forum — New releases room: aaron
Re: Completely accessible new iOS game, Freeq Hi,It does take some getting used to. It took me five tries or so until I finally got it.URL: http://forum.audiogames.net/viewtopic.php?pid=149472#p149472 ___ Audiogames-reflector mailing list Audiogames-r

Re: [Audiogames-reflector] Spellling mistakes.

2013-09-23 Thread AudioGames.net Forum — Site and forum feedback: brad
Re: Spellling mistakes. Hi.@darkThanks for moving it.As for it not looking to bad, I don't know what voice you use or screen reader but I found two words that were misspelled.voluntiere instead of volunteerAnd there is one will with one l missing.You might think I'm making a big deal out of noth

Re: [Audiogames-reflector] Keyboard Learning Software for Non-Visual Users

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Keyboard Learning Software for Non-Visual Users I will go to the bank tomorrow and see (unfortunately we're waiting on the British government and bennifit system here). It's a shame the deadline for the project is so soon, but I will see what I can do.Regarding audio feedback, you might want

Re: [Audiogames-reflector] what do you think about the new iphones?

2013-09-23 Thread AudioGames.net Forum — Off-topic room: assault_freak
Re: what do you think about the new iphones? Well, of course. I wasn't disagreeing that. No security method is absolutely foolproof. If it was, then we wouldn't need the touch ID as well as a password. I'll be using it as well... while realizing that there might, as with my passwords, be a certa

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-23 Thread AudioGames.net Forum — New releases room: brad
Re: Three monkeys: An upcomming audiogame for pc Hi.I think it's a great idea.Can't wait to here more!URL: http://forum.audiogames.net/viewtopic.php?pid=149467#p149467 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] Introducing the Articles room

2013-09-23 Thread AudioGames.net Forum — AG-News room: Dark
Introducing the Articles room Though a little later than expected, I'm proud to introduce a new room to the forum, the aRticles room. this is a room intended for people to post more formal, publication style articles about anything and everything to do with audio games. Reviews, walkthrus, techn

Re: [Audiogames-reflector] Perilous Hearts full version and help required.

2013-09-23 Thread AudioGames.net Forum — General Game Discussion: Phil
Re: Perilous Hearts full version and help required. Hi Folks,Here is part of the message from Philip Bennefall  from early May 2013: I do not have a set release date for the game yet, but it will be available in the not too distant future. The game that I am refering to is not Perilous Hearts, b

[Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-23 Thread AudioGames.net Forum — New releases room: SLJ
Three monkeys: An upcomming audiogame for pc Hi all.I just found this announcement, and it sounds wanderfull. This sounds like a interesting very big and unique audiogame which have never been seen before.Read more at:http://leviathyn.com/games/news/2013/09 … -impaired/Where you can watch a grea

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-23 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I'm still working on a ton of stuff. The shop is a real pain to set up. I like the idea of having a button that provides coordinates to  important areas or people though.URL: http://forum.audiogames.net/viewtopic.php?pid=149462#p149462

Re: [Audiogames-reflector] blind friendly coffee makers

2013-09-23 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: blind friendly coffee makers Hi.Having just read mostly the whole topic, I have a few questions. Why not just use a normal standard coffee machine? Why kook the water manually and make coffee the old way, or why use the automated coffee machines which makes one cup just by pressing a button

Re: [Audiogames-reflector] Problem running the draconis show case

2013-09-23 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: Problem running the draconis show case The showcase is available for the Mac, yes.URL: http://forum.audiogames.net/viewtopic.php?pid=149460#p149460 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahatt

Re: [Audiogames-reflector] Perilous Hearts full version and help required.

2013-09-23 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Perilous Hearts full version and help required. Dark wrote:I'm actually a little surprised on this one, since usually philip is very  reliable in terms of news and contacts.Nah, I'm not really surprised. I was hoping the best and i hoped the same did not happened to this game, but sadly that

Re: [Audiogames-reflector] number of blind people who have adopted Android and/or own an Android

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: number of blind people who have adopted Android and/or own an Android Well (it's necessary to start every post on this thread with "Well"), I hope you find it a practical option, Camlorn. I'm definitely not of the opinion that it's "Ready for prime time" yet, but I'd be genuinely interested

Re: [Audiogames-reflector] blind friendly coffee makers

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: blind friendly coffee makers @Dark, I think the primary contributor to the taste of Turkish coffee is simply the extraction process and the amounts of coffee used--about a teaspoon per quarter cup. Remember that most servings of Turkish coffee are about a quarter of a typical English tea se

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: guilevi
Re: Sengoku Jidai version 2.4 Oh yeah. I tried the server thing too. Is there some kind of server management tool to create one or something?Oh and OffTopic, I sent an E-Mail about this and some other stuff to Cae through the forum, so which account did it send through? Where will I get the resp

Re: [Audiogames-reflector] Keyboard Learning Software for Non-Visual Users

2013-09-23 Thread AudioGames.net Forum — Off-topic room: dom
Re: Keyboard Learning Software for Non-Visual Users Thanks for all of your notes - especially with regards to audio feedback. I know that leveraging this properly can make a huge improvement to learning, but having never really relied on audible feedback, I'm a little uncertain about best practi

Re: [Audiogames-reflector] Perilous Hearts full version and help required.

2013-09-23 Thread AudioGames.net Forum — General Game Discussion: brad
Re: Perilous Hearts full version and help required. Hi.Now there is no problem. I got over the quick sand. yay! But then got killed in the second level. ;(URL: http://forum.audiogames.net/viewtopic.php?pid=149454#p149454 ___ Audiogames-reflector maili

Re: [Audiogames-reflector] Spellling mistakes.

2013-09-23 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Spellling mistakes. Moderation! yes, this topic has been moved and should not have been in the offtopic room. I've been through the page and fixed the errors, though really other than the word full which I'd missed an L off, (obviously I'd written that page in something of a hurry), it didn'

Re: [Audiogames-reflector] Spellling mistakes.

2013-09-23 Thread AudioGames.net Forum — Site and forum feedback: brad
Re: Spellling mistakes. Hi.Ah I forgot about that room.URL: http://forum.audiogames.net/viewtopic.php?pid=149433#p149433 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailma

[Audiogames-reflector] Spellling mistakes.

2013-09-23 Thread AudioGames.net Forum — Site and forum feedback: brad
Spellling mistakes. Hi.I don't know who deals with spelling mistakes on the Audiogames.net website, but there are some spelling mistakes on the perilous hearts Web Page.URL: http://forum.audiogames.net/viewtopic.php?pid=149430#p149430 ___ Audiogames-r

Re: [Audiogames-reflector] Spellling mistakes.

2013-09-23 Thread AudioGames.net Forum — Site and forum feedback: bryant
Re: Spellling mistakes. Hi.I'm not a moderator, but I think this should be moved to the sight and forum feedback section of the forum. Not to be rude or anything, just pointing out that general forum questions like this would best fit in there.URL: http://forum.audiogames.net/viewtopic.php?pid=1

Re: [Audiogames-reflector] Spellling mistakes.

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Spellling mistakes. Moderation! yes, this topic has been moved and should not have been in the offtopic room. I've been through the page and fixed the errors, though really other than the word full which I'd missed an L off, (obviously I'd written that page in something of a hurry), it didn'

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-23 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: Swamp, zombie fps by Aprone Yeah! We must protect our home, the Swamp world. The home of the visually impaired. Don't ever surrender Aprone. We are here for you. This is the only game that I can express my happyness. Swamp is my happyness, not only me but also to all blind players. we must f

Re: [Audiogames-reflector] Keyboard Learning Software for Non-Visual Users

2013-09-23 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Keyboard Learning Software for Non-Visual Users Interesting, I like the region idea, though as far as Uk as opposed to Us english goes the Pinky/little finger distinction was all I noticed. You might also considder adding a shortcut key to run the program which gets preinstalled, so that a p

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: Sengoku Jidai version 2.4 And also, what is tome of honor? Where do I find it?URL: http://forum.audiogames.net/viewtopic.php?pid=149450#p149450 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-g

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-23 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: Sengoku Jidai version 2.4 How can I switch to shinobi, sevilian or daimyu? I can only use the samorai whet I press tab.URL: http://forum.audiogames.net/viewtopic.php?pid=149449#p149449 ___ Audiogames-reflector mailing list Audiogames-reflector@sab

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