Re: Shooter Concept Demo (Windows and Mac!)
Hi,So is it possible to obtain the other weapons on old saves now? Or do we have to reset?
URL: https://forum.audiogames.net/post/429546/#p429546
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Re: Dark Defender: Public Beta
I apologize for the double post. I just updated Dark Defender, adding a change that should probably fix a lot of the stuttering issues at least until much later levels. I didn't have much time to test this, but let me know if it works. I was able to play level
Re: Dark Defender: Public Beta
There is one. That is the default pitch in the learn sounds menu. You can press the left and right arrows in that menu to mess with it, but the default pitch is the normal one. They of course fly at different levels.
URL: http://forum.audiogames.net/viewtopic
Re: Dark Defender: Public Beta
@Nick, there already is a learn sounds option, which even lets you play with the pitch with the left and right arrows, so you can see how it sounds. The ship shooting is somewhat random but still of course has a pattern, so I am not going to tell you when they
Re: Dark Defender: Public Beta
@Muhammad, by default it uses an Aria Live Region, which means you might have to alt-tab out of and into the web view sometimes if you're having issues. I haven't heard of that happening often but i guess it's a possibility.@DD Planetoids do not get smaller wi
Dark Defender: Public Beta
After about two weeks of work on this, I think it's ready for release.Dark Defender is my second attempt at making a game with elements similar to an old arcade. In this case, as the name suggests, the base for this game is... Defender. I wasn't feeling very imag
Dark Defender: Public Beta
After about two weeks of work on this, I think it's ready for release.Dark Defender is my second attempt at making a game with elements similar to an old arcade. In this case, as the name suggests, the base for this game is... Defender. I wasn't feeling very imag
Re: new game online! Desafio Mortal
@Aprone, I agree with you, and I may have come off the wrong way, I was actually trying to point out the difference between cloning and using game assets as well. DM is not a clone. It just happens to be a 2d sidescroller with a PVP aspect. Does that make
Re: new game online! Desafio Mortal
My quick thoughts on this:What are we bashing this game for? Let me get this terminology straight:A clone is a copy. A clone is something you make to copy something else in functionality and form. I made VFB as a pseudo-clone of Xevious. This, is not a cl
Re: Crazy Party: mini-games and card battle! (beta39)
Hi, just found a bug while playing online. In th e managing railroads thingy, it seems as if timing out once doesn't reset the timer. I timed out on round 2, round 3 started, i heard the gunshot, and it automatically timed out. Same for
Re: Villains from Beyond, new collaboration project between me and Oriol G
Extends are what Xevious called extra lives. It is mentioned in the manual, I believe. The prices go up with every store session. About obtaining credits, you do that by completing levels and killing genesis mothersh
Re: Villains from Beyond, new collaboration project between me and Oriol G
Hi all,We have just released a new version of the game with a very exciting new feature that will surely make your games more interesting. You will now be able to buy temary upgrades for your ship inbetween some leve
Re: Villains from Beyond, new collaboration project between me and Oriol G
Hi all,Thanks for your comments. I don't think I'll increase the default firing rate. I'm trying to make thisg ame as close as I can to Fardraut Densetsu, and this was it's default rate. I don't know about the rapid
Re: Villains from Beyond, new collaboration project between me and Oriol G
Nah, not in it's current form. But you could run it under bootcamp or a VM, that's actually entirely what the game was programmed under.
URL: http://forum.audiogames.net/viewtopic.php?pid=260757#p260757
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Re: Villains from Beyond, new collaboration project between me and Oriol G
@Defender, thanks for your comments. There is actually a way to clear the whole screen, I believe it was explained in the manual. If you have three shieldbits to spare, you can press A to fire off a grenade sort of t
Re: Villains from Beyond, new collaboration project between me and Oriol G
Yeah, that was a bug in the first version, redownloading the game should fix it.
URL: http://forum.audiogames.net/viewtopic.php?pid=260714#p260714
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Re: Villains from Beyond, new collaboration project between me and Oriol G
That is linear predictive coding. Used on *A LOT* of old hardware and even some newer toys as well. Speak 'n spell, Street Electronics echo, etc. In this case, we used bitspeek, which is a vst.
URL: http://forum.aud
Re: Villains from Beyond, new collaboration project between me and Oriol G
That is linear predictive coding. Used on *A LOT* of old hardware and even some newer toys as well. Speak 'n spell, Street Electronics
URL: http://forum.audiogames.net/viewtopic.php?pid=260693#p260693
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Re: Villains from Beyond, new collaboration project between me and Oriol G
Thanks for all the nice comments. Yes, right now packs ahve to be put in the folder manually. Maybe we'll add automatic downloads later. Right now future war and Xevious are the only two packs available, but I'm hopi
Re: Villains from Beyond, new collaboration project between me and Oriol G
@Dark, thanks. My aim was to make it have that arcade feel, and actually, I think one of my aims for future developments will be recreations of those arcade titles, ones that may not fully resemble the original but w
Re: Villains from Beyond, new collaboration project between me and Oriol G
I just made a little playthrough of the game explaining everything that was going on. I hope it helps clear up some of your problems. It ended in a little bit of a disaster, but the gameplay itself worked pretty well
Re: Villains from Beyond, new collaboration project between me and Oriol G
@SLJ I tried to grab sounds that were as different from each other as I could find. I think it worked out pretty well, at least in my point of view and in everyone else's in my beta team, but yeah, not everyone likes
Re: Villains from Beyond, new collaboration project between me and Oriol G
It is hard indeed, but you can get used to it. I know of people who can get to level 9, and I still can't get past level 5, what with the mothership battles and everything.
URL: http://forum.audiogames.net/viewtopi
Villains from Beyond, new collaboration project between me and Oriol G
Hi all,Oriol and I have been working on this game for a while. Some of you may have heard his stream a few weeks ago, so this might not be news to you. But now, we're releasing it to the public!Villains from Beyond is a
2K-Say, small 2048 puzzle for OS X
Hi all,I'm not sure if this belongs here or in the dev room, but here it goes.I just spent a few hours of my life doing something really random, which is what I usually do with the hours of my life. This time, the randomness ended up being a pseudo self-vo
Re: Town of peril reborn
Hi all,I've just been told there is a bit of controversy about the code and the ownership of this game. I'm just posting here to let everyone know that I am 100% OK with Manuel taking over. The BGT project was getting too messy, and with the language I was using and
Re: MarinaBreak - new year release from Nyanchan games
Hello,I've been trying this game for a while now, and honestly, I hadn't been so addicted to a game for a few months. I'm more of an arcade-ish game person, and score attack mode is really something I had been looking for without even k
Re: Swamp, zombie fps by Aprone (archived thread)
Hi all,I've lately been trying to run Swamp under a Windows virtual machine in Fusion 7, but I'm getting several issues that I really don't know how to fix.The menues work fine, mostly, except for the voice option, which plays the voice file
Re: Talking dosbox release 2
@Jack COM8 and COM9 are just the ports on your host computer that COM0COM controls. In the DOSbox machine, you only have COM1.I actually have a bunch of screenreaders installed on my DOSbox, including vocaleyes, provoice, etc.
URL: http://forum.audiogames.net/v
Re: Talking dosbox release 2
Hello,here isa very dirty and quick compile of the redirection program I'm working on. Be sure to read the readme file. It may be included with talking DOSbox in the future, but for now, you can use this. Keep in mind this is not the final version and thus it's
Re: Talking dosbox release 2
@ammericandad2005 about your first post, there is no software emulation of any of the Votrax chips just yet. About your second post, midiplay can generate monophonic PC speaker music out of a midi file, or you can just use GWBasic's sound function.
URL: http://
Re: Talking dosbox release 2
Hi,I have tried both running DOSbox under mac and under a VM. The Mac one simply didn't start up because of a problem with SDL. I'm not sure what the issue is, since the error message is not very descriptive, but I could look it up on Google. Inside a VM DOSbox
Re: flux world, a truely unique experience.
Hello all,I started playing the game a few weeks ago but I never got around to posting on here. This is actually one of the most interesting MUDs i've ever playd. It is quite unusual,, of course, since all the actions you can do are not presented
Re: Space Agents - a new mud in development stages
I totally agree with @dark here. I only posted here to try to clear the tension and all it did was make it worse. This is, of course, my last post on this topic. I never intended to get into this sub-blind community which does nothing more
Re: Space Agents - a new mud in development stages
@jesseleivo as I stated before, I did indeed plan to get rid of your moo. Your definition of my acts as childish makes no sense. Honestly, the reasons I did what I did were your childish actions. I did expect you to have a backup, but I tho
Re: Space Agents - a new mud in development stages
Hello,I'm going to try to be brief here, most of you all know what I think about this whole cosmos thing so it's not even worth it to waste my time explaining. This is, in fact, yet another cosmos clone. I have been on it a few times, even
Re: UltraPower
Hello,I know most people who play ultra power are still mad at me for what I said on the game the first day I tried it.To all of you, What I say now is, look around. Look at what Mason did. There's a few ways to view his action. You can view it like I do, as the right thing t
Re: GLTech Studio's first release is finally here! Town of Peril!
To be honest I think the idea of a terrorist would make more sense. More potential for stealth/assassination missions and such. I'm currently working on some bonus NSSL's, and right now I'm having trouble with sounds, but I'm doi
Re: Have you ever wanted to play the tank minigame from wii play?
I got it from the Sound Ideas Turner Music LibraryURL: http://forum.audiogames.net/viewtopic.php?pid=178678#p178678
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Re: GLTech Studio's first release is finally here! Town of Peril!
Those are actually some pretty good ideas. I'll try to find sounds and code the levels in tomorrow. I am actually planning to make stuff like trash cans or barrels that you can either break for a special item or jump over if you'r
Re: GLTech Studio's first release is finally here! Town of Peril!
OK, almost everything's ready for the next version. The only thing I'm lacking right now are ideas for bonus non-sidescrolling levels. I've made a system where you can collect tokens and you can play different bonus games by using
Re: Have you ever wanted to play the tank minigame from wii play?
yes, it's in the Wii Play disk along with a bunch of other games.URL: http://forum.audiogames.net/viewtopic.php?pid=178246#p178246
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Audiogames-refle
Re: Have you ever wanted to play the tank minigame from wii play?
Hello,I know this probably doesn't need a whole new post, but well, I just updated the game with two features someone suggested on twitter. You can now press I to get information on the current level (level number, tanks in the le
Re: SoundRTS and the CrazyMod (update 8.2)
Is there anything I need to do to do that? Do I just kind of copy the website and translate it and send it over?URL: http://forum.audiogames.net/viewtopic.php?pid=177918#p177918
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Re: 3d platformer public beta
Honestly, I don't think betas for this kind of games should be released to the public *YET*.URL: http://forum.audiogames.net/viewtopic.php?pid=177911#p177911
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Re: SoundRTS and the CrazyMod (update 8.2)
hello,Just [[wow]], this mod actually made me go back to playing sound rts. Nice work, guys. So I noticed the webpage doesn't have a Spanish translation. Would you be interested in having one? I could translate both the webpage and the documentation if
Re: GLTech Studio's first release is finally here! Town of Peril!
it apparently hadn't finished uploading. It just did.URL: http://forum.audiogames.net/viewtopic.php?pid=177893#p177893
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Re: GLTech Studio's first release is finally here! Town of Peril!
Hello all!,Yes, your eyes are not lying. There is a new post on this thread. W. Anyways, straight to the point.School ended just a few days ago and well, I thought it wouldn't be a bad time to start working on TOP again. It wa
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