Re: audio experiment - how do you perceive this?
Well, I haven't read any post after OP, but I choose file 2.
URL: https://forum.audiogames.net/post/618371/#p618371
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Re: How can i convert .mmf and .imy files?
Yep, that's because MidRadio Player didn't get an official English version, so this translation is unofficial and may habe errors.
URL: https://forum.audiogames.net/post/616192/#p616192
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Re: How can i convert .mmf and .imy files?
I've uploaded it to my Google Drive and replaced the old link.
URL: https://forum.audiogames.net/post/616171/#p616171
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Re: How can i convert .mmf and .imy files?
Use Yamaha MidRadio Player. It supports Mobile Audio (MA) sequences (mmf), but the MA-7 is unsupported, it also supports standard MIDI sequences. There's an English translation version here. Click on "Slow download for free". Wait 10 seconds and th
Re: How can i convert .mmf and .imy files?
Use Yamaha MidRadio Player. It supports Mobile Audio (MA) sequences (mmf), but the MA-7 is unsupported. There's an English translation version here. Click on "Slow download for free". Wait 10 seconds and the file will start to download.You can asso
Re: How can i convert .mmf and .imy files?
Use Yamaha MidRadio Player. It supports Mobile Audio (MA) sequences (mmf), but the MA-7 is unsupported. There's an English translation version here. Click on "Slow download for free". Wait 10 seconds and the file will start to download.Also, this p
Re: How can i convert .mmf and .imy files?
Use Yamaha MidRadio Player. It supports Mobile Audio (MA) sequences (mmf), but the MA-7 is unsupported. There's an English translation version here. Click on "Slow download for free". Wait 10 seconds and you've the file.Also, this player comes with
Re: How can i convert .mmf and .imy files?
You wanna use Yamaha MidRadio Player. It supports Mobile Audio (MA) sequences (mmf), but the MA-7 is unsupported. There's an English translation version here. Click on "Slow download for free". Wait 10 seconds and you've the file.Also, this player
Re: Android midi synthesizer
This is the 13 MB one, then.
URL: https://forum.audiogames.net/post/601362/#p601362
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Re: Android midi synthesizer
There are various versions of the SONiVOX EAS synthesizer, the one I linked is version 2.00.Edit: The 13 MB version is the one linked in Andre Louis' website.
URL: https://forum.audiogames.net/post/601334/#p601334
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Re: Android midi synthesizer
There are various versions of the SONiVOX EAS synthesizer, the one I liked is version 2.00.Edit: The 13 MB version is the one linked in Andre Louis' website.
URL: https://forum.audiogames.net/post/601334/#p601334
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Re: Android midi synthesizer
There are various versions of the SONiVOX EAS synthesizer, the one I liked is version 2.00.Edit: The 13 MB version is the one linked in Andrelouis' website.
URL: https://forum.audiogames.net/post/601334/#p601334
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Re: Android midi synthesizer
There are various versions of the SONiVOX EAS synthesizer, the one I liked is version 2.00.Edit: Oh, I found the 13 MB version here.
URL: https://forum.audiogames.net/post/601334/#p601334
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Re: Android midi synthesizer
There are various versions of the SONiVOX EAS synthesizer, the one I liked is version 2.00.Edit: Oh, I found it here.
URL: https://forum.audiogames.net/post/601334/#p601334
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Re: Android midi synthesizer
There are various versions of the SONiVOX EAS synthesizer, the one I liked is version 2.00. Maybe the 13 MB version is using samples recorded through the phone's audio jack, and it's unoptimized. All the SONiVOX EAS SoundFonts are using the original samples. Or
Re: Android midi synthesizer
Maybe the 13 MB version is using samples recorded through the phone's audio jack, and it's unoptimized. All the SONiVOX EAS SoundFonts are using the original samples. Or the 13 MB SoundFont is from a different synth.
URL: https://forum.audiogames.net/post/60133
Re: Android midi synthesizer
Maybe the 13 MB version is using samples recorded through the phone's audio jack, and it's unoptimized. All the SONiVOX EAS SoundFonts are using the original samples.
URL: https://forum.audiogames.net/post/601334/#p601334
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Re: Android midi synthesizer
Maybe the 13 MB is using samples recorded through the phone's audio jack, and it's unoptimized.
URL: https://forum.audiogames.net/post/601334/#p601334
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Re: Android midi synthesizer
The MIDI synth engine is called SONiVOX EAS. There's a 1,22 MB version here.
URL: https://forum.audiogames.net/post/601143/#p601143
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Re: Android midi synthesizer
The MIDI synth engine is called SONiVOX EAS. There's a 1MB version here.
URL: https://forum.audiogames.net/post/601143/#p601143
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Re: Android midi synthesizer
The MIDI synth engine is called SONiVOX EAS.
URL: https://forum.audiogames.net/post/601143/#p601143
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Re: Foobar Buffering Before Playing Short Audio Files
It's a bug, they supposedly fixed it, but there's still problems with some files.
URL: https://forum.audiogames.net/post/593716/#p593716
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Re: RIAA took down youTube-DL
Even youtube-dlc disappeared, but at least I've the exe of it, not the source code.
URL: https://forum.audiogames.net/post/582952/#p582952
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Re: RIAA took down youTube-DL
Even youtube-dlc disapeared, but at least I've the exe of it, not the source code.
URL: https://forum.audiogames.net/post/582952/#p582952
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Re: How can you use Soundfonts in Reaper?
ReaControlMIDI comes with Reaper. I use it with VSTi that supports controlling things via MIDI, such as program changes when it can't be done with the normal GUI, for example, the KORG Triton VST.
URL: https://forum.audiogames.net/post/562133/#p562
Re: How can you use Soundfonts in Reaper?
I personally use ReaControlMIDI to change MIDI programs, but that's me. As to the MIDI outs, in your MIDI track, press I and tab to the option that says MIDI hardware output, press the arrows to select your MIDI output device.
URL: https://forum.au
Re: How can you use Soundfonts in Reaper?
Or you can route your MIDI track to any MIDI out device that is enabled in the preferences.
URL: https://forum.audiogames.net/post/561846/#p561846
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Re: Playing Bandcamp with NVDA and Firefox.
I'd love to have a solution as well. I used the first method you mentioned, but that doesn't work anymore.
URL: https://forum.audiogames.net/post/561759/#p561759
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Re: FluidSynth VSTI
BassMidi VSTi is just a VST wrapper for the popular BASSMIDI library, and it is wonderful in terms of accessibility.BTW - about OmniMIDI, the developer will not update it anymore. It got moved to another GitHub repository called Shakra. No releases yet.
URL: https://for
Re: FluidSynth VSTI
BassMidi VSTi is just a VST wrapper for the popular BASSMIDI library, and it is wonderful in terms of accessibility.BTW - about OmniMIDI, the developer will not update it anymore. It got moved to another GitHub repository called Shakra.
URL: https://forum.audiogames.net
Re: FluidSynth VSTI
BassMidi VSTi is just a VST wrapper for the popular BASSMIDI library, and it is wonderful in terms of accessibility.
URL: https://forum.audiogames.net/post/559263/#p559263
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Re: FluidSynth VSTI
BassMidi VSTi is just a VST wraper for the popular BASSMIDI library, and it is wonderful in terms of accessibility.
URL: https://forum.audiogames.net/post/559263/#p559263
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Re: FluidSynth VSTI
Ah, thanks.
URL: https://forum.audiogames.net/post/559098/#p559098
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Re: FluidSynth VSTI
I couldn't figure out how to open a SoundFont in this VSTi, sadly.
URL: https://forum.audiogames.net/post/558951/#p558951
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Re: FluidSynth VSTI
I can't believe that a Windows MIDI driver with FluidSynth built-in, doesn't exist yet. I'll try this VST and see what happens.
URL: https://forum.audiogames.net/post/558640/#p558640
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Re: FluidSynth VSTI
I can't believe that a Windows MIDI driver with FluidSynthbuilt-in, doesn't exist yet. I'll try this VST and see what happens.
URL: https://forum.audiogames.net/post/558640/#p558640
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Re: changing your soundfont with cool soft virtual middy?
You said in post 7 that you're using foobar2000 to play MIDIs? Maybe you're using the MIDI Player component (foo_midi) right? If so, it has settings which you can access from foobar2000 preferences to select the BASSMIDI synthesizer.
Re: changing your soundfont with cool soft virtual middy?
You said in post 7 that you're using foobar2000 to play MIDIs? Maybe you're using foo_midi, right? If so, it has settings which you can access from foobar2000 preferences to select the BASSMIDI synthesizer.
URL: https://forum.audiog
Re: changing your soundfont with cool soft virtual middy?
Maybe he didn't changed the synth to BASSMIDI in the component's settings.
URL: https://forum.audiogames.net/post/557838/#p557838
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Re: How to make music with out midi keyboard?
I could never understand the use of tracker even the accessible ones which I already know (ammericandad2005 mentioned these) because I never, hmmm... "tracked" with these.
URL: https://forum.audiogames.net/post/557534/#p557534
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Re: How to make music with out midi keyboard?
I'm using mml2mid just because my keyboard skills are dismal. I used to use MidiText by Aminiel (he did a topic about it 4 years ago IIRC) and it really was cool for me, since the syntax was very similar to MML. The coolest thing about it is tha
Re: How to make music with out midi keyboard?
I used to use MidiText by Aminiel (he did a topic about it 4 years ago IIRC) and it really was cool for me, since the syntax was very similar to MML. The coolest thing about it is that, depending on where the cursor was, with F5 you played the s
Re: How to make music with out midi keyboard?
I used to use MidiText by Aminiel (he did a topic about it 4 years ago IIRC) and it really was cool for me, since the syntax was very similar to MML. The coolest thing about it is that, depending on where the cursor was, with F5 you played the s
Re: How to make music with out midi keyboard?
I used to use MidiText by Aminiel (he did a topic about it 4 years ago IIRC) and it really was cool for me, since the syntax was very similar to MML. The coolest thing about it is that, depending on where the cursor was, with F5 you played the s
Re: How to make music with out midi keyboard?
I used to use MidiText by Aminiel (he did a topic about it 4 years ago IIRC) and it really was cool for me, since the syntax was very similar to MML. The coolest thing about it is that, depending on where the cursor was, with F5 you played the s
Re: How to make music with out midi keyboard?
I used to use MidiText by Aminiel (he did a topic about it 4 years ago IIRC) and it really was cool for me, since the syntax was very similar to MML. The coolest thing about it is that, depending on where the cursor was, with F5 you played the s
Re: How to make music with out midi keyboard?
I used to use MidiText by Aminiel (he did a topic about it 4 years ago IIRC) and it really was cool for me, since the syntax was very similar to MML. The coolest thing about it is that, depending on where the cursor was, with F5 you played the s
Re: How to make music with out midi keyboard?
Personally since I'm not good at using MIDI keyboards (I'm not a keyboardist even though I had some keyboards when I was a kid) I'm using mml2mid. But that's me, I know many people will never use MML for MIDI-related stuff.
URL: https://forum.a
Re: How to make music with out midi keyboard?
Personally since I'm not good at using MIDI keyboards (I'm not a keyboardist even though I had some keyboards when I was a kid) I'm using mml2mid. But that's me, I know many people never will use MML for MIDI-related stuff.
URL: https://forum.a
Re: How to make music with out midi keyboard?
Personally since I'm not good at using MIDI keyboards (I'm not a keyboardists even though I had some keyboards when I was a kid) I'm using mml2mid. But that's me, I know many people never will use MML for MIDI-related stuff.
URL: https://forum.
Re: How to make music with out midi keyboard?
Personally since I'm not good at using MIDI keyboards (I'm not a keyboardists despite having some keyboards when I was a kid) I'm using mml2mid. But that's me, I know some people never will use MML for MIDI-related stuff.
URL: https://forum.aud
Re: a question for midi enthusiasts who have a Braille Note MPower
Can you explain how did you figured out the correct values for the envelopes?
URL: https://forum.audiogames.net/post/554802/#p554802
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Re: a question for midi enthusiasts who have a Braille Note MPower
Can you explain how did you figured out the correct values for the envelopes and modulations?
URL: https://forum.audiogames.net/post/554802/#p554802
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Re: a question for midi enthusiasts who have a Braille Note MPower
I'd love to have a Windows MIDI driver with Fluidsynth built-in. I knew it have the best SoundFont implementation, specially with modulators.
URL: https://forum.audiogames.net/post/552123/#p552123
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Re: a question for midi enthusiasts who have a Braille Note MPower
If you wish to use a SoundFont file (SF2) in a DAW like Reaper, I definitely recommend BassMidi VSTi by Falcosoft, it's more accessible than anything including Sforzando.
URL: https://forum.audiogames.net/post/552056/#p5520
Re: a question for midi enthusiasts who have a Braille Note MPower
Hey, this will definitely be useful.
URL: https://forum.audiogames.net/post/550891/#p550891
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Re: a question for midi enthusiasts who have a Braille Note MPower
Hey, this is going to be useful for sure.
URL: https://forum.audiogames.net/post/550891/#p550891
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Re: a question for midi enthusiasts who have a Braille Note MPower
I'm not totally sure, but these samples have a very KORG flavor.
URL: https://forum.audiogames.net/post/550230/#p550230
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Re: practical way to create soundfonts
I personally use Polyphone 1.9. Starting from 2.x versions, the GUI is different and very awkward for screen reader users. There's SynthFont Viena, but I couldn't managed to use it. Polyphone lets you to connect a MIDI keyboard to test your sound while
Re: practical way to create soundfonts
I personally use Polyphone 1.9. Starting from 2.x versions, the GUI is different and very awkward for screen reader users. There's SynthFont Viena, but I couldn't managed to use it. Polyphone lets you to connect a MIDI keyboard for test your sound whil
Re: a question for midi enthusiasts who have a Braille Note MPower
Thanks for the samples. So, which format were the samples encoded in?
URL: https://forum.audiogames.net/post/550218/#p550218
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Re: a question for midi enthusiasts who have a Braille Note MPower
Thanks for the samples. So, which format were the samples in?
URL: https://forum.audiogames.net/post/550218/#p550218
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Re: a question for midi enthusiasts who have a Braille Note MPower
Thanks for the samples.
URL: https://forum.audiogames.net/post/550218/#p550218
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Re: making chiptunes
Just to clarify one thing, MML means Music Macro Language, not Music Marcup Language.
URL: https://forum.audiogames.net/post/534123/#p534123
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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I'm not sure, maybe someone will make it since there are a lot of GBA SoundFonts in Musical Artifacts (the majority of them were ripped using GBAMusRiper).
URL: https://forum.audiogames.net/post/532732/#p532732
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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
Since this thread is SoundFont-related, I'm here to present you, my Super Mario Advance 4 SoundFont.I started to do this a few days ago, but y finally completed it. I am quite proud of this one, since everything was done by m
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
Since this thread is SoundFont-related, I'm here to present you, my Super Mario Advance 4 SoundFont.I started to do this a few days ago, but y finally completed it. I am quite proud of this one, since everything was done by m
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
All sounds are from KORG synths.
URL: https://forum.audiogames.net/post/530316/#p530316
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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I've finished the FPD/FPD95 SoundFont, but honestly you don't miss a thing, since all the presets only have one sample. The advantage with it, is that maybe you can hear some similarities with SNES games (specially the acoust
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I've finished the FPD/FPD95 SoundFont, but honestly you don't miss a thing with it, since all the presets only have one sample. The advantage with it, is that maybe you can hear some similarities with SNES games (specially th
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I've finished the FPD/FPD95 SoundFont, but honestly you don't miss a thing with it, since all the presets only have one sample. The advantage with it, is that maybe you can hear some similarities with SNES games (specially th
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I've finished the FPD/FPD95 SoundFont, but honestly you don't miss a thing with it, since all the presets only have one sample. The advantage with it, is that maybe you can hear some similarities with SNES games (specially th
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I've finished the FPD/FPD95 SoundFont, but honestly you don't miss a thing with it, since all the presets only have one sample. The advantage with it, is that maybe you can hear some similarities with SNES games (specially th
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I've finished the FPD/FPD95 SoundFont, but honestly you don't miss a thing with it, since all the presets only have one sample. The advantage with it, is that maybe you can hear some similarities with SNES games (specially th
Re: Ruff conversion of GSPlayer GUS patches into a soundfont
Since Jake provided a Win 32 build of GSPlayer, I've started to fix all the instruments of the SoundFont (by ear), all of them have issues in decay, sustain and pan parameters (even there are some problems in the loop points of so
Re: Ruff conversion of GSPlayer GUS patches into a soundfont
Since Jake provided a Win 32 build of GSPlayer, I've started to fix all the instruments of the SoundFont (note: by ear), all of them have issues in decay, sustain and pan parameters (even there are some problems in the loop points
Re: Ruff conversion of GSPlayer GUS patches into a soundfont
Since Jake provided a Win 32 build of GSPlayer, I've started to fix all the instruments of the SoundFont (note: by ear), all of them have issues in decay, sustain and pan parameters (even there are some problems in the loop points
Re: Ruff conversion of GSPlayer GUS patches into a soundfont
Since Jake provided a Win 32 build of GSPlayer, I've started to fix all the instruments of the SoundFont (note: by hear), all of them have issues in decay, sustain and pan parameters (even there were some problems in the loop poin
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I'm not sure, and I'm not familiar with the Fairlight CMI either.
URL: https://forum.audiogames.net/post/520925/#p520925
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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I can upload it, but it is incomplete.Oh, and a brief story about FPD.Frostforest PCM Driver (also known as FPD for MS-DOS) is a freeware MIDI software synthesizer for NEC PC-98 computers made by Hideki Fujii (alias MKR, the
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I can upload it, but it is incomplete.Oh, and a brief story about FPD.Frostforest PCM Driver (also known as FPD for MS-DOS) is a freeware MIDI software synthesizer for NEC PC-98 computers made by Hideki Fujii (alias MKR, the
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I can upload it, but it is incomplete.Oh, and a brief story about FPD.Frostforest PCM Driver (also known as FPD for MS-DOS) is a freeware MIDI software synthesizer for NEC PC-98 computers made by Hideki Fujii (alias MKR, the
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
The Frostforest PCM Driver/FPD95 SoundFont is incomplete. Are you sure you want it anyway? Oh, and a brief story. Frostforest PCM Driver (also known as FPD for MS-DOS) is a freeware MIDI software synthesizer for NEC PC-98 com
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
The Frostforest PCM Driver/FPD95 SoundFont is incomplete. Are you sure you want it anyway? Oh, and a brief story. Frostforest PCM Driver (also known as FPD for MS-DOS) is a freeware MIDI software synthesizer for NEC PC-98 com
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
The FPD95 SoundFont is incomplete. Are you sure you want it anyway?
URL: https://forum.audiogames.net/post/520701/#p520701
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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
But it's incomplete. Are you sure you want it anyway?
URL: https://forum.audiogames.net/post/520701/#p520701
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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I did a significant progress in the SoundFont, and I'd say it's pretty forgettable, I don't think it's worth to upload in Musical Artifacts; but maybe I later change my mind. The majoryty of the samples are in 44.1kHz, though
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I did a significant progress in the SoundFont, and I'd say it's pretty forgettable, I don't think it's worth to upload in Musical Artifacts; but maybe I later change my mind. The majoryty of the samples are in 44.1kHz, though
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I did a significant progress in the SoundFont, and I'd say it's pretty forgettable, I don't think it's worth to upload in Musical Artifacts; but maybe I later change my mind.
URL: https://forum.audiogames.net/post/520643/#p5
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I personally don't recommend BASSMIDI Driver, as it is discontinued and it has some bugs. I recommend VirtualMIDISynth (it also uses the BASSMIDI library) but it is actively being developed.
URL: https://forum.audiogames.net
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I personally don't recommend the BASSMIDI Driver, as it is discontinued and it has some bugs. I recommend VirtualMIDISynth (it also uses the BASSMIDI library).
URL: https://forum.audiogames.net/post/520338/#p520338
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A
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I personally don't recommend the BASSMIDI Driver, as it is discontinued. I recommend VirtualMIDISynth.
URL: https://forum.audiogames.net/post/520338/#p520338
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Audiogames-reflector@sab
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I've started to make the PCM95 SoundFont, but I won't promise it will be finished.
URL: https://forum.audiogames.net/post/520301/#p520301
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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
I've started to make the SoundFont, but I won't promise it will be finished.
URL: https://forum.audiogames.net/post/520301/#p520301
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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
Minor update released yesterday: The preset 020 "Positive" is one octave lower, according to the original softsynth. Oh, and in case someone didn't notice, the snare of the standard kit ("GM Kit", preset 128:000, key D in oct
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
Minor update released yesterday: The preset 020 "Positive" is one octave lower, according to the original softsynth. Oh, and in case someone didn't notice, the snare of the standard kit ("GM Kit", preset 128:000, key D in oct
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
Minor update released yesterday: The preset 020 "Positive" is one octave lower, according to the original softsynth. Oh, and in case someone didn't notice, the snare of the standard kit ("GM Kit", preset 128:000, key D in oct
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
Minor update released yesterday: The preset 020 "Positive" is one octave lower, according to the original softsynth. Oh, and in case someone didn't notice, the snare of the standard kit ("GM Kit", preset 128:000, key D in oct
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
Minor update released yesterday: The preset 020 "Positive" is one octave lower, according to the original softsynth. Oh, and in case someone didn't notice, the snare of the standard kit ("GM Kit", preset 128:000, key D in oct
Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth
Minor update released yesterday: The preset 020 "Positive" is one octave lower, according to the original softsynth. Oh, and in case someone didn't notice, the snare of the standard kit ("GM Kit", preset 128:000, key D in oct
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