Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro Gotta love the intelligence (or lack thereof)...  Also at the RTR_Assassin, that's probably due to people wanting to wait until all lag problems and stuff are fixed, -- like those pointed out by 1 or 2 other posters to this topic. It's not discrediting Ultrocity Au

Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro Oh wait a moment, Xoren. It's completely for sure that Ultrocity stole sounds from Swamp but it's also completely 100% sure you purchased your sound libraries because you said so on your Twitter. I also find irony in that as well. Funny how the dude with all the so

Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro There's a bug, which is sometimes the game will still lag, the offline version. Enemies walk on the bridge like they should, but for some reason it still lags at times, especially when a lot of items are clumped together. I have a feeling it could be due to the see

Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro Hi all,to those who don't like drama:  This topic is different from the ultra power topic. The only way to keep this from spiraling out of control like that wone did, is to not reply to Ivan and tell him not to start drama or to complain about it coming back. Ultra

Re: UltraPower (new topic!)

2015-12-17 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower (new topic!) Thank you so much Ivan! URL: http://forum.audiogames.net/viewtopic.php?pid=243133#p243133 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bi

Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower (new topic!) I agree with Ultrocity and Prometheus Moo. You see, it's not entirely the blind community, Aprone, reality software, those are some of the oases. The problem is, since BGT came out, and especially since it became freeware, a bunch of 12-13-14 year olds have got a

Re: Scrolling Battles Pro

2015-12-15 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro I'm glad defender reported that tap dancing bug as he called it, indeed when 10 or 15 enemies get up there you can start experiencing lag as soon as you get to the grass or even when still upon the gravel. As for so many items, I sort of disagree on this matter. Be

Re: Scrolling Battles Pro

2015-12-15 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro I'm glad defender reported that tap dancing bug as he called it, indeed when 10 or 15 enemies get up there you can start experiencing lag as soon as you get to the grass or even when still upon the gravel. As for so many items, I sort of disagree on this matter. Be

Re: UltraPower (new topic!)

2015-12-14 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower (new topic!) Can this topic just be deleted already? I seriously don't know what to believe. I'm not even kidding. 3 days ago? I logged onto the main server and it said that the project had been given back to Mason. Now, the custom servers are coming back and Ivan Sodo (Blink

Re: UltraPower (new topic!)

2015-12-12 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower (new topic!) Ivon Sodo (blinkwizard) isn't hosting the server, it is Carter. But anyway, Mason didn't have legal rights to this project, still I think I'm gonna stay away from this topic in case things get... outta hand. URL: http://forum.audiogames.net/viewtopic.php?pid=242

Re: UltraPower (new topic!)

2015-12-11 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower (new topic!) I have a suggestion: I think that people should be notified when someone comes onto the map they are on, a little sound for that or something. This way we can be watching for people URL: http://forum.audiogames.net/viewtopic.php?pid=242295#p242295 _

Re: UltraPower: new version!

2015-12-06 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower: new version! You know what?  There needs to be no arguing here. Let's square this nice and straight.  Mason, did you have any written legal documents or licensing that made Ultra Power lawfully yours? If you don't have that, technically a court of law wouldn't have to hear y

Re: UltraPower: new version!

2015-12-06 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower: new version! You know what?  There needs to be no arguing here. Let's square this nice and straight.  Mason, did you have any written legal documents or licensing that made Ultra Power lawfully yours? If you don't have that, technically a court of law wouldn't have to hear y

Re: UltraPower: new version!

2015-12-06 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower: new version! You know what?  There needs to be no arguing here. Let's square this nice and straight.  Mason, did you have any written legal documents or licensing that made Ultra Power lawfully yours? If you don't have that, technically a court of law wouldn't have to hear y

Re: UltraPower - New Topic

2015-12-05 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower - New Topic You know what? Cutos to you, Colton. You go right on and make that game. Yes, I've seen admins move themselves to locations, or, in fact at one point I was teleported out of the safe house. This was not in the recent weeks, but it's happened. Not to mention I stil

Re: New game - the return of the king

2015-12-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: New game - the return of the king @29 do you mind uploading that demo to dropbox? I would like to hear it, even if it is in Chinese it would be a bit fun to hear what it is we're reading about. URL: http://forum.audiogames.net/viewtopic.php?pid=241203#p241203 _

Re: New game - the return of the king

2015-12-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: New game - the return of the king Just saying, why not dropbox it or something? URL: http://forum.audiogames.net/viewtopic.php?pid=241186#p241186 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: New game - the return of the king

2015-12-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: New game - the return of the king ROTFL...2 different download URLS? None of them working? Hmm URL: http://forum.audiogames.net/viewtopic.php?pid=241162#p241162 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: New game - the return of the king

2015-12-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: New game - the return of the king ROTFL...2 differeent download URLS? None of them working? Hmm URL: http://forum.audiogames.net/viewtopic.php?pid=241162#p241162 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: dmnb server and client released Hey guys, relax.  This is not like ultrapower. Despite this being an audio game, it's not one of those where you host your own custom servers for a quick session of dmnb. No. View it like this. This is a codebase, similar to that of mud. Danny has not rel

Re: New game - the return of the king

2015-12-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: New game - the return of the king Also what exactly is this game? Not much informatiojn was provided URL: http://forum.audiogames.net/viewtopic.php?pid=241148#p241148 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: DragonPong 1.0 released!

2015-12-02 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: DragonPong 1.0 released! Yes, it works. This is kind of ironic, because just recently my best friend and I have started playing this quite often, kind of a way to pass the time, and because it's actually quite fun. The way you do it is, and I am assuming you know how to use Hamachi and

Re: UltraPower

2015-11-30 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower I am, as well. But I often question the necessity of: creating a new topic, as well as how long this topic will last and whether or not Colton will actually be back in the project. If you ask me, I kind of would rather he was, because despite his not exactly "advanced" skills

Re: death match a new beginning version 2.0 released

2015-11-26 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: death match a new beginning version 2.0 released Woe, nice. I like this engineering system much better; it can be done at the rate at which players work, rather than a randomly generated one made up by the computer. Also, yes, the ground assault thing sounds pretty nifty. You know, goin

Re: death match a new beginning version 2.0 released

2015-11-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: death match a new beginning version 2.0 released I know it would seem cruel to the newer player base, but have you considered, (slowly) deleting all of the early firebirds which have no owner? I only ask this because they (1) can be stolen, and (2) clog up the detection menu on Inderion

Re: Mini scripting language thingy, by Aprone

2015-11-17 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Mini scripting language thingy, by Aprone I can't download the zip file, every time I try it says it's invalid and cannot open URL: http://forum.audiogames.net/viewtopic.php?pid=238924#p238924 ___ Audiogames-reflector mailing list Audiog

Re: death match a new beginning version 2.0 released

2015-11-15 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: death match a new beginning version 2.0 released Nice! URL: http://forum.audiogames.net/viewtopic.php?pid=238730#p238730 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: death match a new beginning version 2.0 released

2015-11-13 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: death match a new beginning version 2.0 released Hi guys, check the articles room. Something has been posted that should sort out some of the confusing aspects of the game for new players, namely ordering a ship and the difference between the coordinates, docking, undocking, landing, an

Re: UltraPower

2015-11-12 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower There should be a names filter that if someone's name is longer than 220 chars, or if it has spam spammer or crash words or jibberish in it it should be banned. URL: http://forum.audiogames.net/viewtopic.php?pid=238357#p238357 ___

Re: Prometheus: The Eternal Wars

2015-10-30 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Prometheus: The Eternal Wars I'd like to get into this game, but first I have some concerns I'd like to bring to the table.1. Role playing. Is this forced? It has come to my attention, (from friends of mine who play), that you force people to join role play events. I am not speaking aga

Re: Swamp, zombie FPS by Aprone

2015-10-29 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yup, the one right next to the staircase at the church. I tried walking around it on all sides but it's definitely stuck. URL: http://forum.audiogames.net/viewtopic.php?pid=236670#p236670 ___ Audiogames-refle

Re: Survive the Wild!

2015-10-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Survive the Wild! Aswar, that means that in order for the lighter to work, the fluid must be put in it. It's the same as, say, the necessity of Gas to work a car. Get it now? URL: http://forum.audiogames.net/viewtopic.php?pid=236420#p236420

Re: The NER BBS, accessible gaming for all, now available

2015-10-12 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: The NER BBS, accessible gaming for all, now available I can't even connect; just comes up with the following dialogue box.[Window Title]telnet[Content]Windows cannot find 'telnet'. Make sure you typed the name correctly, and then try again.[OK] URL: http://forum.audiogames.net/viewtopi

Re: Blindfold Pong

2015-10-07 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Blindfold Pong Hi, were you also the developers of blindfold pingpong and blindfold solitaire? You didn't release those here so I was just curious. Also I'll give this one a try. It would be nice though if you could integrate game center support as is included in your other games so we

Re: Blindfold Pong

2015-10-07 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Blindfold Pong Hi, were you also the developers of blindfold pingpong and blindfold solitaire? You didn't release those here so I was just curious. Also I'll give this one a try. It would be nice though if you could integrate game center support as is included in your other games so we

Re: a blind legend is out

2015-10-06 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: a blind legend is out I'll be trying this out later today. I think a better way then pinching to use the shields would be to raise up the phone in a fending jesture, don't you all think? But from what I can gather this game sounds interesting, though I hope there's a description in the

Re: UltraPower

2015-10-02 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower I think there should be an admin tree. Only the chief admin can move people and give stuff, only some of the others use the notify commands, and fewer still have the ability to ban and kick. URL: http://forum.audiogames.net/viewtopic.php?pid=233592#p233592 __

Re: UltraPower

2015-09-30 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower Hi,  @Danny that would be a great idea, though I'd suggest waiting some time to publish it to the public given the uncertain status of the current "Ultra Power". But by the looks of it, Ultra Power may as well be abandenwear, in which case replecating it would be OK, just not

Re: UltraPower

2015-09-28 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower Exactly. And in situations like this you don't usually get pushed to do something, (we're just making games here). So you can either take this as everyone hating you, or perhaps if you're so inclined, make it your personal goal to blow that person away with a great feature. O

Re: UltraPower

2015-09-28 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower You know, guys, here's my view on the criticism thing.  First of all, you can't please everybody. Even I, as a Christian, know that not even god! Can please everybody. Not him, not the president of the US that most of the people vote for, no king, no famous person, and... no.

Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-17 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Danger on the wheel, new driving arcade by Oriol Gómez released! @37 Agreed. I've played more, and realize the following things that have happened:1. Bombs wwill pop up, in two or three directions. I'll avoid those by steering far to the left and moving back a little, but then another b

Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-17 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Danger on the wheel, new driving arcade by Oriol Gómez released! @37 Agreed. I've played more, and realize the following things that have happened:1. Bombs wwill pop up, in two or three directions. I'll avoid those by steering far to the left and moving back a little, but then another b

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-11 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! ah good. then yes blocking or detecting memory editing would be great. URL: http://forum.audiogames.net/viewtopic.php?pid=231544#p231544 ___ Audiogames-reflector mailing

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-11 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! Not sure if this is possible, (it is in all other languages basicly), but constantly check if the cheat engine or game cheater processes are running, and if so, kill the programs.Another protection, would be to keep tr

Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-08 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Danger on the wheel, new driving arcade by Oriol Gómez released! Ah. Yeah it's an awesome game, I'm sure it's just because I just started playing and I still have more learning to do. xd. On the bright side I don't die as fast today as I was dying yesterday when I started playing... UR

Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-07 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Danger on the wheel, new driving arcade by Oriol Gómez released! Is it just me, or do bombs seem to spawn way too fast? On the first set of bombs in the game, I'd drive, one would spawn, I'd go the other way, and 3 or 4 more would spawn in all different directions. Then, I'd manage some

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-07 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! uh Burak, Sam did say this was just a small game to run and fight enemies until you get killed and then decide if you want to post your score. It's not scrolling battles. URL: http://forum.audiogames.net/viewtopic.ph

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-06 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! the best trick then, @turtlepower17, is only to use the automatic weapons when there are multiple enemies closing in, as though you might waste a lot of ammo, those enemies sure will be gone. URL: http://forum.audioga

Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Danger on the wheel, new driving arcade by Oriol Gómez released! nice concept!Hey dude you should totally make a bumper cars game... just saying. URL: http://forum.audiogames.net/viewtopic.php?pid=230143#p230143 ___ Audiogames-reflector

Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Triple Triad - A tile collecting puzzle game, by Aprone Hi aprone,Nice games. I'll definitely try this one and paw prints out. Keep up the good work!Also just curious what language do you use for your games? URL: http://forum.audiogames.net/viewtopic.php?pid=229420#p229420

Re: Survive the Wild!

2015-08-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Survive the Wild! No, what this game needs is admins that pay attention, AI admins are neither possible or practical. Why is it that other games, I.E. Dmnb, (not so much this one given it's rough history with spammers but even still it's way under control for the most part now), sa

Re: UltraPower

2015-08-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower Just curious, Mason, but why is one of your moderators, or should I say chief, moderators, running around calling themselves "Mister Fuck You?" URL: http://forum.audiogames.net/viewtopic.php?pid=228519#p228519 ___ Audiogames-re

Re: Survive the Wild!

2015-08-15 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Survive the Wild! Well as I was quite literally the first person to jump on Sam's case for this, I heard his apology first, and it did sound like he was quite sorry for it and new he'd screwed up. But fact of the matter is, yes we make mistakes when we're young, but we pay, for those mi

Re: Swamp, zombie FPS by Aprone

2015-08-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone thanks Aprone. look forward to seeing you all soon. URL: http://forum.audiogames.net/viewtopic.php?pid=226207#p226207 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://

Re: Swamp, zombie FPS by Aprone

2015-07-31 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I've run out of time on my swamp gamer account? But where do I go to purchase another year? The only button I see is the one that says "buy an additional 6 months for $12." URL: http://forum.audiogames.net/viewtopic.php?pid=226129#p226129 ___

Re: Survive the Wild!

2015-07-03 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Survive the Wild! Err, just wondering, why exactly do we need a first and last name in the game? I can understand if, perhaps, this was due to names containing spam, but this certainly wouldn't resolve that so I'm still pretty much at a loss.Secondly, if you're gonna do that, you might

Re: UltraPower

2015-06-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower I cannot connect to the server. When I try it is not because the server is full, it is because there is a thunderstorm or something... URL: http://forum.audiogames.net/viewtopic.php?pid=218592#p218592 ___ Audiogames-reflector m

Re: Swamp, zombie FPS by Aprone

2015-05-18 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @aproneI completely understand. sorry for the misunderstanding. It is a good system, and what you did was completely fair. URL: http://forum.audiogames.net/viewtopic.php?pid=216825#p216825 ___ Audiogames-reflec

Re: Swamp, zombie FPS by Aprone

2015-05-17 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi aprone,the thing with Swamp, is that a lot of the bugs are rather subtle, and you'd have to unknowingly exploit them multiple times in some cases before you were like "Oh crap, that's a bug!"  Like if the zombies were slowly vanishing, it might not really

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SB first release is here. SB! Good point Assault_freak. But since I didn't actually do what I was accused of in post 31, I don't have anything to say to it. so hopefully this is finished. And if I did do what was accused in that post, I'm sure mister Ethin would be more than happy to pr

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SB first release is here. SB! Good point Assault_freak. But since I didn't actually do what I was accused of in post 31, I don't have anything to say to it. so hopefully this is finished. URL: http://forum.audiogames.net/viewtopic.php?pid=215736#p215736

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SB first release is here. SB! I am under no obligation to provide you with the information you requested, as I never claimed that you did those things as... well... I wasn't on Ultra Power during most of the time yoou were admin. So if you really believe such information is necessary fo

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SB first release is here. SB! Ethin, I am not on the side of terminator, I'm the side of... no one. What I am saying is that you have no! right to put some one down just because you think you can. Proof is as follows, although I'm sure when you read it you'll misunderstand and just end

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SB first release is here. SB! he did all these things, terminator, and that's the point. He's a troll, and he harasses people. I wouldn't be posting here if he didn't have such a distructive history. URL: http://forum.audiogames.net/viewtopic.php?pid=215706#p215706

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SB first release is here. SB! Fine, Ethin, I'm sorry, let me clear things up and tell the honest truth, the one that every one knows.All you know how to do is string words into sentences that make good sense gramatically. Beyond that, your sentences are jibberish. I already, speciffical

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SB first release is here. SB! @Ethin, I get mad at almost everything you post because, face it. it's stupid. Quit spreading roolmers about things you shouldn't be. do you have something better to do? Something dangerous they have? Yeah, sure, I'll believe that. but remember, some one co

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SB first release is here. SB! @Ethin, I get mad at almost everything you post because, face it. it's stupid. Quit spreading roolmers about things you shouldn't be. do you have something better to do? Something dangerous they have? Yeah, sure, I'll believe that. but remember, some one co

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SB first release is here. SB! @Ethin, I get mad at almost everything you post because, face it. it's stupid. Quit spreading roolmers about things you shouldn't be. do you have something better to do? Something dangerous they have? Yeah, sure, I'll believe that. but remember, some one co

Re: SB first release is here. SB!

2015-05-09 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SB first release is here. SB! Ethin, really?  Why is it that you can't just say! what! needs! saying? Why, do you feel the need to criticize in such a way that blatantly puts down the person you criticize? The game engine in auto it, well I can see how that might not work. That's all th

Re: Survive the Wild!

2015-05-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Survive the Wild! @sam that's the point, and I got it in the first post I read about the flag. I still think it would be nice to have a toggle pvp option... but the flag is good, and the system... I just don't see anything wrong with it.Anyways... animals? That will be pretty cool. URL

Re: Survive the Wild!

2015-05-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Survive the Wild! @the last poster... not necessarily? I highly, highly doubt that the playerbase is going to lerk 5 squares away from a newbie player and kill him just as soon as he turns off the flag. because by the time he turns off the flag, the following is likely to be the case:1.

Re: Reality mud client, a small and lightweight portible mud client

2015-05-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client @danny jaws works with dmnb, mostly anyways... except for the fact that it assumes you are selecting text when you hold shift and an arrow, causing it to freeze and lag the game.also, Danny, you don't get stressed out when

Re: Reality mud client, a small and lightweight portible mud client

2015-05-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client @danny jaws works with dmnb, mostly anyways... except for the fact that it assumes you are selecting text when you hold shift and an arrow, causing it to freeze and lag the game.also, Danny, you don't get stressed out when

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, is there any way to slow down the attack rate of zombies or something? Because I've began to notice the following. When you're being attacked and, say, trying to get to a weapon, it doesn't respond all the time. I pressed the #1 key a couple times whi

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone No, mehgcap, the thing is, the file on aprone's server is corrupt. I had to compress my copy of swamp into a 7z and upload it to a shared folder with my friend, which took about an hour, just so he could play. URL: http://forum.audiogames.net/viewtopic.php?p

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I have a suggestion.When we lead a mission, there should be a way for us to figure out how big the reward will be based on our configurations. I think this would be very useful. URL: http://forum.audiogames.net/viewtopic.php?pid=214687#p214687 __

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi all,a kinda newb question.  How big is the chance that, if you're a normal character, you will get a fixed copy of a broken item (I.E. damaged shield) you return to the safe zone?  Another question, where can I find ceramic (body not leg) armor?Thanks,Stev

Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hmm, great tips. I have speed set to 40 and 68 points in high armor, and two pieces of said armor. I plan to go to sub two for my utility belt, but where can I get some high leg armor? I heard sub two, bbut I don't think I'll be going there because the map is

Re: Reality mud client, a small and lightweight portible mud client

2015-05-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client Yeah that is an issue. I'd personally keep a text file and put all my ips in there... and then port them over to the client when and if danny adds saving connections (worlds). URL: http://forum.audiogames.net/viewtopic.php

Re: Swamp, zombie FPS by Aprone

2015-04-30 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi guys,this is not a dramatic rant, so please don't mistake it for one--if you could see my face, I'm calm, and I'm just chilling while I write this, not throwing things around and screaming. lol  But anyways, I've remembered why I don't do missions. I had a

Re: Reality mud client, a small and lightweight portible mud client

2015-04-30 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client Hey! this would be a great addition to portableapps.com! . Great job on this danny! It's clear it's in early development, but it's great! Something like this has a lot, of potential. I'm not going to mention the sound packs

Re: Reality mud client, a small and lightweight portible mud client

2015-04-30 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client Hey! this would be a great addition to portableapps.com! . Great job on this danny! It's clear it's in early development, but it's great! Something like this has a lot, of potential. I'm not going to mention the sound packs

Re: Reality mud client, a small and lightweight portible mud client

2015-04-30 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client Hey! this would be a great addition to portableapps.com! . Great job on this danny! It's clear it's in early development, but it's great! Something like this has a lot, of potential. I'm not going to mention the sound packs

Re: eloquence verses dectalk laser tag!

2015-04-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: eloquence verses dectalk laser tag! UM, rofl rofl rofl. I'm so trying this out! URL: http://forum.audiogames.net/viewtopic.php?pid=213534#p213534 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://

Re: eloquence verses dectalk laser tag!

2015-04-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: eloquence verses dectalk laser tag! UM, rofl rofl rofl. I'm so trying this out! Well, once it's released... anyways. xd. Man, if you wanted to do this, you should've preserved it for april 1, 2016... just saying.Anyways I hope it's released soon because this topic is several days old an

Re: Prometheus: The Eternal Wars

2015-04-22 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Prometheus: The Eternal Wars @dark thanks. That sounds like a useful command, I will certainly use it next time I log on.And as for your inquiry, I'm wondering the same thing. It would be nice to incorporate a sound pack. URL: http://forum.audiogames.net/viewtopic.php?pid=213240#p21324

Re: SammySenter

2015-04-21 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: SammySenter rofl, rofl, rofl! ahahahahaha! That sounds like an extremely funny game... just [[wow]]! URL: http://forum.audiogames.net/viewtopic.php?pid=213184#p213184 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Yes, that would be a good idea. and where, can I find, the commands. URL: http://forum.audiogames.net/viewtopic.php?pid=213177#p213177 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Also I have no idea of any of the input commands either besides the name of the chat channel, and the n e s w ones of course... where can I find them. URL: http://forum.audiogames.net/viewtopic.php?pid=213169#p213169

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Complaint:Alright, with the rules thing.  I sat there for friggin 15 minutes reading the 30 some odd policies and stuff. Why, oh deer Jesus why, do I have to sit, through, them, again, when, I, type, start! The most frustrating thing is that I can't, even, s

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Complaint:Alright, with the rules thing.  I sat there for friggin 15 minutes reading the 30 some odd policies and stuff. Why, oh deer Jesus why, do I have to sit, through, them, again, when, I, type, start! The most frustrating thing is that I can't, even, s

Re: Prometheus: The Eternal Wars

2015-04-20 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Er, how do I connect to this game? No download link and/or connection details seem to be evident in the first post--are they imbedded within the story somewhere? Or need I look in an alternative post? URL: http://forum.audiogames.net/viewtopic.php?pid=21305

Re: Audio Rally Racing - New demo

2015-04-20 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Audio Rally Racing - New demo Hmm,This sounds like a pretty cool game. I think I'll be downloading the demo later today when I'm on a computer that allows me to do so.I'd prefer this to have high quality car sounds as some are in top speed and such, but if not, it's alright. Keep it up.

Re: Audio Rally Racing - New demo

2015-04-20 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Audio Rally Racing - New demo Hmm,This sounds like a pretty cool game. I think I'll be downloading the demo later today when I'm on a computer that allows me to do so.I'd prefer this to have high quality car sounds as some are in top speed and such, but if not, it's alright. Keep it up.

Re: UltraPower

2015-04-16 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower Dude. Mason. that's frikkin awesome man!I can't wait to see what the fps is like. But once you release it and I have more details I'll try it out. Zombie war was awesome too... and so is ultrapower. I just wish I could find the safe zone and that the screen reader interupt bu

Re: UltraPower

2015-04-15 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower Yeah, me to. and I like the new map, btw. But where is the safe zone? URL: http://forum.audiogames.net/viewtopic.php?pid=212367#p212367 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: Survive the Wild!

2015-04-13 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Survive the Wild! @catfish I was able to log in earlier this morning, about an hour ago. This is probably because the server crashed. URL: http://forum.audiogames.net/viewtopic.php?pid=212118#p212118 ___ Audiogames-reflector mailing list

Re: UltraPower

2015-04-09 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower Yep Aaron, may as well just ban 'em if it continues. Unless, of course, there comes to be an arabic4000 and vlad26... URL: http://forum.audiogames.net/viewtopic.php?pid=211689#p211689 ___ Audiogames-reflector mailing list Audio

Re: UltraPower

2015-04-08 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower oh. OK. URL: http://forum.audiogames.net/viewtopic.php?pid=211595#p211595 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-

Re: UltraPower

2015-04-08 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower @the Terminator the only appoligy I got from you was an account deletion. Some appology... now I have to start all over, that is if I can gather the motivation since I was level 142000 before you deleted my account. URL: http://forum.audiogames.net/viewtopic.php?pid=211584#p

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