Re: Starting out with creating a mud
I'm a little late to this topic lol, but I would actually recommend Evennia. It's a python codebase and it has lots of basic things done for you, though you can change them of course. Examples include a server that doesn't require clients to disconnect
Re: Starting out with creating a mud
I've been wanting to create a MOO for some time now, and I'm using a Linux VM to practice on. BTW, is there a MOO database that includes combat (as seen in Diku-style MUDs)?
URL: http://forum.audiogames.net/viewtopic.php?pid=302832#p302832
Re: Starting out with creating a mud
I looked at the LambdaMOO source on SourceForge and Github, and the latest version in both cases is 1.8.3, so if there is a 1.9.4, it's probably unofficial. The source hasn't been touched in years. At this point, I wonder if the main project is just
Re: Starting out with creating a mud
I think there is a 1.94 but it is like really unstable so don't bother looking for it.
URL: http://forum.audiogames.net/viewtopic.php?pid=302738#p302738
___
Audiogames-reflector mailing list
Audiogames
Re: Starting out with creating a mud
There are also forks of LambdaMOO.One called GammaMOO, which can be found at http://luke.dashjr.org/programs/gammamoo, and another server called Stunt, which has a home at http://stunt.io.
URL: http://forum.audiogames.net/viewtopic.php?pid=302646
Re: Starting out with creating a mud
There are also development versions 1.8.2 and 1.8.3. IIRC, you can find them at:http://lambda.moo.mud.org
URL: http://forum.audiogames.net/viewtopic.php?pid=302645#p302645
___
Audiogames-reflector
Re: Starting out with creating a mud
There are also forks of LambdaMOO.One called GammaMOO, which (last time I checked) can be found on Launchpad, and another server called Stunt, which has a home at http://stunt.io.
URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646
Re: Starting out with creating a mud
Yes. as far as I know, that was the latest version.
URL: http://forum.audiogames.net/viewtopic.php?pid=302630#p302630
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
Re: Starting out with creating a mud
Is 1.8.1 the latest?
URL: http://forum.audiogames.net/viewtopic.php?pid=302618#p302618
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com
Re: Starting out with creating a mud
Hi @Nuno69,You can get the most recent Lambda moo core from:http://lambda.moo.mud.org/pub/MOO/Good luck!
URL: http://forum.audiogames.net/viewtopic.php?pid=302532#p302532
___
Audiogames-reflector mailing
Re: Starting out with creating a mud
Hello, where can I get the pure moo codebase without a world? I just want the codebase itself and build everything from scratch
URL: http://forum.audiogames.net/viewtopic.php?pid=302496#p302496
Re: Starting out with creating a mud
Thanks for your answers!I decided I'm going to try to learn MOO. The programming language itself doesn't seem difficult, I just need to get used to some things. My only problem is that since MOO is old, it's hard to find any info so a lot of it involves
Re: Starting out with creating a mud
I wish I could get LP running but it looks too complex for me, I already have a MOO up and running, not that anything is there, but its running.
URL: http://forum.audiogames.net/viewtopic.php?pid=302176#p302176
Re: Starting out with creating a mud
Where do you found the Moo server and the database? I want to try tocode in a Moo but I couldn't find any databases to start with.Edit:I've found a basic core database for starting at http://www.lisdude.com/moo/lambdacore-latest.zip
URL: http
Re: Starting out with creating a mud
Where do you found the Moo server and the database? I want to try tocode in a Moo but I couldn't find any databases to start with.
URL: http://forum.audiogames.net/viewtopic.php?pid=301978#p301978
Re: Starting out with creating a mud
You're actually taking the right aproach, just use some already existing MUD driver and use some already existing codebase so that you already have the functionality to make players connectable and then extend the codebase any further until you get what
Re: Starting out with creating a mud
If you need any MUSHClient help, let me know.There's a tab in general preferences where you can set plugins to be automatically loaded, so you can have the reader plugin automatically loaded into every world you open in MUSHClient.
URL: http
Re: Starting out with creating a mud
Awesome, Thanks! I assume I'd have to type >> before the command each time? If so, it's better than nothing, I suppose. I thought of trying mushclientit might not be such a bad idea.
URL: http://forum.audiogames.net/viewtopic.php?pid=301911#p
Re: Starting out with creating a mud
Another solution would be to use MUSHClient, with the MUSHReader plugin installed.You can get MUSHReader from http://allinaccess.com/mc
URL: http://forum.audiogames.net/viewtopic.php?pid=301910#p301910
Re: Starting out with creating a mud
Hi,Easy fix for VIP:Type >> and hit enter, it'll let those commands pass through.
URL: http://forum.audiogames.net/viewtopic.php?pid=301908#p301908
___
Audiogames-reflector mailing list
Audi
Re: Starting out with creating a mud
Hi Jason,I definitely want to give Moo a try, but with the conflict between VIP Mud's scripting and the server I feel discouraged. Has anyone on here coded with moo and VIP Mud? I've also tried Coffee Mud but it seems a bit complex. Besides, I rather
Re: Starting out with creating a mud
I'd say MOO is probably the easiest to start with, since there's no C/C++ coding involved, unless you want to extend the server.A similar option would be an LP codebase, though LP is more complex than MOO.I had the idea to start my own MUD codebase
Starting out with creating a mud
Hi everyone,I was wondering if anyone can point me to a simple codebase to start with? I get that coding takes time and there may not be a 'simple one', in which case: which is your favorite? I thought of starting out with Moo (even though it's old) but I'm
23 matches
Mail list logo