Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient aw. got it URL: https://forum.audiogames.net/post/423225/#p423225 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient same  problem URL: https://forum.audiogames.net/post/423220/#p423220 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: BGT ambient set the ambience.load to the path of your file, if the file is called birds.ogg and it is in a folder called sounds, do ambience.load("sounds/birds.ogg"); URL: https://forum.audiogames.net/post/423186/#p423186 -- Audiogames-reflector mailing list Audiogames

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient yes URL: https://forum.audiogames.net/post/423170/#p423170 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: BGT ambient do you have the sound in the main folder? URL: https://forum.audiogames.net/post/423166/#p423166 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient when I run it it says me no errors. but the sound doesn’t play URL: https://forum.audiogames.net/post/423154/#p423154 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: BGT ambient good.Does the example I gave you work for the game you are trying to make? URL: https://forum.audiogames.net/post/423151/#p423151 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient The ; is not used for the void mane URL: https://forum.audiogames.net/post/423142/#p423142 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient The semi: is not used for the void mane URL: https://forum.audiogames.net/post/423142/#p423142 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: BGT ambient ok, no, the sound ambience; can go anywhere. URL: https://forum.audiogames.net/post/423125/#p423125 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient or no. I don’t think it matters URL: https://forum.audiogames.net/post/423121/#p423121 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient redfox wrote:also, what do you need this for? What are you trying to make? training to create my first audio game URL: https://forum.audiogames.net/post/423122/#p423122 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient or no. I don’t think it matter URL: https://forum.audiogames.net/post/423121/#p423121 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient because you put the void mane after the  sound ambience;? URL: https://forum.audiogames.net/post/423119/#p423119 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: BGT ambient also, what do you need this for? What are you trying to make? URL: https://forum.audiogames.net/post/423117/#p423117 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: BGT ambient I'm not just gonna tell you, you gotta figure it out. Here's a little example though, it probably wouldn't work for what you are trying to do, sound ambience; void main(); { ambience.load("ambience.wav"); ambience.volume=-10; ambience.play_looped(

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
Re: BGT ambient anything will work good.  just tell me how URL: https://forum.audiogames.net/post/423112/#p423112 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: BGT ambient There's many ways of doing this, a few that I know would be: set a sound ambience; then load the ambience, then ambience.play_looped();. Or you could just play it via sound_pool. URL: https://forum.audiogames.net/post/423111/#p423111 -- Audiogames-reflector ma