Re: First person spatial audio - Constraints vs freedom
@1I would be willing to record some gameplay of games you don't want to buy just to try them, to give you an idea of how they work.
URL: https://forum.audiogames.net/post/622947/#p622947
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Re: Contribute your assets to Golden Crayon
No thankyou, you should have done it your self before, or at least gotten someone else to do it for you. The resources are all their (I know because I found most of them) you just have to use them.You don't actually need 182 door sounds, you'd ju
Re: Suggestions for Wayfar 1444 relaunch welcome
If you type map biome to see what's around, then type nearby followed by a biome name from that list, it will then show you which of those are in range and where.Getting the materials and prospector handbooks from the complex helps knowing wh
Re: Suggestions for Wayfar 1444 relaunch welcome
If you type map biome to see what's around, then type nearby followed by a biome name from that list, it will then show you which of those are in range and where.Getting the materials and prospector handbooks from the complex helps knowing wh
Re: Suggestions for Wayfar 1444 relaunch welcome
Yeah guys, I don't think he's bashing either, he's just pointing out the uncomfortable truths that most of us have probably at least thought about a bit at some point anyway.I don't get the impression that what he's saying is even aimed at pl
Re: No Video Jam 2, an audio game jam, begins April 9
Exciting! I've been thinking about this again lately, counting down the months. I learned allot about project management and communication last time, plus I got to let my creative side out and play some interesting games too of course!
Re: No Video Jam 2, an audio game jam, begins April 9
Exciting! I've been thinking about this again lately, counting down the months. I learned allot about project management and communication last time, plus I got to let my creative side out and play some interesting games too of course!
Re: No Video Jam 2, an audio game jam, begins April 9
Exciting! I've been thinking about this again lately, counting down the months. I learned allot about project management and communication last time, plus I got to let my creative side out and play some interesting games too of course!
Re: Suggestions for Wayfar 1444 relaunch welcome
I'd be happy to donate some to help keep the older version running. But yes, I too am scared it could go down randomly again.
URL: https://forum.audiogames.net/post/618120/#p618120
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Re: Suggestions for Wayfar 1444 relaunch welcome
I'd be happy to donate some to help keep the older version running.
URL: https://forum.audiogames.net/post/618120/#p618120
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Re: Suggestions for Wayfar 1444 relaunch welcome
Being able to get biome and materials info of a planet from space accessibly (without the color coded map) which was added soon before the game went down, was really helpful for us.Also some materials, I believe [fulurene sheeting] or how eve
Re: Submitting effective bug reports
Great post! Anywhere a bug can be submitted, this can be a valuable thing to think back on. Thankfully I already do most of these things (I just copied what others were being praised for) but it's still good to be reminded.
URL: https://forum.audiogam
Re: Escape from 63rd and Wallace - [Beta Testers needed!]
superfr...@gmail.com
URL: https://forum.audiogames.net/post/611585/#p611585
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Re: discord bot won't play audio from keybase, but does on local drive
Here's what I don't get. If Keybase is constantly causing you problems, why do you still use it?
URL: https://forum.audiogames.net/post/607417/#p607417
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Re: Navigation for the blind (algorithm of redirection)
We really need an anti Camlorn who is just as knowledgeable but doesn't treat people's feelings like a computer would.His down to earth realism is very useful, but we could definitely use a positive counterpoint for the sake of balance
Re: An Opportunity May Be Just Around The Corner...
I thought this was a fortune cookie at first. Darn.
URL: https://forum.audiogames.net/post/602910/#p602910
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Re: Is there a good way to handle multiple enemies who can effect each oth
@CamlornIrregardless is a double negative.
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Re: Updating My Python Guides
That's more than enough credit, appreciate it.I was able to simply arrow up from the bottom in the CMD window while using the JAWS cursor my self (JAWS Key plus right bracket) and there is always speech history with JAWS plus space, then H though that isn't ver
Re: Updating My Python Guides
I was able to simply arrow up from the bottom in the CMD window while using the JAWS cursor my self (JAWS Key plus right bracket) and there is always speech history with JAWS plus space, then H though that isn't very efficient.
URL: https://forum.audiogames.ne
Re: Updating My Python Guides
To enable indent reportingMethod 1go to JAWS settings center (JAWS Key plus 6) and either set it for the current application only or use control shift D to make it system wide.Hit shift tab and Type "indent" into the search box. The only option which comes up
Re: using a dll in c#?
So, I'm not a coder, but could we maybe dial down the cuntishness a bit here? Other devs and potential devs are watching this thread too... And it's starting to become a bit toxic.I have an idea of why that's the case with this particular user of course, but that doe
Re: Designing an Audio FPS
@GraemeDamn, but not your fault. Thank you for sticking with it and trying to learn an alternative!As for others in the community doing it instead, that would all be true accept that they just don't. The few who do try it are often very inexperienced as coders and
Re: Designing an Audio FPS
@JayJayBGT isn't an excuse for a lack of hearing and motion accessibility, only graphics. Look at CP.@redfoxI really wouldn't want things to be too easy. Improving skill is my favorite part of FPS's... Then again it's also possible to lose your target without a re
Re: Designing an Audio FPS
@GraemeA VPS could always be an option if you go paid for multiplayer (this would also cut down on hackers and trolls) or you get consistent enough donations.Other than that, as long as your server program isn't completely user unfriendly, I know that many members
Re: Designing an Audio FPS
@GraemeA VPS could always be an option if you go paid for multiplayer (this would also cut down on hackers and trolls) or you get consistent enough donations.Other than that, as long as your server program isn't completely user unfriendly, I know that many members
Re: Designing an Audio FPS
@GraemeA VPS could always be an option if you go paid for multiplayer (this would also cut down on hackers and trolls) or you get consistent enough donations.Other than that, as long as your server program isn't completely user unfriendly, I know that many members
Re: Designing an Audio FPS
Great work! I suck with the mouse so I'll have to dig mine out and pretend I remember how to use it LOL.In the future, an alternate no blood mode/disabled chat might be nice for younger people or those who are more sensitive to gore/strong language. If it doesn'
Re: Designing an Audio FPS
Great work! I suck with the mouse so I'll have to dig mine out and pretend I remember how to use it LOL.In the future, an alternate no blood mode/disabled chat might be nice for younger people or those who are more sensitive to gore/strong language. If it doesn'
Re: Designing an Audio FPS
Great work! I suck with the mouse so I'll have to dig mine out and pretend I remember how to use it LOL.In the future, an alternate no blood mode/disabled chat might be nice for younger people or those who are more sensitive to gore/strong language. If it doesn'
Re: Designing an Audio FPS
Great work! I suck with the mouse so I'll have to dig mine out and pretend I remember how to use it LOL.In the future, an alternate no blood mode/disabled chat might be nice for younger people or those who are more sensitive to gore. If it doesn't end up being m
Re: Designing an Audio FPS
@GraemePlease don't be afraid to tell people no outright, ignore posts, or give them only very vague time windows for feature updates if at all. You are going to get swamped with ideas both crazy and pretty good and you'll have to parse or ignore them. We as a c
Re: Designing an Audio FPS
@GraemePlease don't be afraid to tell people no outright, or give them only very vague time windows for feature updates. You are going to get swamped with ideas both crazy and pretty good and you'll have to parse or ignore them. We as a community are starving fo
Re: Designing an Audio FPS
I've got allot of pretty good free firearm sound resources too (not just freesound LOL) so if Graeme decides to accept help from one or both of us and his current sound library isn't enough, I may be able to assist there.
URL: https://forum.audiogames.net/post/59
Re: Designing an Audio FPS
I've got allot of pretty good free firearm sound resources too, so if Graeme decides to except help from one or both of us, I may be able to help out there.
URL: https://forum.audiogames.net/post/594767/#p594767
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Re: Designing an Audio FPS
@Turkce_RapRTR and Redspot were really the best, and both had their problems, especially Redspot.Losing stuff isn't bad if it's easy to get it back. IMO hoarding isn't what an FPS should be about anyway...@GrannyCheeseWheelI didn't know that about the pump positi
Re: Designing an Audio FPS
@Turkce_RapRTR and Redspot were really the best, and both had their problems, especially Redspot.Losing stuff isn't bad if it's easy to get it back. IMO hoarding isn't what an FPS should be about anyway...@GrannyCheeseWheelI didn't know that about the pump positi
Re: Designing an Audio FPS
@Turkce_RapRTR and Redspot were really the best, and both had their problems, especially Redspot.Losing stuff isn't bad if it's easy to get it back. IMO hoarding isn't what an FPS should be about anyway...@GrannyCheeseWheelI didn't know that about the pump positi
Re: Designing an Audio FPS
@Turkce_RapRTR and Redspot were really the best, and both had their problems, especially Redspot.Losing stuff isn't bad if it's easy to get it back. IMO hoarding isn't what an FPS should be about anyway though.
URL: https://forum.audiogames.net/post/594734/#p594
Re: Designing an Audio FPS
I decided to break this up into two posts as it was getting long. SorryMost audio FPS's don't take enough advantage of vertical platforms, you can jump to go faster or avoid bullets which just gets spammed and feels really unrealistic, people can easily become ov
Re: Designing an Audio FPS
I decided to break this up into two posts as it was getting long. SorryMost audio FPS's don't take enough advantage of vertical platforms, you can jump to go faster or avoid bullets which just gets spammed and feels really unrealistic, people can easily become ov
Re: Designing an Audio FPS
I decided to break this up into two posts as it was getting long. SorryMost audio FPS's don't take enough advantage of vertical platforms, you can jump to go faster or avoid bullets which just gets spammed and feels really unrealistic, people can easily become ov
Re: Designing an Audio FPS
I decided to break this up into two posts as it was getting long. SorryMost audio FPS's don't take enough advantage of vertical platforms, you can jump to go faster or avoid bullets which just gets spammed and feels really unrealistic, people can easily become ov
Re: Designing an Audio FPS
Here are the three main methods I personally know of for vertical aiming.1. Pitch, lowering and raising the gun's angle changes a sounds pitch by increments and when lined up properly there is a small audio indicator. To make things more fare, you could also indi
Re: Designing an Audio FPS
I decided to break this up into two posts as it was getting long. SorryMost audio FPS's don't take enough advantage of vertical platforms, you can jump to go faster or avoid bullets which just gets spammed and feels really unrealistic, people can easily become ov
Re: Designing an Audio FPS
I decided to break this up into two posts as it was getting long. SorryMost audio FPS's don't take enough advantage of vertical platforms, you can jump to go faster or avoid bullets which just gets spammed and feels really unrealistic, people can easily become ov
Re: Designing an Audio FPS
I decided to break this up into two posts as it was getting long. SorryMost audio FPS's don't take enough advantage of vertical platforms, you can jump to go faster or avoid bullets which just gets spammed and feels really unrealistic, people can easily become ov
Re: Designing an Audio FPS
Here are the three main methods I personally know of for vertical aiming.1. Pitch, lowering and raising the gun's angle changes a sounds pitch by increments and when lined up properly there is a small audio indicator. To make things more fare, you could also indi
Re: Designing an Audio FPS
I would actually strongly suggest keeping as close to mainstream as possible and only using the most necessary of audio aids. People in this community who really enjoy FPS's and have played more mainstream ones seem to really dislike most audio FPS tropes and sty
Re: Designing an Audio FPS
I would actually strongly suggest keeping as close to mainstream as possible and only using the most necessary of audio aids. People in this community who really enjoy FPS's and have played more mainstream ones seem to really dislike most audio FPS tropes and sty
Re: Designing an Audio FPS
I would actually strongly suggest keeping as close to mainstream as possible and only using the most necessary of audio aids. People in this community who really enjoy FPS's and have played more mainstream ones seem to really dislike most audio FPS tropes and sty
Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda?
You can always keep the older version of NVDA around as a portable and just put an icon for it on the desktop called NVDA Legacy or something, that's what I did.Also, you can actually choose to restart with add-ons disabled
Re: The Spider Simulator - Communication thread
Pretty specific, but also very helpful. I was thinking the same thing for the step sounds actually... and also for the slurping.Keep in mind though, I know nothing about music, so I can't really do instruments unless they are presampled, and
Re: The Spider Simulator - Communication thread
I think that zipping the sounds would be the best option yeah. Feel free to email me at:superfr...@gmail.comThanks!
URL: https://forum.audiogames.net/post/588277/#p588277
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Re: What's the most accessible platform?
I wouldn't mind helping with sound and music sourcing if so.
URL: https://forum.audiogames.net/post/588272/#p588272
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Re: The Spider Simulator - Communication thread
I'm gonna need access to the sounds if we're to mod them. I'll be using free ones so Graeme if your engine allows for an unpacked sounds folder that would make things allot easier for me.I think an easy way to add some challenge would be to h
Re: The Spider Simulator - Communication thread
I'm gonna need access to the sounds if we're to mod them. I'll be using free ones so Graeme if your engine allows for an unpacked sounds folder that would make things allot easier for me.
URL: https://forum.audiogames.net/post/588222/#p58822
Re: What's the most accessible platform?
That's my vote as well.
URL: https://forum.audiogames.net/post/588219/#p588219
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Re: learning bgt with open source games
@bhanuponguruCool story bro.
URL: https://forum.audiogames.net/post/582857/#p582857
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Re: list of places to find sounds and music
A really cool site but without a license, I wouldn't trust it. Any legit source would be happy to show that...
URL: https://forum.audiogames.net/post/581038/#p581038
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Re: why do most people choose python?
Aren't people also starting to use _javascript_ with Electron more? It's definitely a smaller segment and I know that _javascript_ isn't really considered a programming language as such but I thought I would mention it since it's also modern and not BG
Re: Lucia - OpenSource AudioGame engine written in Python
@bhanuponguruThanks for that bhanuponguru, we all appreciate it!
URL: https://forum.audiogames.net/post/577358/#p577358
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Re: Lucia - OpenSource AudioGame engine written in Python
I wonder why so many people gave up on helping with this? I mean if we want better audio games, or even just ones that still work in 10 years, than supporting this kinda stuff is absolutely vital...
URL: https://forum.audiogames.ne
Re: App Inventor Accessibility
ROFL that's his signature.
URL: https://forum.audiogames.net/post/575848/#p575848
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Re: Audio game jam - No Video Jam, voting ends September 6
@TruecraigThe unity dev in question wasn't blind. Just to clear that up.
URL: https://forum.audiogames.net/post/565874/#p565874
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Re: Audio game jam - No Video Jam runs thru August 28
Glad you like the sound design guys, and we might be able to get one more bugfixing update in before the end if the creator has time after work today. If not I'm sure the update will come out afterwards. If he's up for it we do have mo
Re: Audio game jam - No Video Jam runs thru August 28
Glad you like the sound design guys, and we might be able to get one more bugfixing update in before the end if the creator has time after work today. If not I'm sure the update will come out afterwards. If he's up for it we do have mo
Re: Audio game jam - No Video Jam runs thru August 28
Glad you like the sound design guys, and we might be able to get one more bugfixing update in before the end if the creator has time after work today. If not I'm sure the update will come out afterwards. If he's up for it we do have mo
Re: file packer other than lucia's file packer
IMHO you'd be better off hiding hard to detect audio watermarks in your audio files so that you can at least prove it if they get stolen.But unless your actually buying the sounds or doing allot of custom work on them, I just don't see the poin
Re: Audio Game Developers Discord
Awesome! I'm definitely joining! I was kinda hoping someone would make something like this and I'm glad to know it ended up being you guys.
URL: https://forum.audiogames.net/post/564244/#p564244
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Re: In need of Playtesters for my first Audiogame Project
@CamlernVery good explaination of what audio games/audio gamers are like.And I understand the visibility thing, but most people use the (new) link at the top of the site anyway as far as I know. As I said before, I also don't want t
Re: In need of Playtesters for my first Audiogame Project
@CamlernVery good explaination of what audio games/audio gamers are like.And I understand the visibility thing, but most people use the (new) link at the top of the site anyway as far as I know.By the way your speech is pretty much e
Re: In need of Playtesters for my first Audiogame Project
@CamlernPlease don't suggest to users that they should be putting Alpha or Beta software in new releases, that defeats the entire stated point of the developers room and many people do, in fact have a problem with it.It's just that w
Re: In need of Playtesters for my first Audiogame Project
@MayanaHarsh but true, I said similar things in the survey.I don't necessarily believe that the tutorial is overly patronizing if it's aimed at older/unexperienced VI people such as at blind schools or voc rehab centers, and consider
Re: Audio game jam - No Video Jam starts August 14
Great idea about the new releases post!
URL: https://forum.audiogames.net/post/559938/#p559938
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Re: Audio game jam - No Video Jam starts August 14
I should mention that I'd be willing to judge as well, though I'm not very good with a mouse and don't have a controller so if games use either of those things I may not be the best choice.
URL: https://forum.audiogames.net/post/557833/#p5
Re: Audio game jam - No Video Jam starts August 14
Good idea about the cross post and thanks for the list.I am willing to test as well by the way, and consult.
URL: https://forum.audiogames.net/post/554689/#p554689
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Re: Audio game jam - No Video Jam starts August 14
@ShiftBacktickAny chance you could include a list of people who aren't joining the jam as candidates but as support and what they are willing to help with in the first post/on the jam page?That way people don't have to go searching for post
Re: Audio game jam - No Video Jam starts August 14
@Cae JonesLOLI mean it doesn't have to be perfect but I don't want to completely waste my time and have none for others ya know?There, I put in some adjectives as modifiers to that which may help.
URL: https://forum.audiogames.net/post/5
Re: Audio game jam - No Video Jam starts August 14
@Cae JonesLOLI mean it doesn't have to be perfect but I don't want to completely waste my time and have none for others ya know?
URL: https://forum.audiogames.net/post/554458/#p554458
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Re: Audio game jam - No Video Jam starts August 14
I'll be happy to provide high quality legal sound effects and music resources and do some collecting and editing of them too, time permitting, though I would classify my editing skills as basic and I have no musical education.I can also hel
Re: Audio game jam - No Video Jam starts August 14
I'll be happy to provide high quality legal sound effects and music resources and do some collecting and editing of them too, time permitting, though I would classify my editing skills as basic.I can also help test games, I have a Windows 1
Re: Audio game jam - No Video Jam starts August 14
I'll be happy to provide high quality legal sound effects and music resources and do some collecting and editing of them too, time permitting.I can also help test games, I have a Windows 10 laptop with mid range specs made within the last 5
Re: Audio game jam - No Video Jam starts August 14
I'll be happy to provide high quality legal sound effects and music resources and do some collecting and editing of them too, time permitting.I can also help test games, I have a Windows 10 laptop with mid range specs made within the last 5
Re: Audio game jam - No Video Jam starts August 14
I'll be happy to provide high quality legal sound effects and music resources and do some collecting and editing of them too, time permitting.I can also help test games, I have a Windows 10 laptop with mid range specs made within the last 5
Re: Audio game jam - No Video Jam starts August 11
Two Week Jam FTW. I've never gotten the point in rushing out a crappy game in a few days when just a few more would make it actually enjoyable. LOLAnd it would be awesome if they could join us. Assuming it's the Gamejolt people this would
Re: Python: Gauging Interest in a Possible Project
I'm not a coder my self so my opinion isn't worth much, but logically it just doesn't make sense to me that a non professional would not only be creating a learning resource for beginners, but would also be taking submissions from random li
Re: Python: Gauging Interest in a Possible Project
I'm not a coder my self, but logically it just doesn't make sense to me that a non professional would not only be creating a learning resource for beginners, but would also be taking submissions from random likely also non professional comm
Re: Audio game jam
Discord is plenty accessible on Windows. Really pretty shit on Iphone though and not sure about Mac or Android.Still worth it though IMO.A Skype group would be a good secondary option as many people still use it.And sorry I meant the tips in post 34.You may also want to
Re: Audio game jam
Discord is plenty accessible on Windows. Really pretty shit on Iphone though and not sure about Mac or Android.Still worth it though IMO.A Skype group would be a good secondary option as many people still use it.And sorry I meant the tips in post 34.
URL: https://forum.
Re: Audio game jam
So I joined the jam because I want to help with sound design but I'm not sure if that's how I should have done it, since their are no roles to choose from.Also not sure how teams are formed or if we can communicate within a team on itch.io it's self or only with external
Re: Audio game jam
Discord is plenty accessible on Windows. Really pretty shit on Iphone though and not sure about Mac or Android.Still worth it though IMO.A Skype group would be a good secondary option as many people still use it.
URL: https://forum.audiogames.net/post/553054/#p553054
Re: Audio game jam
So I joined the jam because I want to help with sound design but I'm not sure if that's how I should have done it, since their are no roles to choose from.Also not sure how teams are formed or if we can communicate within a team on itch.io it's self or only with external
Re: Audio game jam
So I joined the jam because I want to help with sound design but I'm not sure if that's how I should have done it, since their are no roles to choose from.Also not sure how teams are formed or if we can communicate within a team on itch.io it's self or only with external
Re: Audio game jam
Previous audio game jam's have been done on Gamejolt, but it was really for sighted developers and it was hard for us to use discord at the time so offering help or feedback was difficult.It was great to see sighted devs learning about audio games and they brought interes
Re: Quorum Studio 2.0 - Accessible Scene Editing
@StefikaAwesome work your doing. I'm not a coder, but as a gamer I really do appreciate it allot!@ilyas booneeheeGo grab 1password or Last Pass and learn how to use it. It's 2020.
URL: https://forum.audiogames.net/post/548613/#p548613
Re: WeSoundEffects is givin away 25 GB of sound effects for free
Probably because they would have huge data costs for allowing so many people to download from their own servers. They may be a company, but that doesn't mean they have tons of extra money.
URL: https://forum.audiogames.net/p
Re: WeSoundEffects is givin away 25 GB of sound effects for free
I was thinking the same thing key.
URL: https://forum.audiogames.net/post/548268/#p548268
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Re: how does this work, and what do you recomend?
Damn, programmers sound like arrogant assholes even when their right.Especially when their right...How did this culture of helping people while passive aggressively insulting them become so prevalent among coders? Maybe it's because program
Re: how does this work, and what do you recomend?
Damn, programmers sound like arrogant assholes even when their right.Especially when their right...How did this culture of helping people while passive aggressively insulting them become so prevalent among coders? Maybe it's because program
Re: Just wanted to provide an update on Max-Lib
@daigoniteWhat you seem to be not understanding is that while initially making a big noise and forcing people to take notice is the way to start making lasting change, but that communication, education, and compromise is the way to make it sti
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