Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-05-07 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 I love the 19-4 boss music. It's so cool.URL: http://forum.audiogames.net/viewtopic.php?pid=174404#p174404 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cg

Re: [Audiogames-reflector] Alter Aeon May 2014 Update

2014-05-05 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Alter Aeon May 2014 Update also if you do find any armor made of bone, glass, crystal, rock or wood, you can ask another higher level druid to carve it up for you as the higher level druid you are, the more you can carve.URL: http://forum.audiogames.net/viewtopic.php?pid=174104#p174104

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-27 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 nah you have to fall to the platform. Have you learned about the surface camera? Hold g and press arrow keys to explore the surfaces around you. A high pitched dual-tone beep means empty space, and a lower pitch solid beep means there's a wall. Walls also are the same a

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-27 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 you need to walk there, and then don't walk anymore. The platformy ou have to fall to doesn't extend all the way to the edge of the field, it's 1 square before it. Since you are at position 2, you will want to make sure you are at position 1 whenf alling so you land on

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-25 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 There seems to be a bug with the game center. I noticed it when playing batting, but it probably happens when you play some of the other ones too. Basically, if you have a difficulty mode set, it goes away. So like if you were playing on no future and you opened up game

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-23 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 shoot the stuck fish to win  5-3.On an unrelated note, i managed to gain 2nd place on number puzzle scoreboards with 27 puzzles completed! There is a bug that occurs where you can't solve some the puzzle.. It usually happens, if it does, in the first like 4 or 5 puzzles

Re: [Audiogames-reflector] CCCC game

2014-04-23 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: game I am completely stumped; I got to the practice book and the first puzzle was 5,5,10,10. I could not find an combination that made 24 from that.URL: http://forum.audiogames.net/viewtopic.php?pid=173022#p173022 ___ Audiogames-reflector mai

Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-04-16 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: elemental combat and demonic invasion: Victorious's demon wars cycle Hi guys, map development is going really well. Victorious and I have added over 200 new skills, 50 new units, and 50 equippable items to map 3. The basic story is that desperate times call for desperate measures, and the de

Re: [Audiogames-reflector] SammySenter

2014-04-12 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: SammySenter I downloaded it but it's still version 0.03, unless you didn't actually mean to release it? Your message was confusing.URL: http://forum.audiogames.net/viewtopic.php?pid=171886#p171886 ___ Audiogames-reflector mailing list Audiogames-r

Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-04-06 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: elemental combat and demonic invasion: Victorious's demon wars cycle Hi Vsmiro, perhaps if you set the language of your windows to English, and copy the error message to us, we can help you better. To switch your language to english, go to start/control panel/regional and language options an

Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-04-01 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: elemental combat and demonic invasion: Victorious's demon wars cycle well, you do have to move when switching between your watchtowers to face the various demons.URL: http://forum.audiogames.net/viewtopic.php?pid=170952#p170952 ___ Audiogames-refl

Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-03-31 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: elemental combat and demonic invasion: Victorious's demon wars cycle what had you tried before that didn't work? If you were playing on the actual map 2, did you play the tutorial? It should help you figure things out.URL: http://forum.audiogames.net/viewtopic.php?pid=170897#p170897 ___

Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-03-30 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: elemental combat and demonic invasion: Victorious's demon wars cycle what version of directX is it? THe game requires directX 9 or higher. If you go into your run dialog and type dxdiag you should be able to get the version number.URL: http://forum.audiogames.net/viewtopic.php?pid=170684#p17

Re: [Audiogames-reflector] elemental combat and demonic invasion map pack: The demon wars cycle

2014-03-28 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: elemental combat and demonic invasion map pack: The demon wars cycle there's features for critical hits, charming/toggling teams of enemy units, unit transformations into other units, and making units into transports that can hold other units until you tell it to unload them. There are a cou

Re: [Audiogames-reflector] elemental combat and demonic invasion map pack: The demon wars cycle

2014-03-28 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: elemental combat and demonic invasion map pack: The demon wars cycle yep. You need them in order to play the game.URL: http://forum.audiogames.net/viewtopic.php?pid=170462#p170462 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

[Audiogames-reflector] elemental combat and demonic invasion map pack: The demon wars cycle

2014-03-27 Thread AudioGames.net ForumNew releases room: keyIsFull
elemental combat and demonic invasion map pack: The demon wars cycle Hi, this isn't a new release, but still worth noting. Want to have the opportunity to defend a castle against the onslaught of bloodthirsty elemental demons? Want to experience brain-intensive action? The stakes are high; if yo

Re: [Audiogames-reflector] Macintosh Attack 2 is here

2014-03-27 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Macintosh Attack 2 is here rofl, what's wrong with delete rays? And btw, I don't think that true voice works on windows 7, only on vista. They took out sapi 4 support in 7URL: http://forum.audiogames.net/viewtopic.php?pid=170397#p170397 ___ Audiog

Re: [Audiogames-reflector] Macintosh Attack 2 is here

2014-03-25 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Macintosh Attack 2 is here depends on how much attack/defense/hp you have.URL: http://forum.audiogames.net/viewtopic.php?pid=170102#p170102 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuk

Re: [Audiogames-reflector] SammySenter

2014-03-23 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: SammySenter I think the speed at which the arrow keys act in money fall is way too fast. It's like you move left right forward or back once every 150 ms or so. It makes aiming at coins really, really hard,. Maybe decrease the time to like 230 ms instead?URL: http://forum.audiogames.net/viewt

Re: [Audiogames-reflector] SammySenter

2014-03-19 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: SammySenter yep same here.URL: http://forum.audiogames.net/viewtopic.php?pid=169238#p169238 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-ref

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-13 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Swamp, zombie fps by Aprone also the per year thing means that I probably won't even consider getting a gamer account until a multiplayer game that I like comes out. Otherwise I will have wasted some time on it right? I think it would be better if it was just a nominal fee for the account an

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-12 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Swamp, zombie fps by Aprone A lot of swamp players go onto swamp in order just to chat. It has become akin to a chat room in that regard. Perhaps you could make chatting free, but gameplay would go through the gamer account? That way the social aspect would be kept, but cheaters couldn't exp

Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-03-08 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: DeathMatch 2: The revenge public beta 1 is here! btw I got to the part where it says to scout the planet. I walked all the way to 50,338 and couldn't find anything. I also went to 203,200 but nothing there either. How do you finish that part up?URL: http://forum.audiogames.net/viewtopic.php?

Re: [Audiogames-reflector] Audio Flappy Bird!

2014-03-06 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Audio Flappy Bird! well, with the new version, my high score is 8. I'll work on doing better.URL: http://forum.audiogames.net/viewtopic.php?pid=167678#p167678 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] snow race beta released!

2014-03-05 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: snow race beta released! nod, I also wonder the difference between the tracks. It would be cool if they were all approximately the same length. There was a track I finished in like 4 or 5 minutes, and then there was one I was just riding of rover half an hour with no end in sight.URL: http:/

Re: [Audiogames-reflector] 2d adventure

2014-03-02 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: 2d adventure invite me too! sleepio (numeral one) a/t hotmail d0t comURL: http://forum.audiogames.net/viewtopic.php?pid=167071#p167071 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.

Re: [Audiogames-reflector] Adventure At C:

2014-03-01 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Adventure At C: nod, you just have to start over I think. You just have to shoot him with your laser.URL: http://forum.audiogames.net/viewtopic.php?pid=166952#p166952 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: [Audiogames-reflector] Audio Flappy Bird!

2014-02-27 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Audio Flappy Bird! woo, just got a score of 14. I think the hardest level was 6. The rhythm got like about twice as fast on that level then slowed back down. Still curious as to how it was calculated; I'll look in the bgt file.Edit: it's all random, heh.btw Aprone, apparently the developer a

Re: [Audiogames-reflector] Audio Flappy Bird!

2014-02-27 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Audio Flappy Bird! woo, just got a score of 14. I think the hardest level was 6. The rhythm got like about twice as fast on that level then slowed back down. Still curious as to how it was calculated; I'll look in the bgt file.URL: http://forum.audiogames.net/viewtopic.php?pid=166753#p166753

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-22 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 Hmm, are there any use for some of the difficulty level clear metals? For example I've seen difficult clear metals and hard clear metal referenced in the synthesis workshop, but nothing for like hyper wolf or hell. I just got 20 pieces of hell clear metal, but could not

Re: [Audiogames-reflector] 2d platformer

2014-02-21 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: 2d platformer Here's another map for you guys, bathtub excitement https://dl.dropboxusercontent.com/u/825 … tement.tdmThere are a couple different ways to win the game. As the name suggests, there's a lot of bathtub excitement here. The layout can be a bit confusing, but this map isn't so ba

Re: [Audiogames-reflector] 2d platformer

2014-02-17 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: 2d platformer checking these out now.URL: http://forum.audiogames.net/viewtopic.php?pid=165780#p165780 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/aud

Re: [Audiogames-reflector] Adventure At C:

2014-02-17 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Adventure At C: yeah the third arena boss is waay too powerful. Maybe without the arrows I could do it, but with the arrows dealing a solid 65 damage a piece, and his attacks dealing over 100 damage per attack, I can't do it. I have 510 hp, 109 attack and 71 defense. I think what I'll do

Re: [Audiogames-reflector] Adventure At C:

2014-02-16 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Adventure At C: I like it. Btw, the arena is really hard. I can't defeat the third boss, even with 510 hp, 109 attack and 66 defense. It appears that the boss's attacks deal 65 damage along with the arrows. Do they deal 65 damage all the time, no matte ryour defense? I upped it a little bit

Re: [Audiogames-reflector] 2d adventure

2014-02-16 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: 2d adventure play until you have 200 coinsURL: http://forum.audiogames.net/viewtopic.php?pid=165671#p165671 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf

Re: [Audiogames-reflector] new stage for Adventure at C; remnant chapter 1, is live!

2014-02-15 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: new stage for Adventure at C; remnant chapter 1, is live! [[wow]], this is crazy. THis is supa awesome, good job!edit: just finished what you have. It was a challenge, mostly because of the platforming I had to do. Due to the heavy platforming, I lost all 39 of the lives I had on it. Serious

Re: [Audiogames-reflector] new stage for Adventure at C; remnant chapter 1, is live!

2014-02-15 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: new stage for Adventure at C; remnant chapter 1, is live! [[wow]], this is crazy. THis is supa awesome, good job!URL: http://forum.audiogames.net/viewtopic.php?pid=165603#p165603 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: [Audiogames-reflector] 2d platformer

2014-02-15 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: 2d platformer hi guys! I've just finished creating a couple custom maps for 2dp that are sure to give you a challenge and endless enjoyment. More maps will come soon!map 1 fall to win https://dl.dropboxusercontent.com/u/825 … %20win.tdmAs the title suggests, you have to do some falling in th

Re: [Audiogames-reflector] Adventure At C:

2014-02-15 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Adventure At C: I think you have to beat rusty software. Btw chris, that level looks really hard. I have 510 hp, 108 attack and 65 defense and every hit makes me lose 65 health, both the arrows and the boss do the same amount of damage. Probably you'd need to really grind for hp and defense

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Sloth Mud if demand is high, I might work on a soundpack for it too.URL: http://forum.audiogames.net/viewtopic.php?pid=165533#p165533 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.c

Re: [Audiogames-reflector] 2d adventure

2014-02-14 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: 2d adventure You need to look closer with the cam. You can jump right onto the next platform, instead of falling. It's something the sonar won't tell you about, because the platform is not above you. At least, I think that's what you do. If I'm wrong, ignore me.URL: http://forum.audiogames.n

Re: [Audiogames-reflector] Sloth Mud

2014-02-14 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Sloth Mud I'm not a fan of the rent system. I'm also not cool with the excruciating long length of time it takes to learn spells from books and manuals. Also, there's no convenient way to return to where you started, unless you shell out gold on recall scrolls. Speaking of which, the gold I

Re: [Audiogames-reflector] 2d adventure

2014-02-13 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: 2d adventure you have to climb on the platformsURL: http://forum.audiogames.net/viewtopic.php?pid=165414#p165414 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/li

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-13 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 is it me, but since updating to version 1.35, the fireballs do massive damage, which is almost unfair. I am playing on hell mode, which is enemy levels times 20. Before the update they did like 2000 damage to me or so and now they're doing  between 16000 and 2 damag

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-11 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 wait, how do you figure out what the dial configures? Just by trying out various thingsthat's insane.URL: http://forum.audiogames.net/viewtopic.php?pid=165221#p165221 ___ Audiogames-reflector mailing list Audiogames-refle

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-05 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 At least level 120.URL: http://forum.audiogames.net/viewtopic.php?pid=164524#p164524 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-05 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 btw if you don't like the scrambled numbers, you should grab pro talker and try and decipher the japanese. Hearing mini demon isn't too hard really.URL: http://forum.audiogames.net/viewtopic.php?pid=164456#p164456 ___ Audioga

Re: [Audiogames-reflector] Adventure At C:

2014-01-31 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Adventure At C: Up your attack to kill them faster.URL: http://forum.audiogames.net/viewtopic.php?pid=163671#p163671 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-30 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 YOu need to be on stage 8 or above to use the hook. Also, for 25-1, you need to get a key at 100 and a key at 0 and then you can open up the door at 200.URL: http://forum.audiogames.net/viewtopic.php?pid=163575#p163575 ___ Au

Re: [Audiogames-reflector] Adventure At C:

2014-01-29 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Adventure At C: I think you get the starURL: http://forum.audiogames.net/viewtopic.php?pid=163523#p163523 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/

Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-26 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Smack me for windows released, open source and with podcast! here's the link for the AI. When you choose a difficulty level, the game asks if you want AI. Just hit y for yes or n for no. Probably there should be a less obvious way to do it, but I was lazy.https://dl.dropboxusercontent.com/u/

Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Smack me for windows released, open source and with podcast! After an hour of work, i've coded an AI for smack me. Now you can just sit back and watch it go. If you want a link to the source code for the version with AI just ask.URL: http://forum.audiogames.net/viewtopic.php?pid=163054#p1630

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-01-21 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Swamp Tide, PvP mini game set in the Swamp universe I like them separate imho. THere's a lot less overhead loading up tide than there is when loading up the normal swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=162665#p162665 ___ Audioga

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-13 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 I think you craft it in the stage 16 shopURL: http://forum.audiogames.net/viewtopic.php?pid=161694#p161694 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cg

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-09 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 rayqrat, your best bet is to use a shield. I think you have the steel shield megapluspurasu thing. Put that on. And also, start making middle shooters in the synthesis shop. you can make a middle shooter from 10 mini shooters. The robots on stage 16-1 to 16-3 drop minis

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-17 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 big spoilers belowwhere'd you get the jump shoes from? I haven't found them. Also, There's the red paint launcher in 20-2 if you go up really high and blow up the wall with the c4. I also found a bunch of super shurikens and a couple medium iron balls and some 1000 hp h

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-17 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 big spoilers belowwhere'd you get the jump shoes from? I haven't found them. Also, There's the red paint launcher in 20-2 if you go up really high and blow up the wall with the c4. I also found a bunch of super shurikens and a couple medium iron balls and some 1000 hp h

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone hey aprone, i have a suggestion. if you can afford q's you can just place them on position 9 of all the paths and then just sit around and watch them destroy everything. I think to combat this we could have a decay flag on units that will cause them to die if they a

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-11 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 Hi, I can't seem to beat 25-5. There are these things called clear burns that attack randomly and hit me for massive damage. The only way to protect against it that I have found is to put on a magic armor plus that defends from both directions. I've tried using the defe

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-09 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 press them bothURL: http://forum.audiogames.net/viewtopic.php?pid=157991#p157991 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/aud

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-09 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone suggestion, make other maps. For example, you coul dhave a map with the east path 13 squares long and the west path only 6, creating unique defensive strategies. Also you could have an invasion mode where you send units out to attack the computer and destroy its bas

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-09 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone suggestion, make other maps. For example, you coul dhave a map with the east path 13 squares long and the west path only 6, creating unique defensive strategies. Also you could have an invasion mode where you send units out to attack the computer and destroy its bas

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-09 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 tf with this 25-4 boss? In the third stage after you get it to like 50% hp, it does this really scary electric shock thing and I'm not sure what it is. I can't seem to block it with my shield. What exactly is it? I was never able to chec  out the combat log, because whe

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-03 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone yeah there is definitely a bug where units can attack each other. as an example, place a unit that does piercing attack behind another unit of your own. This unit must have an enemy behind it invading. The piercer will damage the enemy unit but will also damage your

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-12-03 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle it is almost certainy due to the slow computer. The game runs smoothly for me.URL: http://forum.audiogames.net/viewtopic.php?pid=157144#p157144 ___ Audiogames-reflector mailing li

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone the sounds don't play at all. Even the sounds that you put in yourself for the stock units don't play.Ah, you actually get healed up if your armor is negative. Chec this out:At North, spot 8, invader Tall lady attacks caged elephant at spot 7, dealing -6 damage!Nort

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone the sounds don't play at all. Even the sounds that you put in yourself for the stock units don't play.Ah, you actually get healed up if your armor is negative. Chec this out:At North, spot 8, invader Tall lady attacks caged elephant at spot 7, dealing -6 damage!Nort

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone the sounds don't play at all. Even the sounds that you put in yourself for the stock units don't play.Ah, you actually get healed up if your armor is negative. Chec this out:At North, spot 8, invader Tall lady attacks caged elephant at spot 7, dealing -6 damage!Nort

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone the sounds don't play at all. Even the sounds that you put in yourself for the stock units don't play.Ah, you actually get healed up if your armor is negative. Chec this out:At North, spot 8, invader Tall lady attacks caged elephant at spot 7, dealing -6 damage!Nort

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone playing through this I did find some big bugs. I know that it's really rough right now, but it's good to know thist stuff:you can hire stuff on position 10 of your paths even when it says you can't.I think that damage is being calculated badly. I have a unit with -1

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone playing through this I did find some big bugs. I know that it's really rough right now, but it's good to know thist stuff:you can hire stuff on position 10 of your paths even when it says you can't.I think that damage is being calculated badly. I have a unit with -1

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Community feud, by Aprone Yo aprone, invite me to your folder at sleepio1(a/t)hotmail(d0t)comURL: http://forum.audiogames.net/viewtopic.php?pid=156921#p156921 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-12-01 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle you can hold down control.1URL: http://forum.audiogames.net/viewtopic.php?pid=156893#p156893 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 when you hear it preparing to grab you, it's actually summoning a carrier thing. jump over the carrier and hit it again. Mae sure you hit it fast, beause, especially after it's hurt, it flies up if you get too close.URL: http://forum.audiogames.net/viewtopic.php?pid=156

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 energy ballsURL: http://forum.audiogames.net/viewtopic.php?pid=156571#p156571 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiog

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 use your grappler to grapple back to the top at a safe height to drop down on. Check your coordinates constantly, and when you reah like 440 or so fire the grappler and you will probably be halte at about 409 or so. THen you can get off the grappler and land safely on t

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 Damn i am so mad, i tgot to the part with the bomber pods and ladders. I died but was saved by the recovery ring, then fell again and died. That level is crazy!URL: http://forum.audiogames.net/viewtopic.php?pid=156522#p156522 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 man 25-3 is hard. I managed to get to the mud killer, then died. How many more parts after it?URL: http://forum.audiogames.net/viewtopic.php?pid=156485#p156485 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-23 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: announcing the release of daniel zingaro's hack for windows! you can just hold down the key of the attack you wat to use until the fight is over and hope you win.URL: http://forum.audiogames.net/viewtopic.php?pid=156245#p156245 ___ Audiogames-refl

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-23 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 I use the needle launcher, which deals direct damage to the fire launcher hting. Whenyou hit it, it will move toward you while poering itself up for a huge attack. Make sure you stay out of its range. I would actually advise taking the launcher down first, and then deal

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-23 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 hmm, i can't beat 25-1, all the doors I have gone in besides the one with the security jet have keyholes. I have flipped the switch on the left, but I don't know what it does.I tried to flip the swwitch on the right but it moved me into the blade, and 'm not sure if tha

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-22 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 Hi guys, I'm not sure what to do in 24-3. I destroy all the spark boxes and disks, then grapple up to the door. It opens but then i explode. I have a feeling that you have to adjust the dials, but I'm not sure what to adjust them to. Is it the number on the piece of pap

Re: [Audiogames-reflector] Adventure At C:

2013-11-19 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: Adventure At C: huh the cyber star doesn't seem to be that good. It does a bit more damage than the knife and has a ton of lag. Unless I am missing something? I checked the shop to see if there were upgrades; there were none.URL: http://forum.audiogames.net/viewtopic.php?pid=155795#p155795

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-14 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 yukio. I see you have read my pm. I can reenable e mailing so you can send me the corrected save data because I think I disabled it after being spammed. Or you could just send me a pm with a dropbox link to the corrected save data. Please let me kno how you will send th

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-14 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 yukio. I see you have read my pm. I can reenable e mailing so you can send me the corrected save data because I think I disabled it after being spammed. Or you could just send me a pm with a dropbox link to the corrected save data. Please let me kno how you will send th

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-14 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 I think there wa a medium iron ball there too. THe geiger counter thing is cool. It tells you where to detonate your c4's.URL: http://forum.audiogames.net/viewtopic.php?pid=155360#p155360 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-14 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 I have sent you the data via pm, yukio.URL: http://forum.audiogames.net/viewtopic.php?pid=155353#p155353 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-13 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 I think I have a really old copy of my sae file. from like stage 16 or somethig, ughURL: http://forum.audiogames.net/viewtopic.php?pid=155324#p155324 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-13 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 yukio, I have a major major bug to report to you. I  was playing 22-4, attempting to kill the mud killer. I knew I didn't have nearly enough hp, so I bought life boosters to increase it double. I drank up the booster and then I died, and then my health was halved. I mea

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-13 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 how do you defeat the mad killer in 22-4?When he manages to make walls on both sides of you, he throws this giant thing on you, and it is an instant killer. I haven't figured out how to destroy the walls fast enough once he sets them up because there's no way to know yo

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-05 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 Also I figured out that the warning about a turbulance or obstacle shows up 50 spacs before it is there. Thi also helps in missions where you have a bunch of turbulance things near each other because you can use q to check your coordinates. Also, I need help in 20-4. Ho

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-05 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 it's weird, i only saw super yoyo in the synthesis menu. Not yoyo. And the super yoyo calls for the yoyo.URL: http://forum.audiogames.net/viewtopic.php?pid=154409#p154409 ___ Audiogames-reflector mailing list Audiogames-refle

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-04 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 rhythm heaven, your best bet is to, immediatly jump when you hear the alarm. It fires this deadly stunning weapon that stuns you for about 13 seconds, allowing it to samsh you up. Then use one of the direct damage weapons like  needle launcher or one of the mini guns.UR

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-04 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 I don't know where you heard that platforming cools down, but it's false. Levels 6-1 to 6-3 don't have platforming but level 6-4, that's basically  all you do. Same with level 7-1 and 7-2. I don't uite remember what goes on in 7-3, but platforming will never really go a

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-04 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 hmm, I still haven't managed to beat 18-2 . any help?URL: http://forum.audiogames.net/viewtopic.php?pid=154260#p154260 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucu

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-03 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 btw, I am having the same problem as failnar.christopher in post 976. I can't pass the obstacle at 1289,4. It's a turbulance thing and you can't shoot itqURL: http://forum.audiogames.net/viewtopic.php?pid=154200#p154200 ___ A

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-03 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 you weren't at max speed then eve if you thought you were. ANd fly at the highest height.URL: http://forum.audiogames.net/viewtopic.php?pid=154191#p154191 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-03 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 basically, yeah. The security jetss follow your vertical position pretty quickly. The trick is to change your vertical position when you hear them launching missiles. And use, your, object, locator. Also, fly at top speed. I believe your speed also adjusts how fast your

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-02 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 fly at top speed and you will avoid them.URL: http://forum.audiogames.net/viewtopic.php?pid=154088#p154088 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cg

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-02 Thread AudioGames.net ForumNew releases room: keyIsFull
Re: bokurano daiboukenn 3 hmm, I don't know the password for the dor in 17-3. I looked through collection items and listened to the scenes for stag 17-1, 2 and 3 but no luck. please helpURL: http://forum.audiogames.net/viewtopic.php?pid=154055#p154055 ___

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