Re: [Audiogames-reflector] Python and Functions

2014-05-11 Thread AudioGames.net ForumOff-topic room: stewie
Re: Python and Functions You can do something like this:hours=float(raw_input(How many hours have you worked?))income=((rate*(hours-(hours-40))+(1.5*rate*(hours-40))*(hours0==True))That is going to fail if you use a non-numeric value for hours though.URL:

Re: [Audiogames-reflector] audio game programming help!

2014-05-08 Thread AudioGames.net ForumOff-topic room: stewie
Re: audio game programming help! If your using jaws then makre sure that the game installs the jaws keyhook properly. With Python Id just recommend initially starting with console applications, since you hvae everything you need within the initial python installation to program one. After that

Re: [Audiogames-reflector] Python and Functions

2014-05-08 Thread AudioGames.net ForumOff-topic room: stewie
Re: Python and Functions You can do something like this:hours=float(raw_input(How many hours have you worked?))income=((rate*(hours-(hours-40))+(1.5*rate*(hours-40))*(hours0==True))That is going to fail if you use a non-numeric value for hours though.URL:

Re: [Audiogames-reflector] Python and Functions

2014-05-02 Thread AudioGames.net ForumOff-topic room: stewie
Re: Python and Functions If your working 40 hours a week, then keep in mind that you need some way of determining how many are overtime and how many are normal. This is possible to do with 1 line.URL: http://forum.audiogames.net/viewtopic.php?pid=173860#p173860

Re: [Audiogames-reflector] Python and Functions

2014-05-02 Thread AudioGames.net ForumOff-topic room: stewie
Re: Python and Functions If your working 40 hours a week, then keep in mind that you need some way of determining how many are overtime and how many are normal. This is possible to do with 1 line. Shouldnt the formula be rate*hours+(1.5*rate*number) though? Due to the fact that number is the

Re: [Audiogames-reflector] Python and Functions

2014-05-02 Thread AudioGames.net ForumOff-topic room: stewie
Re: Python and Functions I found the problem.The initial entry for hours is going to include the overtime. Therefore you subtract the overtime hours on the initial calculation:rate*(hours-(hours-40))+(1.5*rate*(hours-40))The first is just math if you have something along the lines of (x-(x-1))

Re: [Audiogames-reflector] Python and Functions

2014-05-02 Thread AudioGames.net ForumOff-topic room: stewie
Re: Python and Functions I found the problem.The initial entry for hours is going to include the overtime. Therefore you subtract the overtime hours on the initial calculation:rate*(hours-(hours-40))+(1.5*rate*(hours-40))The first is just math if you have something along the lines of (x-(x-1))

Re: [Audiogames-reflector] Python and Functions

2014-05-02 Thread AudioGames.net ForumOff-topic room: stewie
Re: Python and Functions The number is the number of hours overtime. A standard work week is 40 hours, therfore hours-40 will get you the result. If you work 43 hours, your going to have 3 hours overtime.URL: http://forum.audiogames.net/viewtopic.php?pid=173865#p173865

Re: [Audiogames-reflector] Minimizing Cellulite Made Easy Cleanse FX

2014-04-30 Thread AudioGames.net ForumOff-topic room: stewie
Re: Minimizing Cellulite Made Easy Cleanse FX I honestly wonder what algorithms theyre using to generate them. I wonder if theres an archive somewhere.URL: http://forum.audiogames.net/viewtopic.php?pid=173658#p173658 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Harry potter fanfic released, in progress

2014-04-19 Thread AudioGames.net ForumOff-topic room: stewie
Re: Harry potter fanfic released, in progress The concept seems interesting so far, however I notice that paragraphs arent used. Also I think its spelled prologue, not prolog.URL: http://forum.audiogames.net/viewtopic.php?pid=172594#p172594 ___

Re: [Audiogames-reflector] Book Recommendations?

2014-03-22 Thread AudioGames.net ForumOff-topic room: stewie
Re: Book Recommendations? If your looking for sci fi series with space battles read The Lost Flleet series and its spinoffs, by John G. Hemry using the alias Jack Campbell. I dont think its been mentioned here. I havent read all of them, but the books are interesting. They incorporate realistic

Re: [Audiogames-reflector] Scott Sigler Podcast Help

2014-03-14 Thread AudioGames.net ForumOff-topic room: stewie
Re: Scott Sigler Podcast Help A podcast version of the audible audiobook of Nocturnal is being released on Scott Siglers website:http://scottsigler.com/nocturnal-episodes/URL: http://forum.audiogames.net/viewtopic.php?pid=168712#p168712 ___

Re: [Audiogames-reflector] converting ebooks(pdf) into mnp3 using sapi?

2014-03-09 Thread AudioGames.net ForumOff-topic room: stewie
Re: converting ebooks(pdf) into mnp3 using sapi? You could download and install calibre, and use ebook-convert.exe from the command line. Calibre is free, and I genreally find it useful.URL: http://forum.audiogames.net/viewtopic.php?pid=168130#p168130

Re: [Audiogames-reflector] Wordpress Problem

2014-02-03 Thread AudioGames.net ForumOff-topic room: stewie
Re: Wordpress Problem Another thing, that html is incorrect:a href="" me a ring/aIs missing the quote at the end of the href element.URL: http://forum.audiogames.net/viewtopic.php?pid=164215#p164215 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] books like the survivalist?

2014-01-29 Thread AudioGames.net ForumOff-topic room: stewie
Re: books like the survivalist? You think thats unrealistic? In the sixth Survivalist John and Paul managed to single handedly wipe out at least 50 to 100 people.I also cant find book 12 of the survivalist in text form. for some reason the Graphic Audio adaptations miss about half of the book

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-29 Thread AudioGames.net ForumOff-topic room: stewie
Re: The C and C++ Programming Languages Im using VC2010 express, and the tree node containing the project types says Visual C++. There isnt anything that just says C++.URL: http://forum.audiogames.net/viewtopic.php?pid=163520#p163520 ___

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-29 Thread AudioGames.net ForumOff-topic room: stewie
Re: tell me your ideas and segestions about my new Game Engine He isnt using xml for programming, hes just using it as a markup language to allow for creation of triggers.URL: http://forum.audiogames.net/viewtopic.php?pid=163522#p163522 ___

Re: [Audiogames-reflector] A question about btsync

2014-01-28 Thread AudioGames.net ForumOff-topic room: stewie
Re: A question about btsync Use your screenreaders cursor in the folder list, right click on the folder (youll probably need your screenreaders review cursor) and select copy secret, then send it to the person.URL: http://forum.audiogames.net/viewtopic.php?pid=163352#p163352

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-23 Thread AudioGames.net ForumOff-topic room: stewie
Re: Does anyone know the D programming language? There are a number of problems:First of all, you havent shown us any code that you yourself have actually created. The majority of your arguments are copy and pasted, as well as the code.Do you actually understand how to write that OS? That is

Re: [Audiogames-reflector] Does anyone know the D programming language?

2014-01-23 Thread AudioGames.net ForumOff-topic room: stewie
Re: Does anyone know the D programming language? There are a number of problems:First of all, you havent shown us any code that you yourself have actually created. The majority of your arguments are copy and pasted, as well as the code.Do you actually understand how to write that OS? That is

Re: [Audiogames-reflector] Question about eSpeak for Android

2014-01-13 Thread AudioGames.net ForumOff-topic room: stewie
Re: Question about eSpeak for Android Try:https://github.com/rhdunn/espeak/tree/androidURL: http://forum.audiogames.net/viewtopic.php?pid=161686#p161686 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-10 Thread AudioGames.net ForumOff-topic room: stewie
Re: Worm, a parahumans web serial I do agree with you that they are evil. That doesnt nessessarily mean they are doing this of their free will.In the days of slavery, why do you think that most of society agreed with those policies? Humans are far too easily manipulated. If most other humans

Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-10 Thread AudioGames.net ForumOff-topic room: stewie
Re: Worm, a parahumans web serial I do agree with you that they are evil. That doesnt nessessarily mean they are doing this of their free will.In the days of slavery, why do you think that most of society agreed with those policies? Humans are far too easily manipulated. If most other humans

Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-10 Thread AudioGames.net ForumOff-topic room: stewie
Re: Worm, a parahumans web serial I do agree with you that they are evil. That doesnt nessessarily mean they are doing this of their free will.In the days of slavery, why do you think that most of society agreed with those policies? Humans are far too easily manipulated. If most other humans

Re: [Audiogames-reflector] Worm, a parahumans web serial

2013-11-09 Thread AudioGames.net ForumOff-topic room: stewie
Re: Worm, a parahumans web serial I doubt that the impression the author was trying to convey was that she was advocating their actions. She shows the white supremacists as characters, not because that she agrees with their motives. She shows all characters in depth. She nowhere yet has

Re: [Audiogames-reflector] I knew I asked before but, eloquence driver for nvda.

2013-11-02 Thread AudioGames.net ForumOff-topic room: stewie
Re: I knew I asked before but, eloquence driver for nvda. If your using internet explorer for some bizarre reason it will download as a zip and not a nvda-addon. Try using firefox.URL: http://forum.audiogames.net/viewtopic.php?pid=154107#p154107 ___

Re: [Audiogames-reflector] where can i find free chat rooms for my 12 yere old sisterr?

2013-10-17 Thread AudioGames.net ForumOff-topic room: stewie
Re: where can i find free chat rooms for my 12 yere old sisterr? I personally wouldnt show a chat room to a 12 year old, however perhapse even a twitter account would owrk. And whatever you do dont ever, ever, ever link her to the zone bbs.URL:

[Audiogames-reflector] creating an instance of an instance of a class with python

2013-10-02 Thread AudioGames.net ForumOff-topic room: stewie
creating an instance of an instance of a class with python Ive created a class similar to:class mob: def __init__(self,params): #a lot of stuffthena_mob_that_will_be_spawned=mob(params)thenenemies.append(a_mob_that_will_be_spawned)just adds the pointer to the created instance to the list of

Re: [Audiogames-reflector] creating an instance of an instance of a class with python

2013-10-02 Thread AudioGames.net ForumOff-topic room: stewie
Re: creating an instance of an instance of a class with python Basically a list of mobs are spawned for combat. I have prototypes for each, however adding them to a list simply would point to the prototype class instance.URL: http://forum.audiogames.net/viewtopic.php?pid=150379#p150379

Re: [Audiogames-reflector] Does anyone know of a fanfic downloader program?

2013-09-12 Thread AudioGames.net ForumOff-topic room: stewie
Re: Does anyone know of a fanfic downloader program? I challenge for the title of insanity. Ive read a 50 word fanfic, consisting of 96 chapters. I read about 20 words of that at once.Ive also read the methods of rationality, which is 98 chapters I think.If your looking for a fanfic

Re: [Audiogames-reflector] Does anyone know of a fanfic downloader program?

2013-09-12 Thread AudioGames.net ForumOff-topic room: stewie
Re: Does anyone know of a fanfic downloader program? I challenge for the title of insanity. Ive read a 50 word fanfic, consisting of 96 chapters. I read about 20 words of that at once.Ive also read the methods of rationality, which is 98 chapters I think.If your looking for a fanfic

Re: [Audiogames-reflector] programming in c: the initial steps

2013-09-08 Thread AudioGames.net ForumOff-topic room: stewie
Re: programming in c: the initial steps Something i found extremely useful:http://scons.org/Basically this allows you to manage the files/linking options/etc for a c++ project compilation using a python script.URL: http://forum.audiogames.net/viewtopic.php?pid=147756#p147756

Re: [Audiogames-reflector] NS studios library

2013-08-25 Thread AudioGames.net ForumOff-topic room: stewie
Re: NS studios library The sounds are definately high quality and I would consider purchasing it. One error though 25% of 50 is 12.5 not 12.05 so the cost should be $37.50 for the discount.URL: http://forum.audiogames.net/viewtopic.php?pid=146127#p146127

Re: [Audiogames-reflector] NS studios library

2013-08-25 Thread AudioGames.net ForumOff-topic room: stewie
Re: NS studios library The sounds are definately high quality and I would consider purchasing it. The one issue I notice is that many of the different category demo sounds sound similar, so you dont get an idea of the main theme behind many of them. Also the category names on the site should

Re: [Audiogames-reflector] GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment

2013-08-08 Thread AudioGames.net ForumOff-topic room: stewie
Re: GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment Theres no purpose for this whatsoever.the facebook website in my experience is relatively easy to navigate. If there is some bizarre bug (there usually is) then its easy enough to use m.facebook.com as a substitute. I

Re: [Audiogames-reflector] Dectalk: A few questions I have

2013-08-05 Thread AudioGames.net ForumOff-topic room: stewie
Re: Dectalk: A few questions I have The other synthesizers were probably added via some form of sound editor.You do have the default synths but these are merely configurations and you can alter most vocal properties.URL: http://forum.audiogames.net/viewtopic.php?pid=143480#p143480