Re: [Audiogames-reflector] I can't wait for that mage level in AA!

2014-01-23 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: I can't wait for that mage level in AA! To be honest, chain is not as great as I thought it would be.  It's useless in groups as people will take the hits and waste te charge, and ten the issue of mobs also being in a nice group.  Shard storm works far better in many regards, though chain ca

Re: [Audiogames-reflector] Christmas Games

2013-11-24 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: Christmas Games Was a group of people working on a game for the holidays called Angel's Gift?  Assuming that's still going well, that could be a nice addition to the holiday's game list.    I I think you listed almost all of the Christmas games we have.  Well, there's also Santa Woopass, but

Re: [Audiogames-reflector] someone needing to be banned from swamp

2013-11-14 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: someone needing to be banned from swamp Wel, he kept switching characters and bypassing the ignores.  Knowing what Aprone said, just ignoring them having Swamp keep track by IP addresses is something someon ecan fix in under a few seconds to get back to harassing with something with a differ

Re: [Audiogames-reflector] any criminals out there?

2013-11-08 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: any criminals out there? Huh...I'm lv 4 and yet my bar refuses to get higher.  This is sad but I have gotten myself jailed...a lot.  (Bad luck on my end).     I also seem to be constantly attacked by the same person named Rename for the past few days to be hospitalized.  This is odd as I'm n

Re: [Audiogames-reflector] We're alive maps for swamp

2013-11-08 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: We're alive maps for swamp I dare someone to figure out how to make the apartment building.  14 (or was it fifteen) floors of pain and the parking area.URL: http://forum.audiogames.net/viewtopic.php?pid=154757#p154757 ___ Audiogames-reflector mail

Re: [Audiogames-reflector] Infestation quest in Epitaph

2013-10-31 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: Infestation quest in Epitaph To answer the question, all you need to do is drop the bug bait somewhere, preferably in the middle of the cellar and walk aroun dall the rooms until all the mice and roaches are in that one room with the bait as they  won't auto flee when in the room with the ba

Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2013-10-24 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: bokura no daiboukenn 3, basic tips. Going to chime in with flight mission controls:      Left/right arrows:  Decrease/increase Skyracer's speed.   Shift+left/right arrows:  Turn the sky racer around.       Up/down:  rise/descend the Skyracer.    D: brings up enemy position menu.     w:  brin

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players Hmmm,  here might be a few ideas:  hp:  A minigame where you press a button over and over at a certain speed.  if you here your pokemon start to tire out, slow down, but allow it to slow down too much and it stops, and you must maintai

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players *Ponders if Dagonite will consider including ev training activities then just forcing us to deal with the  stat berries and fighting the same wild Pokémon over and over and over and over and over...*   I don't know, it would just invol

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players Ah those berries, I knew them well.  Never thought I would ever hate fruit more then those berries as that is what most of my time was spent growing as A lot of times, my brothers may of accidently trained with the wrong opponents.   

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players Ah those berries, I knew them well.  Never thought I would ever hate fruit more then those berries as that is what most of my time was spent growing as A lot of times, my brothers may of accidently trained the with the wrong opponents.

Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough The switch is not at height 0, it's up above you.  Travel up the left platforms until your at the same height as the switch and go to the right, jumpin over the gap along the way and hit the switch.  Then fall down and kill the enem

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players *contemplates sending $35-40 for Dagonite through paypal*      Well yeah, usually they had those extras at the end after the Elite Four went down but that wasn't until like Gold and Silver.  I distinctly remember only like a few things

Re: [Audiogames-reflector] smugglers 5 help!

2013-10-12 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: smugglers 5 help! Anyone know how to use the review cursor on NVDA?  NVDA tends to get stuck on certain parts of the screen and I can't get to let's say, the options of what to do and the planets to fly to.URL: http://forum.audiogames.net/viewtopic.php?pid=151577#p151577 ___

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-17 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players Well I think in Yellow version, Pikachu was the starter for the game.  However, I rememberin one of the first few areas,Viridian Forest I think, you can find wildPikachu to capture and have an electric type, which will come in handy fo

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-16 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players Well with X and Y coming out soon, that number will go higher with the new Pokémon and the new forms for old ones.  (My favorite would probably be Kangeskon's (I spelled this wrong) new ability to strike twice, I wonder how that will w

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-09-16 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: How do you get past a level in Shadow rine? Okay, I made it through the Forest of Wind and through that last bit with the boss.  Though I have to ask...where are the second and third bonus dungeons?  I couldn't understand the info from one of the npc's, and have no idea where to find info on

Re: [Audiogames-reflector] Let's play shadow line!

2013-09-16 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: Let's play shadow line! **  SPOILERS ***    **  SPOILERS ***  At Omar:  Most likely you already probably beat the dungeon (and probably the rest of the game), but just in case:     Your objective in the Forest of Winds is to light up the 3 crystals in the room directly north

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-16 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players Blind Duck receives 375 xp.  It requires, let's say, 950 xp to level.  The message would not show as there was no change to your stats other then the xp gained.  It's still the previous level and there was no indication.    Next:  it t

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players That DVs thing explains a conversation I had with a friend once.  Most people just still refer to it by the new name and not the old one.  Though to be honest, IVs and DVs is something I rarely bother with as dear god that's annoyingly

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-06 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players Actually a few hours after posting the insanity above, I kicked myself about putting both guides and that EVs, and stat maxs stuff without defining it a bit better.  In the old games, EV and IV stuff was not an obvious thing, and only

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-06 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players To be honest, if a game requires me to use walkthroughs to actually play the game instead of using my own ability to explore and the like, then the game is inaccessible as you need the assistant of a guide.  Just because it's in text f

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-06 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players To be honest, if a game requires me to use walkthroughs to actually play the game instead of using my own ability to explore and the like, then the game is inaccessible as you need the assistant of a guide.  Just because it's in text f

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-04 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players It may be due to me not reading stuff correctly, r because we have a straight line for a map, but have you thought on how to make turns hearable.  I  remember a friend of mine trying to make an accessible map using controls you'd find

Re: [Audiogames-reflector] Let's play shadow line!

2013-09-04 Thread AudioGames.net ForumGeneral Game Discussion: Spiraling Wyvern
Re: Let's play shadow line! Well the let's plays have been helpful, though my computer has been hating loading videos lately.    I've gotten through a good part of the game and I think I'm about to head into the Forest of Wind at this point, though I have a question:  I kind of never did the sec