Re: Designing an Audio FPS

@Graeme
Damn, but not your fault. Thank you for sticking with it and trying to learn an alternative!
As for others in the community doing it instead, that would all be true accept that they just don't. The few who do try it are often very inexperienced as coders and project managers.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : sightlessgamer via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : sightlessgamer via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : defender via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector

Reply via email to