Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-27 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: The Complete Manual of Suicide? [[wow]]. Living for games? I like that! Gaming is a huge part of my life, but not the thing I'm living for. Well, if I didn't had my job, nice family and really nice friends, I think games was what I lived for. URL: http://forum.audiogames.net/viewtopic.php?p

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-11-27 Thread AudioGames.net Forum — New releases room: Trenton Goldshark
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle Therre is a Multi-player Angry Birds Map you can try out:https://dl.dropbox.com/u/8252087/KWF%20multiplayer.zipURL: http://forum.audiogames.net/viewtopic.php?pid=156636#p156636 __

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-11-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle [[wow]], soundds really, really cool! I should play this game again.Now I don't remember: You're mentioning boss battles. Does that means this map have more than one round like multiple levels? I haven't played the newer ver

Re: [Audiogames-reflector] Love my brand new Bop it XT

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Love my brand new Bop it XT Hi.Yeah, Google translate does very differently depending on what language it trys to translate. I'll say though that this is the worst example I've ever seen. I'm glad you find my blog interesting anyway, and I wish it would translate better to english.If I had t

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: guilevi
Re: Gotcha... For Windows! The issue with JAWS is a problem with the dynamic library itself. Because of the way JAWS's speech interrupt features work, if more than one string of text is sent through the API library, JAWS will mostly ignore the others. If a delay is put in place, it will mostly d

Re: [Audiogames-reflector] question about code factory games

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: question about code factory games Hi.I don't think the full version works in Windows 7. I have never managed to get it to work.I'm sorry, I don't remember what to do next. Sometimes, I hate myself for forgetting this. You need to check the air tunnels or what they are called in the differen

Re: [Audiogames-reflector] accessible powerpoint software?

2013-11-27 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: accessible powerpoint software? Power point works fine with my NVDA.  It doesn't have a few of the nicer features of Jaws yet, but I was able to make a 13 slide presentation easily enough in about half an hour, and I've been reading them just fine for over a year.  I've even had some that NV

Re: [Audiogames-reflector] Rate the Song Above You

2013-11-27 Thread AudioGames.net Forum — Off-topic room: bladestorm360
Re: Rate the Song Above You Sorry, but I have to give the song above me a low rating. The singer is absolutely terrible. I'm going to go with 4 of 10. For that reason, I don't expect much of a rating on my song, but I"m going to post it anyway.This is the craziest song I've ever heard. It's a fo

Re: [Audiogames-reflector] Rate the Song Above You

2013-11-27 Thread AudioGames.net Forum — Off-topic room: bladestorm360
Re: Rate the Song Above You Sorry, but I have to give that song a low personal rating, just because the singer is aweful. I'm going to go with 4 of 10. The instrumentation was good, but it's just not my type of music, and the singer was aweful.Yeah, I'm not very good at unbiased ratings. I don't

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-27 Thread AudioGames.net Forum — Off-topic room: bladestorm360
Re: We're alive - SPOILERS! OK, a couple things to keep in mind here.1. Batteries decay. It's been almost a year since the outbreak. Stagnant batteries, especially larger batteries, go to shit after that long. I would know. I have a ziplock bag of double A and Triple A batteries, and they barely

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-27 Thread AudioGames.net Forum — Off-topic room: bladestorm360
Re: We're alive - SPOILERS! OK, a couple things to keep in mind here.1. Batteries decay. It's been almost a year since the outbreak. Stagnant batteries, especially larger batteries, go to shit after that long.2. There is nothing to indicate that the upgrade to ink is natural. Nothing at all. I d

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-27 Thread AudioGames.net Forum — Off-topic room: bladestorm360
Re: We're alive - SPOILERS! OK, a couple things to keep in mind here.1. Batteries decay. It's been almost a year since the outbreak. Stagnant batteries, especially larger batteries, go to shit after that long.2. There is nothing to indiciate that the upgrade to ink is natural. Nothing at all. I

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-11-27 Thread AudioGames.net Forum — Off-topic room: bladestorm360
Re: The Complete Manual of Suicide? Really? There's a branch of philosophy that thinks everyone has a fear of death? As my favorite comedy, Futurama once said, that's a complete and utter load. At least that's what i think it said. Ah well, close  enough.I certainly do not fear death, and it sou

Re: [Audiogames-reflector] Mavericks

2013-11-27 Thread AudioGames.net Forum — Off-topic room: KG4RDF
Re: Mavericks I have a lot of items in my Doc. Still running Mountain Lion. I didn't realize that used up Ram even though the apps aren't running...Will have to research this to know for sure.Browsing in Safari just sucks worse. That's ok. Safari and VoiceOver haven't played nice for a few OS X

Re: [Audiogames-reflector] question about code factory games

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi.no, it doesn't work. i tryed all windows, including also windows95. it riting the same thing. and how to complete the demo level? i didn't found anybody outside the school.shalva/kamochekURL: http://forum.audiogames.net/viewtopic.php?pid=156625#p156625 _

Re: [Audiogames-reflector] The Metal Gear Solid games

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: The Metal Gear Solid games I no this is an old topic but i thought i would bring it back.How does aiming work in mgs3? and how do i get over the bridge in the vertus mission?URL: http://forum.audiogames.net/viewtopic.php?pid=156624#p156624 ___ Aud

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: Gotcha... For Windows! Hello,Jaybird:Yes, this is possible. I suppose I could place some sort of delay in the program right before that, and it might work for some people, but not everybody.Unfortunately, the screen reader makers neglected to code in a way for API users to check whether thei

Re: [Audiogames-reflector] accessible powerpoint software?

2013-11-27 Thread AudioGames.net Forum — Off-topic room: gamedude
Re: accessible powerpoint software? With Jaws, Microsoft Powerpoint works quite nicely. I feel that Freedom Scientific did a nice job making Powerpoint accessible. With jaws, you can creat and edit different slides, move images and text boxes around a slide with ease, add sound effects and recor

Re: [Audiogames-reflector] Christmas Games

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: gamedude
Re: Christmas Games @jaybird. Will this game only be available for the holidays? It would be cool to have it up on RS year round. As for winter/Christmas games, I would have to say that Kringle Crash is my favorite. I also enjoy The great toy Robbery from LWorks on the holidays. Hmm, there ar a

Re: [Audiogames-reflector] securely reading/editing a single document with multiple devices?

2013-11-27 Thread AudioGames.net Forum — Off-topic room: gamedude
Re: securely reading/editing a single document with multiple devices? To me, the best solution for this problem sounds like creating a folder containing all of your journal documents on one of your computers, and sharing the folder on a network that can be viewed by any device connected to your

Re: [Audiogames-reflector] Question about 16:1 in bk3

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: Chris
Re: Question about 16:1 in bk3 Hi.I have a question about stage 1 levels 1 and 4.First of all, how do I unlock the door to the ladder?I found some keys but havn't been able to open the door.I went out into the garden but get stuck past the tree things, can't jump up because I hit a wall or somet

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Gotcha... For Windows! Yes, I too use JAWS and notice this bug as well. It doesn't really impact game play, but is slightly annoying.Also, when you land on the airport, it says, "Plane gives free flight!" Is this just a random event or does it actually help you in the game somehow? It doesn'

[Audiogames-reflector] securely reading/editing a single document with multiple devices?

2013-11-27 Thread AudioGames.net Forum — Off-topic room: Omar Alvarado
securely reading/editing a single document with multiple devices? Hello all. As the topic subject says. Let me explain in detail a bit.So I've finally gotten around to dealing with how I will keep track of a journal of sorts. I settled on a document for now. I tried lots of things, apps on the i

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Locutus
Re: Gotcha... For Windows! I'm about to try this right now! Always loved playing that game... Though, a feature request for you, if it's not too much trouble to implement. I've always wanted to have user-specifyable events. Or perhaps user-customizable positions. Is any of that possible?URL: htt

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: jaybird
Re: Gotcha... For Windows! One thing, I noticed that sometimes when it's obvious a player is going to try a robbery, Jaws skips over the info about where the player landed, and all you get is, "Does playername think playername will be successful?" It would be nice if that could be fixed so you k

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: bokurano daiboukenn 3 when you hear it preparing to grab you, it's actually summoning a carrier thing. jump over the carrier and hit it again. Mae sure you hit it fast, beause, especially after it's hurt, it flies up if you get too close.URL: http://forum.audiogames.net/viewtopic.php?pid=156

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-11-27 Thread AudioGames.net Forum — New releases room: Victorious
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle Thanks both for the kind words. @Spiraling_wyvern: you'll probably notice that the first half of the game is definitely easier and the addition of upgradable terrain in the engineer unit and the arbolist unit will definitely

Re: [Audiogames-reflector] Rate the Song Above You

2013-11-27 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: Rate the Song Above You Here's a track from the new Sonic CD album, Temporal Duality by the OCRemix crew. they managed to take a forgetable theme full of Engrish lyrics into a catchy funk rock number.http://www.youtube.com/watch?v=gO43LZ2mgo4URL: http://forum.audiogames.net/viewtopic.php?pid

Re: [Audiogames-reflector] Love my brand new Bop it XT

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: KG4RDF
Re: Love my brand new Bop it XT @SLJI checked out your blog. I wonder if Google translate does better with some languages than others, because it sure did not do well with Danish! I wonder if you can run a whole web site through Google translate such as your blog? It's of course all in Danish an

Re: [Audiogames-reflector] accessible powerpoint software?

2013-11-27 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: accessible powerpoint software? The only other software you have not mentioned, that is accessible, is Google Slides, part of Google Drive.Note, works with Jaws and NVDA under Firefox, maybe in IE with Jaws, and ChromeVox under chrome.URL: http://forum.audiogames.net/viewtopic.php?pid=156610

Re: [Audiogames-reflector] question about code factory games

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: KG4RDF
Re: question about code factory games For any program, game or otherwise, that will not run under Windows 7 or 8, here is what you must do.1. Locate the .exe file you wish to run.2. Press your applications key, shift+F10 or the star key on the number pad. Any of these should bring up the menu we

[Audiogames-reflector] accessible powerpoint software?

2013-11-27 Thread AudioGames.net Forum — Off-topic room: john
accessible powerpoint software? Hi all,I've been doing some research recently in atemps to find a piece of accessible software similar to microsoft power point. I've looked at multiple versions of power point itself, libra office, and express points from NCH software, all of which I find extreme

Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: audiogames.net fan
Re: Gotcha... For Windows! sounds interesting, I'm gonna try itURL: http://forum.audiogames.net/viewtopic.php?pid=156607#p156607 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bi

Re: [Audiogames-reflector] Question about eSpeak for Android

2013-11-27 Thread AudioGames.net Forum — Off-topic room: jack
Re: Question about eSpeak for Android The paid espeak is a ripoff especially when the espeak is free and open source! They are basically after your money. Next thing you know, there'll be an open mary for android with a monthly subscription. Nevertheless, you don't charge money for an open sourc

Re: [Audiogames-reflector] Mavericks

2013-11-27 Thread AudioGames.net Forum — Off-topic room: Exodus
Re: Mavericks had my mbp for a few hours now. I'm so glad to see that voiceover's system resource usage is way down. It's using 45 MB of ram. I compare this back to snow leopard where it used 1.67 GBURL: http://forum.audiogames.net/viewtopic.php?pid=156605#p156605 __

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: announcing the release of daniel zingaro's hack for windows! @Jason SWThanks so much for this!I can't wait for the release of Battle!I don't even remember what Arcade was, although I'm sure I played it. I had quite a few disks of games back then.@AaronI'll try to describe Battle as best as I

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: announcing the release of daniel zingaro's hack for windows! @AaronI'll try to describe Battle as best as I can, considering it's been, well, over 10 years since I've played it.It was one of the games I played most often sneakily in class, though.It's a turn-based fighting game where you and

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-11-27 Thread AudioGames.net Forum — New releases room: Spiraling Wyvern
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle Ah Victorious, your maps never seem to stop amazing me.  no other mission pack has ever made me cry, huttled in a corner as I curse out the names of many demons for somehow screwing me ove ron that one turn and then thrashin

Re: [Audiogames-reflector] Rate the Song Above You

2013-11-27 Thread AudioGames.net Forum — Off-topic room: FamilyMario
Re: Rate the Song Above You 9/10! Here is another Song!http://www.youtube.com/watch?v=SF9ZLNxHaBYURL: http://forum.audiogames.net/viewtopic.php?pid=156602#p156602 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] Death Match

2013-11-27 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Hi all, sorry for the delay but here is alpha 4 of dm. This release fixes the bug in alpha 3 making mp mode unplayable, as well as adds a speech rate option in the options menu to adjust your sapi voices speed. Most of mission 3 is added now, I have just got to finish it off and

Re: [Audiogames-reflector] Eamon Revolutions

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith
Re: Eamon Revolutions That sounds great, I seriously love the eamon games.URL: http://forum.audiogames.net/viewtopic.php?pid=156600#p156600 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu

Re: [Audiogames-reflector] Question about eSpeak for Android

2013-11-27 Thread AudioGames.net Forum — Off-topic room: GhorthalonTheDragon
Re: Question about eSpeak for Android Hi,The one that costs money in the playstore can just as well be re-compiled and used from source, as they did make it available. So they're not stealing anything. Right? LOL it's a weird system but meh.URL: http://forum.audiogames.net/viewtopic.php?pid=1565

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-27 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: Winamp going to heavens on 20th of December 2013 You actually don't have to play it through ITunes Dark, even music purchased through the ITunes store. I use WinAmp for that all the time. All you have to do is navigate to ITunes\ITunes Media\Music and there you go. You just find the artist a

Re: [Audiogames-reflector] Eamon Revolutions

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: StepLogik
Re: Eamon Revolutions Thanks for the links, I'll read up on this and see if I can't make some improvements. It is going to be a while before I publish the next version but the UI is not going to change so I once I get a prototype I'll post it here so you guys can submit feedback.Thanks again!Der

Re: [Audiogames-reflector] Eamon Revolutions

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: StepLogik
Re: Eamon Revolutions Thanks for the links, I'll read up on this and see if I can't make some improvements. It is going to be a while before I publish the next version but the UI is not going to change so I once I get a prototype I'll post it here so you guys can submit feedback.Thanks again!Der

Re: [Audiogames-reflector] Eamon Revolutions

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: StepLogik
Re: Eamon Revolutions Thanks for the links, I'll read up on this and see if I can't make some improvements. It is going to be a while before I publish the next version but the UI is not going to change so I once I get a prototype I'll post it here so you guys can submit feedback.Thanks again!Der

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-27 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! well actually, why should it be that hard to find new batteries to find out what happened in those 30 minutes? I mean, it could mean vital info for the survivers. like well I don't know why the zombs were afrade of ink. sure everything got looted by people from the in

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-27 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! well actually, why should it be that hard to find new batteries to find out what happened in those 30 minutes? I mean, it could mean vital info for the survivers. like well I don't know why the zombs were afrade of ink. sure everything got looted by people from the in

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-27 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! well actually, why should it be that hard to find new batteries to find out what happened in those 30 minutes? I mean, it could mean vital info for the survivers. like well I don't know why the zombs were afrade of ink. sure everything got looted by people from the in

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-27 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! well actually, why should it be that hard to find new batteries to find out what happened in those 30 minutes? I mean, it could mean vital info for the survivers. like well I don't know why the zombs were afrade of ink. sure everything got looted by people from the in

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-27 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! well actually, why should it be that hard to find new batteries to find out what happened in those 30 minutes? I mean, it could mean vital info for the survivers. like well I don't know why the zombs were afrade of ink. sure everything got looted by people from the in

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-27 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! well actually, why should it be that hard to find new batteries to find out what happened in those 30 minutes? I mean, it could mean vital info for the survivers. like well I don't know why the zombs were afrade of ink. sure everything got looted by people from the in

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-27 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! well actually, why should it be that hard to find new batteries to find out what happened in those 30 minutes? I mean, it could mean vital info for the survivers. like well I don't know why the zombs were afrade of ink. sure everything got looted by people from the in

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net Forum — New releases room: cansino
Re: bokurano daiboukenn 3 I beat it with the energy balls, now I'm on 23-4, the helicopter thing. I try to hit him with the megatones hammer, but it grabs me in the air and I always fall to death.I'll try again later.URL: http://forum.audiogames.net/viewtopic.php?pid=156595#p156595

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: announcing the release of daniel zingaro's hack for windows! Actually, I just started work on Battle, and I might do Arcade as well.URL: http://forum.audiogames.net/viewtopic.php?pid=156594#p156594 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: announcing the release of daniel zingaro's hack for windows! Actually, I just started work on Battle, and I might do Arcade as well.URL: http://forum.audiogames.net/viewtopic.php?pid=156594#p156594 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: announcing the release of daniel zingaro's hack for windows! Actually, I just started work on Battle, and I might do Arcade as well.URL: http://forum.audiogames.net/viewtopic.php?pid=156594#p156594 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: announcing the release of daniel zingaro's hack for windows! Actually, I just started work on Battle, and I might do Arcade as well.URL: http://forum.audiogames.net/viewtopic.php?pid=156594#p156594 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: announcing the release of daniel zingaro's hack for windows! Actually, I just started work on Battle, and I might do Arcade as well.URL: http://forum.audiogames.net/viewtopic.php?pid=156594#p156594 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: announcing the release of daniel zingaro's hack for windows! Actually, I just started work on Battle, and I might do Arcade as well.URL: http://forum.audiogames.net/viewtopic.php?pid=156594#p156594 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: announcing the release of daniel zingaro's hack for windows! Actually, I just started work on Battle, and I might do Arcade as well.URL: http://forum.audiogames.net/viewtopic.php?pid=156594#p156594 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: announcing the release of daniel zingaro's hack for windows! Actually, I just started work on Battle, and I might do Arcade as well.URL: http://forum.audiogames.net/viewtopic.php?pid=156594#p156594 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: announcing the release of daniel zingaro's hack for windows! Actually, I just started work on Battle, and I might do Arcade as well.URL: http://forum.audiogames.net/viewtopic.php?pid=156594#p156594 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: Jason SW
Re: announcing the release of daniel zingaro's hack for windows! Actually, I just started work on Battle, and I might do Arcade as well.URL: http://forum.audiogames.net/viewtopic.php?pid=156594#p156594 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] Nexus 7

2013-11-27 Thread AudioGames.net Forum — Off-topic room: jack
Re: Nexus 7 As for tts's, the stock android devices have only google ts, which is getting laggier every new version and it sounds retarded on the newest stock android devices. If you don't have the newest googl tts, be glad you don't and enjoy it for the time you still have it as the newest vers

Re: [Audiogames-reflector] Mavericks

2013-11-27 Thread AudioGames.net Forum — Off-topic room: Chris
Re: Mavericks Hi.SLJ, you mentioned removing stuff from the dashboard? Does this really freee up ram? How do I even use the dashboard? Does it work the same if I'm using Snow Leopard?URL: http://forum.audiogames.net/viewtopic.php?pid=156592#p156592 __

Re: [Audiogames-reflector] Question about eSpeak for Android

2013-11-27 Thread AudioGames.net Forum — Off-topic room: jack
Re: Question about eSpeak for Android Don't even get the espeak by Cameron Wong. It is a 0 inflection speech, can't change languages, and is very slow. The only good espeak compatible with 4.3 is the one from cantoneer technologies, but that's a skam as it costs 1 dollar and 60 cents. If you hav

[Audiogames-reflector] Memory stick and DLL problems

2013-11-27 Thread AudioGames.net Forum — Off-topic room: brad
Memory stick and DLL problems Hi.I ordered accappela infovox voices, which sound really good to me now that there updated.They arrived on a memory stick and I plugged it in, but being inpatient and stupid, I clicked on the close button when the memory stick soft where stuff was being installed,

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-27 Thread AudioGames.net Forum — Off-topic room: robjoy
Re: Winamp going to heavens on 20th of December 2013 Hi,Foobar2000 can be set up to use hotkeys for rewind and fast forward.RobURL: http://forum.audiogames.net/viewtopic.php?pid=156589#p156589 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net Forum — New releases room: seal
Re: bokurano daiboukenn 3 And mixed with lime balls it's beatable perfectly.URL: http://forum.audiogames.net/viewtopic.php?pid=156588#p156588 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukog

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net Forum — New releases room: dd
Re: bokurano daiboukenn 3 super buster blade works better for that fight imoURL: http://forum.audiogames.net/viewtopic.php?pid=156587#p156587 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukog

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-11-27 Thread AudioGames.net Forum — New releases room: Croksland
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle Hi!@Victorious:Brilliant work man! Are you planing on making more maps in this series?URL: http://forum.audiogames.net/viewtopic.php?pid=156586#p156586 ___ Audiogames-reflector ma

Re: [Audiogames-reflector] problems opening up ports

2013-11-27 Thread AudioGames.net Forum — Off-topic room: enes
Re: problems opening up ports hianother questionhow can I use this vpn if I don't use bitcoinit only accepts donations in bitcoin from what I knowURL: http://forum.audiogames.net/viewtopic.php?pid=156585#p156585 ___ Audiogames-reflector mailing list A

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-27 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi, tel me what the exact message is when u do try to connect. try to reset your router. maybe that might help. if not? redownload swamp. how ever, if it did work before satterday. then we wil investigate other selutionsURL: http://forum.audiogames.net/viewtopic.p

Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough well, there is no exit, that's the only problem of that room. so I can't get out. crap, I need to restart.URL: http://forum.audiogames.net/viewtopic.php?pid=156583#p156583 ___ Audiogames-re

[Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-11-27 Thread AudioGames.net Forum — New releases room: Victorious
Tactical Battle Map update: defence of Illiria v1, demon wars cycle I’m very pleased to announce the rerelease of the demon war cycle, featuring massive updates to the second map – the defence of Illiria, where you will be tested to your strategic limit to hold off a demonic invasion. It should

[Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-11-27 Thread AudioGames.net Forum — New releases room: Victorious
Tactical Battle Map update: defence of Illiria v1, demon wars cycle I’m very pleased to announce the rerelease of the demon war cycle, featuring massive updates to the second map – the defence of Illiria, where you will be tested to your strategic limit to hold off a demonic invasion. It should

Re: [Audiogames-reflector] question about code factory games

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi.i tryed to play, but didn't found anybody. i went to the shooting galery, to the green house, to the gard's house but there is no person here.shalvaURL: http://forum.audiogames.net/viewtopic.php?pid=156581#p156581

Re: [Audiogames-reflector] Question about 16:1 in bk3

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: keyIsFull
Re: Question about 16:1 in bk3 keep killing those enemies. Press t,and the second to last option will tell you how many mor enemies will appear for you to kill. I think you have to kill 2 or 300 on 16-1, and more on 16-2 and 16-3.URL: http://forum.audiogames.net/viewtopic.php?pid=156580#p156580

[Audiogames-reflector] Question about 16:1 in bk3

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: burak
Question about 16:1 in bk3 Hi, I have a question about 16:1. The enemies keep appearing on this stage. there are no enemy container and those sorts of things so I can't complete the stage. can you help me?URL: http://forum.audiogames.net/viewtopic.php?pid=156579#p156579

Re: [Audiogames-reflector] question about code factory games

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi slj. i forgot to ask you about how to force the full version to play on win7.please help me with that if you can. i have win7-64bit.shalva.URL: http://forum.audiogames.net/viewtopic.php?pid=156578#p156578 ___ A

Re: [Audiogames-reflector] question about code factory games

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi slj. i forgot to ask you about how to force the full version to play on win7.please help me with that if you can. i have win7-64bit.shalva.URL: http://forum.audiogames.net/viewtopic.php?pid=156578#p156578 ___ A

Re: [Audiogames-reflector] question about code factory games

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi slj. i forgot to ask you about how to force the full version to play on win7.please help me with that if you can. i have win7-64bit.shalva.URL: http://forum.audiogames.net/viewtopic.php?pid=156578#p156578 ___ A

Re: [Audiogames-reflector] question about code factory games

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi slj.i am playing the demo, because i no need to select a language for playing. i didn't played the full version because i've found out about computer games for blinds only in december 16, 2010. and they released the game in 2005, and at that time i didn't

Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: stefan_ilioaica
Re: Voice Actor Wanted! are you ready to wake up the angel? [[wow]], cool. I was waiting for a new game of this category.Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156575#p156575 ___ Audiogames-reflector mailing list Audi

Re: [Audiogames-reflector] Empire Mud Now Accessible

2013-11-27 Thread AudioGames.net Forum — New releases room: Croksland
Re: Empire Mud Now Accessible [[wow]]! that's great news. Just created a character and I'm loving the game so far!URL: http://forum.audiogames.net/viewtopic.php?pid=156576#p156576 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: [Audiogames-reflector] Mavericks

2013-11-27 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Mavericks mario: What bugs are you talking about? I haven't found any serious Voiceover bugs yet.No new Voiceover features? Sorry to say, but you're wrong.1: Voiceover turns down the volume of all system sounds when speaking, just like the iPhone.2: VO command spacebar as mentioned above. Re

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: announcing the release of daniel zingaro's hack for windows! Burak: Press z to repeat the message in Hack.URL: http://forum.audiogames.net/viewtopic.php?pid=156573#p156573 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: burak
Re: announcing the release of daniel zingaro's hack for windows! Hi, when I launch the exe, it says hack and nothing else. how do I proceed?URL: http://forum.audiogames.net/viewtopic.php?pid=156572#p156572 ___ Audiogames-reflector mailing list Audioga

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: bokurano daiboukenn 3 energy ballsURL: http://forum.audiogames.net/viewtopic.php?pid=156571#p156571 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiog

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net Forum — New releases room: cansino
Re: bokurano daiboukenn 3 How am I supposed to defeat the killer from 22-4? it always creates walls and I got crunched instantly. I can launch the grappler, but it never reaches the top fast enough. Also, the megatones hammer only affects him by 7 percent. Any tips or strategies?URL: http://foru

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-27 Thread AudioGames.net Forum — New releases room: aaron
Re: announcing the release of daniel zingaro's hack for windows! Hi,Battle and also, Arcade. I don't know what else was in this collection but I remember downloading it and wishing I could play them, luckily I had the readme and could read and have a good laugh, although I wish I could play thes

Re: [Audiogames-reflector] Love my brand new Bop it XT

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Love my brand new Bop it XT I've just run this through Google translate, and, [[wow]], what a hylarious experience! I laughed so much so I'm glad I'm alone in my office, hahahahahahahaha!! Just, watch this:Introduktion what is Bop It. Bop Det is et engelsktalende Håndholdt Spil, where you Ga

Re: [Audiogames-reflector] Love my brand new Bop it XT

2013-11-27 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Love my brand new Bop it XT Harrylst: Finally, my blog post is here:http://coolfortheblind.dk/blog/bop-it-xt/This is, as far as I know, the first description of Bop it in danish which describes what it is and how it works. It would be fun to run this through Google translate, just to see wha

Re: [Audiogames-reflector] Mavericks

2013-11-27 Thread AudioGames.net Forum — Off-topic room: mario navarro
Re: Mavericks hi all.I'm with the Mavericks to run on my imac, but is actually the voice over is full of bugs. apple acessibility team seems to have lost capacity and responsibility to take cumpromise that made to acessibility.apple team, works very slow, and even when they do, they do wrong.

Re: [Audiogames-reflector] Mavericks

2013-11-27 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Mavericks Hi.[[wow]], I haven't seen those issues in Mavericks yet.You're mentioning an undocumented shortcut on the Dock. Well, how can you expect that Apple wil keep this? Sorry to say, but how often are you adding things to the Dock? What's the issue on pressing VO shift m on the Dock ite

Re: [Audiogames-reflector] Question about braille display

2013-11-27 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Question about braille display Hi.Wel, I'll highly recommend you to get used to 8 dot Braille, but if you really wanna turn this off, you can do it in the following way:1: Open up the Jaws menu and open the settings center.2: Make sure in the combobox that you're changing the settings for al

Re: [Audiogames-reflector] c++ ide?

2013-11-27 Thread AudioGames.net Forum — Off-topic room: danny
Re: c++ ide? Depends which version of visual studio you use. I know 2010 is prytty accessible, however 2012 as i'm aware has some accessibility ishues with nvda last time I mest around with it. I do remember it being very sluggish to work with.URL: http://forum.audiogames.net/viewtopic.php?pid=1

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: bokurano daiboukenn 3 use your grappler to grapple back to the top at a safe height to drop down on. Check your coordinates constantly, and when you reah like 440 or so fire the grappler and you will probably be halte at about 409 or so. THen you can get off the grappler and land safely on t

Re: [Audiogames-reflector] Odd Computer Issue

2013-11-27 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Odd Computer Issue Hi.The way to protect yourself for all this crab is mainly to use private browsing in your browser. Either that, or just only visit trusted websites. I use private browsing a lot, and I love it! Private browsing simply doesn't save anything on yur computer while browsing.U

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