Re: SoundRTS Campaign Chapter 9
2020-08-01
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: SoundRTS Campaign Chapter 9 In version 1.3.3:- bug fixed: a unit wouldn't stop after using an ability requiring to get closer (deadly fog, exorcism...) and would move to the enemy...Available at:http://jlpo.free.fr/soundrtsTip: to quickly check for improvements in a specific chapter of
Re: SoundRTS campaign
2020-05-26
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: SoundRTS campaign Hi Jason,If I remember correctly, just build 1 farm and 1 barracks (press F9 to know the objective of the map). URL: https://forum.audiogames.net/post/533638/#p533638 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah
Re: Sound RTS development?
2020-03-31
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Sound RTS development? Hi. There is really no need for help.Players' patience will be needed if the game is ported to Python 3 and new bugs appear.Players' feedback will be needed if the game is rewritten. URL: https://forum.audiogames.net/post/514463/#p514463 -- Audiogames-reflec
Re: sound rts star wars mod
2019-01-04
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: sound rts star wars mod I'm not sure but it's probably there:http://www.nathantech.net/products/game … TS/mod.php URL: http://forum.audiogames.net/post/403192/#p403192 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.c
Re: audiogames, why they were good and now not good
2018-11-03
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: audiogames, why they were good and now not good 1. For YouTube or Twitch, the simplest graphics, for example text in boxes, would help viewers to understand what a specific audio game is about.2. Subtitles would also help because TTS is usually set at a very high speed.3. If the goal is
Re: compiling soundRTS on OSX
2016-05-15
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX aaron77 wrote:hmm. Where should I get an uncompiled copy of alpha 10? Should I just clone from git?There is a link in the website: http://jlpo.free.fr/soundrts/The URL is: http://jlpo.free.fr/soundrts/soundrts-1.2-a10.zip URL: http://forum.audiogames.net/vie
Re: compiling soundRTS on OSX
2016-05-13
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX Maybe there is still a way to open ogg files on Mac OS X with pygame after all. Could somebody try this:brew install liboggbrew install libvorbisbrew install sdl_mixer --with-libvorbisIf the computer replies "Warning: sdl_mixer already installed.", try this ne
Re: Accessible MOBA?
2016-04-05
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Accessible MOBA? Some features might be avoided or replaced with something similar. For example, last hitting and denying would be quite difficult to implement as-is, because it would require the players to know exactly what is happening locally and select the target and attack it insta
Re: compiling soundRTS on OSX
2016-02-27
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX SoundRTS used to work on Mac OS X, so maybe pygame has become more difficult to install, I don't know. URL: http://forum.audiogames.net/viewtopic.php?pid=251779#p251779 ___ Audiogames-reflector mailing list Audi
Re: compiling soundRTS on OSX
2016-02-25
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX Maybe this version of pygame from http://www.pygame.org/download.shtml would work, I don't know.Lion apple supplied python:http://www.pygame.org/ftp/pygame-1.9.2p … 7.mpkg.zip URL: http://forum.audiogames.net/viewtopic.php?pid=251554#p251554 _
Re: compiling soundRTS on OSX
2016-02-22
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX It sounds that pygame is playing the file at the wrong rate, or doesn't detect the ogg format and plays some random sound.Did you install this version of pygame from http://www.pygame.org/download.shtml ? This version is for the python.org version of Python.htt
Re: Soundrts router/firewall help
2016-02-21
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Soundrts router/firewall help I'll try to include some parts of the manual into the game, so the information would pop up when the user needs it. URL: http://forum.audiogames.net/viewtopic.php?pid=251066#p251066 ___ Audiogames-reflector
Re: compiling soundRTS on OSX
2016-02-21
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX It seems that pygame isn't decoding the sound files correctly. The speech is OK though.I don't remember a report of this problem. According to the Internet, it seems that pygame on OSX have or used to have trouble reading ogg files less than 8k.http://pygame-us
Re: compiling soundRTS on OSX
2016-02-18
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX wincom32 is not needed. On OSX this file is used for speech:https://github.com/soundmud/soundrts/bl … sspytts.pyI'm not sure but it might be necessary to install pyobjc so the program can import a module called AppKit. This page might help, but I didn't test it
Re: Soundrts router/firewall help
2016-02-18
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Soundrts router/firewall help SoundRTS doesn't use UDP at all, it just uses TCP. Maybe that's why the test worked with DMZ.Using a portchecker website is a good way to test the server; using a smartphone as a modem to actually test with 2 networks is even better, of course. URL: http:/
Re: Why I stopped playing Sound RTS?
2015-10-31
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Why I stopped playing Sound RTS? Hello, thanks a lot, this log is perfect. According to it, the game is expecting the name of an AI ("easy" or "aggressive", for example) and it found instead your login name ("sid"). An explanation could be that you were an observer in this game, and tha
Re: Why I stopped playing Sound RTS?
2015-10-29
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Why I stopped playing Sound RTS? Hi, if you can redo the review error, check the content of the log file just after the error and post or email it. You can also send me the replay itself.According to my data, replay errors can come from an unknown AI (maybe the map uses a locally modifi
Re: Why I stopped playing Sound RTS?
2015-10-29
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Why I stopped playing Sound RTS? Hi, thanks for the report.I don't think there is a direct link between the screen breakdown and running Sound RTS. If you press Control + F2 the game will go into full screen mode, and that's the biggest thing that can happen. Even in this mode it's poss
Re: Quick Sound RTS question
2014-07-18
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Quick Sound RTS question In SoundRTS.ini replace the "mods =" line with "mods = soundpack". URL: http://forum.audiogames.net/viewtopic.php?pid=181103#p181103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.
Re: Which Game Audio Software?
2014-07-17
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Which Game Audio Software? SLJ wrote:It's a bit weird that the guy who made this topic hasn't posted sinse then. It's not surprising because the question was supposed to be posted in a "mainstream" game developing forum. Please note that my answer (except the first paragraph) is suppose
Re: Which Game Audio Software?
2014-07-17
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Which Game Audio Software? Ask in a forum like gamedev.net, check the job offers from your favorite games companies and note their requirements for audio designers, learn both tools to show your employer that learning a new tool is not an obstacle for you (some companies are probably us
Re: new mod for sound r t s out soon
2014-06-19
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AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: new mod for sound r t s out soon The always up public server only allows games with at least two humans. To play, select "server", then "simple server", then create a game. Anyway, I will add a race menu to single player games soon to fix this.URL: http://forum.audiogames.net/viewtopic.php?p