Re: Swamp, zombie FPS by Aprone

2019-07-02 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Well the melee weapons were being so overused, that a good number of players used them without ever firing a single bullet day after day.  The AI for the zombies do depend heavily on sound to track players, so having a group who can go around never making noi

Re: Swamp, zombie FPS by Aprone

2019-07-02 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Well the melee weapons were being so overused, that a good number of players used them without ever firing a single bullet day after day.  The AI for the zombies do depend heavily on sound to track players, so having a group who can go around never making noi

Re: Swamp, zombie FPS by Aprone

2019-07-01 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yes I am indeed still around, lol.I can't think of anything in the game that would cause an idle player to walk forward on it's own, to leave the safe zone.  If anything, I would attribute this to something physically interacting with the computer in some way

Re: Swamp, zombie FPS by Aprone

2019-02-07 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Actually there is code that's essentially what you wrote.  It isn't supposed to factor in any zombie updates if the suggested coordinates fall outside of the map borders.  It's also supposed to factor out based on a handful of other conditions, yet somehow th

Re: Swamp, zombie FPS by Aprone

2019-02-07 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yeah I've been slowly seeing the zombie bug grow back to how it was.  I've been looking but so far I haven't figured out what I missed during the previous "fix".  It's quite frustrating!  I'll likely have to do another server restart just to get things back t

Re: Swamp, zombie FPS by Aprone

2019-01-31 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone It's definitely the border zombies.  As soon as I get the time, I do plan to do another server restart while doing some code changes to hopefully solve the border zombie problem.  It's a bug related to the zombie syncing code, where I failed to take into cons

Re: Swamp, zombie FPS by Aprone

2019-01-29 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Nyanchan, please contact me through email so we can work out some tests, and hopefully figure out a solution to this problem. URL: https://forum.audiogames.net/post/408154/#p408154 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: Swamp, zombie FPS by Aprone

2019-01-23 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Am I correct in assuming you are also a Japanese player?  If so, then I'll assume that's somehow a piece to this puzzle.  It sounds like your inventory is completely scrambled, but of course I need to determine if it's scrambled on the server or just scramble

Re: Swamp, zombie FPS by Aprone

2019-01-22 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Nyanchan, I am working on an issue that is causing lag for players at the North-West corner of some of the maps, but I don't think this is what you are experiencing.  I haven't had anyone else report the problem you're having.  Any extra info you could tell m

Re: Swamp, zombie FPS by Aprone

2019-01-21 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone As stated by Revan, the offline version should be thought of as a demo, so people can get an idea of how the game plays before spending money on an account. URL: https://forum.audiogames.net/post/406733/#p406733 -- Audiogames-reflector mailing list Audi

Re: Swamp, zombie FPS by Aprone

2019-01-21 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone TheBlindSaiyan, why would you buy an online account because a game's free single player mode had more features?  I'm confused. URL: https://forum.audiogames.net/post/406720/#p406720 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Swamp, zombie FPS by Aprone

2019-01-13 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I have absolutely no idea what could be causing all those sounds not to play SLJ, sorry.  The weirdest thing is that some of the sounds work for you (the menu) but not the rest.  If none of the sounds worked then at least it might make a little sense, but I'm

Re: Swamp, zombie FPS by Aprone

2019-01-11 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Arcadia, make sure you have the patch. URL: http://forum.audiogames.net/post/404728/#p404728 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflecto

Re: Swamp, zombie FPS by Aprone

2019-01-09 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone *Aprone holds up a finger to convey "wait one second"...*This is going to blow your mind!*Aprone pulls 3 small bean bags from a box under the table, and begins to juggle them.  Faster and higher, the flying bags are easily in the top 10 most amazing things yo

Re: Swamp, zombie FPS by Aprone

2019-01-09 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yep, Swamp is back up and running.  The router has been replaced. URL: http://forum.audiogames.net/post/404134/#p404134 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/l

Re: Swamp, zombie FPS by Aprone

2019-01-08 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thanks Kai, I appreciate the offer.  I believe I have a lead on the router I want, and will be driving out to that store in the next few minutes.  They claim they have it in stock, which tends to be hit or miss these days, but it's promising.I decided to open

Re: Swamp, zombie FPS by Aprone

2019-01-08 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Sorry everyone!  It turns out that around 5am this morning my router died.  I've spent a long time trying to get it working again, but it's seriously just a brick at this point.  It's buried in my backyard now, and the service was lovely... kidding.  I will b

Re: Swamp, zombie FPS by Aprone

2019-01-07 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I think you guys are right.  I'll try to schedule some time today to restart the server to get it running smoothly again. URL: http://forum.audiogames.net/post/403680/#p403680 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: Dynamic Deck engine with sample game, by Aprone

2019-01-05 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone If Firefly is wanting multiple scripts to happen on each card, then Keith, I would imagine your solution would work quite well.  If however Firefly is only wanting 1 thing to happen (like just [$p-1] or something) on each card, then the so

Re: Dynamic Deck engine with sample game, by Aprone

2019-01-01 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Keithwipf1 I really like that idea!  I'll be sure to add that feature in, for sure.Firefly, for your first suggestion, I believe I have a way to handle that.  Currently you can assign custom keys to have messages, but with a little bit of

Re: Swamp, zombie FPS by Aprone

2019-01-01 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I'm looking into it.  It's an odd glitch indeed! URL: http://forum.audiogames.net/post/402448/#p402448 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogame

Re: Swamp, zombie FPS by Aprone

2019-01-01 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Darren I've emailed you back about this.  Let me know if it's working again. URL: http://forum.audiogames.net/post/402436/#p402436 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bi

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-31 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone I still haven't added in several of the suggested things, but I had a few minutes to crank out one of the easiest ones.  I might as well upload since one of the new commands [Say], may be quite useful to some of you guys.Even though firefl

Re: Swamp, zombie FPS by Aprone

2018-12-31 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Nope  URL: http://forum.audiogames.net/post/402250/#p402250 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Yes it does require at least 1 of that card to already be in the player's deck, but you can always add one before using the NextCard script.When it comes to adding cards by type (I suspect it would randomly pick one of the cards of that ty

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Keithwipf1, you've hit on a few things I was also thinking would be nice.  A custom message for the [OnlyIf] script, and also a way to display a custom message when the player chooses one of the options.  Those shouldn't be too hard to add

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Hmm, some good ideas I see.For variable names, I was able to more rapidly write the variable support into the engine by going with a specific length, so that the engine can parse the scripts based on character position.  I Could rewrite it

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Omer I almost forgot to say I tried out your game!  Not bad, at all.  Do you have plans to expand it into more endings? URL: http://forum.audiogames.net/post/401638/#p401638 -- Audiogames-reflector mailing list Audiogames-reflector@s

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-29 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Okay I've posted another update, and this one does have an updated readme.In addition to being able to have up to 7 choices on a card, I've added in a new feature called free-floating scripts, using the "RunIf" command.  It lets you run a

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Welp I was getting ready for work and realized a typo I put in the code (at the last minute before uploading) has messed up the new ability to have 3 or more choices on a card.  I'm feeling pretty stupid!  ROFL!I'll correct that mistake an

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone I didn't have time to add in a saving and loading feature, but I've posted a new version.It turns out the compiling feature was having some conflicts with the newer way variables were done.  It was still looking for the old "good" and "bad

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Firefly, while I was out of the house today I was thinking to myself about how I had made a mistake with that last post.  Now that I've read your post as well, I think I was far too hasty sticking to the 2 choice limitation.  It may be my

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Oh, so when it is run in Dynamic Deck where it reads from cards.txt the music plays, but when the game is compiled it does not play? URL: http://forum.audiogames.net/post/401473/#p401473 -- Audiogames-reflector mailing list Audiogame

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-28 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone I have thought about letting cards have more options, but so far I've talked myself out of it.  It would be very easy to add into the engine, but in my experience limitations are what cause game designers to be the most creative, and those

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone No, but I think it's funny that I've gone this long without thinking of adding that!  ROFL!  When I get a chance I'll work on one. URL: http://forum.audiogames.net/post/401317/#p401317 -- Audiogames-reflector mailing list Audiogames-

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Hmm, I do think I understand you now.  I'm not sure of a good way of doing that, just because newly added cards gets randomly shuffled into the player's deck.  The NextCard command randomly picks one of the target cards and moves it to the

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone You know, I was just thinking that the [Clear] command could be used to have boss battle type situations.So we imagine a game of the player exploring caves, with cards representing short fights with monsters.  Perhaps the magic idea from a

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Firefly, I'm not sure I'm completely understanding your extra NextCard idea.  Can you describe it in a different way for me? URL: http://forum.audiogames.net/post/401285/#p401285 -- Audiogames-reflector mailing list Audiogames-reflec

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone You know, I was just thinking that the [Clear] command could be used to have boss battle type situations.So we imagine a game of the player exploring caves, with cards representing short fights with monsters.  Perhaps the magic idea from a

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone With the current game engine features, I've been brainstorming ways it could be used to do different sorts of games.  At first I was going to keep these to myself, so that no one else would feel cheated if I share the same idea they had co

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone No I never ended up adding dice combat because I couldn't think of a way to add it, without taking the engine in a completely different direction than this deck and cards approach.  I'm not against the idea, I just haven't seen yet how to

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone I've posted the new version.  It adds in several very useful commands, and should allow most of you guys to make the games you're imagining.  Obviously this engine has a specific "feel", and you may need to be creative to get some of your

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-27 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Hmm, I think I have a good way to add in such a feature Firefly.  I'll get that added and hopefully finish up this readme.  I don't know why I hate writing readmes as much as I do, but I keep taking a hundred breaks because I can't get my

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Haramir I'll keep that in mind.  I made some major changes earlier but got held up while trying to write up the new readme explaining the changes.  I'm hoping to finish it up after work to post the newer version, which does let you declare

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Hi pates.My games do run on win 7. URL: http://forum.audiogames.net/post/400979/#p400979 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/aud

Re: Swamp, zombie FPS by Aprone

2018-12-26 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I think it's coded to end on the first of January. URL: http://forum.audiogames.net/post/400966/#p400966 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audioga

Re: Dynamic Deck engine with sample game, by Aprone

2018-12-26 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Dynamic Deck engine with sample game, by Aprone Firefly, I'll work on those changes right now actually.  The version I hadn't posted yet had 5 variables, and I was already wondering if it would be better to let people add as many as they needed.  The scoresheet idea should be possible t

Re: Swamp, zombie FPS by Aprone

2018-12-25 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Merry Christmas to you as well! URL: http://forum.audiogames.net/post/400713/#p400713 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Something to mess with, by Aprone

2018-12-23 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Something to mess with, by Aprone I've uploaded a version that should now allow anyone to make their own game using this engine.  I'm calling it Dynamic Deck, and the little Swamp Deck game has been included as an example, so people can look through each and every card I made for that g

Re: Something to mess with, by Aprone

2018-12-21 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Something to mess with, by Aprone Phil, believe it or not but a Tarot card type of idea is what I was originally thinking when I sat down to toss this together.  From there it sort of went in a choose your own adventure sort of direction, but it seems the original Tarot idea wouldn't ha

Re: Something to mess with, by Aprone

2018-12-21 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Something to mess with, by Aprone KenshiraTheTrinity, that's a good idea.Aaron, actually that's sort of the plan.  If this was something people cared about, I'd just release it where people could script in any cards they like.  Sort of like a small game creator, but only for making game

Something to mess with, by Aprone

2018-12-21 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Something to mess with, by Aprone I was messing around with some code and wanted to see if a particular approach to a card game would appeal to players.  It's a system where you start with a small deck of cards, usually giving the player 2 choices to pick from.  The choices can create new c

Re: Swamp, zombie FPS by Aprone

2018-12-16 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I haven't made any progress in about a month.  It's the busy season for me at my work, and I pretty much just have to wait until about the second week in January before I'll have a chance to get back to it.  URL: http://forum.audiogames.net/post/399038/#p39

Re: Swamp, zombie FPS by Aprone

2018-12-15 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone That is a very good question.  Hmm, it Should (and I stress the word should) just respawn as normal. URL: http://forum.audiogames.net/post/398983/#p398983 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Swamp, zombie FPS by Aprone

2018-12-15 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The person who kills the dire gets the wrapping paper, and then yes the same dire respawns on the map to be hunted down again. URL: http://forum.audiogames.net/post/398949/#p398949 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: Swamp, zombie FPS by Aprone

2018-12-15 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The SwampMas 2018 event has begun.  A special Dire roams around in each of the maps, carrying wrapping paper players will receive if they kill it.  The wrapping paper can be crafted into gifts to share with other players.  Enjoy and have a great holiday seaso

Re: Castaways, roleplaying strategy game, by Aprone

2018-04-14 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Castaways, roleplaying strategy game, by Aprone I don't have any plans to update Paw Prints.  Castaways 2 will probably one day be worked on again, because I'd hate to waste all the work that already went into it.  No schedule on that though, since I have a lot of other things to work o

Re: Swamp, zombie FPS by Aprone

2018-04-10 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Alrighty, I've had a very busy but very productive day.  The website appears to be working now.  I've posted patches for Castaways 1 and 2 so they work after this server craziness, and also updated my server to run updated versions of both of those games.  Wh

Re: Swamp, zombie FPS by Aprone

2018-04-10 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Alrighty, I've had a very busy but very productive day.  The website appears to be working now.  I've posted patches for Castaways 1 and 2 so they work after this server craziness, and also updated my server to run updated versions of both of those games.  Wh

Re: Castaways, roleplaying strategy game, by Aprone

2018-04-10 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Castaways, roleplaying strategy game, by Aprone I've uploaded a tiny client patch that will allow the game to work once more.  A change in my web host changed how logins are handled a tiny bit, so the older way was not letting players log in correctly.  Even single player was affected b

Re: Second Castaways 2 public beta

2018-04-10 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Second Castaways 2 public beta I've uploaded a tiny client patch that will allow multiplayer to work once more.  A change in my web host changed how logins are handled a tiny bit, so the older way was not letting players log in correctly. URL: http://forum.audiogames.net/viewtopic.php?

Re: Swamp, zombie FPS by Aprone

2018-04-10 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Ah yes, now it finally stopped working for me as well.  I'll add it to my list of things to fix.  I have to fix a bug on the server that prevents new characters from being created in Swamp, or deleted.  It's being affected by the same system change that messe

Re: Swamp, zombie FPS by Aprone

2018-04-10 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Odd, the webpage works fine for me.  Is it working for anyone else? URL: http://forum.audiogames.net/viewtopic.php?pid=359135#p359135 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Swamp, zombie FPS by Aprone

2018-04-09 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Some players are getting an odd message about their maps being out of date.  If this happens to you, grab the patch again because I've now included the maps.  It was an odd situation since the patch didn't mess with the maps at all in the first place, lol. U

Re: Swamp, zombie FPS by Aprone

2018-04-09 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Defender, yeah Yahoo has been circling the drain for a while now.  Technically a few years ago they sold the server/hosting side of their site to a company called Abaco... I just still refer to it as Yahoo since they keep up appearances and still use the "Yah

Re: Swamp, zombie FPS by Aprone

2018-04-08 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Defender, an example I could give is if you set up a server or website that handed out goods once people purchased them with Paypal.  Paypal deals with the payments, but then it has a very specific way it communicates with your server to notify you of the pur

Re: Swamp, zombie FPS by Aprone

2018-04-08 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Well the server is slowly getting players, and I want to pop in and give another update on the situation.  Some players have experienced a "runtime error 52" when starting up the new patch, and the cause (usually) is that their antivirus program isolates the

Re: Swamp, zombie FPS by Aprone

2018-04-08 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Fingers crossed everybody!  I've been working like a mad man and I believe I finally have things back working again on this new client.  Small scale tests have worked, so now I'm handing it out to see if it's time to celebrate... or duck for cover when everyt

Re: Swamp, zombie FPS by Aprone

2018-04-08 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone SLJ, the server won't be able to send out a message to anyone using the current client, but I like your email idea.  I never really have a reason to look into people's personal account information (real name or email), so that just sits there locked away in t

Re: Swamp, zombie FPS by Aprone

2018-04-08 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Another problem is that only a portion of the Swamp players visit the forum regularly.  Because of the nature of the "fix", people who don't know about the update (when it's ready) don't get to hear the usual message from the server about being out of date. 

Re: Swamp, zombie FPS by Aprone

2018-04-07 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Now that I'm sitting down again I realize I was rather unclear about the situation in my last message.  As we all know, when it rains it pours... meaning when things do go wrong you tend to get a lot of things going wrong at the same time.  That's how my day

Re: Swamp, zombie FPS by Aprone

2018-04-07 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Well I've been complaining all morning, and finally got some answers.  It turns out they're changing over to a new system.  It would have been nice to get some sort of warning about this before they did it, but then again, I guess there isn't anything I could

Re: Swamp, zombie FPS by Aprone

2018-04-06 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Well I'm frustrated that I wake up this morning and the login issues still exist.  I have to leave and work all day, so I won't be able to call around to try and get this resolved until late this evening.  I was really hoping I would wake up to find they had

Re: Swamp, zombie FPS by Aprone

2018-04-05 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I can't think of any reason why they should still be working on my internet after all this time... I'm doing what I can to get to the bottom of this. URL: http://forum.audiogames.net/viewtopic.php?pid=358415#p358415 -- Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2018-04-05 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I just checked all of the server and internet settings, and it appears my ISP is doing some sort of work in the area.  My internet has been popping in and out, and sadly there is nothing much I can do until they finish.  The server itself is still running, so

Re: Swamp, zombie FPS by Aprone

2018-04-01 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Whenever I glance at the server, it seems there are roughly 20 players online.  Some days maybe 15, other days maybe 30, but if I had to guess on an average (based on the times I look) I would say 20.  I wouldn't be able to say how many of those are English s

Re: Second Castaways 2 public beta

2018-02-02 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Second Castaways 2 public beta In all seriousness, I haven't played Castaways 2 in so long that I really don't remember how that all works.  I'm hoping someone else drops in who can give some helpful advice. URL: http://forum.audiogames.net/viewtopic.php?pid=350562#p350562 ___

Re: Swamp, zombie FPS by Aprone

2018-01-14 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Normally there is no way to rename your characters, but I have in the past gone though and renamed them for people.  There is a command on the server that's something like rename or request rename, that lets you add that request to a log on the server for me

Re: Swamp, zombie FPS by Aprone

2017-12-27 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Here you go firence:http://www.kaldobsky.com/audiogames/Nig … ampmas.mp3 URL: http://forum.audiogames.net/viewtopic.php?pid=343964#p343964 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Swamp, zombie FPS by Aprone

2017-12-25 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I see the character Foe on the server and in the database for your account.  If you continue to have your character list show up blank, please contact me through email so I can work with you to get it fixed.  Sorry about this. URL: http://forum.audiogames.ne

Re: Swamp, zombie FPS by Aprone

2017-12-24 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hannibal and Quacker wrote a very nice story, titled the night before SwampMas.  I enjoyed it so much that I recorded myself reading the story, and it can currently be heard in the safe zone of map 2.  Don't miss out!  This story, and the 12 days of SwampMas

Re: Swamp, zombie FPS by Aprone

2017-12-16 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone SBGgamer, close Swamp and open up the progress.ini file from the Swamp directory.  I'm not sure how many lines down it will be, but you'll find a line that says 70 (or whatever amount your steps are actually at).  You can edit that line and make it a norm

Re: Swamp, zombie FPS by Aprone

2017-12-10 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone WinterGreenKitty, I'm glad to hear you're enjoying Swamp!  It is definitely something new for us sighted guys to try and play with our ears, and yes, the players on here are far more skilled than one might expect.  I don't even try to beat any of these guys a

Re: Swamp, zombie FPS by Aprone

2017-12-02 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Going on missions is definitely the fastest way to level, especially when you're low leveled.  You'll need to find some diesel fuel to lead a mission (from the safe zone menu), or find someone else who is willing to use their own fuel to lead a mission. URL:

Re: Swamp, zombie FPS by Aprone

2017-12-02 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Angarag I've made it a point to never assign moderators to Swamp, or give anyone any type of position of authority.  I believe it invites problems, and we have more than enough examples in the audio games community to show just how bad things can get once a g

Re: Swamp, zombie FPS by Aprone

2017-11-30 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone My apologies to everyone who was getting kicked.  Turns out a power saving setting (why would I want this on a desktop?) was causing certain hardware to go into automatic sleep mode every 20 or 30 minutes (depending on the hardware).  It would then wake back

Re: Swamp, zombie FPS by Aprone

2017-11-30 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Angarag I am working on new games instead of developing Swamp further, but Swamp itself is still alive and well.  I don't have any plans to take the game down or anything, so people will still be playing it years from now I'm sure.Lundin, I'm not adding new f

Re: Swamp, zombie FPS by Aprone

2017-11-30 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I've had reports that the server was kicking people about every half hour.  I've been on another 13 hour work shift so I couldn't be around to monitor things.  I also noticed that at some point during the day/night it decided to download more windows updates

Re: Swamp, zombie FPS by Aprone

2017-11-29 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Swamp is finally up and running on a brand new server.  I ordered and set up the new machine last week, but today turned out to be a good time to finally make the change over.  Over the next few days I may have to tweak settings to get everything running as i

Re: Swamp, zombie FPS by Aprone

2017-11-20 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Every now and then the server decides to konk out, and today was just another one of those days.  My apologies to people who were affected by the game's down time.While everything was offline, I decided to check to see how much total time players have spent i

Re: Swamp, zombie FPS by Aprone

2017-11-02 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone It's true that I am no longer working on any Swamp updates.  From time to time I may tweak, adjust, or even add some things to the server, but I don't have any plans for new client updates.  I've shifted my attention to making new games. URL: http://forum.au

Re: Swamp, zombie FPS by Aprone

2017-11-02 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Fabiano, if your friends don't want to play the game until there is an update, what specific features are they waiting for me to add?  I guess I'm not understanding what they are waiting for exactly. URL: http://forum.audiogames.net/viewtopic.php?pid=336328#

Re: Swamp, zombie FPS by Aprone

2017-10-31 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Lundin, has the game worked on your computer before now?  If so, what changes have you made recently?  Are you running Swamp in either a virtual machine or using wine on a mac? URL: http://forum.audiogames.net/viewtopic.php?pid=336028#p336028 __

Re: Swamp, zombie FPS by Aprone

2017-10-30 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I never coded in a way to see how much candy you have, but finding 25 gets you a gift from the great Aprolantern.  Logging out will not reset your candy, so you don't lose your progress.  The game should also remember your costume so when you log back in you'

Re: Swamp, zombie FPS by Aprone

2017-10-30 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Swamp's Halloween event is now happening.  From now through November 1st, players can type /COSTUME to dress up like something fun, and that is how they will be seen in chat.  Collect candy from around the maps to earn gifts from the feared Aprolantern, whic

Re: Swamp, zombie FPS by Aprone

2017-10-30 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Swamp's Halloween event is now happening.  From now through November 1st, players can type /COSTUME to dress up like something fun, and that is how they will be seen in chat.  Collect candy from around the maps to earn gifts from the feared Aprolantern, whic

Re: Swamp, zombie FPS by Aprone

2017-10-29 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I just hopped in and there were people online.  I only turned it back on like maybe 10 minutes ago since the updates took ages to install (like always).  URL: http://forum.audiogames.net/viewtopic.php?pid=335668#p335668

Re: Swamp, zombie FPS by Aprone

2017-10-29 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The server should be back up in running in an hour.  Sorry about the delay.  Installing Java and windows updates on the machine. URL: http://forum.audiogames.net/viewtopic.php?pid=335637#p335637 ___ Audiogames

Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone yes sir. URL: http://forum.audiogames.net/viewtopic.php?pid=335060#p335060 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/l

Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net ForumNew releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone There are still players on it at all times.  The number of people on at any given time is not what it used to be years ago, but I think it's safe to say you'll always have between 10 and 20 other people to play with when you sign on.  (this guess is based on

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