Re: C#. SoundPool, Timers, and more?

2020-06-09 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? @camlord interesting, interesting; I've found that topic the other day. Will be interesting About Fmod... yea, I know, but... is rare the case on that you want release a commercial software in less than 12 months; and 5000 usd for a commercial license

Re: C#. SoundPool, Timers, and more?

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? @32I'm writing an HRTF engine from scratch in C++ under the Unlicense, with a C API.  It's here.  It's not ready for wide usage yet, but should be in the near future, probably on the order of a month or two until some degree of stability and 3-4 months

Re: C#. SoundPool, Timers, and more?

2020-05-23 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I know all the things and math problems that can have implement HRTF in a sound engine; because that aren't much engines (and the majority through plugins) that currently had implemented HRTF in their features.I know that probably openal is one

Re: C#. SoundPool, Timers, and more?

2020-05-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? OpenAL is anywhere between a dead end and really great depending on a bunch of factors up to and including luck.  I think modern versions of OpenALSoft might be reliable.  There is a reason I'm writing Synthizer.To get OpenAL to work you grab libsndfile

Re: C#. SoundPool, Timers, and more?

2020-05-22 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? As alisson said, We know the limitations about fmod license, but comparing with other HRTF capable engines was the more friendli compare with others.Two other options that I've considered was openal, and slab3d. The last have a very impressive results

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? That is absolutely true but seeing how well it handled the task made me gain interest. URL: https://forum.audiogames.net/post/532096/#p532096 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Being C# neither helped nor hurt AHC as far as I know.  Could have used any number of other things.  C# is only really popular in gaming because of unity; it's neither particularly well-suited nor particularly ill-suited for it as a language. URL

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? AHC was quite impressive and that's actually what got me interested in games in C#. AHC is probably the closest thing we're going to get any time soon that's even close to a sighty RPG. URL: https://forum.audiogames.net/post/532050/#p532050

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? yep, I'm using fmod because fmod has support for plugins and with that hrtf. Irrklang and bass from far as I know they don't have hrtf. Besides from that, A Heros Call was used monogame plus fmod and oculus spatializer, and worked very well. Of course

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? yep, I'm using fmod because fmod has support for plugins and with that hrtf. Irrklang and bass from far as I know they don't have hrtf URL: https://forum.audiogames.net/post/532010/#p532010 -- Audiogames-reflector mailing list Audiogames-reflector

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? @24They're using fmod because fmod has a kind of okay HRTF (maybe a good one now, I'm not sure if it improved).  Base has licensing issues as well: you acan distribute as much as you want but if you make money you have to buy it.  Much, much more

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I'd suggest trying to use bass or irklang, but FMOD's license really sucks.I also wrote a really basic timer class, but I kinda forgot where I put it. URL: https://forum.audiogames.net/post/532005/#p532005 -- Audiogames-reflector mailing list

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? @22 yea, but at least for me i don't plan to publis a game in a period less than a year so... I'm pretty happy with that. URL: https://forum.audiogames.net/post/532004/#p532004 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? @20taking a quick look at that repository, you're using fmod.  Are you aware of the fmod licensing issues with respect to being able to distribute?  Looks like their current terms are that you can distribute one game every 12 months without paying

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? @20 that looks awesome. I'll have to look into that. Thank you! URL: https://forum.audiogames.net/post/531971/#p531971 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Hi. I'm using monogame and it works great. If you want a good sound engine, I suggest to you to use this. https://github.com/sanslash332/exploudEngineIts in a very alfa stage, but we have implemented the basic functions to get the basics like 2d and 3d

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? C# actually has Convert.ToInt32(), Convert.ToInt64(), etc, similar to BGT but I use simple type casting when possible because it's something you have to get used to. URL: https://forum.audiogames.net/post/531941/#p531941 -- Audiogames-reflector

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? BGT can be harder than c# even for one simple reason. The material you can find about c# is not even comparable to the one you can find about BGT.Also imo, it is easier to stick with type conversions than to having to use functions such as string_number

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I found BGT much harder than C#. Am I weird? URL: https://forum.audiogames.net/post/531881/#p531881 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? As for something similar to timers I always found stopwatch very suitable. As for something similar to soundpool though I found not much around. However, you have quite a few choices. There is monogame, there is base, and there is munawar's BPC shared

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Oh, cool. I'm going to do some research on how MonoGame works then. Thanks. URL: https://forum.audiogames.net/post/531785/#p531785 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? No. That would require ripping out nearly half of the engine. If you really don’t care about it you can just put a call to make the screen appear blue in your main update loop.  Blue, black, doesn’t matter. Point is, it doesn’t require you to worry

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I've found that jaws is more responsive in VS. It may be because it's more heavy. Jaws is more for heavy stuff and NVDA is for more light weight. Why it's mainly just the errors window is beyond me though. And I don't like having to switch SR's when

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I unfortunately have not found a fix for that. You have to put up with it and not make a lot of errors, LOL. I’m sorry, I wish I could be more helpful. URL: https://forum.audiogames.net/post/531705/#p531705 -- Audiogames-reflector mailing list

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I'm using NVDA wit VS 2019. The text area itself doesn't lag, the menus do slightly, but the thing my NVDA fucks itself on is the errors / debugging window. I press down arrow and have to wait at least 3 seconds to get speech of what it's focused

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Can’t comment on whatever you’re using, but it works fine with visual studio.  It’s, of course, a bit laggy, but I believe that it’s Visual Studio’s fault. URL: https://forum.audiogames.net/post/531644/#p531644 -- Audiogames-reflector mailing list

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I have heard of monogame. For a while I was trying to figure out how to get it to work with CSC/the Mono compiler as VS hates this system but I guess I have to use it. Sighs. Also the link now works for sound, thanks for that. It might have just been my

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? If you are intending to create games, I believe monogame is an option as well. Don’t quote me on this, but I think it supports open Al out of the box. I will warn you though, it’s very different conceptually from BGT.  Very, very different. URL: https

Re: C#. SoundPool, Timers, and more?

2020-05-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I did check out the timer link, but I still really need to figure out how they work exactly. In terms of audio, that link threw 404 but I'll try again. URL: https://forum.audiogames.net/post/531588/#p531588 -- Audiogames-reflector mailing list

Re: C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Did you check out the two links I posted? Those literally give you an example and answer your question in regards to timers and sound. URL: https://forum.audiogames.net/post/531498/#p531498 -- Audiogames-reflector mailing list Audiogames-reflector

Re: C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Where even is a sound library though? The only formats the System.Media namespace support is .Wav, and, I would rather not have to make an audiogame using nothing aside from wave files. URL: https://forum.audiogames.net/post/531479/#p531479

Re: C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net Forum — Developers room : masonasons via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? It's quite easy to make your own sound pool. Read the BGT one and figure out how it works, then make one similar to it in CS. URL: https://forum.audiogames.net/post/531452/#p531452 -- Audiogames-reflector mailing list Audiogames-reflector

Re: C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? I also found the Timer() class but could not find any examples on it. In regard to sound, I only found ways to play sounds in the center, and no pool, for example with slots, etc. URL: https://forum.audiogames.net/post/531434/#p531434

Re: C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Googling C# timers brought me this link. That's about 10 seconds of your time.I understand the sound pool question, but you could have typed in "sound libraries in c#" and possibly found this Stackoverflow question. You could then have

C#. SoundPool, Timers, and more?

2020-05-19 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
C#. SoundPool, Timers, and more? I've been looking a lot at C# and I quite like the way it works. I was wondering if anyone had written a SoundPool or a Timer class for C# game development? URL: https://forum.audiogames.net/post/531406/#p531406 -- Audiogames-reflector mailing list