Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables @Figment, as I said before, my Hex editor will not show any hexidecimal notation at all in the AAC.exe executable. However, I did manage to extract the sounds from AAC. I apparently can't extract the sound files from stages though. URL: http

Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: How to rip files baked into executables I think Ethin might be confused about what a hex editor does when you copy a chunk of data. If you do it right, it doesn't copy the data in hexadecimal notation, for example, FACEB00CDEADF00D, but rather, it copies the actual data, in exactly

Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
Re: How to rip files baked into executables Ethin wrote:(And you can't just copy data from a hex editor into a file and save it and expect a computer to be able to understand it, can you?)Yes you can, all that you need is to know where to start and end the block of data you want to extract

Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables Hello,I can't do that though. Dragon unpacker says that no driver can open that file. URL: http://forum.audiogames.net/viewtopic.php?pid=272865#p272865 ___ Audiogames-reflector mailing list

Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector
Re: How to rip files baked into executables Hello,if you are under aac thinking adwenture at C, dragon unpacker can open It and extract sounds without problem. All you need to do is open dragon unpacker, press ctrl+o. Select aac.exe. Du will show hyperripper dialog, you must switch to tab

Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables @Jaybird, when I open aac.exe into hxd hex editor it shows absolutely nothing. Searching for .ogg yields no results as well. And Dragon UnPacKer cannot even open the damn thing. (And you can't just copy data from a hex editor into a file and save

Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector
Re: How to rip files baked into executables Hi Ethin,concrete for aac is luck, that It have not encrypted sounds. They are in standard ogg format. You can use tools to search sounds in streams, for example dragon unpacker, which work on this game.If sounds in game are encrypted, you must

Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: How to rip files baked into executables Ethin:The extra data is, in fact, the BGT pack file containing the music, which is in standard OGG files. If you can extract that extra data and save it into a file, you should be able to use any BGT program to extract all files from a pack file

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector
Re: How to rip files baked into executables Ethin, depending where you live it may be law that you're not allowed to do such things to the intelectual property of others. Not saying you're wrong, just a friendly reminder. URL: http://forum.audiogames.net/viewtopic.php?pid=272771#p272771

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables No. A chip tune is an audio file. I know this because I acquired the AAC music at one time. I did not back it up, however, and it doesn't seem to be available any more, so I need to extract it myself. URL: http://forum.audiogames.net

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
Re: How to rip files baked into executables What exactly is a chip tune? If it's 8 bit music, what are the chances that the music isn't in an audio format in the executable? Could it be just a string of data that represents the notes to be played? URL: http://forum.audiogames.net

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables Exactly, which is why I'm even asking this question. I came to all of you guys for advice, not for a mystery. If I wanted a mystery, I would go read a mystery novel or watch a suspenseful movie. I need advice, not people who tell me to "g

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: How to rip files baked into executables What makes this even more annoying is the music for AAc used to be, I believe, freely available from a chiptune site that has now gone down, and when I tried to get the songs listed the website had already been taken down. URL: http

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables Well, I'm still not violating any laws. There is no license agreement that comes with AAC that says that I can't, so I am free to do as I see fit.@Figment, I do love PE explorer. I got it last night as an attempt to get the sounds. It certainly

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector
Re: How to rip files baked into executables Ethin, you are actually doing that, just because it's not code doesn't mean it's not considered reverse engineering. You're altering it into a different format/creating representations of the system in another form or at a higher level

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
Re: How to rip files baked into executables I hate to burst your bubble, but PE Explorer is not free unless you are using a cracked copy, and if I recall correctly, the trial version has some features disabled.While I knew about PE Explorer's plug in system because I've written one, I

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables @Xsense, true. But when I do search for it I get nothing promising. PE Explorer already comes with the UPX unpacking plug-in along with several other unpacking plug-ins. And when I open aac.exe, it says that none of those plug-ins actually work

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Xsense via Audiogames-reflector
Re: How to rip files baked into executables like i said in my previous post pe explorer would be an option, your close.So all you need to do now is extend pe explorer with a nice dll google for pe explorer extract music / data dll im sure that after that you will be done.Regards,Xsense

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables @figment, I at least know where the sounds are located. I have a program, called PE Explorer, which, while free, does allow me to disassemble AAC and determine where it's located. Check this out:05.08.2016 11:19:16 : EOF Extra Data From

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
Re: How to rip files baked into executables Years ago I used to use a tool that was designed specifically for extracting media files from executables. At the time I used it to try to extract the soundtrack files from the original StarCraft. Never did find them though, and as far as I can

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
Re: How to rip files baked into executables Years ago I used to use a tool that was designed specifically for extracting media files from executables. At the time I used it to try to extract the soundtrack files from the original StarCraft. Never did find them though, and as far as I can

Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: How to rip files baked into executables moderation!@Dglex: due to your response to ghost rider I am going to have to give you a moderation warning. AT first I was hoping this wouldn't have to be the case, after all the discussion did actually look innoscent enough, but he was trying

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables @djlex, reverse engineering is defined as: The process of analysing an existing system to identify its components and their interrelationships and create representations of the system in another form or at a higher level of abstraction. Reverse

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: How to rip files baked into executables Most of the protections implemented to protect assets are usually a waste of time as they can easily be bypassed during play with screen shots or recording software like Audacity, with the exception of 3D meshes and textures. Of course, if you

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector
Re: How to rip files baked into executables Ethin, it's still considered reverse engineering. You're taking the product and modifying it/ taking sounds and turning them into human playable form. LOL URL: http://forum.audiogames.net/viewtopic.php?pid=272602#p272602

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector
Re: How to rip files baked into executables ghost rider No one's stirring up shit here, go back to bed. URL: http://forum.audiogames.net/viewtopic.php?pid=272601#p272601 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Xsense via Audiogames-reflector
Re: How to rip files baked into executables Well don't know if this will get me banned.But its informative only, since i am only providing information.First of all what you need to figure out is what is the exe build with you can find this in the headers.If you dont know how to read them

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: How to rip files baked into executables Alright, gonna stop you here. Ethin, simplest answer I can give ya: Google it. Dgleks: Stop stirring up trouble. Both of you for that matter. Now stop the flame war before it begins and go Google it. URL: http://forum.audiogames.net

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables Ah. But, you see, I'm not reverse engineering anything. I'm simply extracting files stored inside executables. That's not reverse engineering a program. Reverse engineering software requires decompiling the program and turning it from a computer

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector
Re: How to rip files baked into executables It's not hard to find, that is why I am telling you to keep searching.And the forum strictly states no cracking games is allowed, or discussion of it. You're ascencially cracking a game by attempting to break into it's executables.And it can get

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables @djlex, You should learn the forums definition of 'hacking'. No offense to you, but this is not the type of hacking that the forum rules mean. The forum rules mean hacking the forum and/or audiogames.net web site itself. If this were against

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector
Re: How to rip files baked into executables LOL .. What would be your perhaps just reasoning for wanting to "rip" files out of executables? just for decorations on your desktop? This forum has strict rules not to discuss cracks and hacking. P.s. It's really easy to do, keep

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables I'm just curious what tools people would use to, say, get the sounds for AAC? What is the procedure to getting them out of the EXE? URL: http://forum.audiogames.net/viewtopic.php?pid=272578#p272578

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector
Re: How to rip files baked into executables No you wouldn't, because the scripts are themselves encrypted. The only way to get an encryption key would be to catch it in memory before it gets hashed. At that point you might as well be ripping sounds by memory dumps anyway. URL: http

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: How to rip files baked into executables You won't be able to break the encryption, but if you rip files from a bgt game, well, probably you will be able to read encryption keys. I'm not sure about it. URL: http://forum.audiogames.net/viewtopic.php?pid=272569#p272569

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector
Re: How to rip files baked into executables Stock music and sound libraries also have license agreements that prohibit the transfer of the tracks to anyone else. You're usually allowed to use them in any audio or video presentation, video game, etc, but it's usually against the agreement

Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: How to rip files baked into executables I think there is a fine line here. When it comes to mainstream games I don't know why more developers don't sell their soundtracks, if this happened the players wouldn't have to keep on breaking encryption or looking for soundtrack rips.On

Re: How to rip files baked into executables

2016-08-03 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: How to rip files baked into executables Yes, Jayde. To get the music and sounds out of games, of course. Not to use them with other games, but just to have them. URL: http://forum.audiogames.net/viewtopic.php?pid=272371#p272371

Re: How to rip files baked into executables

2016-08-03 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: How to rip files baked into executables This sounds like a really excellent start on trying to hack games and/or modify them outside of the developer's control.Is there any other good reason why you'd want to rip files out of executables? Seriously? URL: http://forum.audiogames.net

Re: How to rip files baked into executables

2016-08-03 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector
Re: How to rip files baked into executables It depends on the tool that created it. Most of the time the data package is just tacked on to the end of the file along with some info about where the program ends and the data chunk begins.If the executable has a zip or other archive file

How to rip files baked into executables

2016-08-03 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
How to rip files baked into executables Hey all,I'm just wondering what the best tool sets or tools would be good for ripping files from executables? I can probably figure out the tool on my own if it isn't too complicated. URL: http://forum.audiogames.net/viewtopic.php?pid=272340#p272340