Re: Basic Screen Reader Support in Unity

2017-05-03 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: Basic Screen Reader Support in Unity Hi James,not sure if you are still working on this, but I wrote a plugin that recreates screen reader functionality for Unity UI, and it does exactly what you need. It just got approved by Unity last night:https://www.assetstore.unity3d.com/en/#!/con

Re: Tolk plus unity

2017-05-03 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: Tolk plus unity For the past year I worked on a plugin that recreates screen reader functionality for Unity UI. It works like VoiceOver and TalkBack, and uses the native VoiceOver speech for text-to-speech output. It's already supporting iOS and Android and I'm now focusing on making it

Re: make unity 3d accessible

2016-12-09 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Updated the project to properly play a sound effect when play mode is entered and when it is left again. The sound might be a little loud, let me know and I'll tune it down.By the way: All three sound effects in there are public domain licensed, so there are no

Re: make unity 3d accessible

2016-12-06 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Done, there is now an sound playing when the console logs an error. It is also played when the user tries to enter game mode and there are still compile errors.I would still like to make a keyboard shortcut that could be used to read the current errors from the

Re: make unity 3d accessible

2016-12-05 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Yes, a sound would be better. And maybe a keyboard shortcut that could read out the current errors on command? So that the user doesn't have to search for the log file at all, just listen to the current errors on demand. It would also solve the problem of missin

Re: make unity 3d accessible

2016-12-03 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Yeah, I actually know that code. I think I should have written that while it is possible to create prefabs via script of course, I haven't found a GOOD way to create them without the Inspector. When you create a game object and add one or more components to it,

Re: make unity 3d accessible

2016-12-03 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Great, thanks for the invite. I just pushed the updates. Give them a try when you get the chance.I have to admit that I had to look up the rules to Go Fish again, because it's been such a long time.It's definitely a fun game. But it also a multiplayer game, so y

Re: make unity 3d accessible

2016-12-03 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Great, thanks for the invite. I just pushed the updates. Give them a try when you get the chance.I have to admit that I had to look up the rules to Go Fish again, because it's been such a long time.It's definitely a fun game. But it also a multiplayer game, so y

Re: make unity 3d accessible

2016-12-03 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Great, thanks for the invite. I just pushed the updates. Give them a try when you get the chance.I have to admit that I had to look up the rules to Go Fish again, because it's been such a long time.It's definitely a fun game. But it also a multiplayer game, so y

Re: make unity 3d accessible

2016-12-03 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Great, thanks for the invite. I just pushed the updates. Give them a try when you get the chance.I have to admit that I had to look up the rules to Go Fish again, because it's been such a long time.It's definitely a fun game. But it also a multiplayer game, so y

Re: make unity 3d accessible

2016-12-03 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Hi frastlin,Yes, I'd love to join the project.I also added something that will monitor the console and speak up when there is a compile error, reading out the name of the script and the error message itself. The code also monitors any attempt to enter Play Mode.

Re: make unity 3d accessible

2016-12-03 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Hi frastlin,Yes, is love to join the project.I also added something that will monitor the console and speak up when there is a compile error, reading out the name of the script and the error message itself. The code also monitors any attempt to enter Play Mode.

Re: make unity 3d accessible

2016-12-02 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Yes, PM is incoming soon.I'll work the camera in there, no problem, and add extra commentary to the debug line.I am fiddling with the instructions a little. With the change in the debugger script, step 4 of the installation instructions becomes optional. This is

Re: make unity 3d accessible

2016-12-02 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible frastlin, would you be ok if I cleaned up the scene and maybe the scripts a little and send it to you for review?Here is my version of a cleaned up ExampleScript.cs (I also added a few extra comments)using UnityEngine; using System.Collections; //This is an exa

Re: make unity 3d accessible

2016-12-01 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Hi frastlin,that's very cool, thank you for the template. I just downloaded it and gave it a try. Would you be ok if I gave you a bit of feedback?At least on my computer, the default save location for the log file is access protected if Unity is not run in admin

Re: make unity 3d accessible

2016-11-30 Thread AudioGames . net ForumDevelopers room : mikrima via Audiogames-reflector
Re: make unity 3d accessible Hi everyone, I would like to join the discussion on this.I just gave the issue a few of my votes on the Unity Feedback site. I thought the list Frastlin compiled was excellent.My attempt to use Unity with NVDA was pretty short lived. The console, the inspector a