Re: Nature Binaural Audio Demo
omer wrote:uh i cant download this, my comp yells me about a virus,Defender complains about it because it's an obfuscated software. The next version hopefully wil not have the same problem.
URL: https://forum.audiogames.net/post/413443/#p413443
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Re: Nature Binaural Audio Demo
Hello again,Would you guys prefer I let you define your own 'usings', classes etc or make a classless base in which you implement fields, properties and methods that can be overwritten. I'm trying to make it as user friendly as possible without requiring any
Re: Nature Binaural Audio Demo
keithwipf1 wrote:I can wait, but only to play on it!I'll not provide much of a playable content at first, I'm afraid. Once the online demo and scripting goes live, I'll accept user-written maps.
URL: https://forum.audiogames.net/post/412209/#p412209
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Re: Nature Binaural Audio Demo
rory-games wrote:I have an idea for this engine. how about animals that move around, different weaponsScripting system is almost ready; you will be able to add the animals you'd like to add and more.
URL: https://forum.audiogames.net/post/412066/#p412066
Re: Nature Binaural Audio Demo
sanslash332 wrote:c# of course And If you give the options to not only script, so use all the engine features will be better One step at a time, one step at a time!
URL: https://forum.audiogames.net/post/409792/#p409792
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Audiogames-reflector mailing
Re: Nature Binaural Audio Demo
Alright, guys.It's time for a voting session!Would you guys prefer using C# scripting or JS scripting for changing and adding objects that can be placed in a map?
URL: https://forum.audiogames.net/post/409774/#p409774
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Audiogames-reflector mailing
Re: Nature Binaural Audio Demo
keithwipf1 wrote:Will this allow using _javascript_ or something?That's the plan. I still need to perform various tests first to update the demo, though.
URL: https://forum.audiogames.net/post/409692/#p409692
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Audiogames-reflector mailing list
Re: Nature Binaural Audio Demo
sanslash332 wrote:@TheBlindSaiyan no, isn't a game or a simulator; is a test demo of a future engine that you can use for make things.hmm So @SemihBudak are you planing in the future to release it as a library to include an use in new projects?Or the idea is
Re: Nature Binaural Audio Demo
Adel wrote:Hello.@SemihBudak, thanks for creating this engine!Playing the map even in the alpha stage is fun for me.I have 2 questions, at the moment, the player can move in x and z coordinates, so what is the usage of Y coordinate?Is there going to be
Re: Nature Binaural Audio Demo
sanslash332 wrote:hello @SemihBudak!Ok, I made a wrong question I know that the engine is developed in monogame, a framework for create games (and other cool stuff) in .net languages And I know that openalsoft have HRTF features My question is. How do you
Re: Nature Binaural Audio Demo
kianoosh wrote:Wow dude, Congratulations for that! It works really fine! And hay, thanks for making it open source. I mean you said it haha. This'll help people to develop much more better games in future, I hope. At least I will be able to do that I think.
Re: Nature Binaural Audio Demo
simter wrote:sounds awesome, it just gets flagged out as razy virus i will try it out in vm.Thanks for letting me know, I'll see why it gets flagged and fix it today.
URL: https://forum.audiogames.net/post/409416/#p409416
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Audiogames-reflector mailing
Re: Nature Binaural Audio Demo
sanslash332 wrote:wow, works fine, very fine, and sounds very good.Witch library do you use to get the hrtf?And whitch wraper do you use to to work with monogame?The result sounds very good and some optimizations or better locations for sound sources it works
Re: Nature Binaural Audio Demo
sanslash332 wrote:wow, works fine, very fine, and sounds very good.Witch library do you use to get the hrtf?And whitch wraper do you use to to work with monogame?The result sounds very good and some optimizations or better locations for sound sources it works
Re: Nature Binaural Audio Demo
tomas1333 wrote:I think I'll remap the turning to left and right arrows, and q and e for a quick turn.I'll provide a key settings section in which you can achieve that.
URL: https://forum.audiogames.net/post/409253/#p409253
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Audiogames-reflector
Re: Nature Binaural Audio Demo
keithwipf1 wrote:Haha would you add moving platforms?So, what kind of thing would this engine be for? Challenge maps like, say, crossing a volcano?That's as good of an example as any. FPS, exploration, RPG...
URL:
Re: Nature Binaural Audio Demo
keithwipf1 wrote:Thanks. Will you be adding climbing to the game?Yes. Climbing, jumping, all kinds of things are designed to work with the current map and sound system.
URL: https://forum.audiogames.net/post/409119/#p409119
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Audiogames-reflector
Re: Nature Binaural Audio Demo
keithwipf1 wrote:Hm, I'm used to the 3D system where x increases as you go right or east, y increases as you go north, and Z increases if you go up I.E climb a tree.Is there a way to change the movement keys?It is possible, but I hope to eliminate the
Nature Binaural Audio Demo
Hello,I've been working on a game engine for a week or two, and I've integrated binaural audio support into the engine to assess the quality and the performance to see if it can be used for a real game. As the sound quality goes, it's really brilliant, and I have
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