Re: Confusion on the spaceship operator in C++20

2020-09-19 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Confusion on the spaceship operator in C++20 I don't think <=> always returns -1, 0, 1.  That's certainly not what cppreference is implying.Exact, it's three special values of a special type. But I wanted to explain the general principle simpler and where it comes from.There's no need t

Re: Graceful way of handling Git merge conflicts?

2020-09-14 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Graceful way of handling Git merge conflicts? Hello,Sighted people use tools lie git cracken, which allow you to quickly choose what to keep and what to junk.Sadly, I haven't found any tool like this accessible for us. Most of the time, I resolve conflicts manually, by looking for marke

Re: Confusion on the spaceship operator in C++20

2020-09-14 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Confusion on the spaceship operator in C++20 Hello,Usually, three way comparison returns -1, 0 or 1 depending on if left operand is less, equal or greather than right operand.In fact, it's a generalization of strcmp. It isn't very useful in if/else statements as such, but is very useful

Re: Confusion on the spaceship operator in C++20

2020-09-14 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Confusion on the spaceship operator in C++20 Hello,Usually, three way comparison returns -1, 0 or 1 depending on if left operand is less, equal or greather than right operand.In fact, it's a generalization of strcmp. It isn't very useful in if/else statements as such, but is very useful

Re: You know you program way too much when.....

2020-07-08 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: You know you program way too much when. 0. You always start counting with 0.35. You are dreaming in 256 colors and/or in 22050 Hz and/or in 128kbps36. After having pressed the wrong button in the lift, you look for the cancel button. Since there is none, your conclusion is that the

Re: Blastbay Studios Open Source Libraries

2019-11-01 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries It's useless to make a JS library for audio convolution. It's already one of the available WebAudio nodes. URL: https://forum.audiogames.net/post/471578/#p471578 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: Blastbay Studios Open Source Libraries

2019-10-28 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @59: if it's done correctly, it should be push interface. You send a buffer to the effect, and it applies the effect on it in place.In C, the function would be something like int effect_apply (effect_context* ctx, float* buffer, int length)So that

Re: Blastbay Studios Open Source Libraries

2019-10-28 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @59: if it's done correctly, it should be push interface. You send a buffer to the effect, and it applies the effect on it in place.In C, the function would be something like int effect_apply (effect_context* ctx, float* buffer, int length)So that

Re: Blastbay Studios Open Source Libraries

2019-10-27 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @allI give a great +1 for a library for creating effects based on convolutions, as well as HRTF.It would be really excellent if it were usable real time, typically for an audiogame.@41> The combinations object would be interesting, if only for the

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries AS I'm reading, I'm wondering if it wouldn't be interesting to make a list of the worthy parts of BGT with Phillip.The goal would be of course to save what's really worth saving.The number_to_words function that has been already published is one of

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @29: Last time I checked, AngelScript didn't allow functions with variable number of arguments. There are default values for parameters and overloading, but that's all.@Phillip: As far as I know, the MIT license is quite liberal: you can also use M

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @Phillip: As far as I know, the MIT license is quite liberal: you can also use MIT-licensed libraries in closed-source projects, you must only share your work if you have modified the library.But 1/Im' not jurist, and 2/I honnestly don't care much

Re: Blastbay Studios Open Source Libraries

2019-10-25 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Hello,A library to support sending text to the currently active screen readers, it already exists.See my own library, UniversalSpeech: http://github.com/qtnc/UniversalSpeechAnd I have a competitor named tolk.You may be interested by some of my othe

Re: Why is BGT no longer updated?

2019-05-26 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Why is BGT no longer updated? Hello,Two things About anti-virus:1. Phillip has no control about anti-virus software, as none other developer has really. For example, me too, each time I release a new version of the playroom windows client, it is also often flagged. Gradually anti-virus

Re: Problem with UniversalSpeech in Python 3

2019-02-25 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Problem with UniversalSpeech in Python 3 Hello,I haven't compiled UniversalSpeech in 64 bit. You need a 32 bit distribution of python in order for UniversalSpeech to work.As already said, there isn't much interest to compile in 64 bit. According to my stats, almost 30% are still using 3

Re: List of audio games and there programming languages

2017-09-11 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: List of audio games and there programming languages Hello,I confirm that the windows client of the playroom is written totally in C++. There is no lua or whatever else, only C++. I'm using Win32 API directly for the GUI. URL: http://forum.audiogames.net/viewtopic.php?pid=329159#p329159

iOS audiogame developement

2017-06-24 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
iOS audiogame developement Hello all,I would like to begin development of iOS games, but I don't know well how to proceed.At the moment I'm just gathering information. I have no mac yet, so before buying one, I would like to be 100% sure that I will be able to do something / that iOS develo

Re: We are looking for developers / beta-testers

2016-11-02 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: We are looking for developers / beta-testers Hello,1. Is this a service where you will be able to compile games into executable files?=> No, there is no compilation at all2. What language is this based off of?=> _javascript_3. Is it planned to support online development that is beyond t

Re: We are looking for developers / beta-testers

2016-10-31 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: We are looking for developers / beta-testers [[[wow]]]. This sounds interesting, the trouble is I'm not a programmer. Can I sign up to test games, rather than develop?Yes, of course, but later, in a second phase of the project. We need first to have a few playable prototypal games avail

Re: We are looking for developers / beta-testers

2016-10-30 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: We are looking for developers / beta-testers Hello all,Thank you for your interest. Some people already registered, but we need more help. Don't hesitate to talk to your friends developers about this project.In fact, more precisely, this social entertainment platform will help you make

We are looking for developers / beta-testers

2016-10-21 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
We are looking for developers / beta-testers Hello everybody,Are you ready for the next audiogame generation ?We are looking for developers in order to beta-test a new framework.This framework will help you make innovative audiogames in a simple way.As long as you have good programming skil

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: What was the first game you ever made? Hello,It depends what do you mean exactly by the first game.My first real audio game was fast2type, 2007. Unless we count the web version that was in french, 2002.You can find it there http://old.quentinc.net/jeux/clavier-fou/That's also quite a cl

Re: Accessible_output and python 3

2016-05-04 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Accessible_output and python 3 Hello,Just to let you know that you can also use UniversalSpeech in python. Basicly it looks like :>>> from ctypes import cdll >>> cdll.UniversalSpeech.speechSay('Hello, world !', True) 1 URL: http://forum.audiogames.net/viewtopic.php?pid=259325#p259325

Re: problems with universal speech

2016-05-04 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: problems with universal speech I remember having trouble getting universal speech to work; it required me to make some changes to the header file that came with the library.UniversalSpeech is open source. I would be happy to know what changes you had to do in order to make it work. This

Re: problems with universal speech

2016-04-26 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: problems with universal speech Hello,I'm the author of UniversalSpeech.The main problem I see in your short example code is, that UniversalSpeech expects unicode strings, and not  ANSI strings. Tehrefore you should write:    speechSay(L"Hello world", 1);Or if you prefer ANSI strings, us

Re: determining when screen readers have stopped speaking

2016-01-04 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: determining when screen readers have stopped speaking There is no way to know whether the screen reader is speaking or not with Jaws and NVDA. Their respective specific API don't provide that function.Thus you can only try to do an estimation of the time required to speak a sentence, sa

Re: Programming Text Editor

2016-01-04 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Programming Text Editor Hello,You may be interested in my project: 6pad++, a quite lightweight text editor, programmed in C++ and scriptable in python:http://github.com/qtnc/6pad2You can download the latest beta at: http://vrac.quentinc.net/6pad%2b%2b.zip URL: http://forum.audiogames.n

Re: FFXI accessibility idea

2015-09-20 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: FFXI accessibility idea Do you need the mouse to play this version of Final Fantasy ?IF yes, I'm afraid that there is no chance to make it accessible.However, if no, as someone did something for Pokemon Cristal, perhaps something is doable with this software as well.Personally, that's F

Re: developing audiogames in java

2014-11-16 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: developing audiogames in java If still interested, you might have a look at my audio library based on JavaSoundhttp://quentinc.net/quentincsoundapibut as already said, it's quite limited, and really not as fast as other libraries (the minimum buffer size I was able to work with was 75ms

Re: developing audiogames in java

2014-11-13 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: developing audiogames in java Unless you are really programming an high-demanding resource game, the slight speed difference wont play an huge role. The legend of java being very slow is no longer much true nowadays. Now the ratio is near 1.1 or 1.2 compared to C. The more real truth to

Re: developing audiogames in java

2014-11-13 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: developing audiogames in java Unless you are really programming an high-demanding resource game, the slight speed difference wont play an huge role. The legend of java being very slow is no longer much true nowadays. Now the ratio is near 1.1 or 1.2 compared to C. The more real truth to

Re: list of people who are open for collaboration/higher

2014-10-26 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: list of people who are open for collaboration/higher Open for new projects: depending on the kind of projectFocus: Developper, programmer and webmasterLanguages I communicate best in: French, englishEmployment Status: internship til march, then studies should be ended Technical Skills:

Re: Libaudioverse Preview 1

2014-09-08 Thread AudioGames . net ForumDevelopers room : Aminiel via Audiogames-reflector
Re: Libaudioverse Preview 1 Are you really obliged to install all python related stuff if you don't want to build at all the python binding ? URL: http://forum.audiogames.net/viewtopic.php?pid=188463#p188463 ___ Audiogames-reflector mailing l