Re: Earwax

In the prototype of a building game I was making a while ago, I designated the map sintax to be composed completely by _javascript_ callables
So the server would expose objects to the _javascript_ parser, and you could do something like the following>
set_name("city")
set_maxx(500)
set_maxy(500)
set_maxz(500)
add_tile(0, 500, 0, 500, 0, 0, "dirt")

The reason I implemented it that way was because I eventually wanted to allow the map tiles to be bound to events, so you could have in game scripting.
I know this is not exactly what you've been talking about, but perhapps, this is something else than lua  that's worth considering?
The library I've used is [
this one

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