Re: BGT ambient
aw. got it
URL: https://forum.audiogames.net/post/423225/#p423225
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Re: BGT ambient
same problem
URL: https://forum.audiogames.net/post/423220/#p423220
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Re: BGT ambient
set the ambience.load to the path of your file, if the file is called birds.ogg and it is in a folder called sounds, do ambience.load("sounds/birds.ogg");
URL: https://forum.audiogames.net/post/423186/#p423186
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Re: BGT ambient
yes
URL: https://forum.audiogames.net/post/423170/#p423170
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Re: BGT ambient
do you have the sound in the main folder?
URL: https://forum.audiogames.net/post/423166/#p423166
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Re: BGT ambient
when I run it it says me no errors. but the sound doesn’t play
URL: https://forum.audiogames.net/post/423154/#p423154
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Re: BGT ambient
good.Does the example I gave you work for the game you are trying to make?
URL: https://forum.audiogames.net/post/423151/#p423151
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Re: BGT ambient
The ; is not used for the void mane
URL: https://forum.audiogames.net/post/423142/#p423142
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Re: BGT ambient
The semi: is not used for the void mane
URL: https://forum.audiogames.net/post/423142/#p423142
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Re: BGT ambient
ok, no, the sound ambience; can go anywhere.
URL: https://forum.audiogames.net/post/423125/#p423125
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Re: BGT ambient
or no. I don’t think it matters
URL: https://forum.audiogames.net/post/423121/#p423121
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Re: BGT ambient
redfox wrote:also, what do you need this for? What are you trying to make? training to create my first audio game
URL: https://forum.audiogames.net/post/423122/#p423122
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Re: BGT ambient
or no. I don’t think it matter
URL: https://forum.audiogames.net/post/423121/#p423121
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Re: BGT ambient
because you put the void mane after the sound ambience;?
URL: https://forum.audiogames.net/post/423119/#p423119
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Re: BGT ambient
also, what do you need this for? What are you trying to make?
URL: https://forum.audiogames.net/post/423117/#p423117
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Re: BGT ambient
I'm not just gonna tell you, you gotta figure it out. Here's a little example though, it probably wouldn't work for what you are trying to do, sound ambience;
void main();
{
ambience.load("ambience.wav");
ambience.volume=-10;
ambience.play_looped(
Re: BGT ambient
anything will work good. just tell me how
URL: https://forum.audiogames.net/post/423112/#p423112
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Re: BGT ambient
There's many ways of doing this, a few that I know would be: set a sound ambience; then load the ambience, then ambience.play_looped();.
Or you could just play it via sound_pool.
URL: https://forum.audiogames.net/post/423111/#p423111
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