Re: [Audiogames-reflector] vanished, a new experimental audio horror game

2013-10-23 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: vanished, a new experimental audio horror game How's the game? Is it worth the download?URL: http://forum.audiogames.net/viewtopic.php?pid=152892#p152892 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sa

[Audiogames-reflector] Alter Aeon druid class is live!

2013-12-01 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Alter Aeon druid class is live! Hi guys.Dentin just finshed implementing the new druid class for alter aeon, and mush-z has already gotten some updates to support it!I will be adding more sounds and stuff in the very near future.Go to www.mush-z.com to grab it, and start playing right away! the

[Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-15 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Who wants me to make roadsplat an open source project? Hi guys,This might come as a surprise to most of you, but roadsplat, now known as death on the road, is still here guys!I want to do an experiment, that is, I want us all to make this a good audiogame. I want you guys to make trophies, make

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-15 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: Who wants me to make roadsplat an open source project? Please note that roadsplat was done using old versions of bgt, back when sound pool and all these other fancy things did not exist. So don't expect to see super code innovation here. What I mean to say is: Don't learn from this code. It'

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-15 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: Who wants me to make roadsplat an open source project? I am currently working on adding interesting things to roadsplat including the ability to get cash from bonus items and bombs. There will be a shop where you can buy many things for interesting prices, such as time for solving bombs, inn

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-15 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: Who wants me to make roadsplat an open source project? ok guys jason and carlos, youa re invited burak, give me your email so I can send the invite.URL: http://forum.audiogames.net/viewtopic.php?pid=161923#p161923 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: Who wants me to make roadsplat an open source project? Yeah, I only sent one invite. I'm not going to send more unless he doesn't change his email for a while.Now, to get on with roadsplat. Can you guys provide more cars? It's well easy to go over level 10 on this game, and we need more cars

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: Who wants me to make roadsplat an open source project? ok invitingURL: http://forum.audiogames.net/viewtopic.php?pid=161993#p161993 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: Who wants me to make roadsplat an open source project? OK all invited.Why we use dropbox? Simple. Everyone knows how to use it. When one learns to program and puts out a piece of software is forced to learn that everyone is stupid. Thus we have to use software that everyone knows. I don't wa

Re: [Audiogames-reflector] Who wants me to make roadsplat an open source project?

2014-01-16 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: Who wants me to make roadsplat an open source project? OK all invited.Why we use dropbox? Simple. Everyone knows how to use it. When one learns to program and puts out a piece of software is forced to learn that most people don't know how to program. Thus we have to use software that everyon

Re: [Audiogames-reflector] Just Got MK Komplete Edition

2014-01-20 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: Just Got MK Komplete Edition Who wants the sounds for mk komplete edition?URL: http://forum.audiogames.net/viewtopic.php?pid=162474#p162474 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuk

Re: [Audiogames-reflector] I've found a few accessible bargains on steam

2014-01-20 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: I've found a few accessible bargains on steam HI,Yes I believe the word bargain is used everywhere to signify that something's very cheap.How do you work that steam interface, first time I tried wasn't every accessible. I'd like to get ahold of some of these games so I can rip their sound ef

[Audiogames-reflector] New game for the blind made by me in under 2 hours: smackMe!

2014-01-25 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
New game for the blind made by me in under 2 hours: smackMe! Hi everyone,Yesterday I was working on the bpm annalyzer. In just about 2 hours today, I bring to you a new game: Smack me for windows!Smack me is a clone of a game made for iOS, which has the sounds freely available in .wav format. I

Re: [Audiogames-reflector] Ripping Sounds from Games?

2014-01-29 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: Ripping Sounds from Games? Hi.Iv'e been ripping games for a while now, and I can tell you that it depends on the game. sometimes its simple, sometimes its not. It depends on what you want to do, the best thing is to google extract audio for x game.. see what comes upURL: http://forum.audioga

[Audiogames-reflector] For serious developers only: Github with my games repositories

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
For serious developers only: Github with my games repositories Hi guys,I have opened a github account with a bunch of my games in it. This includes, roadsplat, smack me, and some games taht have never been released before.But before you jump in: You need to be a developer. This means, these game

[Audiogames-reflector] For serious developers only: Github with my games repositories

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
For serious developers only: Github with my games repositories Hi guys,I have opened a github account with a bunch of my games in it. This includes, roadsplat, smack me, and some games that have never been released before.But before you jump in: You need to be a developer. This means, these game

Re: [Audiogames-reflector] For serious developers only: Github with my games repositories

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: For serious developers only: Github with my games repositories Note that some of these games you can't even start simply because they ahve bugs and are unfinished, but I post them to github so I can develop them and have other people help me with the coding. There is at least one member of t

Re: [Audiogames-reflector] For serious developers only: Github with my games repositories

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: ogomez92
Re: For serious developers only: Github with my games repositories Hi,You can join a new mailing list that has been created. This way, if you only want to test, you know when to pull a repository for changes and tell us if you found any bugs, etc.Addressoriol-games+subscr...@googlegroups.comURL: