Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios hi Everyone,We have a favour to ask of all of you who have shown an interest in the project. We have entered Sable into a competition, winning this would be huge for the progression of Sable and would allow us to expand

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-14 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Hi,@number 114, thanks for the interest in the project. There is a map the player can access to help them with navigation, although they can’t walk around the map like you asked for, they can however see points

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-14 Thread AudioGames . net Forum — General Game Discussion : Rubyel via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios HelloThis sounds more and more interesting! I've some other questions though. Is there a way for a player to explore the map without moving? I mean, a map viewer thing? for exemple, you hold a key down and move your

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-13 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Hi,@number 112, although we have built in various volume controls, such as music, ambience, TTS volume etc, altering these affects all maps rather than just one specific map. If you had a music track that was unusually

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-13 Thread AudioGames . net Forum — General Game Discussion : The coll gamer via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Is it possible to lower the volume of the music we select for each new map or event trigger? URL: https://forum.audiogames.net/post/411455/#p411455 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Ah okay cool, yes what you described is auto drawing. URL: https://forum.audiogames.net/post/411414/#p411414 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-12 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Hi,    @number 109, I’ll try and answer your questions below:-With the drawing/placing tiles thing, there are already a couple of functions that I think would allow what you are thinking of. So when laying terrains  down

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Hmm good point on quick save, maybe an auto save feature then that saves the last 5 or ten map changes? Something user configurable if the map files are large, separate from the normal save. I think that's how some audio

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-12 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Hi,@number 106 and 107. ok, that’ makes sense, sadly however Sable doesn’t have a feature like the auto draw you mentioned.@number 107. There is a key you can press to quickly jump from one coordinate to another, in case

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Yes marks would be for instance placed at top left and bottom right, then fill in the square/rectangle bounded by the marks with tile of choice, or if you had more marks to make somewhat more complex shapes like

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Yes marks would be for instance placed at top left and bottom right, then fill in the square/rectangle bounded by the marks with tile of choice, or if you had more marks to make somewhat more complex shapes like

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Yes marks would be for instance placed at top left and bottom right, then fill in the square/rectangle bounded by the marks with tile of choice, or if you had more marks to make somewhat more complex shapes like

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Yes marks would be for instance placed at top left and bottom right, then fill in the square/rectangle bounded by the marks with tile of choice, or if you had more marks to make somewhat more complex shapes like

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-11 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios I think he/she's talking about a feature that would let you place marks between two points and then select a tile to place in that spot.I could be wrong though.Later! URL: https://forum.audiogames.net/post/411180

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-11 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios Hi,@number 104, really pleased you’ve enjoyed the video series so far. Regarding testing sounds before you place them, this is something I keep meaning to show in one of the videos since we’ve been asked it a few times

Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

2019-02-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios So will we have a way to hear what a sound is like before inserting it? And how about auto drawing, marks ETC.I'm really liking this so far. URL: https://forum.audiogames.net/post/411146/#p411146 -- Audiogames