Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! Actually, I'm kinda glad that we finally might lose some more key characters. Angel's death didn't touch me at all, simply because he  didn't even speak. He could as well just have been dead since the end of chapter 24. With Datu, we hear his pain as he cries out, we

Re: [Audiogames-reflector] CDesk by AdaptiveVoice

2013-12-16 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: CDesk by AdaptiveVoice Yeah I have tried Cobra. It's very different from Jaws so it's difficult to tell if it's limited or not, but you'll find it weird. I'll recommend NVDA, but it wouldn't hurt to give the demo version of Cobra a try.URL: http://forum.audiogames.net/viewtopic.php?pid=15865

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-16 Thread AudioGames.net Forum — New releases room: SLJ
Re: 100% Audio MMORPG that can be played hands-free Yeah this is the update I'm talking about. It's much better than the previous one, where you couldn't enter all rooms.I hope to hear from the developers soon, otherwise, they won't get any feedback! URL: http://forum.audiogames.net/viewtopic.ph

Re: [Audiogames-reflector] Space Attack

2013-12-16 Thread AudioGames.net Forum — New releases room: SLJ
Re: Space Attack Oh, thank you Ken. I'll give it an other try.URL: http://forum.audiogames.net/viewtopic.php?pid=158648#p158648 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net Forum — New releases room: SLJ
Re: Rail Racer 2 cometh Nice. But Teamtalk isn't the same as if the voicechat was build into the game.URL: http://forum.audiogames.net/viewtopic.php?pid=158647#p158647 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Experiences with blind Adrenalines card playing rooms

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Experiences with blind Adrenalines card playing rooms Hi.Yeah, I figured out that it's not free then I logged into my account to activate it, but then I got busy with other things, so I didn't had time to install it. I would pay if I enjoy playing it. Maybe it's just me, but I can't find any

Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Metal gear solid 3: Substance Walkthrough! Thanks Brunete.Bradp it would be nice if you could turn up the volume of your mic in the next part.URL: http://forum.audiogames.net/viewtopic.php?pid=158645#p158645 ___ Audiogames-reflector mailing list A

Re: [Audiogames-reflector] an old news that i've hared from portaplay.dk

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: an old news that i've hared from portaplay.dk connor142 wrote:is it in german because it's a rushen cumpany.No, this is not in Germany, and it's not a Rushen company. I'm wandering where you got this from. Read post one again.I was on the beta testing team with a friend of mine back in 2009

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-16 Thread AudioGames.net Forum — New releases room: connor142
Re: bokurano daiboukenn 3 hello can anyone please give me the newest bk Version? the updater says that I Need to download it from some where.URL: http://forum.audiogames.net/viewtopic.php?pid=158643#p158643 ___ Audiogames-reflector mailing list Audiog

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! guitarman, actually it makes scense that the Zombies won't kill datu because, well why would they kill one of they're own? and yeah it's sad that datu has to turn, I mean another one of the main characters gone, that sucks.URL: http://forum.audiogames.net/viewtopic.ph

Re: [Audiogames-reflector] an old news that i've hared from portaplay.dk

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: an old news that i've hared from portaplay.dk is it in german because it's a rushen cumpany.URL: http://forum.audiogames.net/viewtopic.php?pid=158641#p158641 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:

Re: [Audiogames-reflector] an old news that i've hared from portaplay.dk

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith
Re: an old news that i've hared from portaplay.dk I really like the idea of the world war II game, sounds quite awesome.URL: http://forum.audiogames.net/viewtopic.php?pid=158640#p158640 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

[Audiogames-reflector] an old news that i've hared from portaplay.dk

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: kamochek
an old news that i've hared from portaplay.dk hi gamers.i some years ago found out that portaplay, a danish studio which created games for sited people, i think it still creating games, but they also created one game for blinds.it is a news from 2009, but here they are: has been heard all the wa

[Audiogames-reflector] Three-D Velocity 2 Trailer

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Munawar
Three-D Velocity 2 Trailer Hi Everyone,There is now a trailer available for Three-D Velocity 2. The concept demo will be released the weekend of December 21st. You can find the trailer at http://www.bpcprograms.com/games/three-d-velocity.Also, preorders were extended through December 31st, so yo

Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: masonarm1999
Re: 2d platformer Well, hate to ruin your dreams, but this isn't supposed to be a beat-em-up game. This is more like a platforming game, not specific to enemies or whatever.URL: http://forum.audiogames.net/viewtopic.php?pid=158637#p158637 ___ Audiogam

Re: [Audiogames-reflector] Reckless Space Pirates

2013-12-16 Thread AudioGames.net Forum — New releases room: jasonstevanhill
Re: Reckless Space Pirates We've also released the fifth and final part of Zombie Exodus.  https://www.choiceofgames.com/user-cont … ie-exodus/URL: http://forum.audiogames.net/viewtopic.php?pid=158636#p158636 ___ Audiogames-reflector mailing list Audio

[Audiogames-reflector] Reckless Space Pirates

2013-12-16 Thread AudioGames.net Forum — New releases room: jasonstevanhill
Reckless Space Pirates Choice of Games has released its newest title, Reckless Space Pirates.  https://www.choiceofgames.com/reckless- … audiogamesURL: http://forum.audiogames.net/viewtopic.php?pid=158635#p158635 ___ Audiogames-reflector mailing list A

Re: [Audiogames-reflector] Choice of Games discussion

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: jasonstevanhill
Re: Choice of Games discussion choiceofgames.com is definitely working!The Hosted Games that you're talking about can be found here: http://www.choiceofgames.com/category/user-made-games/URL: http://forum.audiogames.net/viewtopic.php?pid=158634#p158634 __

Re: [Audiogames-reflector] Blackbery screen reader presentation

2013-12-16 Thread AudioGames.net Forum — Off-topic room: brad
Re: Blackbery screen reader presentation Hello.Well I guess if the blackberrie is cheaper it's nice for people, but having to download the screen reader is really annoying I bet.URL: http://forum.audiogames.net/viewtopic.php?pid=158633#p158633 ___ Aud

Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Metal gear solid 3: Substance Walkthrough! will try the sonar in the next part of the playthrough, havent really seen if it works or not...URL: http://forum.audiogames.net/viewtopic.php?pid=158632#p158632 ___ Audiogames-reflector mailing list Audi

Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: brad
Re: 2d platformer Hello.Yeah that would be cool. And maybe ad things you knead to collect like maybe mini coins, and big coins could give you an extra life or ten coins could get you an extra life.Oh and maybe you can get diferent abilitys, like first punching, then punching and kicking, then th

Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: mr.brunete
Re: Metal gear solid 3: Substance Walkthrough! hi!.@slj. the sonar actually Works like this. you equip it, press l3, and it will sound, atracting nearby animals, and enemies?. ideal for hunting food.URL: http://forum.audiogames.net/viewtopic.php?pid=158630#p158630 __

Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: super liam 2 being developed! We'll just have to wait and see. As for a modern port of Super Liam 1 and JD I'd love that as well but that may be more work than Liam wants or is able to put in at this point. We'll just have to wait and see if he decides to do anything more with those games at

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net Forum — New releases room: sneak
Re: Rail Racer 2 cometh I believe he has a railracer channel hosted on his BA tt server tht is available for use.URL: http://forum.audiogames.net/viewtopic.php?pid=158628#p158628 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: [Audiogames-reflector] KeySoft 9.4 Released As Free Download

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: KeySoft 9.4 Released As Free Download Cool! I'll have to check out this iPhone dictionary.URL: http://forum.audiogames.net/viewtopic.php?pid=158627#p158627 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://

[Audiogames-reflector] Game Ideas!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Game Ideas! Hi Everyone. I am a huge fan of audio games and have always wanted to make one but I am no good at programming. Since I can't code myself I am putting these ideas here so that hopefully it will encourage someone to develop these games. When I first had these ideas I was a simple wind

Re: [Audiogames-reflector] CDesk by AdaptiveVoice

2013-12-16 Thread AudioGames.net Forum — Off-topic room: harrylst
Re: CDesk by AdaptiveVoice this reminds me of a system called dozvox.  But speaking of screen readers, does anyone know anything about cobra?  I'm using jaws, but it's starting to get a little annoying for me.  I'm wondering if it's time to switch to cobra or NVDA.URL: http://forum.audiogames.ne

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! Nobe, you're not the only one WHO's thought of that. Seems like they, at WA's own forum' are now speculating in blood type rather than skin color now, though. But yeah. Both Saul and Tanya... have a bit darker skin... And Datu's Philipino, I Wonder what'd happen if R

Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: seal
Re: 2d platformer Do something unique, platforming beat em up can be cool. I mean similar thing to the classics like streets of rage or final fight with RPG elements, upgrading stats, or new weapons.URL: http://forum.audiogames.net/viewtopic.php?pid=158623#p158623 __

Re: [Audiogames-reflector] Space Attack

2013-12-16 Thread AudioGames.net Forum — New releases room: KenWDowney
Re: Space Attack As for the pads, there are always nine, available at any time. Right now they are free, and you can use them. In fact, I find the game very hard to play without their use. I might make the player's ship move faster, so it doesn't take as long to get under a shield. Just know tha

Re: [Audiogames-reflector] Adventure At C:

2013-12-16 Thread AudioGames.net Forum — New releases room: jack
Re: Adventure At C: Hey I know how he made the voice of Rusty. I think you need to have a full version of gold wave to do this but anyway here goes. First record yourself saying something that Rusty would say. Then go to effect, mechanize, then choose starwars droid high from the presets then yo

Re: [Audiogames-reflector] Space Attack

2013-12-16 Thread AudioGames.net Forum — New releases room: harrylst
Re: Space Attack As a multiplayer, I think you can have the other person control both the ships and the bombs.Alsso I think you should charge for the teleport pads, but make it so that it is not realistic to have too many at once.Hope to see the full game, I would definitely buy this.URL: http:/

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-16 Thread AudioGames.net Forum — New releases room: KenWDowney
Re: Community feud, by Aprone It is Q from Star Trek. I just don't have Q sounds yet, but yes, that's who it is. If you've got sounds you're more than welcome to modify it.URL: http://forum.audiogames.net/viewtopic.php?pid=158619#p158619 ___ Audiogame

Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Metal gear solid 3: Substance Walkthrough! will do part 2 tonight. what about the items?URL: http://forum.audiogames.net/viewtopic.php?pid=158618#p158618 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sa

Re: [Audiogames-reflector] Adventure At C:

2013-12-16 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Adventure At C: Hay Aaron. I'm new on this forem, but I like your game. A few problems were found, but minor ones that don't effect gameplay.One problem I have in stage builder is that it keeps starting me at location 0 in playtest mode even if my starting location is, say, 500, so a fix for

Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: masonarm1999
Re: 2d platformer yep, it is similar to bk3. Looking for more feedback. Do you like the idea? What could you request? Found any bugs by listening to that file? Should I post a concept demo?URL: http://forum.audiogames.net/viewtopic.php?pid=158616#p158616

Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: super liam 2 being developed! Hi. Alright can't wait for this. But what happened to zombpocalypse is that still in development also?URL: http://forum.audiogames.net/viewtopic.php?pid=158615#p158615 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: Metal gear solid 3: Substance Walkthrough! Hi Bradp.This is an excellent recording thank you for this! I cant wait for part 2.URL: http://forum.audiogames.net/viewtopic.php?pid=158614#p158614 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: [Audiogames-reflector] goodbye x-sight

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: goodbye x-sight Hi.I will miss X-sight a lot. X-wheel is one of my favorite word games. This is the problem with audio game development there is just to much demand for new games and not enough resources. It's to bad we don't have an huge audio games company like Nintendo or Sony.Thank you a

Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: ghost rider
Re: thoughts on mk kompletedition hey brad, for that one, teleport, grapple, and be super close and use your x-ray. what I did was teleport, grapple, teleport, grapple, and punch a few times. took me a while, but I did it.URL: http://forum.audiogames.net/viewtopic.php?pid=158612#p158612 ___

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: We're alive - SPOILERS! Hi.Yeah Datu digging his own grave is terrible. I would have rather had Puck or Robins be turned than Datu.It sure is weird that J did not want to kill Datu. It's almost funny when people don't want to be turned or killed they get attacked but when Datu really does wa

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-16 Thread AudioGames.net Forum — New releases room: Orin
Re: 100% Audio MMORPG that can be played hands-free An epic upgrade? Did a new one just come out? Last version was on December 10 as I recall.URL: http://forum.audiogames.net/viewtopic.php?pid=158610#p158610 ___ Audiogames-reflector mailing list Audio

Re: [Audiogames-reflector] KeySoft 9.4 Released As Free Download

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: KeySoft 9.4 Released As Free Download Yep. If you're in an area where the highlight is possible, select a word with the VO cursor, then cycle to the Edit rotor item and then Define.URL: http://forum.audiogames.net/viewtopic.php?pid=158609#p158609

Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: thoughts on mk kompletedition Yes, gamestop sells games for the pc. This game'll probably be a little less than $60 now since it's been out for a while.URL: http://forum.audiogames.net/viewtopic.php?pid=158608#p158608 ___ Audiogames-reflector mail

Re: [Audiogames-reflector] Error in Mush-Z

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: john
Re: Error in Mush-Z I experienced the same (or an extremely similar) error yesterday. I had just downloaded the mush-z installer, as I planned to try an updated version and wanted to see the changelog. I presumed that the error, which was then followed by almost none of the plugins loading or fu

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Orin
Re: We're alive - SPOILERS! Agreed. I also think that Datu may be a slow turner. Datu didn't get the treatment Saul was given when he was inadvertently shot in ch12. I also don't think it's possible, the situations are too different.Right now, Tanya isn't taking chances, and I could see why.URL:

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Orin
Re: We're alive - SPOILERS! Agreed. I also think that Datu may be a slow turner. Datu didn't get the treatment Saul was given when he was inadvertently shot in ch12.Right now, Tanya isn't taking chances, and I could see why.URL: http://forum.audiogames.net/viewtopic.php?pid=158606#p158606 _

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Orin
Re: We're alive - SPOILERS! Agreed. I also think that Datu may be a slow turner. Datu didn't get the treatment Saul was given when he was shot in ch12.Right now, Tanya isn't taking chances, and I could see why.URL: http://forum.audiogames.net/viewtopic.php?pid=158606#p158606 ___

Re: [Audiogames-reflector] Recognizing tool for dollar bills

2013-12-16 Thread AudioGames.net Forum — Off-topic room: crashmaster
Re: Recognizing tool for dollar bills Well I can't speak from experience as such but I have one where you place the note on it and there are various indentations on the right side simular to steps.These tell you what things are on the size betwene 5 dollars to 100 dollars nz.I am not sure about

Re: [Audiogames-reflector] Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

2013-12-16 Thread AudioGames.net Forum — New releases room: baruch
Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd Is there a way to see alliances that are out there, the goal of the alliance, that stuff? Attacking is by far my favorite part so just for an example searching out a warlike alliance? All I see in the alliance tab is create your o

[Audiogames-reflector] the horse racing game

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: ebrahim
the horse racing game hello I need com audio sdk  file to play the horse racing game.please help me!hebrahimURL: http://forum.audiogames.net/viewtopic.php?pid=158603#p158603 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: We're alive - SPOILERS! He has not turned yet, not any more than Tanya or Saul. And if Datu's going to die from it, well, then Tanya and Saul probably will too. To be honest I hadn't even expected to hear from Datu until at least chapter 42, I thought we were going to follow Burt and Riley.

[Audiogames-reflector] Recognizing tool for dollar bills

2013-12-16 Thread AudioGames.net Forum — Off-topic room: lukas
Recognizing tool for dollar bills Hi guys,I'd like to ask an unusual question on behalf of a friend who's going to start a scholarship in Africa on the 12th of January, so she has to have it sorted out by then.We live in the Czech Republic and neither of us has an idea where to get the tactile r

[Audiogames-reflector] Recognizing tool for dollar bills

2013-12-16 Thread AudioGames.net Forum — Off-topic room: lukas
Recognizing tool for dollar bills Hi guys,I'd like to ask an unusual question on behalf of a friend who's going to start a scholarship in Africa on the 12th of January, so she has to have it sorted out by then.We live in the Czech Republic and neither of us has an idea where to get the tactile r

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Orin
Re: We're alive - SPOILERS! Well folks, it happened. Datu has turned. This shouldn't come as a surprise, though it was still a somber episode. Ah, I wonder how long CJ will last as leader. While she sounded convinced about how much she cares, and I don't doubt that, I don't know how much trust s

Re: [Audiogames-reflector] Has anyone heard from Che Martin of Blind Adrenaline Simulations?

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Phil
Re: Has anyone heard from Che Martin of Blind Adrenaline Simulations? Hi,He posted to the Audyssey list yesterday from:"Che Martin" URL: http://forum.audiogames.net/viewtopic.php?pid=158599#p158599 ___ Audiogames-reflector mailing list Audiogames-refl

Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: Catchfish, a new game in development! hi.that will be good game. i think to add another thing in the town.saint nicolas, i think he was someone which the catholics. orthodocs, lutheran protestants and anglican protestants beleaving that he was holly. so, i think to add in the town saint nico

Re: [Audiogames-reflector] Has anyone heard from Che Martin of Blind Adrenaline Simulations?

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: keba
Re: Has anyone heard from Che Martin of Blind Adrenaline Simulations? yes, he's around. what email did you send too?URL: http://forum.audiogames.net/viewtopic.php?pid=158597#p158597 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: super liam 2 being developed! @Komanchek: He isn't the developer here, Liam is. And the two games, Chillingham and Time Adventures are defunct now, buth sequels were scrapped (not sure is Time Adventures had a sequel).@the rest: Sounds good to me! If X1 were to come back, he'd have to enhanc

Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: thoughts on mk kompletedition How much does this game retail for? And does Game Stop sell games for the PC?URL: http://forum.audiogames.net/viewtopic.php?pid=158595#p158595 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: the player
Re: thoughts on mk kompletedition I always liked the MK-Games. But I must admit, that the PC-Version of MK9 (MK Komplete Edition) is not as good as the original PS3-Version. I had to download a 13 gigs torrent, to get the videos in a decent quality. That was something, that really annoyed me. Bu

Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: super liam 2 being developed! hi audiogamer 101 or what is your name.if you will make super liam 2:can you also make chillingham 2 and time adventures 2?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=158593#p158593 ___ Audiogames-refl

[Audiogames-reflector] Swamp and windows 8.

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Diego
Swamp and windows 8. hello guys!how can I play the swamp on windows 8?I tried registering the dll, directx as administrator, ran the game as administrator but it appeared an error.What can I do?URL: http://forum.audiogames.net/viewtopic.php?pid=158592#p158592 ___

Re: [Audiogames-reflector] Calling all JLA players

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Calling all JLA players At Ghost rider: So long as you extract it to the same folder, you shouldn't have to redo anything.At Zach: http://www.sendspace.com/file/ajdai3URL: http://forum.audiogames.net/viewtopic.php?pid=158591#p158591 ___ Audiogames

[Audiogames-reflector] accessible with google apps and similar text boxes?

2013-12-16 Thread AudioGames.net Forum — Off-topic room: aaron77
accessible with google apps and similar text boxes? Hi.Is there any way to make NVDA read the text boxes in google apps and similar coding sites like code academy and learnpython, etc?  It reads the lines of code outside of the text box, but inside of it it doesn't read a thing.URL: http://forum

Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: thoughts on mk kompletedition My my! I'm behind on my Mortal Kombat, fill me in! What is MK Komplete Edition?URL: http://forum.audiogames.net/viewtopic.php?pid=158589#p158589 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: [Audiogames-reflector] KeySoft 9.4 Released As Free Download

2013-12-16 Thread AudioGames.net Forum — Off-topic room: king gamer222
Re: KeySoft 9.4 Released As Free Download I didn't know that iOS had a dictionary onboard, to be honest. I've never found out how to use it in iOS seven. In six, when you run a Spotlight search, there was an option to look the word up, if memory serves.URL: http://forum.audiogames.net/viewtopic.

Re: [Audiogames-reflector] Danger city.

2013-12-16 Thread AudioGames.net Forum — Site and forum feedback: ivanjc1
Re: Danger city. Maybe the entry should be removed since I'm sure those of us who have played it are bored of the first 3 acts?URL: http://forum.audiogames.net/viewtopic.php?pid=158587#p158587 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: fatih
Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough hi,What to do in 24-3 and also how can I get the magic ball?URL: http://forum.audiogames.net/viewtopic.php?pid=158586#p158586 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: cansino
Re: thoughts on mk kompletedition Being so patient. I think the worst stage is the one where your character gets slower and slower.URL: http://forum.audiogames.net/viewtopic.php?pid=158585#p158585 ___ Audiogames-reflector mailing list Audiogames-refle

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-16 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: bokurano daiboukenn 3 what's the order of cristles should I get them in on 7-2. I keep falling off the platformURL: http://forum.audiogames.net/viewtopic.php?pid=158584#p158584 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: [Audiogames-reflector] KeySoft 9.4 Released As Free Download

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: KeySoft 9.4 Released As Free Download Ah yes, I see it. Ta. Very naughty, and a bit embarrassing for Humanware since they can now no longer justify an update without in effect scheduling a whole new upgrade that replaces both 9.4 and 9.3. As for the dictionary on iOS, I'll check it again lat

[Audiogames-reflector] wordpress questions

2013-12-16 Thread AudioGames.net Forum — Off-topic room: aaron77
wordpress questions Hi.Is there any way to make the wordpress "after the deadline" plugin accessible?  I've tried having it proofread a post before, but there are no text changes.  I have read that the suggestions are visual, but I was wondering if anyone knew of a way to make it in text, for ex

Re: [Audiogames-reflector] DJ, Music Software, And Audio Interfaces

2013-12-16 Thread AudioGames.net Forum — Off-topic room: kapitein
Re: DJ, Music Software, And Audio Interfaces My beloved brotherts, i am also trying to be a d.j. and i am 100 procent blind. with a few handy methots it is posible to get vertual d.j. work, but may be you can try n.c.h. zulu d.j. thats the most accessible one of d.j. software i found untill now.

Re: [Audiogames-reflector] Calling all JLA players

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: zakc93
Re: Calling all JLA players I know this is a bit off-topic but CAE, could you post a sendspace link to fyquest?URL: http://forum.audiogames.net/viewtopic.php?pid=158581#p158581 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

[Audiogames-reflector] Confessions of an American Drone Operator

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Sebby
Confessions of an American Drone Operator This is a very interesting, but also quite depressing, article.Trigger warning.  Contains naughty words.  May be unsuitable for decent human beings (on either side, since you didn't ask).URL: http://forum.audiogames.net/viewtopic.php?pid=158580#p158580

Re: [Audiogames-reflector] Danger city.

2013-12-16 Thread AudioGames.net Forum — Site and forum feedback: Socheat
Re: Danger city. I have the same problemURL: http://forum.audiogames.net/viewtopic.php?pid=158579#p158579 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audi

[Audiogames-reflector] Free web hostings?

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Socheat
Free web hostings? Hi all,I want to launch a website, and don't know where to get the spam without paying money to them. because I don't have enough money to buy like word press and others. does anyone know the spam?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=158578#p158578 __

Re: [Audiogames-reflector] Space Attack

2013-12-16 Thread AudioGames.net Forum — New releases room: aaron
Re: Space Attack Hi,I'm not entirely sure how to pla this game. When I move left and right, how far do I move?The thing is, I've never actually been able to see the original space invaders, only hear it. I know that the original had shields, but that's it. I don't know how far I'm moving or anyt

[Audiogames-reflector] wordpress proofreading plugin

2013-12-16 Thread AudioGames.net Forum — Off-topic room: aaron77
wordpress proofreading plugin Hi.Is there any way to make the wordpress "after the deadline" plugin accessible?  I've tried having it proofread a post before, but there are no text changes.  I have read that the suggestions are visual, but I was wondering if anyone knew of a way to make it in te

Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: seal
Re: 2d platformer Well, I think everyone will start doing clones  and take things directly from the BK game. Well, it's good and bad at once.URL: http://forum.audiogames.net/viewtopic.php?pid=158575#p158575 ___ Audiogames-reflector mailing list Audiog

Re: [Audiogames-reflector] Calling all JLA players

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: ghost rider
Re: Calling all JLA players hi. WillI have to replay the wholegame when I get the update? Thanks. And also, who's voices ari n there.URL: http://forum.audiogames.net/viewtopic.php?pid=158574#p158574 ___ Audiogames-reflector mailing list Audiogames-ref

Re: [Audiogames-reflector] Experiences with blind Adrenalines card playing rooms

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Chris
Re: Experiences with blind Adrenalines card playing rooms Hi.Hmm, I've tried it and didn't really like it.Yes, the games don't run from your browser. Well they do but they open a program on your WIndows computer.Oh, and they don't use NVDA as a screen reader.You can get a month trial but I hones

[Audiogames-reflector] Skype contacts

2013-12-16 Thread AudioGames.net Forum — Off-topic room: walterjfw
Skype contacts People that are intrested in adding me on Skype to talk all kinds of things are welcome. Would appreciate Skype invites. My Skype ID is walterjfw My name is Walter Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=158572#p158572 ___

Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Exodus
Re: Metal gear solid 3: Substance Walkthrough! weapons go in to your backpack in a certain order iirc. I'm sure it's blades first, so the knife and fork, next it's pistols, then your assault rifles, shotguns and the RPG when you get it. Your various grenades and throwables come next. Lastly it's

[Audiogames-reflector] NVDA screen reader training

2013-12-16 Thread AudioGames.net Forum — Off-topic room: walterjfw
NVDA screen reader training Hi I am Walter van Wyk. I made a basic introduction to NVDA called introduction to Nvda.  Here is the linkhttp://www.fmarais.com/introductiontoNVDA.mp3URL: http://forum.audiogames.net/viewtopic.php?pid=158570#p158570 ___ Au

Re: [Audiogames-reflector] Blackbery screen reader presentation

2013-12-16 Thread AudioGames.net Forum — Off-topic room: walterjfw
Re: Blackbery screen reader presentation Hi. unfortunately you have to download the blackberry screen reader for supported blackberry devices like the 9320 and 9360. 9370 devices. Will look at a mike.URL: http://forum.audiogames.net/viewtopic.php?pid=158568#p158568 _

Re: [Audiogames-reflector] CDesk by AdaptiveVoice

2013-12-16 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: CDesk by AdaptiveVoice Oh my gard! Sounds really hylarious! It's hard to believe that a company has failed so badly, trying to make a screenreder, or rather, an accessible new interface for blind users. It's like, the company live in their own world, not knowing what options people already h

Re: [Audiogames-reflector] Birthday contest!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Birthday contest! Yeah I know about hex and have calculated in this a while ago. but hex only means numbers, and not letters. Or, am I wrong? If you can write actual words in hex, what does the message then say?URL: http://forum.audiogames.net/viewtopic.php?pid=158567#p158567 __

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net Forum — New releases room: SLJ
Re: Rail Racer 2 cometh Oh yeah. Indeed. Low quallity in a voicechat would fit very nicely, and cut down the use of broadband. That would be epic! URL: http://forum.audiogames.net/viewtopic.php?pid=158566#p158566 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: thoughts on mk kompletedition how do you defeat challenge 6 something, where your playing as syrax and every attack does less damageURL: http://forum.audiogames.net/viewtopic.php?pid=158565#p158565 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] Calling all JLA players

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Calling all JLA players Finally got it uploaded. Wound up with less voices than I'd hoped, but there are still a good few in there. I also added the grapplinghook sound that someone provided a while back.http://www.sendspace.com/file/mygggpURL: http://forum.audiogames.net/viewtopic.php?pid=1

Re: [Audiogames-reflector] Birthday contest!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: ns-studios
Re: Birthday contest! Hi.Thanks much.A number one is a hex happy birthday message.It needs to be converted back to a regular string in order to make sense.Hex/hexidecimal is a way to represent a string or a number other way.And also I've forgot, Brad's happy birthday message was excellent, and I

Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: gaita 2040 ever asturian
Re: 2d platformer wao, this game is like BK3!URL: http://forum.audiogames.net/viewtopic.php?pid=158562#p158562 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net Forum — New releases room: keba
Re: Rail Racer 2 cometh yeah, or even make it sound like a radio. don't have it sounding hi quality like you would think. make it sound like it's coming over your car / pod's radio system. lol. and that would also cut down on bandwidth used to have the voice system, and you would only have to ha

Re: [Audiogames-reflector] Experiences with blind Adrenalines card playing rooms

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Experiences with blind Adrenalines card playing rooms Okay I don't know what I've smoked. I thought the card rooms costs money, but I can't find any information about any prices. I have no idea about where I got this from!URL: http://forum.audiogames.net/viewtopic.php?pid=158560#p158560 __

Re: [Audiogames-reflector] about the Super MarioBros audio edition download

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: about the Super MarioBros audio edition download For now, there's a sendspace download available:http://www.sendspace.com/file/6wl4cyURL: http://forum.audiogames.net/viewtopic.php?pid=158559#p158559 ___ Audiogames-reflector mailing list Audiogames

Re: [Audiogames-reflector] Experiences with blind Adrenalines card playing rooms

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Experiences with blind Adrenalines card playing rooms Okay, I got this wrong on how those games works. I thought they ran directly from the website, but you have to install them on your computer. well, that gives me lots of limits, sadly. I think those games would fit very nicely into IOS.UR

Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net Forum — New releases room: SLJ
Re: Rail Racer 2 cometh Hi Che.Would it be possible to have voice chat included in the online version of the game? Seriously, that would be really awesome! Just hold down a key and speak to the other people in the race. While waiting, you could talk with the others who are waiting. That would re

Re: [Audiogames-reflector] where to get the other 2 bks?

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: where to get the other 2 bks? just post www.nyanchangames.com into the Google translater that should work.URL: http://forum.audiogames.net/viewtopic.php?pid=158556#p158556 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

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