Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-07 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone @meghcap, you said: yeah its my dog that is sick, Im just here for funURL: http://forum.audiogames.net/viewtopic.php?pid=167790#p167790 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-05 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone CAE, I Think youre right. Its the same for the sniper mission, theres a fence if you spawn outside it.I have a bug to report with your map editor. When Reading off the coordinates I know it speaks 1 1 even though in the Array youre at 0 0, but it doesnt do that

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-06 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Ive talked to Ghorthalon about that, and of course he would, anyone would, if it wasnt because of rl / technical issues.Im not gonna explain why he cant run a server, hell have to explain it himself, or not at all.Omar: I got your

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-28 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi.This message is entended for Omar.In the beginning, I would jump on trtr and get owned. I wouldnt know what to do. THen I just shot like crazy and got some kills. And now, Id like you to play against me so I could kill you over,

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-23 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi.Sure I could, but usually I have different types of doors, for example a front gate, the main door, and several doors inside. Thats just in my house and to make it easier Ive only mentioned Three of the doors. There are also a back

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-22 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi.Yes there is, but I cant remember how.Fortunately, Id say ...Sadly, I wish the map maker could get updated ... I wish we could have room descriptions and different wall and door types.URL:

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi.Well, it was actually intended to be rather rude, but I guess I can apologize. Now an apology never comes alone, so Ill say why I do ...Its true, I shouldnt judge people because I dont know what they are capable of. The main reason

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi.Well, it was actually intended to be rather rude, but I guess I can apologize. Now an apology never comes alone, so Ill say why I do ...Its true, I shouldnt judge people because I dont know what they are capable of. The main reason

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Oh one more thing, I can invite you to the db folder, I need your e-mail. Send me a pm with it if you dont want it public.URL: http://forum.audiogames.net/viewtopic.php?pid=162588#p162588

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-21 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone I can invite anyone to the folder, just send me your e-mail via pm.URL: http://forum.audiogames.net/viewtopic.php?pid=162590#p162590 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-20 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter severestormsteve1 wrote:thetruegamer wrote:Heh from the quotes Ive seen your tone when you asked for a walkthrough was rather demanding. The comunity has no obligation to teach you how to play.And what exactly do you wanna know about

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-20 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter severestormsteve1 wrote:thetruegamer wrote:Heh from the quotes Ive seen your tone when you asked for a walkthrough was rather demanding. The comunity has no obligation to teach you how to play.And what exactly do you wanna know about

Re: [Audiogames-reflector] Alter Aeon New Areas and Anniversary Event

2014-01-17 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Alter Aeon New Areas and Anniversary Event This will be fun ...Cant wait to get on. Hmm I wonder if my level 28 mage can do it.Oh and the new ash mountain areas are quite insane. The random leaps from those snowborn elves are annoying, especially if youre bringing people with less hp. They

Re: [Audiogames-reflector] Alter Aeon New Areas and Anniversary Event

2014-01-17 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Alter Aeon New Areas and Anniversary Event Uh what the hell Dentin?Are you so damn hungry for cash that you had to remove one year of solid work on my account? By merging mine and Emrebabas account, you screwed up a lot of things.So did I break the rules? Yes I did. Are the rules idiotic

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-17 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Meghcap ...Since when did shots matter? A zombie can take multiple shots to kill, so you could hit it in the center, and you can be off target ... Though youll end up saving rep by not wasting ammo. Correct me if Im wrong.URL:

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-17 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Heh from the quotes Ive seen your tone when you asked for a walkthrough was rather demanding. The comunity has no obligation to teach you how to play.And what exactly do you wanna know about the map editor? I cant remember everything

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-17 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Will standing still increase the likelyhood of getting shot increase? It seems like running in the shootout zone might decrease the chance of getting shot. But Ive been too scared to experiment, cause as Aprone said, getting shot is nothing fun.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone [[wow]], I cant Believe what has happened since I last checked, which quite francly was months ago. Congratulations an keep it up. Oh and by the way, from the swamp website ... I did not know the latest version was 1.9 You should update it with some of the later

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-16 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: The Road To Rage I: Fires Of War -- First Person Shooter Well Ill just have to say something.From the beginning, when theres no playthrough, what will the first people playing the game do?Ill give an old example, might be erelevant but whatever. Remember Swamp 1.6? Well it took me, Im not

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Well if it comes down to sighted people having to read maps, Id say no.I have a Little vision left, but Id be better off using my hearing if I can.A question about Swamp: how does the shootout zone work from a technical perspective? And its a shame that god mode

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Well if it comes down to sighted people having to read maps, Id say no.I have a Little vision left, but Id be better off using my hearing if I can.A question about Swamp: how does the shootout zone work from a technical perspective? And its a shame that god mode

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-25 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Blademan, the problem with your setup is that the info to the servers could spread fast to people who shouldnt have it. No, Aprone is right, make servers and invite people you know online, or in rl. Thats the way to go. Itd also be fun to run Campaigns and events

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-17 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Alter Aeon Updates Hi there.I dont know why its saying that AA is version x, and I dont know how to fix your problem. But the version thing is a client feature, not an AA feature. Your client wont affect your characters in Alter.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Hi.Yeah SLJ I totally suck now And if the game was too easy then, ... wouldnt you say there has been quite a few changes ever since?And if not for my sake, but for all others, the game shouldnt be as difficult. Theres a fine line with being a challenging and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Well if I can avoid it its all good.Id rather work with something else, music, etc etc.Im not avoiding gaming because the gaming, I just know how an addiction feels.The addiction was what got me kicked from school in the first place. Im wondering if I hadnt been

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Alter Aeon Updates Hi.Cool, Dentin. Is there a web version of those books as well?Speaking of web, did you get my e-mail with the suggestion for the changelog?As I said as soon as I try to open the complete list of changes, naturally my computer freezes, and its a very powerful computer

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Yeah I have to agree on that.Or if youre soloing a mission, a pause mission and later resume would be great. For example, you hit pause mission, The mission you are currently on has been saved to the server. You can later use the safe zone menu to resume the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Hi there ...A few things to note, firstly, the amount of ammo you had in the mission would be saved too, so buying more ammo from the sz and then resume the mission would give you the same amount of ammo as you had in the mission before you bought ammo. Firstly,

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Alter Aeon Updates A mudmail? I sent it via normal mail ...URL: http://forum.audiogames.net/viewtopic.php?pid=148698#p148698 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Sorry for double posting but Ill have to add this: a safe area in a mission could be abused, yes, but so what? We have the conveniant kick command if we have people whos hanging out in the safe area. Its just a safer form of truck sitting but on the other hand

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Alter Aeon Updates Hi.Ive heard that there was a problem with sea navigation, but it should have been fixed now shouldnt it? Saw it in the changes on the AA websight.URL: http://forum.audiogames.net/viewtopic.php?pid=148704#p148704 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone THe problem with kicking oneself from a mission is that it could be abused ... sigh, the lovely days when we didnt have to reconsider every suggestion because it could be abused ...Mehgcap ... what if you have to go, for a long while. And youll loose your

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Ahh shit, Im about to die, I cant complete this god damn mission. /kick myselfURL: http://forum.audiogames.net/viewtopic.php?pid=148707#p148707 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Dude, just fyi I dont even play Swamp anymore, so itd benefit me like nothing if he so decided to shut down the game for good. Im just giving a piece of my brain so that it may be put into good use, based on Aprones judgement. Im just waiting for him to come on

Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Alter Aeon Updates Um, what version? Since when did AA start keeping track of a version?I will tell you though, it was just the recent changes. If the bug is still there, it should be fixed in no time. Also make sure that you spell it right. Sea navigationURL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Yes, Ive seen them. Ive seen a bull load of them. Ive seen people suggest lots of great things after these posts as well. The reason I keep suggesting and supporting various ideas is so that Aprone can make his own calls if he wants to implement them or not,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Hi there fellow Swamp players.I want to play Swamp again, of course. Just saying that. I could, I guess, since Im on a new computer and a new network, but I wont ... because Ive quit gaming ...Still, but Im addicted still.Anyway I just came on here to write a few

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone If Aprone has to delete all the items to solve the item disappearing bug, do you really anyone would give a fuck if you want to keep your weapons?URL: http://forum.audiogames.net/viewtopic.php?pid=148551#p148551 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone I dont think Aprone is using body part specific health system.URL: http://forum.audiogames.net/viewtopic.php?pid=148585#p148585 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone @Musicman, that, or you had put a lot of points into health.As for the armor, maybe the extra hitpoints, if it works that way, are being added according to what armor you equip.For example wearing sholder protection would raise your hp with maybe 5 to 15 hp,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-13 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone ---Swamp---Run-time error 52:Bad file name or number---OK ---URL: http://forum.audiogames.net/viewtopic.php?pid=148360#p148360

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone I hope he does. At least the rockets (RPG, Scorpion) and a new sniper rifle (WA2000?)I dont really care for more handguns, and also I wish we had a better sound for some of the assolt rifles. The sounds for, say, the AK-47 isnt running smoothly right now. It

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-09-12 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp Tide, PvP mini game set in the Swamp universe Im gonna ask someone for a favor ...Anyone mind making a little recording of this mini game?Id prefer if it was someone pretty good on it, though of course Im not to judge if youre good at the game or not.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone The donation button is at the bottom of Aprones gaming sight, I believe. Its not a link, its actually a button. Um ... did I just make a fool out of myself? I havent actually proof tested my statement so ...URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-08 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone I dreamed about an awesome idea for Swamp ... unfortunately I cant remember.URL: http://forum.audiogames.net/viewtopic.php?pid=147698#p147698 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Hi there.I just went back and listened to Drews mission recording for version 1.9 and I gotta say, its still a very, very epic recording.Id say it should be the official trailer for Swamp, seriously.Oh and on a related note, about recordings ... I sent you a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-06 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Well I have a suggestion too.Instead of making the hunting rifle more powerful, you could increase the load chance for both the rifle itself and .30 Calibure.At one point it was actually my favourite weapon ... back when there was no missions and just one map.The

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-06 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Sorry for double posting ... but I saw a message about a subscript bug or something ...Maybe I can help with this one.I might actually have experienced something similar a while ago. On one computer it worked fine, on the other it didnt. One of them was running

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-06 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone No Kain ... youre just not a diesent player, youre the king.Or ... well, at least his servent :DNo we ruled together at one point.I remember the time when I was trying to get me some killstreak, bought like 30k 7.62 ammo, a bunch of medkits and full armor, oh and

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-09-06 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp Tide, PvP mini game set in the Swamp universe Someone should make a recording of it.URL: http://forum.audiogames.net/viewtopic.php?pid=147472#p147472 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-04 Thread AudioGames.net ForumNew releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Hi peeps.I wrote this in the general games discussion, but figured it wouldnt hurt if I reposted them here.I used to be a hardcore Swamp player back before hardcore was even implemented. Well lol I mean I was one of the best.I thought that Id record a tutorial