Re: Starting out with creating a mud

2017-03-27 Thread AudioGames . net Forum — Developers room : Blademan via Audiogames-reflector
Re: Starting out with creating a mud I'm a little late to this topic lol, but I would actually recommend Evennia. It's a python codebase and it has lots of basic things done for you, though you can change them of course. Examples include a server that doesn't require clients to disconnect

Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: Starting out with creating a mud I've been wanting to create a MOO for some time now, and I'm using a Linux VM to practice on. BTW, is there a MOO database that includes combat (as seen in Diku-style MUDs)? URL: http://forum.audiogames.net/viewtopic.php?pid=302832#p302832

Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud I looked at the LambdaMOO source on SourceForge and Github, and the latest version in both cases is 1.8.3, so if there is a 1.9.4, it's probably unofficial. The source hasn't been touched in years. At this point, I wonder if the main project is just

Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Starting out with creating a mud I think there is a 1.94 but it is like really unstable so don't bother looking for it. URL: http://forum.audiogames.net/viewtopic.php?pid=302738#p302738 ___ Audiogames-reflector mailing list Audiogames

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud There are also forks of LambdaMOO.One called GammaMOO, which can be found at http://luke.dashjr.org/programs/gammamoo, and another server called Stunt, which has a home at http://stunt.io. URL: http://forum.audiogames.net/viewtopic.php?pid=302646

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud There are also development versions 1.8.2 and 1.8.3. IIRC, you can find them at:http://lambda.moo.mud.org URL: http://forum.audiogames.net/viewtopic.php?pid=302645#p302645 ___ Audiogames-reflector

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud There are also forks of LambdaMOO.One called GammaMOO, which (last time I checked) can be found on Launchpad, and another server called Stunt, which has a home at http://stunt.io. URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Re: Starting out with creating a mud Yes. as far as I know, that was the latest version. URL: http://forum.audiogames.net/viewtopic.php?pid=302630#p302630 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Starting out with creating a mud Is 1.8.1 the latest? URL: http://forum.audiogames.net/viewtopic.php?pid=302618#p302618 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Re: Starting out with creating a mud Hi @Nuno69,You can get the most recent Lambda moo core from:http://lambda.moo.mud.org/pub/MOO/Good luck! URL: http://forum.audiogames.net/viewtopic.php?pid=302532#p302532 ___ Audiogames-reflector mailing

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Starting out with creating a mud Hello, where can I get the pure moo codebase without a world? I just want the codebase itself and build everything from scratch URL: http://forum.audiogames.net/viewtopic.php?pid=302496#p302496

Re: Starting out with creating a mud

2017-03-16 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Re: Starting out with creating a mud Thanks for your answers!I decided I'm going to try to learn MOO. The programming language itself doesn't seem difficult, I just need to get used to some things. My only problem is that since MOO is old, it's hard to find any info so a lot of it involves

Re: Starting out with creating a mud

2017-03-15 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Starting out with creating a mud I wish I could get LP running but it looks too complex for me, I already have a MOO up and running, not that anything is there, but its running. URL: http://forum.audiogames.net/viewtopic.php?pid=302176#p302176

Re: Starting out with creating a mud

2017-03-14 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: Starting out with creating a mud Where do you found the Moo server and the database? I want to try tocode in a Moo but I couldn't find any databases to start with.Edit:I've found a basic core database for starting at http://www.lisdude.com/moo/lambdacore-latest.zip URL: http

Re: Starting out with creating a mud

2017-03-14 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: Starting out with creating a mud Where do you found the Moo server and the database? I want to try tocode in a Moo but I couldn't find any databases to start with. URL: http://forum.audiogames.net/viewtopic.php?pid=301978#p301978

Re: Starting out with creating a mud

2017-03-14 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Starting out with creating a mud You're actually taking the right aproach, just use some already existing MUD driver and use some already existing codebase so that you already have the functionality to make players connectable and then extend the codebase any further until you get what

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud If you need any MUSHClient help, let me know.There's a tab in general preferences where you can set plugins to be automatically loaded, so you can have the reader plugin automatically loaded into every world you open in MUSHClient. URL: http

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Re: Starting out with creating a mud Awesome, Thanks! I assume I'd have to type >> before the command each time? If so, it's better than nothing, I suppose. I thought of trying mushclientit might not be such a bad idea. URL: http://forum.audiogames.net/viewtopic.php?pid=301911#p

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud Another solution would be to use MUSHClient, with the MUSHReader plugin installed.You can get MUSHReader from http://allinaccess.com/mc URL: http://forum.audiogames.net/viewtopic.php?pid=301910#p301910

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Starting out with creating a mud Hi,Easy fix for VIP:Type >> and hit enter, it'll let those commands pass through. URL: http://forum.audiogames.net/viewtopic.php?pid=301908#p301908 ___ Audiogames-reflector mailing list Audi

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Re: Starting out with creating a mud Hi Jason,I definitely want to give Moo a try, but with the conflict between VIP Mud's scripting and the server I feel discouraged. Has anyone on here coded with moo and VIP Mud? I've also tried Coffee Mud but it seems a bit complex. Besides, I rather

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud I'd say MOO is probably the easiest to start with, since there's no C/C++ coding involved, unless you want to extend the server.A similar option would be an LP codebase, though LP is more complex than MOO.I had the idea to start my own MUD codebase

Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Starting out with creating a mud Hi everyone,I was wondering if anyone can point me to a simple codebase to start with? I get that coding takes time and there may not be a 'simple one', in which case: which is your favorite? I thought of starting out with Moo (even though it's old) but I'm