Re: Getting Animated Superhero movies audio described

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: Getting Animated Superhero movies audio described It is important to bear in mind that the chances of something being described are relative to whether it has a full theatrical release, its mainstream popularity outside of geek culture, and how frequently it pops up on TV. It's a pain b

Re: Getting up and going on a new mac

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: Getting up and going on a new mac Just as a note I've been able to deal with the Windows new computer questions bit using Narrator but no it's not ideal.Just turn on and hit command F5, command is the key in the same position as alt on a Windows keyboard. From there you may as well do t

Re: The limitations of audio interfaces

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: The limitations of audio interfaces Touch screen devices do have the potential to allow us a sense of layout but in general I believe you are correct. As far as controls in an audio game go the output limitations mean we have a situation of speed, accuracy or complexity, pick one. It's

The limitations of audio interfaces

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector
The limitations of audio interfaces While reflecting on the state of audiogames, and how it differs from traditional games, a big factor is the limitations imposed by the use of an audio interface. While a sighted person is able to comprehend the macro aspects such as layout, artistic style

The limitations of audio interfaces

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector
The limitations of audio interfaces While reflecting on the state of audiogames, and how it differs from traditional games, a big factor is the limitations imposed by the use of an audio interface. While a sighted person is able to comprehend the macro aspects such as layout, artistic style

Re: programming languages

2014-11-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: programming languages There is no Basic C++/C/C#/Pascal. owever, you might want to try PureBASIC, which is a wonderful programming language for grame creation and general application development. C++ is meant for those who have mastered computer programming or who want to get deep down

Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Saul found the same lag using Wine. Oddly, using the Wineskin app I have, I see no lag in most instances. The only thing seems to be bullet impacts in multi-player mode, with the shotgun being the slowest by far. Other than that, and some occasional panning j

Re: SoundRTS and the CrazyMod (update 8.3)

2014-11-26 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello.We continue the project. I hope we can release the next version in December or January. It would be the version 9, for the current alpha 9 version of SoundRTS. Currently, we test 2 new races and we improve the defense with the towers. URL: h

Re: death match project alpha

2014-11-26 Thread AudioGames . net Forum — New releases room : gamecreator via Audiogames-reflector
Re: death match project alpha well hello there. I finished it as well. As i said before, great job! awesome history and its long! so congratulations again. URL: http://forum.audiogames.net/viewtopic.php?pid=195792#p195792 ___ Audiogames-refle

programming languages

2014-11-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
programming languages Please tell me the programming language that is easy to learn (not bgt) and write games along with application windows, only for windows. Basic pascal, c ++, c #. URL: http://forum.audiogames.net/viewtopic.php?pid=195791#p195791 ___

BGT help

2014-11-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
BGT help Prompt please, do road in the game, how to make the field x 20 say?And so you can go right to the left arrow.Here's an example of my code that does not work:#include "dynamic_menu.bgt"const int board = 20;int player_position = 1;sound music1;sound music;sound shag;void main(){music

Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector
Re: Swamp, zombie fps by Aprone mehgcap wrote:Thanks. It sounds like the same thing is happening here, what makes it hard is that there's no screen reader. Prone, any chance that the game could speak default text field values when Sapi is in use? As with Sapi voice selection, that would hel

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Braillemon status update! Ogg files play fine. I tried deleting the music ogg files. The only non-garbled sound was the main menu selection sound, the rest had the same bizarre effect. I've tried disabling all devices but the standard output and input for audio, the problem remains. UR

Re: My life of gaming: A closing chapter

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: My life of gaming: A closing chapter Hey bladestorm, I admire your commitment to your relationship with the Lord. Good luck. I'll keep you in my prayers. URL: http://forum.audiogames.net/viewtopic.php?pid=195787#p195787 ___ Audiogames-ref

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! That's NOT normal. It sounds like there's an error with reading the ogg file. Are you able to listen to Ogg files normally?Try redownloading. Also, check the integrity of the ogg files by reading them in VLC. The music is clearly bugged for some reason. URL: h

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! That's NOT normal. It sounds like there's an error with reading the ogg file. Are you able to listen to Ogg files normally?Try redownloading. Also, check the integrity of the ogg files by reading them in VLC. URL: http://forum.audiogames.net/viewtopic.php?pid=

Re: Prometheus: The Eternal Wars

2014-11-26 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: Prometheus: The Eternal Wars go to bed! :d URL: http://forum.audiogames.net/viewtopic.php?pid=195785#p195785 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mail

Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Thanks. It sounds like the same thing is happening here, what makes it hard is that there's no screen reader. Prone, any chance that the game could speak default text field values when Sapi is in use? As with Sapi voice selection, that would help everyone, no

Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector
Re: Swamp, zombie fps by Aprone hi meg cap. no. once u exit a chat window? the  edit box is empty next time u press the / to chat agian. how ever? if u by stuff at the sz. or. if you. enter the skills menue. the text box wil only contain the default value point. for example? grap 20 rounds

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Braillemon status update! No it happens literally as soon as the game opens. I did make a recording, the link is below.https://dl.dropboxusercontent.com/u/501 … okemon.mp3 URL: http://forum.audiogames.net/viewtopic.php?pid=195782#p195782

Re: Prometheus: The Eternal Wars

2014-11-26 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!NAVI now works with autopilot! URL: http://forum.audiogames.net/viewtopic.php?pid=195781#p195781 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Stewie, this is still in the Mt Moon, correct?I think in this case it will be best for you to make a recording of you play, that way I can replicate your actions and track the issue. URL: http://forum.audiogames.net/viewtopic.php?pid=195780#p195780 ___

Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I'm still figuring out a few small bugs. Can anyone confirm something in Windows? When you gift an item, set a skill point, or anything else that isn't entering your password or a chat message, do you get text in the box that you have to manually clear out? U

Re: How do I use Automator in OS X with VoiceOver?

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: How do I use Automator in OS X with VoiceOver? No, automator is a program that allows you to create scripts to do specific things. For example, you can have a script that takes text and puts it into an audio file using text to speech. This is just one example I can think of off the top

Re: Help with Ultra Power

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: Help with Ultra Power Me too! Don't let me live like this, its the only fps that worked 24-7 with no problems! URL: http://forum.audiogames.net/viewtopic.php?pid=195777#p195777 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: smack me soundpack contributors needed! Hi,For now though, hard coded is good as it'll give the gamje some longevity and allow you to update. URL: http://forum.audiogames.net/viewtopic.php?pid=195776#p195776 ___ Audiogames-reflector maili

Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi. Medcap, could you releas a guide? Is it well enough you could do that? I don't have an account, so i won't have to live with that sound glitch, how ever most people who play have one, so you should still try to figure out but could you releas a guide? UR

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Braillemon status update! I'm still encountering the bizarre sound problem. The game has this bizarre background garbled effect, making it impossible to hear the game's actual sounds for the most part. URL: http://forum.audiogames.net/viewtopic.php?pid=195774#p195774 __

Re: How do I use Automator in OS X with VoiceOver?

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: How do I use Automator in OS X with VoiceOver? Isn't automater something like Vox Machina or D-Speech, something to create speech dialogues between different voices? I'll have to take a look at it once I'm back on the Mac side, as I'm using the Windows side right now. URL: http://forum

Re: any one on the zone bbs.com websight?

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: any one on the zone bbs.com websight? Well, I decided to try my luck at the Zone once more, chiefly for the games they have and to see if I can achieve a goal of five million points in two months.I know someone who was able to get four million points in just one month, but I have absolu

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector
Re: Braillemon status update! i'm spliting my time for the game into playing, and translating. i've defeated surge or whatever his name is haha. still wanting to catch abra, that thing will be in my team, sooner or later... URL: http://forum.audiogames.net/viewtopic.php?pid=195771#p195771

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Flame, unfortunately I'm going to need a lot more information than that. When playing the game, if there is an error log, please post them here, they are absolutely imperative if I can't replicate a glitch. The last few situations I've been lucky but yeah, I ca

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Braillemon status update! i also found a bug. when i tried to sell 6 escape ropes the game would crash and when i was in seldom city i used one of the healing items on butterfrey and it crashed when i was battling the jym leader..what is the next jym and does the tower in lavender town

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Braillemon status update! i also found a bug. when i tried to sell 6 escape ropes the game would crash and when i was in seldom city i used one of the healing items on butterfrey and it crashed when i was battling the jym leader.. URL: http://forum.audiogames.net/viewtopic.php?pid=1957

Re: metal gear solid: the twin snakes.

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector
Re: metal gear solid: the twin snakes. alternatively, you can use the nikita's first person view when you shoot it. in this way, you will hear beeps when the missile is close to her.If you can't win, send me your quicksave via pm and i'll see if i can make a recording to help you. URL: htt

Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector
Re: smack me soundpack contributors needed! eh yeah, sounds like a good idea URL: http://forum.audiogames.net/viewtopic.php?pid=195767#p195767 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabaha

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Team Rocket will eventually be in the Game Corner.I'm investigating your glitches right now. See, these glitches are kind of because I tried something that is a bit hard to catch and so you're kind of bug testers lol. You're really helping me by finding out eac

Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Angelgift Teaser Hi,I'm glad you are looking forward to the game. URL: http://forum.audiogames.net/viewtopic.php?pid=195765#p195765 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-guc

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! Hi againI encountered a glitch going through Mt. Moon.  Everytime I run into a team rocket grunt, no matter which one it is, it freezes up once his dialog stops, and the game crashes. URL: http://forum.audiogames.net/viewtopic.php?pid=195764#p195764 __

Re: Help with Ultra Power

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector
Re: Help with Ultra Power me to!this server is exploting!Mason, help me!I cant download!whi!are you still like you don't want to, yo, just ecceding bandwidth limits?No Mason, don't do it to me!please!I can't download!Help me! URL: http://forum.audiogames.net/viewtopic.php?pid=195763#p19576

Re: metal gear solid: the twin snakes.

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: metal gear solid: the twin snakes. To defeat her during the second battle, use the Stinger. Hug the right wall and equip it, aim right till you hear the beeps which means your aim is on her, and shoot URL: http://forum.audiogames.net/viewtopic.php?pid=195762#p195762 ___

Re: Flarestar, the audiogame from Sylphe labs and TiconBlu, is out!

2014-11-26 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector
Re: Flarestar, the audiogame from Sylphe labs and TiconBlu, is out! Hi all, it's Black Friday for Flarestar on iOS!It will be available on Apple Store at the promotional price of 9,99€, or $10.99! Only from November 27th to 30th, hurry up!Click here to buy: https://itunes.apple.com/us/app/f

Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector
Re: Angelgift Teaser Hi Aaron,I think that Angelgift will be as successful as Captain Dynamite and the Fallen Hero once this game is released. Keep up the awesome work! I listened to the trailer and I think that it's amasing! The music in this trailer reminds me of Catholic churches with a

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : gregorz via Audiogames-reflector
Re: Braillemon status update! Hey,About Saffron City when you go into it from Route 8, and you talk to the guard you are enclosed into 4walls, and so can't go away without exiting the game, and relaunching it.Found the vending machine, (no sound on them), but they are actually broken. Lots

Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector
Re: Angelgift Teaser Hi Aaron,When will Angelgift be released? How can you play Angelgift? How can you fight in Angelgift? How can you kill enemies in Angelgift? Will there be a manual or tutorial once Angelgift is released or not?Take care,André URL: http://forum.audiogames.net/viewtopic.

Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Angelgift Teaser Hello,I'm not going to give away any details. It'll be released when it's ready. URL: http://forum.audiogames.net/viewtopic.php?pid=195758#p195758 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: Eloquence Speak window

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Arabic two thousand via Audiogames-reflector
Re: Eloquence Speak window This software is the final and ultimate version of ETI_Eloquence, now as Elocutor by Eloquent Tecnologys since 1995 to 2001, by SpeechWorks since 2002, and now Nuance communications, INC since 2003 to the present.To version 6.1, it's development is discontinued.I

Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector
Re: Angelgift Teaser Hi Aaron,When will Angelgift be released? How can you play it? How can you fight in this game? How can you kill enemies in this game?Take care,André URL: http://forum.audiogames.net/viewtopic.php?pid=195755#p195755 ___ Au

Re: Prometheus: The Eternal Wars

2014-11-26 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A few significant and helpful changes:*credit amounts are now displayed in grouped numbers,for instance: instead of 100.0, the game now displays it as: 1,000,000.00.*a few minor shop-related changes, such as new materials to clothings, ETC. UR

Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector
Re: Angelgift Teaser Hi Aaron,When will this game be released? How can you play it? How can you fight in this game? How can you kill enemies in this game?Take care,André URL: http://forum.audiogames.net/viewtopic.php?pid=195755#p195755 ___ Au

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! good god you guys are using pokemon memes WHAT HAVE I DONEThe game is an odd mix of RBY and GSC and some of the older games as well. I plan to have an expansion for G/S/C but I'm not sure about how I'm going to distribute it yet.I caught the Pewter glitch and I

Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: smack me soundpack contributors needed! Hello,Sounds cool. I'm guessing, at least for now, these packs are all going to be hard coded in, but it would be cool if, even further down the line, we could just add our own packs, but also make them nlockable by saying how many coins can be re

Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: smack me soundpack contributors needed! Hello,Sounds cool. I'm guessing, at least for now, these packs are alll going to be hard coded in, but I could see a lot of extr4a pack releases and things. Trouble is, how long could this go on for and what will eventualy happen? URL: http://for

Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: smack me soundpack contributors needed! Hello,Will we be able to add even more unlockable packs in the future, or will these packs all ahve to be hard oded in? URL: http://forum.audiogames.net/viewtopic.php?pid=195753#p195753 ___ Audiogam

Re: Things people have said and Church boards too.

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Things people have said and Church boards too. Morality and religion (if religion can be so easily defigned), is another matter, but these are very funny. Reminds me of some of the funnier jokes I remember,  became for some reason I always remember the ones about God and heaven and hell

Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Angelgift Teaser Hi,It will be an accessible game, not really an rpg as such. I'm not giving much away but I've been involved with this game for a while, and it's going to be awesome. I'm not really doing too much on the input end of things, but let's just say I've heard some of the sou

Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Angelgift Teaser Hi,It will be an accessible game, not really an rpg as such. I'm not giving much away but I've been involved with this game for a while, and it's going to be awesome. I'm not really doing too much on the input end of things, but let's just say I've heard some of the sou

Re: Things people have said and Church boards too.

2014-11-26 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector
Re: Things people have said and Church boards too. I'm personally apposed to religion from a moral standpoint. Though it's things like that that make me  appreciate some self-awareness. URL: http://forum.audiogames.net/viewtopic.php?pid=195750#p195750 __

Re: Fan fic downloader and an interesting idea.

2014-11-26 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector
Re: Fan fic downloader and an interesting idea. I'm going with the FicSave option. You don't have to download programs or anything, just entering the url on the site and your good. Using just the site itself and not email will make it go a lot faster.It's things like this that make me glad

Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector
Re: Angelgift Teaser Hi everyone,What's this Angelgift about? Is it another accessible game for blind people or not? Is it going to be another RPG-style game or not?I'm very curious to see what this game is all about! Obviously, as the title suggests, it's a game about Christmas, isn't it?

Re: Angelgift Teaser

2014-11-26 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector
Re: Angelgift Teaser Hi everyone,What's this Angelgift about? Is it another accessible game for blind people or not? Is it going to be na RPG-style game or not?I'm very curious to see what this game is all about! Obviously, as the title suggests, it's a game about Christmas, isn't it? How c

Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cbenner via Audiogames-reflector
Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread I think all of this crap is catch-up to all of the other screen readers who can already do that type of stuff. GWmicro, I think it is about time that you release an update to your product. I do think though that a lot of good things h

Getting up and going on a new mac

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector
Getting up and going on a new mac I ordered a new mac around two weeks a go and had it sent to a family member's house. I sent it to the house that I did to save money.  Basicly, some places are cheeper to send stuff to in the US. Anyway, I'm going to go pick it up from the house in questio

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Braillemon status update! how do i get in to saffron city and how do i get in to the power plant? URL: http://forum.audiogames.net/viewtopic.php?pid=195745#p195745 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: a game of star wars affordable?

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector
Re: a game of star wars affordable? hello everyone!good, that there are no blind games, there is som game for anyone who sees it to be played? of course not perfectly, but that has any chance URL: http://forum.audiogames.net/viewtopic.php?pid=195744#p195744

Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: Guess What! - Window-Eyes 9.0 Beta Discussion Thread Hi there,Firstly, do have a look at the Read Me Though I do not use Window-Eyes anymore, or Windows for that matter, I will share a few points of my own:1. Firstly, flash objects, have always been part of Browse mode itself. Also, if

Re: Eloquence Speak window

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Eloquence Speak window Hi,@raygroteI never found any cool stuff other than this. If I found one, I will let ya know. @CrisI don't use this software very much since I'm busy very much with school... Hope anyone will knows the solution and come forward.Thanks. URL: http://forum.audiogame

Re: Help with Ultra Power

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Help with Ultra Power I need the latest version also. URL: http://forum.audiogames.net/viewtopic.php?pid=195741#p195741 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/c

smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector
smack me soundpack contributors needed! Hi guys,I am currently expanding the game Smack Me that I made a while ago which you can find herehttps://dl.dropboxusercontent.com/u/214 … 3%B1ol.zipOne of the new features is different sound packs. Currently I have 3 sound packs, which I will not di

Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector
Re: smack me soundpack contributors needed! sorry messed up. There you go, fixed the number. URL: http://forum.audiogames.net/viewtopic.php?pid=195740#p195740 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Getting Animated Superhero movies audio described

2014-11-26 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Getting Animated Superhero movies audio described Hi,I'd like to correct Tom a bit. In the UK, warner release their movies described, but, and there is a huge but: they do not release the direct to video movies, only the big name blockbusters, so, basically, you are out of luck. I can a

Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector
Re: smack me soundpack contributors needed! HEre's an example of what you need to do: ignore the bpm.txt file, I will do this myself URL: http://forum.audiogames.net/viewtopic.php?pid=195737#p195737 ___ Audiogames-reflector mailing list Audio

Re: smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: smack me soundpack contributors needed! Hello,Just a heads up, you are missing step 3, I don't know if it's missing or if it's just a number typo, one too many. URL: http://forum.audiogames.net/viewtopic.php?pid=195738#p195738 ___ Audioga

smack me soundpack contributors needed!

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector
smack me soundpack contributors needed! Hi guys,I am currently expanding the game Smack Me that I made a while ago which you can find herehttps://dl.dropboxusercontent.com/u/214 … 3%B1ol.zipOne of the new features is different sound packs. Currently I have 3 sound packs, which I will not di

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector
Re: Braillemon status update! Hi there. So I'm playing the latest release (the one you posted a couple hours ago) and I found a bug. When you run into that scene with the person telling you to follow them to the puter gym, it keeps looping. So, the seen will finish, go back to the main map

Re: Announcing the release of remnant 2.0!

2014-11-26 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector
Re: Announcing the release of remnant 2.0! Thank you, will check it out. URL: http://forum.audiogames.net/viewtopic.php?pid=195734#p195734 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Braillemon status update! thank you once again!  I don't think I can say that enough.  I have a question.  As we currently have gen 1 and two pokemon, what form will the game be taking?  What I mean is will it be like red/blue with extra pokemon, or is red/blue the foundation that will

Re: My life of gaming: A closing chapter

2014-11-26 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector
Re: My life of gaming: A closing chapter Andy, by all means. Please feel free to contact me. From some of the other posts I've seen, you really seem to want to do God's work and I'd love to talk to you more about him.Thanks all. URL: http://forum.audiogames.net/viewtopic.php?pid=195732#p19

Re: Getting Animated Superhero movies audio described

2014-11-26 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector
Re: Getting Animated Superhero movies audio described Ghost Rider, one reason you might not be able to find them described is simply because they aren't described. The Justice League and Batman movies are all produced by Warner Brothers, and as a rule Warner Brothers do not release their mo