Re: Oculus Rift + 3D sound

2016-05-20 Thread AudioGames . net ForumDevelopers room : ggunhouse via Audiogames-reflector
Re: Oculus Rift + 3D sound I got TTS working in Unity. Don't know why I thought it was a problem. Turned out not to be. URL: http://forum.audiogames.net/viewtopic.php?pid=261117#p261117 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: Oculus Rift + 3D sound

2016-05-20 Thread AudioGames . net ForumDevelopers room : ggunhouse via Audiogames-reflector
Re: Oculus Rift + 3D sound Thanks, magurp244.Peter Meijer's project does interest me. I was thinking that the Rift might be used in combination with sounds to scan 2D paintings, similar to what the vOICe is doing, but with the sweep across the image controlled by the gaze of the viewer, so

Re: Oculus Rift + 3D sound

2016-05-19 Thread AudioGames . net ForumDevelopers room : ggunhouse via Audiogames-reflector
Re: Oculus Rift + 3D sound Ian Reed,Thanks for the offer of help. My C# is weak, which is why I say I found TTS in Unity to be difficult. It looks like there have been developments since the last time I looked into it, though. I'll have to try again. I might contact you if I find I can't do

Re: Oculus Rift + 3D sound

2016-05-19 Thread AudioGames . net ForumDevelopers room : ggunhouse via Audiogames-reflector
Re: Oculus Rift + 3D sound Hi, again.I've posted a test environment that you could try, if you like. The link is at the end of this post.Once you unzip the file, you will get an exe and a data folder. If you run the exe (radarscan.exe) you will be presented with a menu asking about your scr

Re: Oculus Rift + 3D sound

2016-05-19 Thread AudioGames . net ForumDevelopers room : ggunhouse via Audiogames-reflector
Re: Oculus Rift + 3D sound Thanks again for all the advice and information.I have not been able to figure out how to use TTS inside Unity. From what I've seen in the Unity forum, that is not easy. What I've had to do for some of my tests was to record voiceovers, as Sneak suggested.I am goi

Re: Oculus Rift + 3D sound

2016-05-19 Thread AudioGames . net ForumDevelopers room : ggunhouse via Audiogames-reflector
Re: Oculus Rift + 3D sound Am I correct that the usual way to navigate in a virtual 3D game space designed for the blind is for keystrokes or mouse clicks to map to specific distances or rotation angles? I get the impression from what I've read that it's common for a key-press to rotate the

Re: Oculus Rift + 3D sound

2016-05-19 Thread AudioGames . net ForumDevelopers room : ggunhouse via Audiogames-reflector
Re: Oculus Rift + 3D sound Sneak, thanks for that suggestion. I had been thinking of something similar, which is splitting the ray into two, spreading them a few degrees apart, and assigning different sounds to each. I thought the resulting chord might communicate the angle of a wall, relat

Re: Oculus Rift + 3D sound

2016-05-19 Thread AudioGames . net ForumDevelopers room : ggunhouse via Audiogames-reflector
Re: Oculus Rift + 3D sound Thanks for all the responses. A similar post to the Oculus forum received no responses at all.It appears that you don't mind long posts on this forum, so I'll respond at length.First, I am not a game developer. I am an educator. I use the Unity game engine to teac

Oculus Rift + 3D sound

2016-05-18 Thread AudioGames . net ForumDevelopers room : ggunhouse via Audiogames-reflector
Oculus Rift + 3D sound Hello,I'm a sighted person who uses Unity to make game-like spaces to support the teaching of ancient art and architecture. I have been experimenting with ways of making my virtual spaces accessible to the blind. More specifically, I've been testing ways of combining

Oculus Rift + 3D sound

2016-05-18 Thread AudioGames . net ForumDevelopers room : ggunhouse via Audiogames-reflector
Oculus Rift + 3D sound Hello,I'm a sighted person who uses Unity to make game-like spaces to support the teaching of ancient art and architecture. I have been experimenting with ways of making my virtual spaces accessible to the blind. More specifically, I've been testing ways of combining