Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: SLJ
Re: Community feud, by Aprone Hi.[[wow]], this game sounds interesting. Now, I miss my computer even more, can't wait until I'll get it back from a hopefully quick clean of the fans.I have a very slow tablet running windows 8 which I'll see if it'll run the game well, which I hope it'll do. It i

Re: [Audiogames-reflector] Death Match

2013-12-02 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Hi all, just thought it was time for an update. DM 2 is in development and is released to the testers in the dropbox folder. dm 2 has some new features such as a brand new engine ritten in pure basic, environmental effects, meaning if your walking down a station corridor, it will

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-02 Thread AudioGames.net Forum — New releases room: danny
Re: Catchfish, a new game in development! Well, once this sickness goes away I will be able to start development. I am very much looking forward to creating the game once I have the first dialogs for it.URL: http://forum.audiogames.net/viewtopic.php?pid=157127#p157127 __

Re: [Audiogames-reflector] A cheater in our midst

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: A cheater in our midst Then, the program should check the job list if any cheat program is running, and then refews to launch.URL: http://forum.audiogames.net/viewtopic.php?pid=157126#p157126 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13 Oh, [[wow]], thank you very much.How far have you got in the game?Do you know about more important menus I should know about? Sounds like a quick guide is welcome for this game. If I manage to complete the game, i think I'll

Re: [Audiogames-reflector] game of the year 2013!

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: game of the year 2013! Hi.I haven't played BK3 much yet, so I can't speak for that.I'll say the new updates to Swamp and Papa sangre 2.URL: http://forum.audiogames.net/viewtopic.php?pid=157124#p157124 ___ Audiogames-reflector mailing list Audiogam

Re: [Audiogames-reflector] question about code factory games

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: question about code factory games Hi.Thank you for the demo of private detective school.I'll let you know as soon as I've completed the demo to refresh my memories. I hope I'll get time to do it today.URL: http://forum.audiogames.net/viewtopic.php?pid=157123#p157123 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: jaybird
Re: Community feud, by Aprone We really need a "the war is never quite over" mode. I've created what, in my mind, is a quite useful character, the hyper-intelligent hedge trimmer. This is one mean dude, if hedge trimmers can even have genders, which is doubtful. Anyway, a few slashes from this g

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: KenWDowney
Re: Community feud, by Aprone Silly me, and I thought it was about swamp at first too lol. We need a swamp mod where we can, instead of killing zombies, kill computer hackers. If you have hacking tools on your computer when you open the game, it senses it and, the first time someone kills a hack

Re: [Audiogames-reflector] question about code factory games

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: question about code factory games thanksURL: http://forum.audiogames.net/viewtopic.php?pid=157120#p157120 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/

Re: [Audiogames-reflector] sound packs for different muds

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: sound packs for different muds not sure. is it a win 7 thing? not sure...URL: http://forum.audiogames.net/viewtopic.php?pid=157119#p157119 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuko

Re: [Audiogames-reflector] Adventure At C:

2013-12-02 Thread AudioGames.net Forum — New releases room: dd
Re: Adventure At C: can someone please tell me a way to get bits fast that's not going through windows? lol that was horrible the first time, really don't wanna do it againI'm trying to get the sound test and eventually the cyber star, but everything is just so damn expensiveURL: http://forum.au

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-02 Thread AudioGames.net Forum — Off-topic room: Spiraling Wyvern
Re: We're alive - SPOILERS! Arg, I knew I should of wrote my paper before watching the newest episode.  Now I'm just completely bummed out and no longer motivated to write.      Also, mind putting up a spoilers before you guys post what happens.  That kind of ruins the episode for those who have

Re: [Audiogames-reflector] abandonware central

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: jack
Re: abandonware central That would be a neat find provided those dos games don't need to generate sound from the pc speaker. You know, the old deSteno games thing. A vm can't handle any of that.URL: http://forum.audiogames.net/viewtopic.php?pid=157116#p157116 ___

Re: [Audiogames-reflector] Adventure At C:

2013-12-02 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Adventure At C: I am loving this game, like everyone else here! I got through the tutorial a couple times. The only stage I have tried so far is the My downloads folder. I've tried three or four times and those pesky viruses always touch the poor program trying to feed his .zip files! I get

Re: [Audiogames-reflector] importent notice for eti driver users of n v d a

2013-12-02 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: importent notice for eti driver users of n v d a hi we are back with a new virsion of eloq tts fixed all bugs download and enjoi https://dl.dropboxusercontent.com/sh/bj … BEruTYoJAAURL: http://forum.audiogames.net/viewtopic.php?pid=157115#p157115 _

Re: [Audiogames-reflector] Adventure At C:

2013-12-02 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Adventure At C: I am loving this game, like everyone else here! I got through the tutorial a couple times. The only stage I have tried so far is the My downloads folder. I've tried three or four times and those pesky viruses always touch the poor program trying to feed his .zip files! I get

Re: [Audiogames-reflector] question about code factory games

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi.reuploading it, because i tryed it but says 404.reuploading.happy time adventuring.https://dl.dropboxusercontent.com/u/107 … ntures.rarkamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=157114#p157114 _

Re: [Audiogames-reflector] question about code factory games

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi.here is the full version of time adventures:https://dl.dropboxusercontent.com/u/107 … ntures.rarkamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=157113#p157113 ___ Audiogames-reflector mailing list Au

Re: [Audiogames-reflector] childhood scares?

2013-12-02 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: childhood scares? hi brad.it is in english, i know because of the accent. and about adding you on skype or talking to you:we can talk from teamvewer. or in my phone, but i don't know if you can talk to me when you in other country.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=1

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-02 Thread AudioGames.net Forum — New releases room: Aprone
Re: Catchfish, a new game in development! I'm also wishing you luck man.    I don't believe I've heard of any other audio fishing games, so this will be that much cooler.URL: http://forum.audiogames.net/viewtopic.php?pid=157111#p157111 ___ Audiogames-

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-02 Thread AudioGames.net Forum — New releases room: Haramir
Re: Catchfish, a new game in development! Thanks all for the feedback! The game will be free of charge. I'm currently writing history and dialogs for the game. If someone wants to share ideas we can surely chat about it.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=157

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: Spiraling Wyvern
Re: Community feud, by Aprone Now I want to see a battle with A warrior, hairy Potter, a Body Builder leprechaun, and some guy with a shotgun.  I'm not sure why though.   Oh,a nd can I also be added to the folder.  the e-mail is guca...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid

Re: [Audiogames-reflector] Adventure At C:

2013-12-02 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Adventure At C: I am loving this game, like everyone else here! I got through the tutorial a couple times. The only stage I have tried so far is the My downloads folder. I've tried three or four times and those pesky viruses always touch the poor program trying to feed his .zip files! I get

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: angarag
Re: Community feud, by Aprone Hello guys.Be honest, I don't understand how to play this game hahaha!Cause, my English isn't good though. lol!@Aprone, please invite me at the db folder.b.angaragerd...@gmail.comI hope, i'll enjoy for this game when I'l be understood how to play it. lolURL: http://

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: Community feud, by Aprone here are some other ideas for character I might make:1. steve harvy from "family feud"2. radar overseer skotty3. virus4. demonic pinball machineURL: http://forum.audiogames.net/viewtopic.php?pid=157106#p157106 ___ Audioga

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-02 Thread AudioGames.net Forum — New releases room: angarag
Re: Catchfish, a new game in development! Oo! nice haramir!good luck for  making game, and  don't give up.I and others, we're excited  for fishing game!Is it free?  or how much is it.Anyway, keep up to make the game!  don't give up, don't give up!URL: http://forum.audiogames.net/viewtopi

Re: [Audiogames-reflector] abandonware central

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: abandonware central exactly. Now if someone made a dos box installer with a screen reader and hardware speech synthesizer. Seakline (an old dos screen reader) used the covox speech thing, which I know for certain is supported in dos box (as "dizney sound source")URL: http://forum.audiogames.

Re: [Audiogames-reflector] Star Wars games that aren't online for the Blind? can someone tell me

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: Star Wars games that aren't online for the Blind? can someone tell me I'm considdering doing a remake of the star wars episode IV arcade game by Atari. m1 is able to rip all the sfx, right down to the synthetic speech, and I found some sw sfx not too long ago.URL: http://forum.audiogames.ne

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-02 Thread AudioGames.net Forum — Off-topic room: crashmaster
Re: According to my research, blindness training statistically irrelevant Hi cae.Firstly wikipidia can be fragmented at times.I honestly have no idea what to tell you.I started with a long rambly letter to post but it got so full of my frustrations about my situation I ended up just closing the

Re: [Audiogames-reflector] abandonware central

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: jaybird
Re: abandonware central If it's the same CD I'm thinking about, the PCS games on that disk were demos, not full registered versions.URL: http://forum.audiogames.net/viewtopic.php?pid=157102#p157102 ___ Audiogames-reflector mailing list Audiogames-refl

Re: [Audiogames-reflector] Screen Reader API for .NET

2013-12-02 Thread AudioGames.net Forum — Off-topic room: Munawar
Re: Screen Reader API for .NET Hi,That's good to know, but last I remember there was a paid license for using the API in a commercial product.Either way, yes if it exposes itself to COM then you can use it in C#.NET; in fact, even if it didn't, it's still possible to do it like I've done in my s

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: crashmaster
Re: Community feud, by Aprone Hi.can you put me in the foldersm.ever...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=157099#p157099 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gu

Re: [Audiogames-reflector] abandonware central

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: abandonware central I had a coppy of kerzwiel 1000 and in the extras folder were some of the dos games made y pcs games, plus the non-sapi versions of both golf and trucker. If I get my hands on that disk, I'll upload those games. the golf and trucker games were already free to start with, s

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-02 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: Goodbye Windows XP, i still get nistalgic over you. Dark, i think another asspect to consider is security concerns. How secure do you think your xp box will be in 5, 10 years? Anti virus is one thing, but what if someone hacked the microsoft update feature once support went away, and you wer

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone Dark, I think I can help explain how the gold, silver, and bronze attacks work.  In most games you have a single thing called damage, and usually some form of armor.  Someone attacks you, your armor absorbs some percentage, and the rest harms you.Then you have games

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-12-02 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: announcing the release of daniel zingaro's hack for windows! I think sounds should be added. that would make it more interesting.URL: http://forum.audiogames.net/viewtopic.php?pid=157095#p157095 ___ Audiogames-reflector mailing list Audiogames-ref

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone I've posted version 0.4 beta.  Here are the changes.Changes from version 0.3 beta to 0.4 beta-- Fixed a few typos in game messages.- Adjusted unit costs so that it is less expensive for your soldiers to specialize in 1 attack

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: austen
Re: Community feud, by Aprone hey aprone, invite me to your folder at austentheaxewiel...@gmail.com thanks for this awesome game!URL: http://forum.audiogames.net/viewtopic.php?pid=157093#p157093 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: austen
Re: Community feud, by Aprone hey aprone, invite me to your folder at austentheaxewielder@gmail.comthanks for this awesome game!URL: http://forum.audiogames.net/viewtopic.php?pid=157093#p157093 ___ Audiogames-reflector mailing list Audiogames-reflecto

Re: [Audiogames-reflector] sound packs for different muds

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: dd
Re: sound packs for different muds bradp, so you're having the same problem my friend is having? this is really weird, I wonder what causes this on some people but not others?URL: http://forum.audiogames.net/viewtopic.php?pid=157092#p157092 ___ Audiog

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: MessApple, Or, The Return Of Apple2E For the VIP! this is just awsum! Finally I can play the original origon trail with speech!URL: http://forum.audiogames.net/viewtopic.php?pid=157091#p157091 ___ Audiogames-reflector mailing list Audiogames-refle

[Audiogames-reflector] sapi4to5 addaptor

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
sapi4to5 addaptor Hello,is there a way to use sapi 4 voices in sapi5 software? I know someone said something about a server that uses sapi5 to drive the sapi4 voices or something.If this exists I could use the jaws voices with adventure at c, among others.URL: http://forum.audiogames.net/viewtop

Re: [Audiogames-reflector] sound packs for different muds

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: sound packs for different muds some one should do a client similar to mush-z but for kleft of dementions. that game is very interesting, I like how everything is from old retro video games. doc Louis from punch-out! even appears in the tutorial sections!URL: http://forum.audiogames.net/viewt

Re: [Audiogames-reflector] SB enemies, menu themes, sound packs, and environments

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005
Re: SB enemies, menu themes, sound packs, and environments I was considering making an 8-bit soundpack for the game.URL: http://forum.audiogames.net/viewtopic.php?pid=157088#p157088 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: ammericandad2005
Re: Community feud, by Aprone hello,my email is nicholasvmcc...@aol.com. please invite me to the dropbox folder. My idea is to create a unit based on the alions from space invaders.URL: http://forum.audiogames.net/viewtopic.php?pid=157087#p157087 ___

Re: [Audiogames-reflector] childhood scares?

2013-12-02 Thread AudioGames.net Forum — Off-topic room: brad
Re: childhood scares? Hi.No i didn't understand the words, as far as  I know, they were not in English.URL: http://forum.audiogames.net/viewtopic.php?pid=157086#p157086 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-02 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: According to my research, blindness training statistically irrelevant Well, what it would show, in theory, would be more of a correlation; that would be vulnerable to all the confounding factors you mentioned, of course (maybe people who are or are likely to be successful for other reasons a

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-02 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: According to my research, blindness training statistically irrelevant Well, what it would show, in theory, would be more of a correlation; that would be vulnerable to all the confounding factors you mentioned, of course (maybe people who are or are likely to be successful for other reasons a

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-02 Thread AudioGames.net Forum — Off-topic room: Dark
Re: According to my research, blindness training statistically irrelevant To be honest Cae, one of the major problems in any sort of assessment of humans is that there are so many factors we don't! know. Even if you only count say income, there is so much of a lottery involved in various factors

Re: [Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-02 Thread AudioGames.net Forum — Off-topic room: Dark
Re: According to my research, blindness training statistically irrelevant To be honest Cae, one of the major problems in any sort of assessment of humans is that there are so many factors we don't! know. Even if you only count say income, there is so much of a lottery involved in various factors

Re: [Audiogames-reflector] New ESpeak voices

2013-12-02 Thread AudioGames.net Forum — Off-topic room: garrett
Re: New ESpeak voices Oh crap. Um, guys? I kinda don't know how to add you. Can I have some help?URL: http://forum.audiogames.net/viewtopic.php?pid=157083#p157083 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-02 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Goodbye Windows XP, i still get nistalgic over you. Well sebby I actually have! tried windows 7, which is why i can be so determined on dislike for the  interface, I've also had a brief look at windows 8 though not investigated it in as much detail. I would like to try a mac out of curiosit

Re: [Audiogames-reflector] question about code factory games

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: question about code factory games Can someone upload the full time adventures?  Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=157081#p157081 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sab

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: Dark
Re: Community feud, by Aprone And there was me wondering if "community feud" was some sort of arguement about swamp :d. A simple idea for a game yes, but one that has potential for expanding, actually it sort of reminds me of towers of war a bit in terms of defense and placement albeit it's turn

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: Dark
Re: Community feud, by Aprone And there was me wondering if "community feud" was some sort of arguement about swamp :d. A simple idea for a game yes, but one that has potential for expanding, actually it sort of reminds me of towers of war a bit in terms of defense and placement albeit it's turn

Re: [Audiogames-reflector] KoL Problem in IE

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: Hayden
Re: KoL Problem in IE Well, incidentally, I did run KoL off of a PC I have which runs IE . So I would then suggest it's IE 10, ecept that I have a friend playing KoL on IE10 under Windows 7, and everything works just fine.URL: http://forum.audiogames.net/viewtopic.php?pid=157079#p157079 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: janagirl
Re: Community feud, by Aprone Hi Aprone,I just read about your game and would like to join your dropbox folder, too.Please send the invitation to:jana.bens...@gmail.comThanks a lot!URL: http://forum.audiogames.net/viewtopic.php?pid=157078#p157078 ___

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: aaron
Re: Community feud, by Aprone Hi,I think this game is fun as a what if scenario, pitting your favorite characters against each other, as we don ahve many games that allow you to create this sort of thing.URL: http://forum.audiogames.net/viewtopic.php?pid=157077#p157077 _

Re: [Audiogames-reflector] bgt error, some help?

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: danny
Re: bgt error, some help? Hi, blast bay studios are indeed still selling bgt as far as I know.URL: http://forum.audiogames.net/viewtopic.php?pid=157076#p157076 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://

Re: [Audiogames-reflector] Screen Reader API for .NET

2013-12-02 Thread AudioGames.net Forum — Off-topic room: ianr
Re: Screen Reader API for .NET And here's the link to Craig Brett's blog where he describes his wrapper around Quentin C.'s screen reader API:http://craigbrettdevden.blogspot.com/20 … ows-8.htmlApparently he's added it to Nuget now.URL: http://forum.audiogames.net/viewtopic.php?pid=157075#p15707

Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: danny
Re: if your an audiogames fan, read this Depends on what we are talking about in terms of controling sounds and voices. If its tts I simpply write 1 line of code into the game and tts speaks, so its not hard to go and change around unless we are talking displaying text along with the spoken text

Re: [Audiogames-reflector] The Complete Manual of Suicide?

2013-12-02 Thread AudioGames.net Forum — Off-topic room: hadi.gsf
Re: The Complete Manual of Suicide? HiThis topic was great to read, specially with Dark leading it to a constructive, meaningful one.I do not want to start the religion fact all over again, but I just want to note, that  in quran, which is the holy book of Muslems, God has stated that suicide is

Re: [Audiogames-reflector] Screen Reader API for .NET

2013-12-02 Thread AudioGames.net Forum — Off-topic room: Aminiel
Re: Screen Reader API for .NET Hello,You can indeed use UniversalSpeech in .net, using the COM interface.Download latest version at http://quentinc.net/download.php?fn=dat … Speech.zipYou can instanciate a COM object using the name UniversalSpeech.Interface. There is no example in C#.net as I'm

Re: [Audiogames-reflector] Terraformers walkthrough?

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: john
Re: Terraformers walkthrough? I know what the three are, I was just looking for more details on what was beeing looked for. I don't want to take three hours to go through each of the areas and explain everything if all that's wanted is a paragraph on how to get past a certain door.URL: http://fo

Re: [Audiogames-reflector] childhood scares?

2013-12-02 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: childhood scares? hi brad.i don't know the words the woman said. did you understood her?because also english is not my first language. i have high word vocabulary, but i think not enough.what did you hared?i think in this words there was only one word which i maybe understood but not sure: e

Re: [Audiogames-reflector] looking for smugglers 3 tips and strategy

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: john
Re: looking for smugglers 3 tips and strategy Ok, I'll have to focus on specifically trading next time I sit down to seriously play. I'm considering getting the add-on, but we'll see how I feel after playing through the game again.URL: http://forum.audiogames.net/viewtopic.php?pid=157070#p157070

Re: [Audiogames-reflector] childhood scares?

2013-12-02 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: childhood scares? hi.yeh.so i want to tell anothe thing i was scared of. anasthesia. i have passed over atleast 30 surgeryes, including 8 to open my nose. only in this year i can to breth from the nose. all the life only over a mouth. not only that, but i'm not blind only, but i am have a de

Re: [Audiogames-reflector] Question about eSpeak for Android

2013-12-02 Thread AudioGames.net Forum — Off-topic room: FamilyMario
Re: Question about eSpeak for Android My Braille Plus 18 runs under version 2 of Android, so I'll have to wait for APH to port to version 4 of Android (Possibly in a future update?). So I still have the source. Is it possible to compile the eSpeak Android source code to work with version 2?URL:

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone I've sent out the new batch of invites.  Jaybird, I totally forgot to mention that any extra lines should be treated as comments by the game.  So you can feel free to space out the commands, rearrange them in any order that is easiest for you, and add in comments.Ke

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: Aprone
Re: Community feud, by Aprone I've sent out the new batch of invites.  Jaybird, I totally forgot to mention that any extra lines should be treated as comments by the game.  So you can feel free to space out the commands, rearrange them in any order that is easiest for you, and add in comments.Ke

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-02 Thread AudioGames.net Forum — New releases room: Trenton Goldshark
Re: 100% Audio MMORPG that can be played hands-free I wonder what may be of the iOS email problem? Also, I saw something about an android download on the site, thus I can't wait to check this out myself!URL: http://forum.audiogames.net/viewtopic.php?pid=157065#p157065 __

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone Hm, I made sure dx8vb.dll was registered, but I don't get sounds at the battle report. I get sounds for opening/closing menus and adjusting screen reader, but that's it.URL: http://forum.audiogames.net/viewtopic.php?pid=157064#p157064 __

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone Hm, I made sure dx8vb.dll was registered, but I don't get sounds at the battle report. I get sounds for opening/closing menus and adjusting screen reader, but that's it.URL: http://forum.audiogames.net/viewtopic.php?pid=157064#p157064 __

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-02 Thread AudioGames.net Forum — New releases room: Trenton Goldshark
Re: 100% Audio MMORPG that can be played hands-free I wonder what may be of the iOS email problem? Also, I saw something about an android download on the site, thus I can't wait to check this out myself!URL: http://forum.audiogames.net/viewtopic.php?pid=157065#p157065 __

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone Hm, I made sure dx8vb.dll was registered, but I don't get sounds at the battle report. I get sounds for opening/closing menus and adjusting screen reader, but that's it.URL: http://forum.audiogames.net/viewtopic.php?pid=157064#p157064 __

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-02 Thread AudioGames.net Forum — New releases room: Trenton Goldshark
Re: 100% Audio MMORPG that can be played hands-free I wonder what may be of the iOS email problem? Also, I saw something about an android download on the site, thus I can't wait to check this out myself!URL: http://forum.audiogames.net/viewtopic.php?pid=157065#p157065 __

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone Hm, I made sure dx8vb.dll was registered, but I don't get sounds at the battle report. I get sounds for opening/closing menus and adjusting screen reader, but that's it.URL: http://forum.audiogames.net/viewtopic.php?pid=157064#p157064 __

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-02 Thread AudioGames.net Forum — New releases room: Trenton Goldshark
Re: 100% Audio MMORPG that can be played hands-free I wonder what may be of the iOS email problem? Also, I saw something about an android download on the site, thus I can't wait to check this out myself!URL: http://forum.audiogames.net/viewtopic.php?pid=157065#p157065 __

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-02 Thread AudioGames.net Forum — New releases room: Trenton Goldshark
Re: 100% Audio MMORPG that can be played hands-free I wonder what may be of the iOS email problem? Also, I saw something about an android download on the site, thus I can't wait to check this out myself!URL: http://forum.audiogames.net/viewtopic.php?pid=157065#p157065 __

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Community feud, by Aprone Hm, I made sure dx8vb.dll was registered, but I don't get sounds at the battle report. I get sounds for opening/closing menus and adjusting screen reader, but that's it.URL: http://forum.audiogames.net/viewtopic.php?pid=157064#p157064 __

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-02 Thread AudioGames.net Forum — Off-topic room: the best in the world
Re: We're alive - SPOILERS! Yeah. i think soURL: http://forum.audiogames.net/viewtopic.php?pid=157062#p157062 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/

Re: [Audiogames-reflector] childhood scares?

2013-12-02 Thread AudioGames.net Forum — Off-topic room: brad
Re: childhood scares? Hi.I've taken a listen to the file, but sorry I don't know it.Hmm if you know what the words are saying, you could try typing the words into google or into youtube to find the music.URL: http://forum.audiogames.net/viewtopic.php?pid=157063#p157063 _

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-02 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! wa! did datu get bitten or what? I didn't quite catch what happened, I know glen was probably munched to crap, but was datoo bitten?URL: http://forum.audiogames.net/viewtopic.php?pid=157061#p157061 ___ Audiogames-reflector

Re: [Audiogames-reflector] childhood scares?

2013-12-02 Thread AudioGames.net Forum — Off-topic room: brad
Re: childhood scares? Hi kamochek.No, it's okay, you don't ahve to make a topic about it.ahh, well sorry about you not being able to talk or write on skype.but like I said this is off topic so we should talk about scary fears we have to bring this topic back around to what it was meant to be abo

Re: [Audiogames-reflector] if your an audiogames fan, read this

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: if your an audiogames fan, read this That may be true. but sounds are easier to tweek than code, at least in theory... but this is coming from someone with no programming knowledge at all. But you're probably right. Though I'd say your problems are bigger than what is currently being talked

[Audiogames-reflector] bk3 and tricks

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: mojsior
bk3 and tricks Hi guys.This is a place where you can write about secret weapons in this game and how to get it.Also funny tricks and cheats will be nice to see.I was collected maybe one weapon from stage 1.1, but I don't know, where is a yoyo.Also I know that in stage 7.1 you can grab the calcul

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-02 Thread AudioGames.net Forum — New releases room: cansino
Re: bokurano daiboukenn 3 Well, don't let them spot you .Thanks, then I will spend some hours with the ufo catcher lol.URL: http://forum.audiogames.net/viewtopic.php?pid=157057#p157057 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: [Audiogames-reflector] question about code factory games

2013-12-02 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi slj, and others who want pds. it is the demo version.https://dl.dropboxusercontent.com/u/107 … es_eng.rarkamochekURL: http://forum.audiogames.net/viewtopic.php?pid=157056#p157056 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net Forum — New releases room: AlexN94
Re: Community feud, by Aprone @Aprone: Nobe, I haven't edited anything. In fact, I just tried to extract the .zip Again, and run the game... Same errors. I'm Using the arcive from DB, not sure if that Means anything.URL: http://forum.audiogames.net/viewtopic.php?pid=157055#p157055 _

Re: [Audiogames-reflector] childhood scares?

2013-12-02 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: childhood scares? hi.here is the trance. if someone knows it, tell me it's name.https://dl.dropboxusercontent.com/u/107 … 552997.WMAURL: http://forum.audiogames.net/viewtopic.php?pid=157054#p157054 ___ Audiogames-reflector mailing list Audiogames-r

Re: [Audiogames-reflector] Alter Aeon druid class is live!

2013-12-02 Thread AudioGames.net Forum — New releases room: Dentin
Re: Alter Aeon druid class is live! Totems are held, so you have to 'hold' it to get the effects from it.URL: http://forum.audiogames.net/viewtopic.php?pid=157053#p157053 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

[Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-02 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
According to my research, blindness training statistically irrelevant * My source was Wikipedia and the blind people who got articles there.I held off on this for a while, because... well, it just sounds dreadfully boring.It actually didn't take that long; most of those articles are either short

Re: [Audiogames-reflector] childhood scares?

2013-12-02 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: childhood scares? hi brad.i'm not going to uploade the noices, but one trance which remineds me of that noices. if somebody will know that trance, will tell me it's name and i'll search it on youtube. because in that recording i deleted some fragments of the music, and on youtube i'll find t

[Audiogames-reflector] According to my research, blindness training statistically irrelevant

2013-12-02 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
According to my research, blindness training statistically irrelevant * My source was Wikipedia and the blind people who got articles there.I held off on this for a while, because... well, it just sounds dreadfully boring.It actually didn't take that long; most of those articles are either short

Re: [Audiogames-reflector] Alter Aeon druid class is live!

2013-12-02 Thread AudioGames.net Forum — New releases room: wp85
Re: Alter Aeon druid class is live! So when you carve a totem, what part of your body can you wear it on to get the effects from it? You can wear it right?URL: http://forum.audiogames.net/viewtopic.php?pid=157050#p157050 ___ Audiogames-reflector maili

Re: [Audiogames-reflector] Afree anti virous program that works with NVDA

2013-12-02 Thread AudioGames.net Forum — Off-topic room: brad
Re: Afree anti virous program that works with NVDA Hi.This isn't free but  I use bullguard, and find it to be great.The access is great, apart from having to use the NVDA kerser to have programs be excepted or denied but that's very easy to do.I got the 3 year protection for £150 which is around

Re: [Audiogames-reflector] Afree anti virous program that works with NVDA

2013-12-02 Thread AudioGames.net Forum — Off-topic room: wp85
Re: Afree anti virous program that works with NVDA Ok so How did you disable or enable self deffence mode?URL: http://forum.audiogames.net/viewtopic.php?pid=157048#p157048 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: [Audiogames-reflector] headphones and tinnitus?

2013-12-02 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: headphones and tinnitus? Buds will do OK in a pinch, but the best headphones tend to be wrap arounds. I myself use Bohs. They're a bit pricy being around thirty to fifty bucks, but well worth it. THey'They're a little bulky, but they wrap around the head with a lot of adjustable space, are f

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-02 Thread AudioGames.net Forum — Off-topic room: the best in the world
Re: We're alive - SPOILERS! Hi. nice episode and a sad endingURL: http://forum.audiogames.net/viewtopic.php?pid=157046#p157046 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/

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