Re: BlindSight -- In Development Game

2020-11-28 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: BlindSight -- In Development Game Hello georgia and welcome to the forum!I don't have a mac currently so can't try your game, but if you do make a windows version of blindsight I'd be happy to playtest that for you. Keep up the good work the game sounds promising!@Post 2, this is not a

Re: Blind Apocalypse

2020-11-27 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Blind Apocalypse Cool keep up the good work this game has potential. URL: https://forum.audiogames.net/post/593364/#p593364 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refle

Re: An interesting error when trying to initialize lucia

2020-06-15 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: An interesting error when trying to initialize lucia I think deleting the temp folder and reinstalling lucia via pip should solve your problem nicely. I haven't used lucia myself yet but this works with other packages I've had before. URL: https://forum.audiogames.net/post/541695/#p541

Re: NVDA doesn't read Visual studio Combo boxes

2020-06-08 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: NVDA doesn't read Visual studio Combo boxes I haven't had that problem yet, if your using the latest version of vs it should read the combo boxes no problem. Give NVDA a few seconds to catch up, it is very laggy with vs. Don't use the add-on, it was written for vs 2017 and doesn't work

Re: C# question

2020-05-31 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: C# question Well thank you for your input, I gave you a thumbs-up! I will try again with vs, I do like it I guess I need a better computer. I have another question when I start visual studio and create a new program it starts me out in the text editor so I can input the code, when I run

C# question

2020-05-31 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
C# question Hello everyone.I was looking at c# syntax the other day and it was very intriguing. I wanted to play around with c# code, so I wrote a hello world program, I used EdSharp to run it but the c# support in EdSharp seems to be broken. Visual studio is the recommended thing to run c#

Re: do you wreckon this has ever happened?

2020-05-25 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: do you wreckon this has ever happened? I’m an amateur coder but i’ve never run into a bug in a programming language myself. You know it’s possible that your misspelling or have put in the wrong info into your code and that’s why bugs are popping up. Do you proof read your code before ru

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-05-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so I could but google them yourself first. If you want to be a programmer your going to have to get used to doing that yourself anyway. The name of the think python website is green tea press. URL: https://forum.audiogames.net/post

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-05-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so Think python second edition and learn python the hard way are both good, you should know that you have to pay for learn python the hard way so if you don’t want to do that think python is probably your best bet. URL: https://for

Re: compile (debug) and compile (release) in python using pyinstaller

2020-05-22 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: compile (debug) and compile (release) in python using pyinstaller Well if you wanted too you could compile two versions calling one debug and the other release, but it’s unnecessary because your compiling it for both uses either way. URL: https://forum.audiogames.net/post/532407/#p5324

Re: Is Visual Studio (not VSCode) accessible?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Is Visual Studio (not VSCode) accessible? @ethin, i meant to ask you how do you run the developer command prompt with a text editor? I read the documentation on how to start developer command prompt which was helpful, but i’m not sure where to go from there. You mentioned you don’t use

Re: Is Visual Studio (not VSCode) accessible?

2020-05-21 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Is Visual Studio (not VSCode) accessible? Hello. I’m interested to hear about visual studio. I was wondering does narrator work with VS? the last time i tried to work with VS NVDA lagged so badly i shut visual studio down. That was on my old windows 7 machine that’s slow to begin with,

Re: what is a good way to get started in php?

2019-07-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: what is a good way to get started in php? Anyone watching this topic please disregard any advice jonikster gives. It is always wrong! I have never used PHP myself, but I was able to disprove jonikster's nonsense on this topic by doing a simple, simple google search. URL: https://forum.

Re: INdentation is killing me off

2019-07-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: INdentation is killing me off Try EdSharp, it will make indenting things so much easier. URL: https://forum.audiogames.net/post/445940/#p445940 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listi

Re: Game programming languages

2019-06-23 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Game programming languages Well there are many audiogames out there, and they all are written in different programming languages. It just depends on your preference, but knowing what games were developed in what language isn't going to help you much. that is similar to asking what is th

Re: C# game example?

2019-06-23 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: C# game example? Nope don't have it, but that would be interesting to see! URL: https://forum.audiogames.net/post/443653/#p443653 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: developing a instrument simulator

2019-06-23 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: developing a instrument simulator Hello._javascript_ I would guess this would work. Can't help you on that, I don't use _javascript_, though I do have it with my visual studio installation in case I decide to use it someday. From what I understand, you want to make a softsynth that runs

Re: an accessible version of python please

2019-06-14 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: an accessible version of python please Well there is no completely accessible version of python, but there are tools to help you. You could write your code with notepad and then run it from the command prompt (powershell), or use notepad++ or notepad2. I can't comment on those because I

Re: Need some help with Visual Studio Code

2019-06-13 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Need some help with Visual Studio Code You could turn on the output window in settings. When you run code it pops up to let you know what kind of errors you have made. Or at least it did when I was trying it a while back. Or read the log file, or use object nav in NVDA to reach the erro

Re: Programming audiogames in pure basic?

2019-06-13 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Programming audiogames in pure basic? Hi.If you are using the demo version of PB, it won't let you run code that's over a certain amount of lines. Either that or you are getting another kind of error. URL: https://forum.audiogames.net/post/441307/#p441307 -- Audiogames-reflector m

Re: Programming audiogames in pure basic?

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Programming audiogames in pure basic? Hi Cmerry.Do you use NVDA or jaws? NVDA can automatically detect indentation for you to make it less confusing. However if you are using jaws, munawar has made some nice jaws scripts to detect indentation for you. Either way your covered.From what y

Re: python problem

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: python problem @Ethin, lol it changes from time to time so it might be called something else now. But that was what pip was called a while back.@Simpter, how did you import the package? Did you use pip or did you do it manually? If you did it manually you might have caused a problem whi

Re: Python from the brain, to the keyboard?

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Python from the brain, to the keyboard? HI.Well you don't really learn syntax with pygame, it uses regular python syntax, you just need to read the pygame manual to get familiar with how pygame works.The mixer in pygame is very basic, it plays sounds but never 3d. Like others have said

Re: Developing a new social network for the blind and visually impaired

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Developing a new social network for the blind and visually impaired @Cmerry, bard and bookshare have you verify that you are blind by having a doctor, or a social worker, or someone like that verify that you are blind by filling out a form that qualifies you for the service. They just h

Re: Programming languages for audio game development

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Programming languages for audio game development Created and experimented with many games? I don't think so. Your a show-off, if you had created one game, I'm sure we would all hear about it sooner rather than later. If you did create any games, then good for you, but I think not. URL:

Re: Has anyone used Temida?

2019-06-12 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Has anyone used Temida? I didn't know they had software for things like this. I'll check it out, see what's what. URL: https://forum.audiogames.net/post/440877/#p440877 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.

Re: python problem

2019-06-11 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: python problem Hi.Just type pip install, and the package should be installed and then you can run the game. Those messages are pretty clear, if you don't have a specific package you will find out when you try to run code. And like others have said it's PIP, which is short for python ins

Re: Developing a new social network for the blind and visually impaired

2019-06-11 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Developing a new social network for the blind and visually impaired Hi.I don't think this would be a success. We already have plenty of social media outlets, I use many of them, and I don't see why we need one for blind people only. Besides it not being original at all, how would you kn

Re: Programming audiogames in pure basic?

2019-06-11 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Programming audiogames in pure basic? Hi Cmerry.Well I used PB years ago, but I wouldn't recommend it. It's way of doing things never made much sense to me, and the price for it is ridiculous! There are so many free alternatives, c#, python, rust (I think), and some others. If you don't

Re: Programming languages for audio game development

2019-06-11 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Programming languages for audio game development @Ethin, thumbs-up for post five! I'm glad we have people like you in this community to debunk things like this.@Jonikster, What gives you the right to talk about programming languages as if you know about them? You have posted dozens of t

Re: novel creator question for python?

2019-05-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: novel creator question for python? I already said, it doesn't matter if you encrypt the data, if it's open-sourced anyone could decrypt it. If you compile the code that doesn't really stop people from trying, but it does make it a little more difficult to decrypt things. URL: https://f

Re: novel creator question for python?

2019-05-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: novel creator question for python? Well if you make it open-source people will decrypt things with no problems at all. By novel creator do you mean like the choice of games and choose your story games? Even if you don't open-source the project, the games sound like they would be easy to

Re: is Python accessible?

2019-05-23 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: is Python accessible? There are plenty of tutorials, think python, a bite of python, and many others. Just find one that works for you. URL: https://forum.audiogames.net/post/435955/#p435955 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: is Python accessible?

2019-05-22 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: is Python accessible? Try it without the parentheses. If you are using python 2, that might confuse it a little. URL: https://forum.audiogames.net/post/435681/#p435681 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.c

Re: debuging in eclipse

2019-05-22 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: debuging in eclipse Hi.I've not used eclipse, but I would say it's running too fast for your screen reader to catch it. Try using your NVDA or jaws cursor to read through the screen, see if that makes a difference.Hth. URL: https://forum.audiogames.net/post/435679/#p435679 -- Audi

Re: is Python accessible?

2019-05-21 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: is Python accessible? Yes you can add it to the system variable yourself, just be very careful, you can screw up your computer if you do it wrong. It's simple enough to do, just add the path to python, then you should have no problem using the command prompt. URL: https://forum.audioga

Re: is Python accessible?

2019-05-21 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: is Python accessible? Hi.To run scripts from within EdSharp, just press f5. If you are using a laptop you will probably have to press the scroll lock with f5 to make it work properly.You have two problems, you don't have python added to your system variable, which is important for runni

Re: is Python accessible?

2019-05-20 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: is Python accessible? Hi.I believe notepad++ has extra features for programming specifically. I have never used it, but from what I've heard it's a very good tool. URL: https://forum.audiogames.net/post/435070/#p435070 -- Audiogames-reflector mailing list Audiogames-reflector@saba

Re: is Python accessible?

2019-05-19 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: is Python accessible? Hi.Well NVDA is written in python, so it is accessible with python by design. You can set NVDA to detect the indents and things like that, so it's much easier to code in python than it used to be. Don't use idle though, that will confuse you more than anything.Ther

Re: which GUI library do you recommend for c#

2019-05-18 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: which GUI library do you recommend for c# Hi Nuno, I appreciate the help very much! Thanks again URL: https://forum.audiogames.net/post/434645/#p434645 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mail

Re: which GUI library do you recommend for c#

2019-05-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: which GUI library do you recommend for c# Thanks for the assistance. I will do that. URL: https://forum.audiogames.net/post/434400/#p434400 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: which GUI library do you recommend for c#

2019-05-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: which GUI library do you recommend for c# HI.How can I update to vs2019? I have 2017 installed, do I have to uninstall then reinstall? I'd rather not do that, but I don't see an update option anywhere unless I just looked in the wrong place. URL: https://forum.audiogames.net/post/4343

Re: Getting back into coding

2019-05-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Getting back into coding Hi.That was very helpful thank you. My next step was to google it, I was just surprised it's not included in the VS installation. URL: https://forum.audiogames.net/post/434203/#p434203 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Getting back into coding

2019-05-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Getting back into coding Hi.I'm not doing anything serious, just wanted to fool around with something and I thought why not programming again. I have visual studio, I was just wondering could someone point me in the direction of a list of keyboard commands to use? They don't seem to have on

Re: complete beginner to Python: where to start?

2019-01-27 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: complete beginner to Python: where to start? Hi.Well before you jump right into audio game development with python you should learn the core language first. Then you can proceed with getting things done with different libraries. Just start with something like think python and then when

Re: Learning Swift with Xcode?

2019-01-14 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Learning Swift with Xcode? Hi.Well there's no easy way to learn. There are plenty of tutorials about this on applevis, you should start by looking there. There are guides on XCode and how to use it with VoiceOver.Hth. URL: https://forum.audiogames.net/post/405190/#p405190 -- Audio

Re: Learning Swift with Xcode?

2019-01-13 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Learning Swift with Xcode? Hi.Well there's no easy way to learn. There are plenty of tutorials about this on applevis, you should start by looking there. There are guides on XCode and how to use it with VoiceOver.Hth. URL: http://forum.audiogames.net/post/405190/#p405190 -- Audiog

Re: Android emulator?

2019-01-06 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Android emulator? Hi Diego.I don't think that is possible. I don't know too much about android studio, but I tried it out once, and although I didn't use it, it did have a built-in emulator. What exactly do you mean it doesn't work on your pc? You should be able to navigate to it and op

Re: The right way. Choose between C# and Python for audio game development

2019-01-04 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Hi.Your overthinking this. Everything I read in that post sounds like you are giving up when things get a little hot. You will never succeed at programming if you do things this way. If you really want to do programm

Re: High Level C# 3D Sound Libraries

2019-01-04 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: High Level C# 3D Sound Libraries Hi.Have you tried libaudioverse? I'm not sure if that's exactly what your looking for, but I know it's a 3d audio library, and I'm pretty sure besides python it has support for c++ and c# as well.Hth. URL: http://forum.audiogames.net/post/403199/#p40319

Re: WTF is this!

2019-01-04 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: WTF is this! Hi.What NVDA setting do you change to take away the greater signs in python console? It has always done that to me, I find it confusing, which is why I have rarely used the console myself. URL: http://forum.audiogames.net/post/403198/#p403198 -- Audiogames-reflector m

Re: WTF is this!

2019-01-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: WTF is this! Hi.I steered you wrong I'm sorry. I've used so many things it's hard to keep them all straight in my head. Yes the python console is accessible when you launch it from the command prompt. I got idle and console confused which I've done before. URL: http://forum.audiogames.

Re: WTF is this!

2019-01-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: WTF is this! Hi.Woops sorry. I forgot to mention, you run a program with f5, to pick a compiler press control plus shift plus f5. To hear what compiler you are currently using press alt plus zero. If you don't want to use the shortcut for some reason, press alt f then press right arrow

Re: WTF is this!

2019-01-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: WTF is this! Hi.No problem, I'm here to help. Yes I believe when you launch python from the command line, which is what you described, idle opens. The three greater signs are meant to indicate line breaks or something like that. I guess if you are sighted it would make more sense, but i

Re: WTF is this!

2019-01-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: WTF is this! Hi.Are you using idle? If so that's your problem right there. Try using VsCode or EdSharp, you will be doing yourself a huge favor. I haven't tried idle on python 3 but my guess is they did something to make it more inaccessible than it already is.Hth. URL: http://forum.au

Re: how can i deteckt the exact length of a sound file?

2019-01-02 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: how can i deteckt the exact length of a sound file? Hello.Windows media or other media players should be able to detect the exact length easily. I think in windows media you have to change the settings to time instead of percentage.Hth. URL: http://forum.audiogames.net/post/402773/#p40

Re: what is the best way to learn how to create audio games iN python

2019-01-02 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: what is the best way to learn how to create audio games iN python Hi Mohammed.I forgot if you have the latest version of python 2 or are using python 3, you can install these libraries using pip (python installs packages). It makes things ten times easier. If the libraries are on PyP

Re: learning to code games with python

2018-12-30 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: learning to code games with python Hi.Yes books like think python are good, and they are free besides. You just need to grab a code editor, notepad2, notepad++, EdSharp, to name a few. Pick which ever one suits you. You could use visual studio too, but if you are only planning on learni

Re: why the hell i am lazy to code?

2018-12-30 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: why the hell i am lazy to code? Hi.Well maybe it's a subconscious thing. Maybe your not lazy, maybe your afraid of coding and failing. You could try not thinking too hard, just sit down and write some code. Even if it doesn't do anything, you still managed to get something done. Don't o

Re: learning to code games with python

2018-12-30 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: learning to code games with python Hi.Well you should first learn python if you haven't already, then you can start learning things like pygame and soundlib and things like that. When you have an understanding of python, then you can jump right into game development. URL: http://forum.

Re: what else would be good for creating games besides bgt and python

2018-12-30 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: what else would be good for creating games besides bgt and python Hi.Well I would recommend c++ or c#. Both are fast and good languages. Python is slower because it's an interpreted language, but it's better for some things than others. URL: http://forum.audiogames.net/post/402036/#p40

Re: what is the best way to learn how to create audio games iN python

2018-12-30 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: what is the best way to learn how to create audio games iN python Hi Mohammed.Demanding an answer fast is not the best way to get them. To get all these things is simple google it. If you really want to be a programmer, you will have to do this a lot anyway. If you really have troubl

Re: Moving away from BGT and learning python

2018-02-18 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Moving away from BGT and learning python Hi Amerikranian.Goodness, I am tired of hearing stupid stuff like this! Yes you can use notepad to write python programs no problem. I've seen this in many python tutorials, "Don't use notepad, it's very bad!" If it's easier for you to use notepa

Re: A few questions about creating a big game

2018-02-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: A few questions about creating a big game Hi Ironcross.I sent you a PM. URL: http://forum.audiogames.net/viewtopic.php?pid=352680#p352680 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Moving away from BGT and learning python

2018-02-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Moving away from BGT and learning python Hi.Both python 2 and 3 both have pip now, you just need to edit the systems variables. Pip won't respond in command prompt unless you do this. Python's syntax is very simple, especially for making small utilities and things like that.You should t

Re: A few questions about creating a big game

2018-02-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: A few questions about creating a big game Hi Jonikster.No I did not. Sometimes I need help recalling simple things, like syntax spacific stuff, so I ask. I've worked with ruby, python, PHP, HTML, some others. There is nothing wrong with asking for help, if you don't take advantage of th

Re: Clearing the Screen(Or not)

2018-02-17 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Clearing the Screen(Or not) Hi.Woops forgot jaws, because I don't use it myself. But yes tolk has support for NVDA, jaws, sapi, and window-eyes I believe.Hth. URL: http://forum.audiogames.net/viewtopic.php?pid=352639#p352639 ___ Audiogam

Re: Clearing the Screen(Or not)

2018-02-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Clearing the Screen(Or not) Hi.Yes eSpeak is not a good voice but that's pretty much all NVDA comes with. You can try the sapi4 engine, which has some good voices, also you can try the eloquence add-on, that has both american and british voices. Eloquence is the best of them all in my h

Re: little online game example in bgt please?

2018-02-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: little online game example in bgt please? Hi Ashleygrobler.I can't provide you with an example in BGT, but on the blastbay website there used to be an online ping-pong game or something like that, if it's still there it should help you get started.Hth. URL: http://forum.audiogames.net/

Re: A few questions about creating a big game

2018-02-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: A few questions about creating a big game Hi Jonikster.I am a programmer, and unlike you I stick to things instead of bouncing back and forth. I don't have to justify myself to you, but I've been programming for ten years, and I'm guessing that's ten years longer, and a lot more experie

Re: Accessible Interactive Fiction authoring Platforms

2018-02-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Accessible Interactive Fiction authoring Platforms Hi Orin.Adrift 4 is very accessible, even though it is very old. As for the others I don't know, except for inform, that is the most inaccessible program I've ever used. Tads is supposed to be accessible, although I can't say if it is I

Re: Clearing the Screen(Or not)

2018-02-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Clearing the Screen(Or not) Hi Gjp1311.I would recommend using NVDA , instead of narrator, that's a much better fully featured screen reader. Or use windows speech API. You can do this by using the tolk library, with the NVDA controller dlls.And thank you very much for making your game

Re: A few questions about creating a big game

2018-02-15 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: A few questions about creating a big game Hi Jonikster.[[wow]], you might want to slow it down a little. If you don't at least have an idea on how to do these things, you probably need to work on your programming skills a little bit more. First you were studying C# and python for work,

Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-14 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: C# vs Java for work. Which is easier and faster to learn? Hi Ethin.Sorry I was away from the forum for a few days. I sent you a pm back. URL: http://forum.audiogames.net/viewtopic.php?pid=352169#p352169 ___ Audiogames-reflector mailing l

Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: C# vs Java for work. Which is easier and faster to learn? Hi Ethin.I ran total uninstaller, and I think it got rid of everything, but I get the same result when I run the installer. The same thing happens whether I run the installer from the website or download it. I sent you a PM.I rea

Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: C# vs Java for work. Which is easier and faster to learn? Hi.Woops, the computer froze and then posted multiple times for some reason. I'll delete the extra posts when I have the chance. I can't believe my computer did this what a mess!Alright all the multiple posts are gone so that's d

Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: C# vs Java for work. Which is easier and faster to learn? Hi.Woops, the computer froze and then posted multiple times for some reason. I'll delete the extra posts when I have the chance. I can't believe my computer did this what a mess! URL: http://forum.audiogames.net/viewtopic.php?pi

Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: C# vs Java for work. Which is easier and faster to learn? Hi Ethin.Thanks for the post it was very informative!I got visual studio community, but when I tried to install it it said something like error an instance of the program could not be loaded. And then when I got to the part where

Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: C# vs Java for work. Which is easier and faster to learn? Hi Ethin.Thanks for the post it was very informative!I got visual studio community, but when I tried to install it it said something like error an instance of the program could not be loaded. And then when I got to the part where

Re: C# vs Java for work. Which is easier and faster to learn?

2018-02-05 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: C# vs Java for work. Which is easier and faster to learn? Hi Ethin.Thanks for the post it was very informative!I got visual studio community, but when I tried to install it it said something like error an instance of the program could not be loaded. And then when I got to the part where

Re: Looking for MOO coders!

2018-01-31 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Looking for MOO coders! Hi.I see, yes this does sound good, however I don't know MOO or how to build muds in general. However, if you want to develop a regular audiogame someday, I'd be happy to code that, I have experience with python and some ruby, and with a little work I can do java

Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: my new online engine, coded in python Hi.Sounds interesting, one of the best ways to learn, especially with programming is by example. For me at least, I can see the code in my head or see the way it should be written if it has a bug.Don't ask me about linux though, I tried to load it o

Re: Thinking Of Moving into Stack Overflow

2018-01-26 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Thinking Of Moving into Stack Overflow Hi Amit.Okay thanksfor that I'll check it out. That's why I love this forum so much the mods are so easy going and understanding. The reason I was thinking about checking other forums is because I've noticed there isn't a lot of activity here in th

Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: my new online engine, coded in python Hi Nightshade.If you're looking to learn programming this is not really a good place to start. I like the idea of this but it's not really a thing for beginner's. However it will teach you some good technique.On the other hand if your already a prog

Re: Thinking Of Moving into Stack Overflow

2018-01-26 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Thinking Of Moving into Stack Overflow Hi Guys.Thanks for all your answers they are very helpful! You all got thumbs-ups!I have noticed that stack overflow is question and answer based, but I didn't know that's all you can do is question and answer stuff. That said, is there a forum lik

Thinking Of Moving into Stack Overflow

2018-01-25 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Thinking Of Moving into Stack Overflow Hi.I was thinking about branching out into other forums and I was thinking one of them I'd like to join is stack overflow. My question is, are there any developers from this forum that hang out on stack overflow? I'm asking because it would be nice to

Re: making accessable fast food simulation game

2017-10-16 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: making accessable fast food simulation game Hi.@Masroor, please read aprone's ppost he was being pretty clear. Making games takes a while, especially when you have other things to do.@Aprone, sounds like you have a lot to do. I'll be looking forward to December! URL: http://forum.audio

Re: Questions

2017-10-09 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Questions Hi Cae. Yeah I don't understand that either, if it's not filled with images and colorful text, sighted people won't even look at it. I remember I had an english teacher in college that said she couldn't read a book unless it has images in it. I mean it was supposed to be engli

Re: I'm Not Sure What to use to code

2017-10-07 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: I'm Not Sure What to use to code Hi.@Post 9 what are you talking about? I assume your talkingabout pyaudiogame or agk? I think both are outdated or no longer supported. You have got to be more specific when you post something like that. URL: http://forum.audiogames.net/viewtopic.php?pi

Re: Questions

2017-10-07 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Questions Hi HurstSeth405.Well the best way to read code with nvda is to turn up symbol reading to most or all You can do this by pressing your NVDA modifier key with p several times, or go into the nvda menu and going to preferences than synthesizer. Either way works. This will help yo

I'm Not Sure What to use to code

2017-10-04 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
I'm Not Sure What to use to code Hi.Well I've been using python for a while which I am enjoying. I tried using pyaudiogame, but the last time it was updated was two years ago and I couldn't get it to work anyway. I decided to take a look at bgt. I understand basic coding concepts like if st

Re: Useful Python Packages?

2017-10-03 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Useful Python Packages? Hi.I'm going through learn python the hard way and i'm on exercise five. I typed the code exactly and compared mine with the book's code and they match up. Python tells me invalid syntax or that I need parens after print. What is wrong? I remember I had this prob

Useful Python Packages?

2017-10-01 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Useful Python Packages? Hello.Well I'm working very hard to learn python. I couldn't get pip to work at first but now I've got it working. I'm not a beginner programmer or advanced, I'm somewhere in the middle if that means anything. I understand syntax and how I would code basic things.So

Re: What is This garbage about learn python the hard way?

2017-10-01 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: What is This garbage about learn python the hard way? Hi SirBadger.I sent you a pm. URL: http://forum.audiogames.net/viewtopic.php?pid=331575#p331575 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

What is This garbage about learn python the hard way?

2017-10-01 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
What is This garbage about learn python the hard way? Hi.I've been going through the free version of this book, now I only get a sample. Why is this no longer free? It just refers me to learn ruby the hard way, I would do this but I don't like ruby's syntax. This is not on bookshare and the

Re: Let's Build an RPG!

2017-09-26 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Let's Build an RPG! Hi Jayde.Thanks for the update. I understand about turn-based combat I like that too as long as it's done right, for example what I don't like is when you get items or scrolls for a battle, but then are told that you can't use them because you are not a level 35 jugg

Re: help needed with creating an online multiplayer

2017-09-25 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: help needed with creating an online multiplayer Hi amit.Well do you get some kind of error messages when you try to run online games? You need to be more specific about exactly what's going on when you try these games. One possibility is that your virus protection is blocking your acces

Re: Let's Build an RPG!

2017-09-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Let's Build an RPG! Hi.Well that's an interesting concept rory. We can discuss changing the interface but your right that will increase the size of the game drastically. I would have to code one then the other. Which I have no problem doing, it just takes hard work and a lot of lines of

Re: Let's Build an RPG!

2017-09-24 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Let's Build an RPG! Hi.That's a good idea. He is really good. I love the jla and jequcon console. I do know he's beta testing a new game but it's worth a shot. Jade, you should send him a pm and see if he's interested. Or hopefully he might see this topic and post here. Plus he's made s

Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net ForumDevelopers room : Guitarman via Audiogames-reflector
Re: Let's Build an RPG! Hi Jayde.I understand what you're saying, and I don't mind working with another programmer as long as we can get along. As far as security in python, I do know that this is an issue. I will talk to camlorn, who does a lot of neat stuff with python, he might be able t

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