Re: The Company, text-heavy Erotic game featuring Mind Control
Just take off the play.html part of the URL.
URL: https://forum.audiogames.net/post/519593/#p519593
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Re: AI Dungeon comes to ios and android
Apparently to use /remember, you need to enter specific details for the AI to always remember, for example /remember my name is Glenn.
URL: https://forum.audiogames.net/post/494945/#p494945
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Re: AI Dungeon comes to ios and android
Apparently you're actually suppose to enter specific details for the AI to remember, for example /remember my name is Glenn.
URL: https://forum.audiogames.net/post/494945/#p494945
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Re: AI Dungeon comes to ios and android
I'm not quite sure but I think this is meant to help the AI remember what has happened in the game up until the point where you entered the command, which may help prevent it from doing things like forgetting what your character's name is or switching
Re: AI Dungeon comes to ios and android
I'm not quite sure but I think this is meant to help the AI remember what has happened in the game up until the point where you entered the command, which may help prevent it from doing things like forgetting what your character's name is or switching
Re: AI Dungeon comes to ios and android
I'm not quite sure but I think this is meant to help the AI remember what has happened in the game up until the point where you entered the command, to keep it from doing things like forgetting what your character's name is or switching your character
Re: AI Dungeon comes to ios and android
I'm not quite sure but I think this is meant to help the AI remember what has happened in the game so far, to keep it from doing things like forgetting what your character's name is or switching your character's perspective. I tested out by trying to
Re: AI Dungeon comes to ios and android
Yeah, part of the fun is just going along for the ride. Best to engage with the story it gives you rather than fight it at every turn, you'll have much more fun that way. You'd be surprised at the plot twists it comes up with, I once made up a story a
Re: AI Dungeon comes to ios and android
The Google colab still exists here.
URL: https://forum.audiogames.net/post/487070/#p487070
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Re: AI Dungeon comes to ios and android
The iOS app works decently enough, though I still prefer the web version as that appears to be more responsive in my tests. I've gone on way too many strange adventures with this thing. One time I executed some guy with a chainsaw, decapitated him and
Re: AI Dungeon comes to ios and android
The iOS app works decently enough, though I still prefer the web version as that appears to be more responsive in my tests. I've gone on way too many strange adventures with this thing. One time I executed some guy with a chainsaw, decapitated him and
Re: AI Dungeon comes to ios and android
The iOS app works decently enough, though I still prefer the web version as that appears to be more responsive in my tests. I've gone on way too many strange adventures with this thing. One time I executed some guy with a chainsaw, decapitated him and
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Here's the download.
URL: https://forum.audiogames.net/post/470379/#p470379
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
I restored the link in the original post. Also I'm pretty sure this is my first sort of encounter with moderation. Go me. Or something.
URL: https://forum.audiogames.net/post/470462/#p470462
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
I restored the link in the original post.
URL: https://forum.audiogames.net/post/470462/#p470462
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Here's the download link.
URL: https://forum.audiogames.net/post/470379/#p470379
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
I guess I could always restore the link in the original post?
URL: https://forum.audiogames.net/post/470462/#p470462
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
download link idiotically removed by yours truly in 2002. Sorry about this.
URL: https://forum.audiogames.net/post/470379/#p470379
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
**download link removed**
URL: https://forum.audiogames.net/post/470379/#p470379
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Here's the download.
URL: https://forum.audiogames.net/post/470379/#p470379
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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Here you go.
URL: https://forum.audiogames.net/post/470379/#p470379
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Re: Plants V.S. Zombies
@46, as far as I can tell, you don't actually need to create an account. A field may appear requesting account details, but the file will download anyway.
URL: https://forum.audiogames.net/post/447086/#p447086
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Re: The super Liam 2 Alpha has Arrived!
If anything, this April Fools joke got me to actually try the original. Haha.
URL: https://forum.audiogames.net/post/424311/#p424311
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Re: The super Liam 2 Alpha has Arrived!
Haha this is perfect.
URL: https://forum.audiogames.net/post/424214/#p424214
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Re: offensive world final version released
As stated earlier, it's on the Audiogames Archive. It can be downloaded here.
URL: https://forum.audiogames.net/post/406985/#p406985
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Re: offensive world final version released
Audiogames archive
URL: https://forum.audiogames.net/post/406786/#p406786
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Re: The Killer, A great multiplayer game!
@post 43, it's funny, I actually got in to Ultrapower just before the source code leak and all the drama surrounding it. I played various FPSs after that, though for the most part these days I don't play them, and if I were to get back in to one it
Re: The Killer, A great multiplayer game!
Fucking hell here we go again with this shit. *stomps around in a generally angry way*
URL: https://forum.audiogames.net/post/405728/#p405728
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Re: The Killer, A great multiplayer game!
Fucking hell here we go again with this shit. *stomps on a metal face, crushing it underfoot*
URL: https://forum.audiogames.net/post/405728/#p405728
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Re: The Great Toy Robbery version 2.03 for Windows and MacOS is now Here!
Hmm, this is odd. I'm getting errors when I get achievements. Contents of error log below.Traceback (most recent call last): File "tgtr.py", line 23, in File "game.py", line 79, in game.initialize File "menus.py",
Re: Beep
Agarchive has the ad as well.
URL: http://forum.audiogames.net/post/397029/#p397029
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Re: the table flipper has been open sourced
ashleygrobler04, No, at this point the game is pretty much considered finished on our end, at least for now. Other people are more than welcome to do what they want with the code, though. Who knows, I may consider putting it on GitHub at some poin
Re: You're a Cyclepath!
Are there any plans to update the binary version?
URL: http://forum.audiogames.net/viewtopic.php?pid=355190#p355190
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Re: the table flipper has been open sourced
Note: for security reasons, the open source version of the game does not contain Internet related functions. The object downloader and runs counter are not available.
URL: http://forum.audiogames.net/viewtopic.php?pid=347797#p347797
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
HI GUYS. Minor TTF update. This one allows all user to view the runs counter, and removes a few unnecessary screen reader announcements at the end of some rounds, as well as removing the error message when the game fail
Re: Eurofly Version 2.0 now available
Not sure if you're joking or not there, London, but either way LOL.
URL: http://forum.audiogames.net/viewtopic.php?pid=345989#p345989
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
@danang137, This update only runs on 64 bit machines. If you have a 32 bit computer and operating system, this update won't run on it.
URL: http://forum.audiogames.net/viewtopic.php?pid=344782#p344782
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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
Recently, while me and Omar were discussing TTF, we couldn't help but notice that there are many rather low quality objects in the repository, while the good and often amusing ones are often berried in the terrible ones
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
Hey guys, Slender here. Recently, I got access to my old laptop again, and have obtained an old version of TTF. This version, while not quite the first, dates back to April of 2017, when the game was still just a shared
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
Hey guys, Slender here. Recently, I got access to my old laptop again, and have obtained an old version of TTF. This version, while not quite the first, dates back to April of 2017, when the game was still just a shared
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
The first post has been updated to reflect this.
URL: http://forum.audiogames.net/viewtopic.php?pid=337130#p337130
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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
@Draq. That sound is a combination of several sounds, including a billboard break sound, a lamp smash, and a glass box break.
URL: http://forum.audiogames.net/viewtopic.php?pid=336972#p336972
_
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
Oh yeah, and remember when it went silent for about a year before roaring to life?
URL: http://forum.audiogames.net/viewtopic.php?pid=336971#p336971
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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
@Defender, per your request, post 1 has been edited with a link to the TTF Objects repo. Also.While looking through old tweets, I managed to dig up two recordings of the game in its very early stages. These recordings,
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
It's here.
URL: http://forum.audiogames.net/viewtopic.php?pid=336758#p336758
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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
New object. Slender.zip, an object based off of, well, me, of course. Download it here
URL: http://forum.audiogames.net/viewtopic.php?pid=336738#p336738
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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
O, we have an object composer? This should be fun. And for the amusement of the forum. what happens when somebody with access to the source code of this game gets bored and feels the need to use a developer command
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
Key hook issue has been fixed in an update.
URL: http://forum.audiogames.net/viewtopic.php?pid=335786#p335786
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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
Most of them are from Foly Impacts.
URL: http://forum.audiogames.net/viewtopic.php?pid=335782#p335782
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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
A new version of The Table Flipper has been released, adding a throwing range skill used for throwing debris farther. Redownload it from the link in the first post.
URL: http://forum.audiogames.net/viewtopic.php?pid=33
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
@Dragomier Yes, that's intentional.@dark Yes, you can check your experience with x, and the amount of points you currently have with p, along with a summary of your stats with s. Those keys, along with several others, a
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
@Dragomier Yes, that's intentional.@dark Yes, you can check your experience with x, and the amount of points you currently have with p, along with a summary of your stats with s. Those keys, along with several others, a
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
Glad you guys like it, honestly it's surprising considering how ridiculous this game is . I look forward to seeing any objects you guys think up. Fun fact: the "Person" object was the first test I made for the object pa
Re: You're a Cyclepath!
Random question. Does anybody know the songs used as backgrounds in some of the worlds?
URL: http://forum.audiogames.net/viewtopic.php?pid=324208#p324208
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Re: You're a Cyclepath!
@nick, There is no brake function, that is the point. The idea is you press space to go, and you are always going. And why would you want a horn? Trying to avoid cars that are trying to crash in to you is the entire point of the game, and a horn to keep the cars away
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Big gun, it's not likely that your feature requests will be implemented. RTR has been abandoned by its developer in favor of newer, better titles.
URL: http://forum.audiogames.net/viewtopic.php?pid=322870#p322870
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Re: You're a Cyclepath!
I think the tunnels have a sound too. It's an occasional noise that almost sounds like dripping water.
URL: http://forum.audiogames.net/viewtopic.php?pid=322815#p322815
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
There isn't one. Not of this version anyway.
URL: http://forum.audiogames.net/viewtopic.php?pid=321713#p321713
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Re: You're a Cyclepath!
I'm curious. How exactly does the ramp work? Do you rise up and then fall off the ramp? Or does it go up and down?
URL: http://forum.audiogames.net/viewtopic.php?pid=321620#p321620
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Re: You're a Cyclepath!
Yes, press space to skip it.
URL: http://forum.audiogames.net/viewtopic.php?pid=321450#p321450
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
There isn't one. If you want a version with offline capability, you can get it here.
URL: http://forum.audiogames.net/viewtopic.php?pid=319963#p319963
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
You can also download a copy of the map maker tutorial which is less likely to go down here.
URL: http://forum.audiogames.net/viewtopic.php?pid=318868#p318868
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
You can also download a copy of the map maker which is less likely to go down here.
URL: http://forum.audiogames.net/viewtopic.php?pid=318868#p318868
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Re: Redspot, blood and paril. First public beta released!
Unfortunately there isn't, as far as I know. Solutions have been thrown around, but in the end, the speedhack protection is unreliable, and the only person who can fix that is Sam.
URL: http://forum.audiogames.net/viewtopic.php?pid=
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Here is a version of the game with offline capability, hosted on the Audiogames Archive. Be aware that multiplayer functions will be unavailable, and the game will check for, but will be unable to download, updates.
URL: http://f
Re: Psycho Strike - New Strategy/Action game
to get guns, you have to kill the shop owner. They usually don't appear right away, so you might get long knives instead. to track kills, you press k on the character, it unfortunately has no way to track your entire gang's kills.
URL: http://fo
Re: Redspot, blood and paril. First public beta released!
+1 for you there, SevereStormSteve. I honestly think that speedhack detection sound is extremely annoying and unnecessary. If it *only* caught real speedhacks, it would be understandable, but considering it's catching non speedhacker
Re: Redspot, blood and paril. First public beta released!
+1 for you there, SevereStormSteve. I honestly think that speedhack detection sound is extremely annoying and unnecessary. If it *only* caught real speedhacks, it would be understandable, but considering it's catching non speedhacker
Re: Redspot, blood and paril. First public beta released!
+1 for you there, SevereStormSteve. I honestly think that speedhack detection sound is extremely annoying and unnecessary. If it *only* caught real speedhacks, it would be understandable, but considering it's catching non speedhacker
Re: Redspot, blood and paril. First public beta released!
+1 for you there, SevereStormSteve. I honestly think that speedhack detection sound is extremely annoying and unnecessary. Perhaps just a buzzer instead? Or a classic TV style fail sound? That loud whistle is startling, actually.
UR
Re: Redspot, blood and paril. First public beta released!
I'm not sure. Sam asked for opinions in another topic, but hasn't made any decisions that I know of. My opinion on that, for the curious, is in this post.
URL: https://forum.audiogames.net/viewtopic.php?pid=293782#p293782
_
Re: Redspot, blood and paril. First public beta released!
I'm not sure. Sam asked for opinions in another topic, but hasn't made any decisions that I know of.
URL: https://forum.audiogames.net/viewtopic.php?pid=293782#p293782
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Re: Redspot, blood and paril. First public beta released!
Also, there's this cheat paranoia on Redspot that, I believe, manifested itself from the RS Cheat program and things like it. It seems that if you have 1 HP and a lot of shielded shots and items, you are automatically considered
Re: virtual 'female companion'
Considering that in real life I am generally insane, or "strange," as some people say, I think I should try going to Japan now. Maybe those yellow women with orange feet will be made in to reality!
URL: http://forum.audiogames.net/viewtopic.php?pid=293173#p2
Re: Redspot, blood and paril. First public beta released!
I know, I was simply adding to it.
URL: http://forum.audiogames.net/viewtopic.php?pid=292273#p292273
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Re: Redspot, blood and paril. First public beta released!
Do it! Do it!
URL: http://forum.audiogames.net/viewtopic.php?pid=292264#p292264
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Re: Redspot, blood and paril. First public beta released!
Are all the game's files in the same location as the executable? If they are and it still isn't working, try redownloading the game.
URL: http://forum.audiogames.net/viewtopic.php?pid=292174#p292174
Re: Redspot, blood and paril. First public beta released!
Sorry if that last post came off as harsh, I just honestly didn't know if this was an appropriate place to report in game issues like players cheating. Now that I think about it, I was probably wrong on that. Apologies. Anyway, I thi
Re: Redspot, blood and paril. First public beta released!
Sorry if that last post came off as harsh, I just honestly didn't know if this was an appropriate place to report in game issues like players cheating. Now that I think about it, I was probably wrong on that. Apologies. Anyway, I thi
Re: Redspot, blood and paril. First public beta released!
Sorry if that last post came off as harsh, I just honestly didn't know if this was an appropriate place. Now that I think about it, I was probably wrong on that. Apologies. Anyway, I think what it is is a very, very large message. Si
Re: Redspot, blood and paril. First public beta released!
I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This is
Re: Redspot, blood and paril. First public beta released!
I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This is
Re: Redspot, blood and paril. First public beta released!
I think what it is is a very, very large message. Since Redspot is speaking directly through the NVDA API, there is no separation of strings in to chunks, so when a very, very large string is sent, NVDA crashes and overloads. This is
Re: Dialog creater, a new toy
The way it probably works is...take the input of the title field, then store it in a variable.Take the input of the text field, and store it in another variable.Then, pass the values in those two variables as parameters to the alert function. However, I agree t
Re: Dialog creater, a new toy
The way it probably works is...take the input of the title field, then store it in a variable.Take the input of the text field, and store it in another variable.Then, pass the values in those two variables as parameters to the alert function.. However, I agree
Re: Dialog creater, a new toy
The way it probably works is...take the input of the title field, then store it in a variable.Take the input of the text field, and store it in another variable.Then, pass the values in those two variables as parameters to the alert function.
URL: http://forum
Re: Redspot, blood and paril. First public beta released!
Unfortunately, I don't believe this is the place to report this kind of behavior. If there's a problem in the game, take it up with Sam.
URL: http://forum.audiogames.net/viewtopic.php?pid=291617#p291617
Re: Dialog creater, a new toy
Probably just to have fun. It's probably just using the alert function in BGT.
URL: http://forum.audiogames.net/viewtopic.php?pid=291579#p291579
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Re: eurofly a flight audio simulator from slovakia
Could anyone help me with landing? I figured out how to take off, but I can't seem to figure out how to land without crashing.
URL: http://forum.audiogames.net/viewtopic.php?pid=287135#p287135
_
Re: eurofly a flight audio simulator from slovakia
Actually there was an English translation in the works, but I'm not sure how it's going, the translaters still are looking for voice actors.
URL: http://forum.audiogames.net/viewtopic.php?pid=283719#p283719
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Re: Redspot, blood and paril. First public beta released!
It's easy to destroy them. Pretty easy. Just jump n shoot. Or use a fire_ball on them, they bring down jets pretty quickly, and the fire continues even after they leave the jet.
URL: http://forum.audiogames.net/viewtopic.php?pid=281
Re: Redspot, blood and paril. First public beta released!
The source code for the function he is using to detects is actually on his site, so people that know BGT could have a look at it if they want.
URL: http://forum.audiogames.net/viewtopic.php?pid=279771#p279771
__
Re: Redspot, blood and paril. First public beta released!
Actually, I have discovered that it is in fact quite easy to get 8000 health without cheating. Just get a bunch of item grabbers, and if you have poison drinks or antibiotics, you can quite easily get massive amounts of health.
URL:
Re: Redspot, blood and paril. First public beta released!
@connor142, You might want to remove the reference to voice chat, because it doesn't exist anymore.
URL: http://forum.audiogames.net/viewtopic.php?pid=279321#p279321
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Re: Announcing the audiogames archive
I have a feeling some of the directories aren't completely uploaded yet.
URL: http://forum.audiogames.net/viewtopic.php?pid=278770#p278770
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Re: Announcing the audiogames archive
I have a feeling some of the directories aren't completed uploaded yet.
URL: http://forum.audiogames.net/viewtopic.php?pid=278770#p278770
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Re: Announcing the audiogames archive
Of all people? I'm sure they'll be happy to read this! Now let me just make audiogames for my apex oh wait, no SDK? Oh well.
URL: http://forum.audiogames.net/viewtopic.php?pid=278538#p278538
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Audiogam
Re: Announcing the audiogames archive
It is not hosted on the archive do to the legal uncertainty surrounding it, however there still have been links passed around on the forum. I believe an exception was made for Bavisoft's titles in particular.
URL: http://forum.audiogames.net/viewtopic.
Re: Announcing the audiogames archive
It is not hosted on the archive do to the legal uncertainty surrounding it, however there still have been links passed around on the forum.
URL: http://forum.audiogames.net/viewtopic.php?pid=25#p25
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Re: Announcing the audiogames archive
It is not hosted do to the legal uncertainty surrounding it, however there still have been links passed around on the forum.
URL: http://forum.audiogames.net/viewtopic.php?pid=25#p25
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