Re: IOS Development

2020-10-17 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development At #20, that is good to know.For anyone else who has any interest in IOS development, I am going to post what I have found out.It seems that the accessibilityTraits property allowsDirectInteraction is broken, and the documentation is inconsistent. I opened an issue

Re: IOS Development

2020-10-15 Thread AudioGames . net Forum — Developers room : Phoenix009 via Audiogames-reflector
Re: IOS Development HiI haven't used gesture-responder on IOS.About @post 18@, no, you do not have to eject from Expo to eject from Expo to sideload it onto your phone.If you do have an apple dev account, running expo build:ios would get you an ipa file. URL: https://forum.audiogames.net

Re: IOS Development

2020-10-14 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Okay, well I tried gesture responder, well... actually I installed a wrapper called gesture handler which had much better docs and examples. It gave me the fine grane control over taps and gestures, as well as the states. It seems that Voiceover is intercepting

Re: IOS Development

2020-10-14 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Okay, well I tried gesture responder, well... actually I installed a wrapper called gesture handler which had much better docs and examples. It gave me the fine grane control over taps and gestures, as well as the states. It seems that Voiceover is intercepting

Re: IOS Development

2020-10-14 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Hi, thank you, I think that the gesture responder should work. I was thinking that react native might have a way around the issue and looked into TouchOpacity, touchables, etc... but I did not find this API page on the gesture responder.I am new to working with react

Re: IOS Development

2020-10-13 Thread AudioGames . net Forum — Developers room : Phoenix009 via Audiogames-reflector
Re: IOS Development HiWow, that was a mouthful.Firstly, you could use the gesture responder system, found in the react native docs, to accomplish direct touch. It may not be the best bet, but it works.Also, if you're a beginner, I wouldn't suggest ejecting from expo. When you do

Re: IOS Development

2020-10-13 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development That is great news. I hoep Microsoft can figure out what is wrong and get a update pushed out.  Thanks for initiating that conversation.I actually have another problem I am tackling now, and perhaps I should just start a new thread for this, but here we go.I am working

Re: IOS Development

2020-10-12 Thread AudioGames . net Forum — Developers room : Phoenix009 via Audiogames-reflector
Re: IOS Development HiAbout the expo app, that reloading bug has happened on android as well. It's more to do with expo's client and the way it communicates with the local server you set up every time you run expo start or npm start.About the bug in VS Code, I have unfortunately noticed

Re: IOS Development

2020-10-12 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Hi, thank you for the responses. I have gotten my hands dirty now. I got Expo installed on my phone and the Cli installed on my mac. You don't actually have to scan a QR code. As long as you have the Expo app, on your phone, all you have to do is start your project

Re: IOS Development

2020-10-12 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Hi, thank you for the responses. I have gotten my hands dirty now. I got Expo installed on my phone and the Cli installed on my mac. You don't actually have to scan a QR code. As long as you have the Expo app, on your phone, all you have to do is start your project

Re: IOS Development

2020-10-12 Thread AudioGames . net Forum — Developers room : kaigoku via Audiogames-reflector
Re: IOS Development This is some good reference material right in this post! It comforts me that some of you are having some success. I know React professionally, so I might even give React Native a try, and gradually move to Swift! This post should be Stickied. URL: https

Re: IOS Development

2020-10-12 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: IOS Development I don't have any input on programming in react native, but I used Xcode for my computer science courses that were c++ based; as well as recently some swift and swift based iOS app programming. The key commands above are very good and work memorizing those and others so

Re: IOS Development

2020-10-11 Thread AudioGames . net Forum — Developers room : Phoenix009 via Audiogames-reflector
Re: IOS Development HiTo test it on your phone, you can download the expo client and scan a QR code that appears on the screen.If you want the build, expo gives you an option to E-Mail you the link to it. You can then download it onto your IOS Phone. However, note that IPA Files need some

Re: IOS Development

2020-10-10 Thread AudioGames . net Forum — Developers room : Zersiax via Audiogames-reflector
Re: IOS Development From the quick look I took, you link your phone up to your Expo account, and through that your phone gains access to the generated builds. How it works exactly I don't know, though URL: https://forum.audiogames.net/post/579206/#p579206 -- Audiogames-reflector

Re: IOS Development

2020-10-10 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Thank you for the responses. If you are using Expo on Windows, it sounds like you could build your app, but how would you transfer it to a IOS phone? URL: https://forum.audiogames.net/post/579141/#p579141 -- Audiogames-reflector mailing list Audiogames-reflector

Re: IOS Development

2020-10-09 Thread AudioGames . net Forum — Developers room : Phoenix009 via Audiogames-reflector
Re: IOS Development Also, sorry to double post, but this is to post 4. I'd say also get the expo CLI, or if you're just starting in React Native, the create-react-native-app CLI, and use the terminal as much as possible instead of just using keyboard shortcuts and menu options to run

Re: IOS Development

2020-10-09 Thread AudioGames . net Forum — Developers room : Phoenix009 via Audiogames-reflector
Re: IOS Development HiIf you do not want to use a mac for IOS App development in React Native, I'd recommend getting Expo on your machine. It is a CLI that abstracts away the complications of the basic React Native CLI, and does all of the code compilation and building on its own servers

Re: IOS Development

2020-10-09 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: IOS Development Also, not sure if you know this or if it's still true (if it's not, I'd like to know) but I don't think emulators are accessible. So you'll need to test on-device. URL: https://forum.audiogames.net/post/578948/#p578948 -- Audiogames-reflector mailing list

Re: IOS Development

2020-10-09 Thread AudioGames . net Forum — Developers room : Zersiax via Audiogames-reflector
Re: IOS Development You got that right.Xcode, while vast, is mostly meant for apps in Swift and Objective-C. Unlike Visual Studio IDE on Windows, it never really branched out to cover _javascript_, Python and other languages perhaps except for C++, although I haven't looked at Xcode

Re: IOS Development

2020-10-09 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development So, I have been trying to get started, and one of the first things I learned is that Xcode, as far as I can tell does not support writing _javascript_. So, I had to download VS Code, which  is pretty much the same as on Windows, just replace all of your keyboard

Re: IOS Development

2020-10-09 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: IOS Development Thank you for the input, I posted a similar question on the blind programmers mailing list, and learned a couple things. I would definitely still appreciate the advice of someone who knows more though.From my understanding, Eclipse and VS Code are pretty accessible

Re: IOS Development

2020-10-09 Thread AudioGames . net Forum — Developers room : kaigoku via Audiogames-reflector
Re: IOS Development My response won't be of any help, but I sincerely hope you will eventually get an answer from some successful iOS developers. I know there's at least one, so it can be done. I want to get into iOS development too, but honestly, I'm a bit scared off by all the visual

IOS Development

2020-10-07 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
IOS Development Hi, I did some searching, and could not find answers to all of my questions, so I suppose I will create a new topic.I am looking at starting IOS development. I have a mac, and am familiar enough with Voiceover. I am also aware of the limitations of Voiceover, the big one

Re: getting started with Mac OS or IOS development

2019-03-20 Thread AudioGames . net Forum — Developers room : swigjr23 via Audiogames-reflector
Re: getting started with Mac OS or IOS development Hello,I'm not a developer, but I have seen some tutorials over on the AppleVis website. From what I gathered, Xcode is very complicated. You might want to check there. URL: https://forum.audiogames.net/post/420916/#p420916

Re: getting started with Mac OS or IOS development

2019-03-20 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: getting started with Mac OS or IOS development I don't know alot about Mac OS development, but I just developed a cross-platform app working well using Xamarin, which is also available for Mac OS, even though I used it mainly on Windows 10 using Visual Studio 2017 connected to a Mac OS

Re: getting started with Mac OS or IOS development

2019-03-20 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector
Re: getting started with Mac OS or IOS development Hi, I have wanted to do IOS development for a while as well. I have learned a couple things after spending some time doing research with not a lot to show for my efforts. I had to set it down because of school.I can tell you what I learned

getting started with Mac OS or IOS development

2019-03-20 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector
getting started with Mac OS or IOS development Hi allbare with me, as I'm still getting used to the Mac.So some of these questions you may head smack.I wish to begin development for MAC and/or IOS. I have read a couple mentions, and understand that for IOS, at least, publishing onto