Re: [Audiogames-reflector] bug reports

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: danny
Re: bug reports OK, this is getting really old. First, its a beta. Gear hasn't been implemented, and online snowboards haven't been coded, hents why it doesn't work in online. If the option doesn't do anything when you press enter on it, it means it hasn't been implemented, its not a bug. Now, t

Re: [Audiogames-reflector] snow race beta released!

2014-03-31 Thread AudioGames.net Forum — New releases room: danny
Re: snow race beta released! Hi, @brad sorry for taking so long to reply. Anyways, that's really odd. Beta 3 is designed to go into 1024 x 768 screen resolution if grafics are turned off, which they are by default. If your using a laptop, some people have reported that the game appears not to lo

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: my fighting/mainstream games recordings None of the Onimusha games are playable, because of how much exploring one has to do and things like that to get all the equipment. Otherwise... it would be one of the games I play the most. the only one in the series that is playable is onimusha blade

Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-31 Thread AudioGames.net Forum — New releases room: assault_freak
Re: shadow rine full voice version released The full voice demo is there... you just need to find it on the download page. You have to explore the demo to find the passwords.URL: http://forum.audiogames.net/viewtopic.php?pid=170940#p170940 ___ Audioga

Re: [Audiogames-reflector] Some observations about Vocalizer Expressive

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: Some observations about Vocalizer Expressive so, is this a new version of vocaliser?URL: http://forum.audiogames.net/viewtopic.php?pid=170939#p170939 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabaha

Re: [Audiogames-reflector] some NVDA help, here as well!

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: some NVDA help, here as well! yes, this has to be done manually. and yes! it worked! URL: http://forum.audiogames.net/viewtopic.php?pid=170938#p170938 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabah

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: my fighting/mainstream games recordings thanks mr.brunete.I'll try it once I get back home.And how playable is onimusha 2: samurai's destinny and onimusha: dawn of dreams? I want to try one of these games.URL: http://forum.audiogames.net/viewtopic.php?pid=170937#p170937

Re: [Audiogames-reflector] Anymore places to get audio described tv shows?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: Anymore places to get audio described tv shows? Hi Garrett.Well I've never heard of audio described spongebob. That's nothing to be ashamed of I still love spongebob and I'm in my 20s. I think the show is pretty self-explanatory but if you really want a way to get descriptions go to the spon

Re: [Audiogames-reflector] Anymore places to get audio described tv shows?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Adel
Re: Anymore places to get audio described tv shows? hi.about blindy tv, is there a way to download it's shows to listen to them offline?URL: http://forum.audiogames.net/viewtopic.php?pid=170935#p170935 ___ Audiogames-reflector mailing list Audiogames-

Re: [Audiogames-reflector] The quest for a better sapi5 voice

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Adel
Re: The quest for a better sapi5 voice Hello.it isn't impossible to have eloquence in sapi 5, doing this is illegal in countries with copyright law though. here in iran, we have some farsi tts engines in sapi5 form that use eloquence for reading english texts.  if you install these TTS engines y

Re: [Audiogames-reflector] The quest for a better sapi5 voice

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Adel
Re: The quest for a better sapi5 voice Hello.it isn'tn impossible to have eloquence in sapi 5, doing this is eligal in countries with copyright law. here in iran, we have some farsi tts engines in sapi5 form that use eloquence for reading english texts.  if you install these TTS engines you can

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: Adel
Re: Swamp, zombie fps by Aprone Hi.As a level 20 swamp player, I just enjoy reading professional swamp players idea about adding new stuff to the game.But, I want to bring back my request for improving offline mode. There are many people here that I would like to introduce swamp to them. Off cor

Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-03-31 Thread AudioGames.net Forum — New releases room: Victorious
Re: elemental combat and demonic invasion: Victorious's demon wars cycle If you're refering to map 2, you usually don't have to move about much, because you'll die if you venture out of your fortifications.URL: http://forum.audiogames.net/viewtopic.php?pid=170932#p170932 ___

Re: [Audiogames-reflector] Garage Band for iPhone or Similar App?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Cinnamon
Re: Garage Band for iPhone or Similar App? @Deng You are wonderful. That does help. I would make you a bowl of microwave noodles if I could. The app is kind of a pain to use... it keeps jumping back to the play section as I'm trying to work the menues. Changing keys would be a lot faster if not

Re: [Audiogames-reflector] some NVDA help, here as well!

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: some NVDA help, here as well! But it is a zip file, so, he need to extract it and copy manually.URL: http://forum.audiogames.net/viewtopic.php?pid=170930#p170930 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: [Audiogames-reflector] The quest for a better sapi5 voice

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: The quest for a better sapi5 voice Hi,Believe me, eloquence is never works with sapi5. My think.URL: http://forum.audiogames.net/viewtopic.php?pid=170929#p170929 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: [Audiogames-reflector] Anymore places to get audio described tv shows?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Stevie-3
Re: Anymore places to get audio described tv shows? I knew about south park, but this is cool, I'll keep an eye out for it, no pun intended, or maybe it was. haha.URL: http://forum.audiogames.net/viewtopic.php?pid=170927#p170927 ___ Audiogames-reflect

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: mr.brunete
Re: my fighting/mainstream games recordings in area 4, just use cyclone to take down the first wave of soldiers, and then use air attacks to kill the others. double jump, then square.i'm ussing camtasia studio to record my games. i think it can record video, but i don't have a video capture devi

Re: [Audiogames-reflector] Anymore places to get audio described tv shows?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: Anymore places to get audio described tv shows? Catch family guy during the late nights on Blindy TV's comity channel. Not sure with times though...URL: http://forum.audiogames.net/viewtopic.php?pid=170926#p170926 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Braillemon status update!

2014-03-31 Thread AudioGames.net Forum — New releases room: mr.brunete
Re: Braillemon status update! don't know if this was said before, but when i deposit a pokemon in the storage system, i can't retrieve it. there's no pokemon to select when you want to retrieve one.URL: http://forum.audiogames.net/viewtopic.php?pid=170925#p170925 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: e-z_killer
Re: Swamp, zombie fps by Aprone here is another idea. have a map that you can only get to it via the creak there for you will need a sheep to get to this island where there is a shack that allows you to trade with another player. limits and rules could be that you need to be level 80 or 100 to g

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone I like some of those weapons though. sledge hammer's a bit useless, but fun, cause it makes awesome sounds when you bash zombies with it hahahaha. I'm actually curious what takes Aprone longer, coding weapons, or coding new zombie types?URL: http://forum.audiogame

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Amen, Chowie! The hammer and M1928 are the two least useful weapons I can think of. Sure, the M1928 carries fifty rounds, but you have to shoot it a lot more to do much damage, and it has no special features. I know of no one who uses it seriously; everyone puts t

Re: [Audiogames-reflector] Anymore places to get audio described tv shows?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Stevie-3
Re: Anymore places to get audio described tv shows? I have never seen anywhere that has any spungebob with descriptions, but I know blindy tv has a lot of shows with descriptions which I can't find anywhere else, so maybe there is some out there somewhere., I'd also like to see family guy audio

Re: [Audiogames-reflector] Anymore places to get audio described tv shows?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: garrett
Re: Anymore places to get audio described tv shows? And what about spongebob, is spongebob on that sight?URL: http://forum.audiogames.net/viewtopic.php?pid=170920#p170920 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone hawk, regarding weapons, if it was at all possible for aprone to add one weapon and to remoove one useless one, i'd say add the scorpion. and remoove the sledge hammer, reason. although the hammer might be powerfull.  its in practical as it is super slow. and even

Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-31 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: shadow rine full voice version released But it's not their anymore. How can I know the password?URL: http://forum.audiogames.net/viewtopic.php?pid=170918#p170918 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: [Audiogames-reflector] Anymore places to get audio described tv shows?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Stevie-3
Re: Anymore places to get audio described tv shows? As a side note, as far as I can tell the house podcasts are no longer online.URL: http://forum.audiogames.net/viewtopic.php?pid=170917#p170917 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: [Audiogames-reflector] Anymore places to get audio described tv shows?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: Anymore places to get audio described tv shows? I know star trek voyager and the other series are described somewhere, would love to find those.URL: http://forum.audiogames.net/viewtopic.php?pid=170916#p170916 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: ross
Re: Swamp, zombie fps by Aprone hello allso i am again going to state my opinions.as far as trading goes, i totally support sneaks idea 100%. it doesnt need to be harder than it should be.as far as resetting points: i think it should be 1 time a day, plus your leveling up, and if you want, buyin

Re: [Audiogames-reflector] Anymore places to get audio described tv shows?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: garrett
Re: Anymore places to get audio described tv shows? 1 audio descriptive TV show that I'd like to get is spongebob. I know, baby like, right? Well, me and my family love spongebob, and at least it's better than gay my little pony!URL: http://forum.audiogames.net/viewtopic.php?pid=170914#p170914

[Audiogames-reflector] Need help commonting on youtube

2014-03-31 Thread AudioGames.net Forum — Off-topic room: garrett
Need help commonting on youtube Hello.It's been a long time sence I last posted, unfortunately I can't get on klango, because I hate using the websight on my web brouser, and my computer is acting up so I have to use dad's computer, and he's rather picky about me installing things on his pc. Any

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: Stevie-3
Re: Swamp, zombie fps by Aprone Thanks for the heads up aprone, I wasn't even worried about free time, but I guess I might as well wait an extra hour or 2 lol.URL: http://forum.audiogames.net/viewtopic.php?pid=170912#p170912 ___ Audiogames-reflector m

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Stevie-3, just keep in mind that the Kaldobsky account server is using Pacific Daylight Time.  I'd hate to have someone wait until the new month rolls over (to maximize free time) and have it still count as the previous month due to a time zone difference.  Haha! 

Re: [Audiogames-reflector] Some observations about Vocalizer Expressive

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Chris
Re: Some observations about Vocalizer Expressive Hi.Sorry for bringing this back, but I found something called Vocalizer 6 which has some more of the loquendo voices like Susan and Kate.I notice that these are in the mac as well, but not on other things like Jaws 15 or NVDA.Am I correct in assum

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I love the idea too, but the client syncing is the problem Currently, I see zombies randomly die all over mission maps because clients disagree, or see axes take out zombies several tiles away, again due to client disagreements on positions. If it could be done, t

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: frastlin
Re: Sound Libraries in python [[wow]], I just read clientmediasound.py.That is complex! Have you considered making it into a package and placing it on the pygame website? There is maybe 1 audio package on there and it doesn't do anything useful from what I could tell.Having a package that can ca

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: Stevie-3
Re: Swamp, zombie fps by Aprone Finally! only about 6 hours until I can finally purchase my gamer account! See you all soon again in the swamp!URL: http://forum.audiogames.net/viewtopic.php?pid=170907#p170907 ___ Audiogames-reflector mailing list Audi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I actually really love the idea of a large concentration of zombies morphing into a super-zombie that requires teamwork to take down.  That's friggin' fantastic that is.  Is synching good enough between clients to support something like that?URL: http://forum.audi

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: my fighting/mainstream games recordings @aaron: I'm also wondering how playable is onimusha, especially samurai's destiny.@bradp: after you kill 3 rounds of soldiers, you will have to suck off fozons by holding r1.Then kill the soldiers again, and suck up more fozons.After that, press triang

Re: [Audiogames-reflector] April Fools is coming, can we expect anything?

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: dan_c
Re: April Fools is coming, can we expect anything? see now you've asked, it'd be a lot less interesting in my opinion.part of the fun of getting something on april fools day is forgetting that its april fools day and thus being amused by it.URL: http://forum.audiogames.net/viewtopic.php?pid=1709

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: frastlin
Re: Swamp, zombie fps by Aprone Perhaps it costs 2 or 3 levels of normal level to get ranks of HC. That way, you can let those who don't have the life to play HC to get ranks.Perhaps, each rank unlocks more weapons. more weapons could be the car,throwing knives,ball and chain,lazer gun,blaster,z

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: Kele
Re: Swamp, zombie fps by Aprone Hi again,Just to clarify something, I don't think that trying to make the offline mode a complete simulation of the online version is just a matter of paying or not paying.All the trading system that is now being discussed here, and the chance to play with other p

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: frastlin
Re: Sound Libraries in python Yes, I used those when I was first messing around with pygame. They were very helpful!Does the music section of the mixer then get the same buffer size as the sound effects? I have music that can have the huge buffer size, but I only want the music to have that larg

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: frastlin
Re: Sound Libraries in python Yes, I used those when I was first messing around with pygame. They were very helpful!Do you know if there is any good way to have a module get the focus, while of the key commands without importing pygame again? Currently I have a menu module that imports pygame se

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone I don't like the donating to safezones and them keeping stock of inventory. The number of players it would need to support is just way too varient. Not to mention the rep reward for donating them would have to be pretty high for people to actually consider doing i

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I like the idea of extra points per title, and of really high-level players being able to cash in, as it were. The only thing is that normal players would not have had to survive 150 levels as HC players, thus negating part of the qualification for a title.As to t

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Lots to respond to.The trading ideas are way too complicated for my taste, not that I won't use them if Aprone implements them.  I prefer Quasar's very elegant and simple suggestion of donating items to safe zones where you can't usually buy them and having the se

Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-03-31 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: elemental combat and demonic invasion: Victorious's demon wars cycle what had you tried before that didn't work? If you were playing on the actual map 2, did you play the tutorial? It should help you figure things out.URL: http://forum.audiogames.net/viewtopic.php?pid=170897#p170897 ___

Re: [Audiogames-reflector] some NVDA help, here as well!

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: some NVDA help, here as well! Hi Chandu.Go to tools then manage addons and press install. Get to the addon and press open. You will hear a series of beeps then nvda will ask to restart. Or you can just go to the addon and press enter on it.URL: http://forum.audiogames.net/viewtopic.php?pid=1

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: SoundMUD
Re: Sound Libraries in python About the separate sound module, it's your choice. Add a module if you really need it. Keep it simple.But the mixer should be initialized at the beginning, at least before the game loop starts. Initializing the mixer all the time would be useless, or worse.You will

Re: [Audiogames-reflector] bug reports

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: Andy93
Re: bug reports right, come onn dude stop the heck posting sepparate topics about the snow race game. if you have things to say, just talk in that topic but please, stop spamming the forum with this crap!URL: http://forum.audiogames.net/viewtopic.php?pid=170894#p170894 _

Re: [Audiogames-reflector] bug reports

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: bug reports Hi.Remember this is just an early beta. If you were going to report these bugs why didn't you put them in the snow race topic?URL: http://forum.audiogames.net/viewtopic.php?pid=170893#p170893 ___ Audiogames-reflector mailing list Audio

Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: my fighting/mainstream games recordings Hi,Does anyone know if Onimusha, more specifically,, Onimusha 3: demon siege is playable? I know that assault freak did a recording for brandoncole.net but I'm wondering just how playable this thing is.URL: http://forum.audiogames.net/viewtopic.php?pid

Re: [Audiogames-reflector] Audio/Visual Game - Work Together

2014-03-31 Thread AudioGames.net Forum — New releases room: Naruto
Re: Audio/Visual Game - Work Together hey, thats neetURL: http://forum.audiogames.net/viewtopic.php?pid=170891#p170891 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/

Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-03-31 Thread AudioGames.net Forum — New releases room: Naruto
Re: elemental combat and demonic invasion: Victorious's demon wars cycle thank you. well, time to think of another stratagyURL: http://forum.audiogames.net/viewtopic.php?pid=170890#p170890 ___ Audiogames-reflector mailing list Audiogames-reflector@sab

Re: [Audiogames-reflector] iPhone VS. Android, a debate never solved, but one that can persuade

2014-03-31 Thread AudioGames.net Forum — Off-topic room: pitermach
Re: iPhone VS. Android, a debate never solved, but one that can persuade The license that Espeak is using does actually allow it. As long as the source is available, you can sell it. So, you can go get the sources and compile it yourself if you want, or you can get the precompiled through the pl

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone lol guys, why make things so complicated? An official trade system would be pretty neat, but I doubt Aprone wishes to take the time to implement all this stuff. Easiest method: /gift playername item. done. people can choose whether to send that person something ba

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone One thing I forgot to say in my last post is that I love the idea of weapons for high-level players. Leave everything as is now, since I have a feeling people would revolt if their M79s were taken away, but maybe Aprone could spend an hour here and there adding in

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone lol guys, why make things so complicated? An official trade system would be pretty neat, but I doubt Aprone wishes to take the time to implement all this stuff. Easiest method: /gift playername item. done. people can choose whether to send that person something ba

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: frastlin
Re: Swamp, zombie fps by Aprone Something that wasn't suggested about the resets is just having resets in map 1 sz. This would mean high level players need to go to map 1 in order to reset, so they then need to go back to the maps they want to test their build on. trading should be level 70 or 8

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: frastlin
Re: Swamp, zombie fps by Aprone Something that wasn't suggested about the resets is just having resets in map 1 sz. This would mean high level players need to go to map 1 in order to reset, so they then need to go back to the maps they want to test their build on. trading should be level 70 or 8

Re: [Audiogames-reflector] Alter Aeon March Update

2014-03-31 Thread AudioGames.net Forum — New releases room: SLJ
Re: Alter Aeon March Update Interesting. Thanks for your reply.URL: http://forum.audiogames.net/viewtopic.php?pid=170885#p170885 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bi

[Audiogames-reflector] translated clipboard

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: miki123211
translated clipboard Please give me the direct link for translated clipboard.This one from the guide by bladestorm don't works.URL: http://forum.audiogames.net/viewtopic.php?pid=170884#p170884 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone [[wow]], a lot happened overnight and this morning! Sorry I can't credit people with their ideas, but here are my thoughts. Warning: long post ahead.Gifting should be a thing everyone can do, regardless of friends. If someone abuses it, just block them, as Chow sa

Re: [Audiogames-reflector] The quest for a better sapi5 voice

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Victorious
Re: The quest for a better sapi5 voice @Chandu: I only installed 1 ivona voice and it was brian. Tried the acapella voices, still prefer Daniel. I wished eloquence worked with sapi5.URL: http://forum.audiogames.net/viewtopic.php?pid=170882#p170882 ___

Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-31 Thread AudioGames.net Forum — New releases room: ambro86
Re: shadow rine full voice version released Hi, you can insert the password in the temple, where is the room with the sword level up, there is another item. Analize that room with field viewer.If you don't have password yet, download Shadow Line demo, from Mm site.AmbroURL: http://forum.audiogam

Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net Forum — Off-topic room: frastlin
Re: Sound Libraries in python This is fantastic thank you! I must have missed the description of the buffer size as I don't understand any of the arguments in the pre_init call. I reduced the first numbers, but never could find what the last number did. This is great!Do you know if it is better

Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-31 Thread AudioGames.net Forum — New releases room: ambro86
Re: shadow rine full voice version released Hi, you can insert the password in the temple, where is the room with the sword level up, there is another item. Analize that room with field viewer.AmbroURL: http://forum.audiogames.net/viewtopic.php?pid=170880#p170880 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-31 Thread AudioGames.net Forum — New releases room: seb2314
Re: bokurano daiboukenn 3 Thanks to Tony78, I got through 18-2. I'm trying to get the yoyo now, and I landed in 6-1 and pressed the switch, but nothing appears in stage 15 to drop the item. What am I doing wrong?URL: http://forum.audiogames.net/viewtopic.php?pid=170879#p170879 _

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi, aprone to  solve the spamming is very easy, the server filters, the number of trades of the same item u can do. here is an example.instead of hearing, Fred has gift you 1 set 40 rounds of 7 point six 2 mm, ammo. Fred has gift you 1 set 40 rounds of 7 point six

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone I say unlimited resets, remember at level 401 I will die very quickly in a defender mission unless I happen to find the weapon where my points are, would it be possible to have a reset menu like the most excellent armer menu we have now?  Or for defender missions

Re: [Audiogames-reflector] TRIM In Windows XP

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: TRIM In Windows XP Just a note that DiskKeeper apparently lets you do TRIM on XP too. So there's another possibility. But I don't know how accessible it is.@Dark: While I agree "Security" is often just a hysteria-generating buzzword, equally you do need to care about it. You DO NOT want to g

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: Haramir
Re: Swamp, zombie fps by Aprone Aprone. I would suggest the trading to be a real trading system one thing in exchange for another without the need for the friends list. I'd like to ask for a give command where we can do like many people already said about giving itens in the middle of a mission

Re: [Audiogames-reflector] Tintin Client Issue

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: Dentin
Re: Tintin Client Issue Here's the response from the developer:"I have never ran into that problem in linux. If they are using linux maybe suggest they reclon the pack from scratch. Macs are another issue altogether. I'm not sure why, but Macs run into write errors on a regular basis. But aside

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Goodbye Windows XP, i still get nistalgic over you. This won't help, but here's a (slightly JAWS-centric, but still usable) guide to the Windows 7 start menu, task bar and system tray. You can run Win7 if you intend to stick with Windows, but on newer hardware that XP doesn't support. Then y

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Excellent posts.  I'm in a hurry otherwise I would have wanted to respond to most of then, haha.I agree with Flyby that trading would be best if it were quick and easy, but I also agree with the idea of requiring the friends list because it would cut down on spamm

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone ah sorry, now i understand! yes, that defenatly seems fun!  yes! fun indeed!URL: http://forum.audiogames.net/viewtopic.php?pid=170871#p170871 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey Chow, I think you didn't get my point. I mean we have to add a person on the friends list in order to give this person a gift and not for this person to trade with you. I'd like to have a gift command and a trade command too. You can only give gifts to your fr

Re: [Audiogames-reflector] sound explorer player thing?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Joseph Westhouse
Re: sound explorer player thing? I might be crazy, but didn't Aprone write a sort of sound-brosing application like this? I thought I remembered something to that effect from descriptions of various programs available on his website.URL: http://forum.audiogames.net/viewtopic.php?pid=170869#p1708

Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-31 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: shadow rine full voice version released Hello their sorry for asking many questions. I've already installed the game in my  computer. My last question is that where do I find the password? It says there that I can find the password at the SR official websight but I don't know where is it. Co

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone personally i do not agree with the fact u must first have him or her in your friends list for this wil create clicks and not allow new comers to enjoy that bennifit. trade must be simple and easy to do. i looked at sneekys idea and i do like it alot. its not to co

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: Haramir
Re: Swamp, zombie fps by Aprone Hey folks. I agree with Sneak regarding the trade thing. And about the ability to give itens, it could use the friends thing. If you have a certain person in your friends list you can give it a gift. I do agree with Mehgcap that the minimum level for this to becom

Re: [Audiogames-reflector] Alter Aeon March Update

2014-03-31 Thread AudioGames.net Forum — New releases room: Dentin
Re: Alter Aeon March Update The 'new player' tag is for players below level 30 or younger than six months.  Once you've hit 30 and have been around for more than half a year, you get switched to the active list.URL: http://forum.audiogames.net/viewtopic.php?pid=170865#p170865 __

Re: [Audiogames-reflector] shadow rine full voice version released

2014-03-31 Thread AudioGames.net Forum — New releases room: dd
Re: shadow rine full voice version released this cave is a mini quest that you must talk to someone in the lake city to be able to doURL: http://forum.audiogames.net/viewtopic.php?pid=170864#p170864 ___ Audiogames-reflector mailing list Audiogames-ref

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: revan
Re: Swamp, zombie fps by Aprone hi all!            ı agree!        points reset 1 time good idea!        for my harder 24 hour!         ı think 5 reputation next time,        really for my harder 24 hour 1 time reset!            high level for harder,       sorry me english for!URL: http://f

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-31 Thread AudioGames.net Forum — New releases room: connor142
Re: bokurano daiboukenn 3 no. one. will. give. you. a. darn. save. okay?URL: http://forum.audiogames.net/viewtopic.php?pid=170862#p170862 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.c

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-03-31 Thread AudioGames.net Forum — Off-topic room: connor142
Re: Goodbye Windows XP, i still get nistalgic over you. well we know microcrap,and most lickly Support for something will run out on xp, forcing  developpers of programs to update to the newer libraries which consiquently don't work on Windows xp, and microcrap's own applications like Internet E

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: Goodbye Windows XP, i still get nistalgic over you. But however, I still love XP though. because it is support many applications.URL: http://forum.audiogames.net/viewtopic.php?pid=170860#p170860 ___ Audiogames-reflector mailing list Audiogames-ref

Re: [Audiogames-reflector] sound explorer player thing?

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: sound explorer player thing? What's the differents between godwave and GoldWave? URL: http://forum.audiogames.net/viewtopic.php?pid=170857#p170857 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahatti

Re: [Audiogames-reflector] iPhone VS. Android, a debate never solved, but one that can persuade

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: iPhone VS. Android, a debate never solved, but one that can persuade well, for me, android is the one is good and cheep than the iPhone.and a question: Why does ESpeak need to sale? ESpeak is the free and open source. why it would need to sale for those who running the android OS?URL: http:/

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-31 Thread AudioGames.net Forum — New releases room: fatih
Re: bokurano daiboukenn 3 hi,Some of the people keeps asking about it but can you give a save? I stuck at 25-3 and I got a save from my friend and I don't feel like playing 25-1 again just to URL: http://forum.audiogames.net/viewtopic.php?pid=170859#p170859 _

Re: [Audiogames-reflector] iPhone VS. Android, a debate never solved, but one that can persuade

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: iPhone VS. Android, a debate never solved, but one that can persuade well, for me, android is the one is good and chip than the IPhone.and a question: Why does ESpeak need to sale? ESpeak is the free and open source.URL: http://forum.audiogames.net/viewtopic.php?pid=170858#p170858 _

Re: [Audiogames-reflector] some NVDA help, here as well!

2014-03-31 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: some NVDA help, here as well! Yeah, please try it.URL: http://forum.audiogames.net/viewtopic.php?pid=170856#p170856 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: kostae62
Re: Swamp, zombie fps by Aprone greetings to all. forts question: why on their menu just 2 points?that there still is working?unfortunately how revisions in the new nvda without relying messages as before, and I can not get the message to be translated immediately after entering the game.URL: ht

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone I don't think the idea was to remove safezone stores completely. I think it was aimed more towards the findable weapons only. So if I found an AK47, but I don't use AK47s, but I know bob does, and bob has a flamethrower that I want, I can be like hey bob, I have a

[Audiogames-reflector] Cheats section is broken

2014-03-31 Thread AudioGames.net Forum — Site and forum feedback: Socheat
Cheats section is broken Hi all,I was visit audiogames.net. I clicked on cheats section, and look for grizzly gulch walkthrough / cheats. I found them. but if I clicked on one of those link, nothing happen. in fact, It take me back to the audiogames.net site.Thanks.URL: http://forum.audiogames.n

[Audiogames-reflector] Cheats section is broken

2014-03-31 Thread AudioGames.net Forum — Site and forum feedback: Socheat
Cheats section is broken Hi all,I was visit audiogames.net. I clicked and look for grizzly gulch walkthrough / cheats. I found them. but I clicked on one of those link, nothing happen. It take me back to the audiogames.net site.Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=170853#p17

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone I don't quite understand the offline thing. People are basically asking for the off line version to be the same as the full game only without paying for it. In other words, these are all ideas of how to get round paying for a gamer account. The point of the offlin

[Audiogames-reflector] bug reports

2014-03-31 Thread AudioGames.net Forum — General Game Discussion: momo7807
bug reports hiThe snow race is very good game.but I find many bugs of the snow raceI want report many bugs.bug reportsorder new snowboarding gear is not learn in to the shop.order new snowboard is not learn in to the on line shop.then on line race is begin first the snowboarding sounds is not le

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