Re: Piglet/Python Audio Tips?

2017-07-20 Thread AudioGames . net Forum — Developers room : Blademan via Audiogames-reflector
Re: Piglet/Python Audio Tips? It's good to see someone new who's interested in game development.As far as integrating libaudioverse (and just fyi, it's spelled exactly like that), it depends on what type of game you want to make and how that uses sound.As an example, if you are making

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector
Re: Piglet/Python Audio Tips? CAE_Jones wrote:The tutorials spend a lot of time on graphics because they expect a sighted audience. The graphics are output, though, not part of how the game works behind the scenes. Audio is similar: the workings of the game are not the graphics or sound

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector
Re: Piglet/Python Audio Tips? CAE_Jones wrote:The tutorials spend a lot of time on graphics because they expect a sighted audience. The graphics are output, though, not part of how the game works behind the scenes. Audio is similar: the workings of the game are not the graphics or sound

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector
Re: Piglet/Python Audio Tips? CAE_Jones wrote:The tutorials spend a lot of time on graphics because they expect a sighted audience. The graphics are output, though, not part of how the game works behind the scenes. Audio is similar: the workings of the game are not the graphics or sound

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Piglet/Python Audio Tips? The tutorials spend a lot of time on graphics because they expect a sighted audience. The graphics are output, though, not part of how the game works behind the scenes. Audio is similar: the workings of the game are not the graphics or sound (or haptics

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Piglet/Python Audio Tips? All of you seem to forget that you can drop most of the unneeded code and it will run without any problems anyways. Following this guide, what's so wrong about using this code?import pyglet window = pyglet.window.Window() pyglet.app.run()And why do you think

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector
Re: Piglet/Python Audio Tips? Hijacker wrote:Hi,you can combine almost every library with each other as long as they are compatible, means they don't interfere with each other. Since libaudioverse is a library which doesn't influence any other library, you can combine it with every library

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Piglet/Python Audio Tips? Hi,you can combine almost every library with each other as long as they are compatible, means they don't interfere with each other. Since libaudioverse is a library which doesn't influence any other library, you can combine it with every library you want

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector
Re: Piglet/Python Audio Tips? Hijacker wrote:Hi,there already was some other topic I answered similar questions about pyglet and how to do stuff with the keyboard and some other stuff without displaying anything on the screen, which is indeed not needed at all. Since I only got experience

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector
Re: Piglet/Python Audio Tips? Hijacker wrote:Hi,there already was some other topic I answered similar questions about pyglet and how to do stuff with the keyboard and some other stuff without displaying anything on the screen, which is indeed not needed at all. Since I only got experience

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Piglet/Python Audio Tips? Hi,there already was some other topic I answered similar questions about pyglet and how to do stuff with the keyboard and some other stuff without displaying anything on the screen, which is indeed not needed at all. Since I only got experience with pygame

Re: Piglet/Python Audio Tips?

2017-07-19 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector
Re: Piglet/Python Audio Tips? Thanks for the quick replies.I skimmed through the documentation for Live Audioverse, and it looks like something I could work with. I'm a bit confused as to how I get it working with python/pyglet though.  I'm assuming you can't simply install it with pip

Re: Piglet/Python Audio Tips?

2017-07-18 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Piglet/Python Audio Tips? Seconding Raven. BGT is the quick-and-dirty solution, and libaudioverse is the way to go for Python. URL: http://forum.audiogames.net/viewtopic.php?pid=320065#p320065 ___ Audiogames-reflector mailing list

Re: Piglet/Python Audio Tips?

2017-07-18 Thread AudioGames . net Forum — Developers room : raven via Audiogames-reflector
Re: Piglet/Python Audio Tips? As much as I dislike BGT, if this is your first experience in programming, BGT may be more immediately rewarding.As to Pyglet, the usual way is to pull in LibaudioverseI would also recommend building a sound cache, kind of like a memoizer but for sound

Piglet/Python Audio Tips?

2017-07-18 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector
Piglet/Python Audio Tips? Hey there, Long time lurker, don't post often. I've recently learned the basics of python, and heard that pyglet was a good place to start for audio game development.  After searching online I found a few tutorials for how to get pyglet working, but nothing