Re: How to add a library to c sharp?
there is a bass wrapper called BASS.NETYou can either add the dependency through the UI provided by visualstudio, You can use PM which is a package manager that you can utilize to add nuget extensions, you can reach said manager by pressing alt plus t an
Re: How to add a library to c sharp?
there is a bass wrapper called BASS.NETYou can either add the dependency through the UI provided by visualstudio, You can use PM which is a package manager that you can utilize to add nuget extensions, you can reach said manager by pressing alt plus t an
Re: Issue with Tolk in C#
If I remember correctly, this error is caused by the library architecture being different than the one you're trying to compile it toWhich means, you have to make sure you're linking the library with the right architecture, and or, switch the target architecture of
Re: Required Tolk assistance.
@6You can, but turns out artifacts get deleted after like 6 months, and the last build was apparently deployed 2 years ago.Although there are no releases on the github repo.If there's any other way and I got it wrong, then please correct me.On an other note, wo
Re: Lucia - OpenSource AudioGame engine written in Python
Feel free to create an issue and or send a pull request.
URL: https://forum.audiogames.net/post/616628/#p616628
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com
Re: pygame knowing if window is in keyboard focus or no?
Perhapps you're looking for pygame.display.get_active()
URL: https://forum.audiogames.net/post/606785/#p606785
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/c
Re: pytinyfd: an attempt to wrap tinyfiledialogs
it is cross platform, although it has some functions which are only used on windows since windows has to deal with UTF16 instead of UTF8It is actually a small library, I just meant I do not think I will be able to test on other systems too a
Re: pytinyfd: an attempt to wrap tinyfiledialogs
it is cross platform, although it has some functions which are only used on windows since windows has to deal with UTF16 intead of UTF8It is actually a small library, I just meant I do not think I will be able to test on other systems too at
pytinyfd: an attempt to wrap tinyfiledialogs
Hello.I've began to start wrapping tinyfiledialogs which I believe could be a replacement to wx as far as dialogs goes.I wasn't sure wether a python wrapper was present already but probably if not it wasn't because it could have been easily wrapp
Re: should I be worried that this python package won't update?
hmm.Maybe this is an over kill, but if worse comes to worse, you could upgrade and force reinstall all the requirements you need?pip install --upgrade --force-reinstall -r requirements_file or packagelistthe error you're getting
Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?
@35The fact that rust doesn't have classes does not mean that it can't be used to create OOP like interfaces.Also I think the games point is not really relevant, as python it's self is not really used to make games e
Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?
@26cython extension can not be decompiled. Or I mean, not that easily. Those contain literally machine code.However, if you have a cython extension, you are working with a module, therefore it's possible for you to ve
Re: using a dll in c#?
also, you can modify .csproj files by hand if you so wish and then run msbuild to actually build the solution..csproj files are just basically XML nodes, and you can just use those to add packages or whatever you have to in your project.
URL: https://forum.audiogames
Re: using a dll in c#?
As far as I remember, I believe .NETCore 3.0 was going to introduce support for windowforms, but even then, I am not sure how well it works, because I didn't try it yet.
URL: https://forum.audiogames.net/post/596425/#p596425
--
Audiogames-reflector mailing list
Re: Assistance with my settings class (Python)
From what I can see, you are trying to read a file as plain text, when actually you've written it as binarywhat you'd want to use when reading is the "rb" mode.And the issue I can also see, is that you are using a lot of try and except blocks,
Re: Really weird Pyinstaller issue.
most likely pygame.You might want to exclude numpy by adding the --exclude-module argument when executing the pyinstaller command. Something like:pyinstaller -n myapp -w --exclude-module=numpy script.py
URL: https://forum.audiogames.net/post/590089/#p59
Re: Cytolk, cython extension over the tolk library
@64, odd indeed, as I've tested it directly from 3.9
URL: https://forum.audiogames.net/post/589489/#p589489
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/ma
Re: Cytolk, cython extension over the tolk library
@57, definitely was my fault,which should be now corrected.0.1.6 is now up, and it is no longer required to place the libraries in your current working directory.
URL: https://forum.audiogames.net/post/589374/#p589374
--
Audiogames-
Re: _javascript_ Problems
I think the event you're looking for, is click.
URL: https://forum.audiogames.net/post/589236/#p589236
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refl
Re: Cytolk, cython extension over the tolk library
sorry for double postfor 0.1.5 I manually pushed py 3.9 wheelsfrom versions above, the python 3.9 wheels should be generated automatically.
URL: https://forum.audiogames.net/post/588312/#p588312
--
Audiogames-reflector mailing list
Au
Re: Cytolk, cython extension over the tolk library
@58 I've tested it locally with python 3.9, however, turns out I didn't add the python 3.9 environment on appveyor so last release doesn't have wheels for it.
URL: https://forum.audiogames.net/post/588309/#p588309
--
Audiogames-reflec
Re: Cytolk, cython extension over the tolk library
@56I've tried both options, however they both failed. Even though the path is modified, the libraries won't be detected.Or perhapps I've done something wrong, most likely.
URL: https://forum.audiogames.net/post/587598/#p587598
--
Audi
Re: Cytolk, cython extension over the tolk library
@54 adding the path won't workThe dlls have to be copied exactly on the same directory as the program that is executed, because of the way tolk loads them.
URL: https://forum.audiogames.net/post/587535/#p587535
--
Audiogames-reflecto
Re: Cytolk, cython extension over the tolk library
Well then.0.1.5 is up.There are really no major improvements, just made sure that each version includes all the required libraries.I just copy them from the tolk submodule and then clean them once the setup has done packaging. Hope this cle
Re: is kivi accessible?
To be honest I somehow gave up on new GUI libraries being accessible.I hope I'll be proven wrong, but I doubt we'll get to see a library which uses native controls and is accessible anytime soon.
URL: https://forum.audiogames.net/post/585537/#p585537
--
Audiog
Re: Question about lexing
@2The lexer is just the component that given the imput stream breaks it into tokens which then are feed to the parser, which will generally construct an abstract sintax tree from it.In short, the parser doesn't care about the actual lexing logic, it just receives a
Re: Question about lexing
@2The lexer is just the component that given the imput stream breaks it into tokens which then are feed to the parser, which will generally construct an abstract sintax tree from it.In short, the parser doesn't care about the actual lexing logic, it just receives a
Re: learning bgt with open source games
The definition I found told me otherwise, that's why I askedAccording to thisArchaic means:"vocabulary.com wrote:If you use the adjective archaic you are referring to something outmoded, belonging to an earlier period. The adjective archaic means some
Re: learning bgt with open source games
The definition I found told me otherwise, that's why I askedAccording to thisArchaic means:"vocabulary.com wrote:If you use the adjective archaic you are referring to something outmoded, belonging to an earlier period. The adjective archaic means some
Re: learning bgt with open source games
The definition I foudn told me otherwise, that's why I askedAccording to thisArchaic means:"vocabulary.com wrote wrote:If you use the adjective archaic you are referring to something outmoded, belonging to an earlier period. The adjective archaic mean
Re: learning bgt with open source games
BGT should give you an overview of how limited it is, if to learn it you are forced to either:1. read the manual, which may be an issue for non native english speakers.2. Read Open source projects that weren't meant to be open sourced in the first pla
Re: learning bgt with open source games
@33 the rest of my message wasn't directed at him, but I was probably unclear. I'll edit it.
URL: https://forum.audiogames.net/post/583358/#p583358
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabah
Re: learning bgt with open source games
@30 Please define archaicAlso, BGT should give you an overview of how limited it is, if to learn it you are forced to either:1. read the manual, which may be an issue for non native english speakers.2. Read Open source projects that weren't meant to b
Re: ADRIFT 5.0 Is Now Open Source
@3 yep.
URL: https://forum.audiogames.net/post/581165/#p581165
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Cytolk, cython extension over the tolk library
it would for instance be useful if you wanted to use the library quickly and get rid of it after whatever operation you're doing.Instead of loading the library at the start of the program and unloading it at the end, with the context manage
Re: Cytolk, cython extension over the tolk library
Sorry for double postingI was thinking.Would it be worth to add a context manager over tolk? Initially I think I've implemented it but quickly dropped it to make the API compatible to the ctypes tolk binding.So by having a context manager y
Re: Cytolk, cython extension over the tolk library
@45 my pleasure :dI'm happy you are using it in your project and that you're finding your self comfortable with it.If you have any ideas please reach out.Oh and good job on earwax, I really like it.
URL: https://forum.audiogames.net/post/5
Re: ADRIFT 5.0 Is Now Open Source
Sorry. I don't mean to be rude or anything, but for those who mean to check it out, this is visualbasic
URL: https://forum.audiogames.net/post/579267/#p579267
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://s
Re: Earwax
agreed with @67Keep up the good work mate.
URL: https://forum.audiogames.net/post/577619/#p577619
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Cytolk, cython extension over the tolk library
tolk.speak speaks the text given, while tolk.output both speaks thext and brailles it, if braille is supported by the screen reader.
URL: https://forum.audiogames.net/post/576258/#p576258
--
Audiogames-reflector mailing list
Audiogame
Re: Cytolk, cython extension over the tolk library
@39you will have to place the DLL each time, yesYou do not need to install any requirements, you can just install cytolk it's self.
URL: https://forum.audiogames.net/post/576056/#p576056
--
Audiogames-reflector mailing list
Audiogames
Re: Cytolk, cython extension over the tolk library
well then0.1.3 is up.The nvda dll is packed within the wheel, therefore you will just have to runpython -m cytolk --place_dllto have it in your working directory.Plan to add the sapi DLL as well, but I would like to find a way to pull in t
Re: Cytolk, cython extension over the tolk library
Yes.I've added an entry point to place the dlls in your current directory, so the sintax to do so would be something like:python -m cytolk --place_dllThe dlls are also packed in the wheel, however I did not push it yet.I'm still trying to
Re: Earwax
In the prototype of a building game I was making a while ago, I designated the map sintax to be composed completely by _javascript_ callablesSo the server would expose objects to the _javascript_ parser, and you could do something like the following>set_name("city")set_maxx(500)s
Re: Cytolk, cython extension over the tolk library
@31, absolutely, will keep you posted.
URL: https://forum.audiogames.net/post/565513/#p565513
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo
Re: Cytolk, cython extension over the tolk library
this is using 4 spaces for indentation.
URL: https://forum.audiogames.net/post/565481/#p565481
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf
Re: Cytolk, cython extension over the tolk library
Sorry for double postingYou also can build the extension without the need to have cython installed.The generated c source code has been included in the repository, and it'll build with that by default.
URL: https://forum.audiogames.net/pos
Re: Cytolk, cython extension over the tolk library
@25 ah. Thanks, I will investigate on thatUploaded 0.1.2 which fixes an error in detect_screen_reader() Italso returns None if no screenreader is detectedAlso included the readme in the project page.Hmm, perhapps is time to create a changel
Re: Cytolk, cython extension over the tolk library
@22So you mean having a custom command in setup.py to decide where to place the DLL?
URL: https://forum.audiogames.net/post/565208/#p565208
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sab
Re: Cytolk, cython extension over the tolk library
It actually does
URL: https://forum.audiogames.net/post/565141/#p565141
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Cytolk, cython extension over the tolk library
@19Yes, I can do that absolutely.If for instance you're using the 64bit version, you'll need nvdacontrollerclient64.dll for nvda, or whatever screenreader you're using.Documentation as in, the pip page or RTD? Currently there is a minimal e
Re: Cytolk, cython extension over the tolk library
@14 issue fixed.Also, 0.1.1 is up.Will try to see if I can include the dlls in the wheels, in future versions.
URL: https://forum.audiogames.net/post/565093/#p565093
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin
Re: Cytolk, cython extension over the tolk library
this is what I'm already doing.
URL: https://forum.audiogames.net/post/565081/#p565081
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiog
Re: Cytolk, cython extension over the tolk library
@13, it would appear so, yes.
URL: https://forum.audiogames.net/post/565034/#p565034
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogam
Re: Cytolk, cython extension over the tolk library
Yes. If you try to detect the screenreader and no dll is present, it will crash. I still did not figure out why.
URL: https://forum.audiogames.net/post/565032/#p565032
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahatt
Re: Cytolk, cython extension over the tolk library
@10Currently you'll need the dlls. It would be absolutely neat to be able to link them, however I wonder if by doing that I would be making a mess with licenses that NVDA and this project has.
URL: https://forum.audiogames.net/post/565018/
Re: Cytolk, cython extension over the tolk library
ok, there are now wheels for 3.7 32 and 64 bit, and same goes for 3.8.Thanks for suggesting anaconda, was really useful.
URL: https://forum.audiogames.net/post/565011/#p565011
--
Audiogames-reflector mailing list
Audiogames-reflector@
Re: Cytolk, cython extension over the tolk library
cytolk 0.1.0 now on PYPI.This has been built from python 3.7 32 bit, I suppose it's now time to use anaconda.
URL: https://forum.audiogames.net/post/565002/#p565002
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-
Re: Cytolk, cython extension over the tolk library
@4 this seems a good idea, and I believe I'll go for that right now, at least until I can sit down and play with appveyor to try to get it working.
URL: https://forum.audiogames.net/post/564992/#p564992
--
Audiogames-reflector mailing
Cytolk, cython extension over the tolk library
Hello there.I've created a cython wrapper over the tolk library.The API is fully compatible with the python tolk bindings, and also it statically links with the tolk code, and as such tolk.dll is no longer required should you use this library.I
Cytolk, cython extension over the tolk library
Hello there.I've created a cython wrapper over the tolk library.The API is fully compatible with the python tolk bindings, and also it statically links with the tolk code, and as such tolk.dll is no longer required should you use this library.I
Re: threads in python
I wonder if using something like asyncio in your case would help, since what you're after is simply the function not blocking as far as I understand.
URL: https://forum.audiogames.net/post/564773/#p564773
--
Audiogames-reflector mailing list
Audiogames-reflector@
Re: string.split() in _javascript_
the method you're searching for is literally named splitlet tile = "tile:0:5:0:5:0:0:grass";let tile_split = tile.split(":");
URL: https://forum.audiogames.net/post/563155/#p563155
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-
Re: Filtering a large python list?
list compreension is probably the faster solution you can get.Even using filter() won't give you much speed over that.Also I agree with the generator solution camlorn has suggested.
URL: https://forum.audiogames.net/post/562584/#p562584
--
Audiogames
Re: Programming for android.
#18.VS 2017 used to lag horribly on my end. 2019 lags less but still.
URL: https://forum.audiogames.net/post/559287/#p559287
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman
Re: Programming for android.
using c# from the commandline is possible in a number of ways, but at the end it'll all come down to your preference.If using the .net framework for instance what you could do is code in your text editor and then build using msbuild from the visual studio develo
Re: python error, no idea how to describe this error sorry
I managed to wrap tolk entirely in cython, however didn't try to statically link the nvda controller client with it.
URL: https://forum.audiogames.net/post/546230/#p546230
--
Audiogames-reflector mailing list
Audiogames-reflec
Re: C#. SoundPool, Timers, and more?
BGT can be harder than c# even for one simple reason. The material you can find about c# is not even comparable to the one you can find about BGT.Also imo, it is easier to stick with type conversions than to having to use functions such as string_number.
Re: Accessible Rust gui framework
Do you know anything about libui and or nuclear bindings?I've meant to try them, but never actually got my self to do so.I primarily know about these because I keep bouncing in this repo from time to timeawesome rust
URL: https://forum.audiogames.net/post/
Re: Audio games for mobile?
@5 have you ever tried flutter or react native for what concerns mobile programming?
URL: https://forum.audiogames.net/post/523718/#p523718
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/
Re: Would a modern BGT be plausible, either by AngelScript or something el
why not use a mainstream language instead?You can find all the points you just described in a mainstream language with additional libraries you can use.
URL: https://forum.audiogames.net/post/521696/#p521696
--
Re: can someone please explain handles with bgt?
In essence, handles are references to other objects.By using handles you can for instance change the value of a class property through a function, without needing to make an other copy of it.For instance. Let's say you programmed a class and
Re: Accessibility Issues with WXPython 32bit
As far as I know, the accessibility issues were fixed in version 4.0.6.@black and white, the name parameter I believe is the accessible name of the control.
URL: https://forum.audiogames.net/post/520469/#p520469
--
Audiogames-reflector mai
Re: Accessibility Issues with WXPython 32bit
To make it accessible use the name parameter when istantiating the class, or use the method SetName, that most of the controls have.example:f = wx.Frame(None, title="test")f.SetName("test")Hope it helps.
URL: https://forum.audiogames.net/post/51
Re: Accessibility Issues with WXPython 32bit
To make it accessible use the name parameter when istantiating the class, or use the method SetName, that most of the controls have.example:f = wx.Frame(None, title="test", name="test")Hope it helps.
URL: https://forum.audiogames.net/post/519768
Re: trying to add camera support to my application with no luck
In these cases, I'd suggest using stackoverflow. I am not saying this to be a dick, but you'll most likely get an answer way faster and probably even more accurate than you would here. Especially if the issue you're having is n
Re: Thank you to two persons and what did you create first?
@3 alright then. If you put it this wayit's instead, not instedd.It's wrong, not rong.@9it's feedback, not feadback.I don't like to pick on people's mistakes as I do them my self, but after all unconventional words can be wrong, an
Re: modifying registry with bgt
Keeping the file in the same directory is actually good, because then your game is portable at max. You could just place the folder wherever and you'd still keep the data.It might be an issue when for instance you are in a dropbox shared folder and the save f
Re: what is wrong with my bgt class?
@5, I'm actually not sure.
URL: https://forum.audiogames.net/post/506320/#p506320
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: what is wrong with my bgt class?
What you're mistaking is this:wheels = this.wheelsthis.wheels is the class property, while wheels is the local argument or parameter that is passed to the constructor.By doingwheels = this.wheels and so onYou are modifying the local arguments passed to
Re: the slowness of bgt
And yet, I still haven't understood what's the issue with terminal games. Could someone explain it to me?
URL: https://forum.audiogames.net/post/505895/#p505895
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahatt
Re: Whats wrong with this code?
As far as I understood though the OP wants to find which string has the amount of characters that he specified.He's currently comparing the length of the string with the number passed.Now, what I can say on further inspection is that when printing he could ju
Re: Whats wrong with this code?
@1, you should cast the input value to an integereither:enter = int(input("enter a number"))or:enter = input("enter a number")enter = int(enter)
URL: https://forum.audiogames.net/post/501053/#p501053
--
Audiogames-reflector mailing list
Audiogames-refle
Re: Hello! Can you recommend a BGT decompiler?
@5, TBH, the fact that the OP asked for a decompiler does not necessarily make him a cloner.
URL: https://forum.audiogames.net/post/498733/#p498733
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https:/
Re: What is the Point of Static or Constant Variables?
@8 actually it depends.If for instance, you're contributing to an opensource project you should use the code convention that the project is using, provided that it has one to begin with.Or, you can follow the code convention of the lang
Re: Interfacing with screen readers through programming languages
@2, Tolk does support braille.Tolk is also compatible with languages such as c#.Should you run across golang, there's a wrapper for it as well.There is also universalSpeech, which supports only windows as far as I know, and a
Re: Forum Creation from Scratch
@11 oh so twitter does use django. I thought it primarily used ruby on rails, didn't know it used django as well.
URL: https://forum.audiogames.net/post/497107/#p497107
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
h
Re: Forum Creation from Scratch
you could give a shoot with a python web framework such as django or flask.About SQL, you can always utilize an ORM library such as sqlalchemy. This will not require you to know SQL, however, you must know how databases work.
URL: https://forum.audiogames.ne
Re: ALure and linker errors
@ian, would it be a problem if I were to send you an email? I'm pretty interested as well.
URL: https://forum.audiogames.net/post/494929/#p494929
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu
Re: Sharp Speech: my sharp wrapper for Universal Speech
I probably wasn't clear enough. I meant that for instance speech.cs has only this:namespace SharpSpeech{ public class Speech { }}
URL: https://forum.audiogames.net/post/494119/#p494119
--
Audiogames-reflector mai
Re: Sharp Speech: my sharp wrapper for Universal Speech
looks like the files do not contain any code besides the class definition.
URL: https://forum.audiogames.net/post/494111/#p494111
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahatt
Re: Unresponsiveness of Visual Studio
Sorry if I bring this upas I said in @2 if you have .NET Core 3.0 you can type:dotnet new winforms
URL: https://forum.audiogames.net/post/492496/#p492496
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sa
Re: Lucia - OpenSource AudioGame engine written in Python
indentation is not at all difficult. Whether you like it or not should not influence the difficulty of the task.I'd say a 4/5, but more than anything else, because of the 3rd party libraries you'd like to learn plus learning how to d
Re: Help with understanding this error
You are getting this error, because you're trying to compare 2 variables which are not of the same type.In fact, guess is of type str, while x is an int.To fix this issue you could do thisguess = int(input("enter a number"))By doing this your input wi
Re: problem with saving my game
you could implement an interface or a base class which holds functions to save and load, in which you would define how the structure is defined. This would require to manually define each structure in the BinaryStream, but if performance is what you're after
Re: Unresponsiveness of Visual Studio
Yeah I faced the same issue.I was tempted to install an environment which add .NET Core 3.0 because apparently, it has templates with which you can create winforms applications from the command line. Will have to verify that though.
URL: https://forum.
Re: Microsoft has open-sourced Windows Calculator
@4, don't ask me. I'm wondering the same as well. But hey... it's microsoft we're talking about.
URL: https://forum.audiogames.net/post/489595/#p489595
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: AudioGame Collaboration: Should We Do It?
Certainly.If possible make a pull request describing the changes you've made.
URL: https://forum.audiogames.net/post/489256/#p489256
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucu
Re: Go general discussion
there are bindings to SDL2.There's also beep as an audio library, but I yet have to figure out how to do panning
URL: https://forum.audiogames.net/post/488596/#p488596
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://
Re: Go general discussion
yes there are but most of them use html and js as the frontend.For instance WxWidgets does not have a maintained wrapper. If GTK is accessible there are bindings for it though
URL: https://forum.audiogames.net/post/488510/#p488510
--
Audiogames-reflector mail
1 - 100 of 421 matches
Mail list logo