Re: Nature Binaural Audio Demo

2019-02-21 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo omer wrote:uh i cant download this, my comp yells me about a virus,Defender complains about it because it's an obfuscated software. The next version hopefully wil not have the same problem. URL: https://forum.audiogames.net/post/413443/#p413443

Re: Nature Binaural Audio Demo

2019-02-21 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo I downloaded it with no problem.Just download it anyway. URL: https://forum.audiogames.net/post/413440/#p413440 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Nature Binaural Audio Demo

2019-02-21 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector
Re: Nature Binaural Audio Demo uh i cant download this, my comp yells me about a virus, URL: https://forum.audiogames.net/post/413412/#p413412 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo With usings and classes.So inclusive, the best way to handle it, is create abstract class that you can inherit, and with that registry and the engine can dettect your own class because follow some guidelines with a abstract parent class, and some interfaces

Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector
Re: Nature Binaural Audio Demo so, what language is this coded in?Sorry if this has been asked, but I just now saw the topic. URL: https://forum.audiogames.net/post/413269/#p413269 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo Kinda like the second option, I never needed to define classes when coding in Tactical battle, but this is different. URL: https://forum.audiogames.net/post/413234/#p413234 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo Hello again,Would you guys prefer I let you define your own 'usings', classes etc or make a classless base in which you implement fields, properties and methods that can be overwritten. I'm trying to make it as user friendly as possible without requiring any

Re: Nature Binaural Audio Demo

2019-02-16 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo Oh no worries, I'm happy to mess with it ASAP. Thanks for working on it! URL: https://forum.audiogames.net/post/412230/#p412230 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Nature Binaural Audio Demo

2019-02-16 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo keithwipf1 wrote:I can wait, but only to play on it!I'll not provide much of a playable content at first, I'm afraid. Once the online demo and scripting goes live, I'll accept user-written maps. URL: https://forum.audiogames.net/post/412209/#p412209

Re: Nature Binaural Audio Demo

2019-02-16 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo I can wait, but only to play on it! URL: https://forum.audiogames.net/post/412202/#p412202 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Nature Binaural Audio Demo

2019-02-16 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector
Re: Nature Binaural Audio Demo wow, i can't wait for this URL: https://forum.audiogames.net/post/412088/#p412088 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Nature Binaural Audio Demo

2019-02-16 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo rory-games wrote:I have an idea for this engine. how about animals that move around, different weaponsScripting system is almost ready; you will be able to add the animals you'd like to add and more. URL: https://forum.audiogames.net/post/412066/#p412066

Re: Nature Binaural Audio Demo

2019-02-15 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector
Re: Nature Binaural Audio Demo I have an idea for this engine. how about animals that move around, different weapons URL: https://forum.audiogames.net/post/412009/#p412009 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Nature Binaural Audio Demo

2019-02-15 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector
Re: Nature Binaural Audio Demo c# URL: https://forum.audiogames.net/post/411932/#p411932 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Nature Binaural Audio Demo

2019-02-06 Thread AudioGames . net Forum — New releases room : mahdi-abedi via Audiogames-reflector
Re: Nature Binaural Audio Demo hithats good, but I cant understand that how it works URL: https://forum.audiogames.net/post/409882/#p409882 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Nature Binaural Audio Demo

2019-02-06 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo Hmm, JS is easy to use for me at least. URL: https://forum.audiogames.net/post/409877/#p409877 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Nature Binaural Audio Demo C# would be amazing. URL: https://forum.audiogames.net/post/409807/#p409807 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo sanslash332 wrote:c# of course  And If you give the options to not only script, so use all the engine features will be better One step at a time, one step at a time! URL: https://forum.audiogames.net/post/409792/#p409792 -- Audiogames-reflector mailing

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo c# of course  And If you give the options to not only script, so use all the engine features will be better URL: https://forum.audiogames.net/post/409791/#p409791 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo Alright, guys.It's time for a voting session!Would you guys prefer using C# scripting or JS scripting for changing and adding objects that can be placed in a map? URL: https://forum.audiogames.net/post/409774/#p409774 -- Audiogames-reflector mailing

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo keithwipf1 wrote:Will this allow using _javascript_ or something?That's the plan. I still need to perform various tests first to update the demo, though. URL: https://forum.audiogames.net/post/409692/#p409692 -- Audiogames-reflector mailing list

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo Will this allow using _javascript_ or something? URL: https://forum.audiogames.net/post/409689/#p409689 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo sanslash332 wrote:@TheBlindSaiyan no, isn't a game or a simulator; is a test demo of a future engine that you can use for make  things.hmm So @SemihBudak are you planing in the future to release it as a library to include an use in new projects?Or the idea

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo @TheBlindSaiyan no, isn't a game or a simulator; is a test demo of a future engine that you can use for make  things.hmm So @SemihBudak are you planing in the future to release it as a library to include an use in new projects?Or the idea is turn

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Nature Binaural Audio Demo It'd be allot easier to help you find better sounds if we could access the existing ones to test mod them first.Also I'm sure that custom sounds will be an important part of custom maps in the future anyway... URL: https://forum.audiogames.net/post/409563

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Nature Binaural Audio Demo It'd be allot easier to help you find better sounds if we could access the existing ones to test mod them first.Also I'm sure that custom sounds will be an important part of custom maps int he future anyway... URL: https://forum.audiogames.net/post/409563

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: Nature Binaural Audio Demo Hi.What is this exactly, is it basically Flight's map walk mode on steroids?In other words, do you just press arrows and hear different sounds?Because that sounds like what this is to me. URL: https://forum.audiogames.net/post/409522/#p409522

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo lol? really?When that was implemented?I only know that was compatible with directSound in windows, but if they add openal as a other engine for windows, awesome.The next step for monogame  team, is connect their 3dAudio system (for multichannel) with the hrtf

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo Online multiplayer?This is so awesome!So, currently, can you give me an example of how to spawn 2 creaks?Thanks. URL: https://forum.audiogames.net/post/409479/#p409479 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Nature Binaural Audio Demo From reading the comments and Q stuff on here, this sounds cool, I will have to check it out. URL: https://forum.audiogames.net/post/409476/#p409476 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo Adel wrote:Hello.@SemihBudak, thanks for creating this engine!Playing the map even in the alpha stage is fun for me.I have 2 questions, at the moment, the player can move in x and z coordinates, so what is the usage of Y coordinate?Is there going

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : Adel via Audiogames-reflector
Re: Nature Binaural Audio Demo Hello.@SemihBudak, thanks for creating this engine!Playing the map even in the alpha stage is fun for me.I have 2 questions, at the moment, the player can move in x and z coordinates, so what is the usage of Y coordinate?Is there going to be  jumping

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo sanslash332 wrote:hello @SemihBudak!Ok, I made a wrong question I know that the engine is developed in monogame, a framework for create games (and other cool stuff) in .net languages And I know that openalsoft have HRTF features My question is. How  do you

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo hello @SemihBudak!Ok, I made a wrong question I know that the engine is developed in monogame, a framework for create games (and other cool stuff) in .net languages And I know that openalsoft have HRTF features My question is. How  do you connect openalsoft

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo kianoosh wrote:Wow dude, Congratulations for that! It works really fine! And hay, thanks for making it open source. I mean you said it haha. This'll help people to develop much more better games in future, I hope. At least I will be able to do that I think

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: Nature Binaural Audio Demo Wow dude, Congratulations for that! It works really fine! And hay, thanks for making it open source. I mean you said it haha. This'll help people to develop much more better games in future, I hope. At least I will be able to do that I think. Good job URL

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo simter wrote:sounds awesome, it just gets flagged out as razy virus i will try it out in vm.Thanks for letting me know, I'll see why it gets flagged and fix it today. URL: https://forum.audiogames.net/post/409416/#p409416 -- Audiogames-reflector mailing

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : simter via Audiogames-reflector
Re: Nature Binaural Audio Demo sounds awesome, it just gets flagged out as razy virus i will try it out in vm. URL: https://forum.audiogames.net/post/409413/#p409413 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo sanslash332 wrote:wow, works fine, very fine, and sounds very good.Witch library do you use to get the hrtf?And whitch wraper do you use to to work with monogame?The result sounds very good and some optimizations or better locations for sound sources it works

Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo sanslash332 wrote:wow, works fine, very fine, and sounds very good.Witch library do you use to get the hrtf?And whitch wraper do you use to to work with monogame?The result sounds very good and some optimizations or better locations for sound sources it works

Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: Nature Binaural Audio Demo wow, works fine, very fine, and sounds very good.Witch library do you use to get the hrtf?And whitch wraper do you use to to work with monogame?The result sounds very good and some optimizations or better locations for sound sources it works very fine.¡thanks

Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo tomas1333 wrote:I think I'll remap the turning to left and right arrows, and q and e for a quick turn.I'll provide a key settings section in which you can achieve that. URL: https://forum.audiogames.net/post/409253/#p409253 -- Audiogames-reflector

Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Nature Binaural Audio Demo Hi and welcome to the forum.Wow... Sounds amazing. I haven't had the time to check this out yet, but I'm sure it'll turn into something really great. Keep up the amazing job. URL: https://forum.audiogames.net/post/409206/#p409206 -- Audiogames-reflector

Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : tomas1333 via Audiogames-reflector
Re: Nature Binaural Audio Demo I think I'll remap the turning to left and right arrows, and q and e for a quick turn. URL: https://forum.audiogames.net/post/409187/#p409187 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo keithwipf1 wrote:Haha would you add moving platforms?So, what kind of thing would this engine be for? Challenge maps like, say, crossing a volcano?That's as good of an example as any. FPS, exploration, RPG... URL: https://forum.audiogames.net/post/409138

Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo Haha would you add moving platforms?So, what kind of thing would this engine be for? Challenge maps like, say, crossing a volcano? URL: https://forum.audiogames.net/post/409137/#p409137 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo keithwipf1 wrote:Thanks. Will you be adding climbing to the game?Yes. Climbing, jumping, all kinds of things are designed to work with the current map and sound system. URL: https://forum.audiogames.net/post/409119/#p409119 -- Audiogames-reflector

Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo Thanks. Will you be adding climbing to the game? URL: https://forum.audiogames.net/post/409117/#p409117 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Re: Nature Binaural Audio Demo keithwipf1 wrote:Hm, I'm used to the 3D system where x increases as you go right or east, y increases as you go north, and Z increases if you go up I.E climb a tree.Is there a way to change the movement keys?It is possible, but I hope to eliminate

Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo Hm, I'm used to the 3D system where x increases as you go right or east, y increases as you go north, and Z increases if you go up I.E climb a tree.Is there a way to change the movement keys? URL: https://forum.audiogames.net/post/409112/#p409112

Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Nature Binaural Audio Demo Downloading now. URL: https://forum.audiogames.net/post/409105/#p409105 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector
Nature Binaural Audio Demo Hello,I've been working on a game engine for a week or two, and I've integrated binaural audio support into the engine to assess the quality and the performance to see if it can be used for a real game. As the sound quality goes, it's really brilliant, and I have