Re: Say the Spire, a Slay the Spire Accessibility Mod
First of all huge thanks to stewie for making this mod. It works well and makes the game easy to play. Though for me at least text the spire and read the spire are still usefull. I have read the spire speaking automatically the monster a
Re: Say the Spire, a Slay the Spire Accessibility Mod
@stewie thanks for the quick reply. Great to know that a fix is coming to the strategic bug.Seems that there is a NullPointerException when my run history crashes. Thought that I'll not post the whole about 300 line log here so below is
Re: Say the Spire, a Slay the Spire Accessibility Mod
Hi, Am I just missing it or does not say the spire show me the blights you get when playing the endless mode. For those who don't know blights are kind of anti relics which cause permanent negative effects in the endless custom mode wher
Re: Say the Spire, a Slay the Spire Accessibility Mod
@austen if you want more automatically spoken feedback about whats happening to your character and the enemies during battle you might use text the spire together with read the spire in addition to say the spire. AS I already mentioned i
Re: Say the Spire, a Slay the Spire Accessibility Mod
Someone else had a similar problem they wrote about in another topic. I replied to that with an idea about the issue but the original poster never replied so I don't know if my idea worked. My post to that topic is below and here is als
Re: Say the Spire, a Slay the Spire Accessibility Mod
You might try using Text the spire when planning your route. That is how I do it as I have previously mentioned here. In case you don't know already, text the Spire is another accessibility mod that makes Slay the spire text based. It c
Re: Say the Spire, a Slay the Spire Accessibility Mod
I would argue that it is quite essential to plan your route in advance if you want to win more consistently. However it does not mean necessarily that you decide in the beginning of the act a single route that you follow whatever happens
Re: Say the Spire, a Slay the Spire Accessibility Mod
Here is a link to the Achievement enabler mod @alisson mentioned.
URL: https://forum.audiogames.net/post/616514/#p616514
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Re: Say the Spire, a Slay the Spire Accessibility Mod
The same crash started to happen to me yesterday with the same mods and language is english. The exception in the slay the spire log refers to an error from text the spire. I can post the log here later today. Though first I am going to
Re: Say the Spire, a Slay the Spire Accessibility Mod
So the crash at the standard mode character select screen is a text the spire specific issue since it happens also when say the spire is disabled. Someone has also already created a GitHub issue about it.About unlocking the watcher. What
Re: Say the Spire, a Slay the Spire Accessibility Mod
@Mitch as far as I know there is no way to tell which rooms are normally accessible and which would require the winged boots. Fortunately text the spire has this information so I have used that when I have gotten the winged boots. Though
Re: Say the Spire, a Slay the Spire Accessibility Mod
If the crash happened during the credits then it might have already registered your win. You can check it from your run history though at least for me with say the spire the game crashes when I go to run history but text the spire allows
Re: Say the Spire, a Slay the Spire Accessibility Mod
@mojsior sounds like you are viewwing your deck that is the cards you have obtained. You can then order them based on various criteria for example obtained which means when you got the card or cost which means how much energy is required
Re: Say the Spire, a Slay the Spire Accessibility Mod
Hmm, you are confusing the incense burner relic with something else since it does not give you burns. But yeah apparitions are quite powerfull though I often hesitate to take them and if I do I'll be nervous for the rest of the run. In e
Re: Say the Spire, a Slay the Spire Accessibility Mod
Steam can save game progress to their cloud. A conflict can arise if the save is different between your computer and the cloud. I think this can happen for example if you start the game directly and not through steam. Then if you later s
Re: Say the Spire, a Slay the Spire Accessibility Mod
@brad since this is the say the spire topic I assume that flameAlchemist is trying to install it and not text the spire for which read the spire is an add-on. Though of course you can use both say, text and read the spire as I do but wit
Re: Say the Spire, a Slay the Spire Accessibility Mod
If you are using NVDA you can navigate the mod list with object navigation. See the say the spire documentation for more info: https://github.com/bradjrenshaw/say-the-spire/There is also a button "toggle all mods on/off" pressing that on
Re: Say the Spire, a Slay the Spire Accessibility Mod
@darrthscorrp in case you are not aware text the spire offers the kind of map exploration features you requested or at least most of them. As I mentioned previously this is one big reason I still use text the spire in addition to say the
Re: Say the Spire, a Slay the Spire Accessibility Mod
@liseo seems you are actually missing say the spire itself since it is not mentioned in the beginning of the log where the mods are listed. Either you have not dowloaded it or it is not enabled. Check from the steam workshop page for say
Re: Say the Spire, a Slay the Spire Accessibility Mod
The Say the spire readme has instructions for working with the map under the map heading in case you did not notice them. Basicly you use the right stick to explore the map. Right or left shows choices in the current floor you are explor
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