Re: Designing an Audio FPS
@Graeme
Damn, but not your fault. Thank you for sticking with it and trying to learn an alternative!
As for others in the community doing it instead, that would all be true accept that they just don't. The few who do try it are often very inexperienced as coders and project managers.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector