Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! I've encountered a translation error that makes the stealth levels kind of difficult. The directions cameras and security carts are facing aren't read. The sections that aren't translated are still rendered as questionmarks,

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! I've encountered a translation error that makes the stealth levels kind of difficult. The directions cameras and security carts are facing aren't read. The sections that aren't translated are still rendered as questionmarks,

Re: U-Mart. A business strategy game, by Aprone

2015-10-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone so I just encountered the same save item morphing bug. I saved my game on February third. All of the purchasable items for all isles morphed into the following:Buy 20 Remote control car for $313.60 ($15.68 each).  There are 90 available.  Pre

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes In the default units file I gave them attack, defend and move. URL: http://forum.audiogames.net/viewtopic.php?pid=233719#p233719 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Erm sorry, I meant to say the move skill does have all of those flags. URL: http://forum.audiogames.net/viewtopic.php?pid=233713#p233713 ___ Audiogames-reflector mailing list Audiogames-refl

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Yes it does have all of those skills. Units aren't automatically moving or attacking. URL: http://forum.audiogames.net/viewtopic.php?pid=233706#p233706 ___ Audiogames-reflector mailing list

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Would anyone know why enemy units are just constantly spamming the stock defend skill on a map pack I'm trying to make? I copied the starting out maps and just started replacing units. Movement occurs by spending movement points instead of

Re: Bokurano Daibouken 3 : secondary topic

2015-08-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The number gold coin collection help is the number of levels remaining until you unlock it. I think you unlock it at level 1500. URL: http://forum.audiogames.net/viewtopic.php?pid=229778#p229778 ___

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Any map can be played multiplayer (unless it breaks somehow, but they shouldn't.)Just go to the map pack directory, open map pack settings.txt and add the word multiplayer to its own line after the load_scripts line. URL: http://forum.aud

Re: Bokurano Daibouken 3 : secondary topic

2015-08-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I have never needed to change to the japanese keyboard layout. The only time I have had to is for Shadow Rine and the menu based text adventure games.A friend of mine is trying to play bk3 with very slow internet. The check for updates at startup o

Re: bokurano daiboukenn 3

2015-08-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I've noticed a few bugs on my difficult playthrough.In 17-2, if you destroy the security cart before it spots you in the final room, you can't complete the level as the event doesn't trigger.This one has been around for a while, but if you've destroyed all enemies

Re: bokurano daiboukenn 3

2015-08-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I've noticed a few bugs on my difficult playthrough.In 17-2, if you destroy the security cart before it spots you in the final room, you can't complete the level as the event doesn't trigger.This one has been around for a while, but if you've destroyed all enemies

Re: bokurano daiboukenn 3

2015-08-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I've noticed a few bugs on my difficult playthrough.In 17-2, if you destroy the security cart before it spots you in the final room, you can't complete the level as the event doesn't trigger.This one has been around for a while, but if you've destroyed all enemies

Re: bokurano daiboukenn 3

2015-08-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I've noticed a few bugs on my difficult playthrough.In 17-2, if you destroy the security cart before it spots you in the final room, you can't complete the level as the event doesn't trigger.This one has been around for a while, but if you've destroyed all enemies

Re: bokurano daiboukenn 3

2015-08-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I've noticed a few bugs on my difficult playthrough.In 17-2, if you destroy the security cart before it spots you in the final room, you can't complete the level as the event doesn't trigger.This one has been around for a while, but if you've destroyed all enemies

Re: bokurano daiboukenn 3

2015-08-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I've noticed a few bugs on my difficult playthrough.In 17-2, if you destroy the security cart before it spots you in the final room, you can't complete the level as the event doesn't trigger.This one has been around for a while, but if you've destroyed all enemies

Re: bokurano daiboukenn 3

2015-08-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I think the games centre bug hasn't been fully removed. I was playing through on the "difficult" difficulty. While playing through stage 18 i went to the games centre to level the spirit sword  with the confectionary crushing minnygame for something different to do

Re: bokurano daiboukenn 3

2015-08-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I think the games centre bug hasn't been fully removed. I was playing through on the "difficult" difficulty. While playing through stage 18 i went to the games centre to level the spirit sword  with the confectionary crushing minnygame for something different to do

Re: bokurano daiboukenn 3

2015-08-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I think the games centre bug hasn't been fully removed. I was playing through on the "difficult" difficulty. While playing through stage 18 i went to the games centre to level the spirit sword  with the confectionary crushing minnygame for something different to do

Re: bokurano daiboukenn 3

2015-08-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I think the games centre bug hasn't been fully removed. I was playing through on playing on the "difficult" difficulty. While playing through stage 18 i went to the games centre to level the spirit sword  with the confectionary crushing minnygame for something diff

Re: bokurano daiboukenn 3

2015-08-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 When you hit r, the first number is the current level and the second is the sword's current experience. URL: http://forum.audiogames.net/viewtopic.php?pid=227441#p227441 ___ Audiogames-reflector mailing list Audiogam

Re: bokurano daiboukenn 3

2015-08-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I have finally completed bk3. Thanks for all the help that was given for the later stages.Does anyone know if there's a reference table for the spirit sword levels? There seems to be no tnl display feature. URL: http://forum.audiogames.net/viewtopic.php?pid=227425

Re: bokurano daiboukenn 3

2015-08-09 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 So this 25-5 thing still seems to be horribly broken. I had a speed potion used and it ran out after the lengthy cutscene dialog. So I used a speed potion I have and got past the first collapse. Then my speed potion ran out in half the time it usually takes. I took

Re: bokurano daiboukenn 3

2015-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 Yeah, the only strategy items I had used were energy balls that entire level. URL: http://forum.audiogames.net/viewtopic.php?pid=227110#p227110 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: bokurano daiboukenn 3

2015-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I finally got past the biocontrol system and am encountering a 25-5 bug.When I make it to the running escape sequence, sometimes I don't end up with a speed potion activated. I'm not entirely sure what triggers it, but ocasionally on start I just hear the potion dr

Re: Term Paper 2, the Revenge of School!

2015-08-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Term Paper 2, the Revenge of School! so out of curiosity where did you find the music for this? URL: http://forum.audiogames.net/viewtopic.php?pid=226675#p226675 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: bokurano daiboukenn 3

2015-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 It isn't just happening when I jump. I had one explode right next to me. I didn't get a death sound or anything, it just errored as soon as the strike sound played. That attack wouldn't have killed me, it usually takes 2 of them. URL: http://forum.audiogames.net/v

Re: bokurano daiboukenn 3

2015-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I've downloaded a second copy to see if the updated failed or something but its still doing the same thing. URL: http://forum.audiogames.net/viewtopic.php?pid=226298#p226298 ___ Audiogames-reflector mailing list Audi

Re: bokurano daiboukenn 3

2015-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I can avoid the boss fine now but it is just the errors. Oddly it only errors when I jump for some odd reason. its making me wonder if its firing attacks to an area outside of the map boundary and crashing. I use shields for the bird_ball attack and usually to its

Re: bokurano daiboukenn 3

2015-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 So yeah I'm still getting errors when it uses the electrical attacks that follow you. It primarily seems to happen when the attack is to my left for some weird reason. It is pretty much impossible for me to get past this as the game does this. It would also be kind

Re: bokurano daiboukenn 3

2015-07-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 What is required for the tripple yoyo? I don't want to look through all 3000 posts in this thread to find it. URL: http://forum.audiogames.net/viewtopic.php?pid=225953#p225953 ___ Audiogames-reflector mailing list Au

Re: bokurano daiboukenn 3

2015-07-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I'm really having problems with this biocontrol system boss. I just can't get past it, whatever I do. Some random unfair attack always kills me. My most memorable failure occured when I was hit by a generated security cart, fireballs and the wires and sparks simult

Re: bokurano daiboukenn 3

2015-07-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 so I've reached stage 25-4 and I'm going to have to restore my save file which I thankfully backed up due to a set of painful bugs.spoilersI made it to 25-4 and demolished the 6 or so launchers, using about 9 energy balls to do so. I made it to the biocontrol syste

Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-07-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg How do you generally go about defeating golden protectors? they just seem to be extremely powerful with high agility, I don't really see a weakness for them. URL: http://forum.audiogames.net/viewtopic.php?pid=223703#p223703

Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-07-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg I couldn't have done that battle without intimidate at all. If you go back and do earlier battles though, extremely expensive equipment will drop. I managed to get 2000 gold without really trying. URL: http://forum.audiogames.

Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-07-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg I am a human knight. I just had to get the very best equipment and use intimidate a lot. Crush in that battle was useless for me, it wasted too much sp. I wish you could go back and get dragon tears from the previous battles, b

Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-07-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg I am a human knight. URL: http://forum.audiogames.net/viewtopic.php?pid=223161#p223161 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-07-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg So I found a solution for the enchantress.Take a few healing items and an sp restoring item.As soon as the battle starts, intimidate the two mummies then use rage. Keep using slash on the enchantress. Slash seems to land the mo

Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-07-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg I've noticed a bug.If you battle a group of enemies and if the next battle has less enemies, the status bars from the previous battle still remain. For example I fought I think three mummies in the desert arena and then fought

Re: Pokémon Crystal Access

2015-07-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Pokémon Crystal Access spoilersthe order of switches is 3, 2, 1. URL: http://forum.audiogames.net/viewtopic.php?pid=222812#p222812 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: bokurano daiboukenn 3

2015-06-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 So I'm on stage 24-4 and I'm not really sure how to get past it. I can destroy the energy crystal, but I don't see a way to deal with the launcher system as it doesn't ever seem to stay on the same level or anything. URL: http://forum.audiogames.net/viewtopic.php?

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA No the changes aren't from the dev and it makes sense to be anxious. If you don't want to risk your configuration, there's no reason why you can't run the scripts from another directory entirely. Just make sure the run the autohotkey s

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA As it is now, navigation is kind of painful. I uploaded a temporary solution. Hopefully someone can do something with it.https://dl.dropboxusercontent.com/u/501 … cripts.zipThis essentially just adds a toggle to enable and disable navi

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA As it is now, navigation is kind of painful. I released an update to attempt to fix it.https://dl.dropboxusercontent.com/u/501 … cripts.zipThis essentially just adds a toggle to enable and disable navigation announcements when walking.

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA There are problems saving because the included vba.ini has save paths that link to a d: drive instead of a c: one. Delete those lines from the ini and they should use the actual directory that the vba emulator is in. URL: http://forum

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA I am having a problem when I attempt to run the lua script. I have the interpreter and the rom, but I get a "Cannot find names file." when I try to run the pokemon lua script. The names.lua file is not in the pokemon directory at all.

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA I am having a problem when I attempt to run the lua script. I have the interpreter and the rom, but I get a "Cannot find names file." when I try to run the pokemon lua script. URL: http://forum.audiogames.net/viewtopic.php?pid=219132#

Re: Psycho Strike - New Strategy/Action game

2015-04-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I pass the opening stage and then have no idea how to continue. Most things are able to beat me up rather easily and I see no way of gaining better weapons or anything. URL: http://forum.audiogames.net/viewtopic.php?pid=213812#p213812 __

Re: bokurano daiboukenn 3

2015-04-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 Does anyone know how I can beat stage 22-4?I destroy the jets no problem with the hammer, but the mad killer's wall attack is extremely annoying. I can't cut through them fast enough and the rock reduces me to a bloody pulp in short order. URL: http://forum.audiog

Re: Magical MD5 battle - a new toy from us

2015-03-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Magical MD5 battle - a new toy from us I played this and it's cool so far. Is there any way that the ability to customize your player at start could be added? You may have a certain number of points to distribute amongst your stats or something. I could imagine this would lead to balanc

Re: bokurano daiboukenn 3

2015-03-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I am liking the game so far, but I am running into issues.I have just spent half an hour getting to the end of stage 21-3 and then the game promptly errored and exitted.I've noticed a few other bugs I feel I should point out.If you use a menu such as the tab menu t

Re: bokurano daiboukenn 3

2015-03-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: bokurano daiboukenn 3 I am liking the game so far, but I am running into issues.I have just spent half an hour getting to the end of stage 21-3 and then the game promptly errored and exitted.I've noticed a few other bugs I feel I should point out.If you use a menu such as the tab menu t

Re: a sweet return

2015-03-09 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return The scope upgrades appear to not be costing me any points for some reason, or I'm not getting a message to say that  I can't buy them yet or anything. Also is there a way to complete the wax phantom boss without losing a ridiculous number of lives? My attempt cost me 7.

Re: shadow rine full voice version released

2015-01-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released A friend of mine is playing Shadow Rine on easy and can not unlock the bonus dungeon. What exactly are the requirements to unlock it? The person he speaks to says he's not experienced enough. URL: http://forum.audiogames.net/viewtopic.php?pid=202

Re: shadow rine full voice version released

2015-01-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released Spoilers and stuffThere's one area I never got access to. How do you open the door in the southeastern screen of Fermat city? It's the one between the two steps at the northern side of it.End spoilers URL: http://forum.audiogames.net/viewtopic.ph

Re: shadow rine full voice version released

2015-01-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released I actually did use that strategy to damage Rudolf and didn't require any hp items at all, although I did grab some after his first power up attack thing just to be safe. URL: http://forum.audiogames.net/viewtopic.php?pid=202483#p202483 __

Re: shadow rine full voice version released

2015-01-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released SpoilersI'm kind of confused regarding the Fencer and Aria plot. So Aria seemed to be Sera, however at the end of the Fencer dungeon it showed Fencer and Sera ascending to Heaven or something, the translation was kind of weird. At the end of the g

Re: shadow rine full voice version released

2015-01-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released I was able to complete both Fencer's storyline and the game. My stamina was pretty low, fully exploring the plains and other areas helped immensely. URL: http://forum.audiogames.net/viewtopic.php?pid=202389#p202389 ___

Re: shadow rine full voice version released

2015-01-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released So I'm having a problem with some of the area bosses.SpoilersaheadandstuffI'm trying to complete the Fencer storyline in the unlocked cave south of the planes, however the final ghost spirit thing kills me every time. His hits do a lot of damage a

Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Slender: Lost Vision, a survival horror fan game based on slenderman I think the issue is that the volume difference relative to the distance from the page is negligible. If it wasn't you would have problems finding the page, as the forest is rather large. Also who in their right mind w

Re: Angelgift: the adventure begins!

2014-12-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Angelgift: the adventure begins! I completed the introductory cutscenes and reached the section of the tutorial dealing with combat, when the game crashed abruptly upon trying to fire energy. I like the game's audio quality and acting however. Also it would be cool if there was an abili

Re: Angelgift: the adventure begins!

2014-12-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Angelgift: the adventure begins! I completed the introductory cutscenes and reached the section of the tutorial dealing with combat, when the game crashed abruptly upon trying to fire energy. I like the game's audio quality and acting however. URL: http://forum.audiogames.net/viewtopic

Re: 3D Memory Train

2014-12-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: 3D Memory Train I ran the executable and nothing happened. The process was open, but there was no visible GUI or anything. URL: http://forum.audiogames.net/viewtopic.php?pid=196827#p196827 ___ Audiogames-reflector mailing list Audiogames-

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! Ogg files play fine. I tried deleting the music ogg files. The only non-garbled sound was the main menu selection sound, the rest had the same bizarre effect. I've tried disabling all devices but the standard output and input for audio, the problem remains. UR

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! No it happens literally as soon as the game opens. I did make a recording, the link is below.https://dl.dropboxusercontent.com/u/501 … okemon.mp3 URL: http://forum.audiogames.net/viewtopic.php?pid=195782#p195782

Re: Braillemon status update!

2014-11-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! I'm still encountering the bizarre sound problem. The game has this bizarre background garbled effect, making it impossible to hear the game's actual sounds for the most part. URL: http://forum.audiogames.net/viewtopic.php?pid=195774#p195774 __

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 I'm still encountering an incredibly annoying bug. It seems to occur most commonly after reviving at least once in endless mode. When a zombie reaches you and is about to attack you, the game will freeze entirely, it won'

Re: Braillemon status update!

2014-11-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! I believe it was mr.brunete having the translation problem. My issue was the bizarre audio problem. URL: http://forum.audiogames.net/viewtopic.php?pid=195253#p195253 ___ Audiogames-reflector mailing list Audiogam

Re: Braillemon status update!

2014-11-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! I believe is was mr.brunete hvaing the translation problem. My issue was the bizarre audio glitch. URL: http://forum.audiogames.net/viewtopic.php?pid=195253#p195253 ___ Audiogames-reflector mailing list Audiogame

Re: Braillemon status update!

2014-11-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Braillemon status update! I'm still encountering a rather bizarre sound update bug. It sounds like a choir chanting to their dark gods in a bizarre rhythm with their voices put through some form of electrical broken synth. The sound is in the background and seems to overlap the currentl

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 The Mayan arena is actually implemented, I'm not sure why it says coming soon. URL: http://forum.audiogames.net/viewtopic.php?pid=194889#p194889 ___ Audiogames-reflector ma

Re: Prometheus: The Eternal Wars

2014-11-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Prometheus: The Eternal Wars I probably should post here about the mushclient soundpack.I adapted the content from the vip soundpack to mush, converting a number of sounds to ogg and reducing the soundpack size to a twelfth of it's original value. The soundpack has the same triggers as

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 It's just a standard button, a single tap just like any normal touchscreen button (without voiceover) will skip. URL: http://forum.audiogames.net/viewtopic.php?pid=193461#p193461 _

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 This game is incredibly buggy.To get past the second powerup machine, hit the skip dialog button while Doctor Bastard is talking.When I play the endless mode, the screen will literally freeze for no reason whatsoever. Ir

Re: a sweet return

2014-10-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return It would be cool if you could use control and the uiojklnm, keys to move. As of now it gets confusing moving northeast or southeast, etc. URL: http://forum.audiogames.net/viewtopic.php?pid=193255#p193255 ___ Audiogames-refl

Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: From choiceofgames, Thieve's gambit and Devided we fall You have the link set to choiceofggames.com/ The games has 2 g's. URL: http://forum.audiogames.net/viewtopic.php?pid=192538#p192538 ___ Audiogames-reflector mailing list Audiogames-r

Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: grave of redemption: concept demo You should probably fix the metadata of the sound. Right now it says.sound effect - Beetle MovementVendor : Xiph.Org libVorbis I 20070622Also the character in the history is male, yet you can start out as male or female. URL: http://forum.audiogames.ne

Re: grave of redemption: concept demo

2014-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: grave of redemption: concept demo You should probably fix the metadata of the sound. Right now it says.sound effect - Beetle MovementVendor : Xiph.Org libVorbis I 20070622 URL: http://forum.audiogames.net/viewtopic.php?pid=192428#p192428

Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioQuake Beta Release I've found what appears to be a bug. I'm not sure if this is limited to the tutorial or not.After a while sapi just seems to stop speaking. Nothing I do is able to reenable it.Also trying to save a game in the tutorial says "Unable to save ultiplayer games."I've

Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioQuake Beta Release I've found what appears to be a bug. I'm not sure if this is limited to the tutorial or not.After a while sapi just seems to stop speaking. Nothing I do is able to reenable it.Also trying to save a game in the tutorial says "Unable to save ultiplayer games." URL

Re: AudioQuake Beta Release

2014-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioQuake Beta Release I've found what appears to be a bug. I'm not sure if this is limited to the tutorial or not.After a while sapi just seems to stop speaking. Nothing I do is able to reenable it. URL: http://forum.audiogames.net/viewtopic.php?pid=192423#p192423 ___

Re: Kitten Hero - a horror audio browser game

2014-10-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Kitten Hero - a horror audio browser game 1. Are you a blind, partially blind or a sighted player?Blind, low vision. I do not have enough vision to see computer graphics or text.2. Please describe the difficulty of locating objects in the game world!It was fairly easy to locate objects,

Re: Kitten Hero - a horror audio browser game

2014-10-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Kitten Hero - a horror audio browser game I just played it. I like the navigation system so far. I was able to rescue all 4 kittens. I couldn't hear any church bells however. It only took about 2 minutes or so, but it's a cool minnygame. If the monsters moved or there were more sound so

Re: AudioQuake Beta Release

2014-10-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioQuake Beta Release I'm pretty sure that would be a demo. Youu can record yourself playing a map and then play it back later. When you click on play to play quake, a demo recording plays. URL: http://forum.audiogames.net/viewtopic.php?pid=192204#p192204

Re: AudioQuake Beta Release

2014-10-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioQuake Beta Release Are there currently any multiplayer servers up? I doubt so since the beta was just released but I thought I'd ask anyway. URL: http://forum.audiogames.net/viewtopic.php?pid=192059#p192059 ___ Audiogames-reflector m

Re: Tactical Battle 2.0

2014-10-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical Battle 2.0 for some reason when I started a map, the battle log was off and sapi was reading it for the initial turn. I'm really liking the update so far though, particularly as the map downnoader no longer results in interesting script errors when maps start. URL: http://foru

Re: Tactical Battle 2.0

2014-10-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical Battle 2.0 I just tried this. For some reason screenreader support is not working. I tried copying the nvda dll to the folder which failed.For the map downloader, it would be cool if there was a way to turn off the percentage notification. Particularly as this large map is down

Re: Tactical Battle 2.0

2014-10-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Tactical Battle 2.0 I just tried this. For some reason screenreader support is not working. I tried copying the nvda dll to the folder which failed.For the map downloader, it would be cool if there was a way to turn off the percentage notification. Particularly as this large map is down

Re: a sweet return

2014-10-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return I just redownloaded the file from sendspace and extracted it to an entirely new folder. The u i o j l n m , keys still move my character, home, end, insert and delete don't either. Shift or control plus the keys does nothing. URL: http://forum.audiogames.net/viewtopic.ph

Re: mud: the eternal wars

2014-10-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: mud: the eternal wars Has the bt sync key been posted in this thread? If so I can't find it, if anyone could send it to me with a private message or something it would be appreciated. URL: http://forum.audiogames.net/viewtopic.php?pid=191689#p191689

Re: a sweet return

2014-10-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return The keys haven't been updated. The u, i, o, j etc keys still move your character, also the home insert end and delete keys do nothing. I see ccmm.exe in the folder, so this must be the latest version. It would be cool if the u i o j k l n m , keys still moved your charact

Re: a sweet return

2014-10-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return The keys hvaen't been updated. The u, i, o, j etc keys still move your character, also the home insert end and delete keys do nothing. I see ccmm.exe in the folder, so this must be the latest version. URL: http://forum.audiogames.net/viewtopic.php?pid=191683#p191683

Re: a sweet return

2014-10-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return It's as if the shift key isn't even registering, I hit shift and k and it will move the character south. URL: http://forum.audiogames.net/viewtopic.php?pid=191494#p191494 ___ Audiogames-reflector mailing list Audiogames-ref

Re: a sweet return

2014-10-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return I have the update, however the exploration keys don't seem to be working. Shift plus the keys still is moving my character. URL: http://forum.audiogames.net/viewtopic.php?pid=191491#p191491 ___ Audiogames-reflector mailing

Re: Space Agents - a new mud in development stages

2014-10-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Space Agents - a new mud in development stages There are many similar ideas already out there. What about this mud is different than the others? Does it have a particular storyline or interconnectedness between features that makes this mud different to the others? From the current conve

Re: a sweet return

2014-10-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return I just played this. The game is cool so far, but I am using a laptop keyboard with no numpad which makes the viewing of the map impossible. Is there any way a laptop keyboard layout mode could be added? Also the menus use sapi, which can be incredibly difficult to hear ov

Re: a sweet return

2014-10-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: a sweet return I just played this. The game is cool so far, but I am using a laptop keyboard with no numpad which makes the viewing of the map impossible. Is there any way a laptop keyboard layout mode could be added? URL: http://forum.audiogames.net/viewtopic.php?pid=191118#p191118

Re: SoundRTS mod: Blitzkrieg

2014-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoundRTS mod: Blitzkrieg It would be cool if there was a zip that consisted of purely the mod directory was uploaded and maintained. URL: http://forum.audiogames.net/viewtopic.php?pid=189264#p189264 ___ Audiogames-reflector mailing list A

Re: Grail to the Thief: An Interactive Audio Adventure

2014-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Grail to the Thief: An Interactive Audio Adventure I just completed the game. There were no other bugs I mentiond, but some of the option placement seemed a little weird. For example you couldn't grab a lantern at the bridge before talking to the person. Also I found that the game as ve

Re: Grail to the Thief: An Interactive Audio Adventure

2014-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Grail to the Thief: An Interactive Audio Adventure I just started this and have run into a few bugs.spoilersI went to the pub and spoke to the janitor. I challenged him to an armwrestle, and chosen the option to offer my respect in trade. He obviously did not appreciate this generous of

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