Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun thumbs up @10. It's interesting, but it's not mindblowing. Only sighted people could do this URL: https://forum.audiogames.net/post/607092/#p607092 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun thubs up @10. It's interesting, but it's not mindblowing. Only sighted people could do this URL: https://forum.audiogames.net/post/607092/#p607092 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun That's obviously a great way to do it and I have lots of respect for people who did this, but when a game is only playable when we learn exactly how much distance a wall punch brings you and when we then memorize how many wall punches will get you

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun @10Muscle memory and practice are definitely factors, and tedium, but that could also be up to the fact that they insist on doing straight runs with no breaks. While they do seem to use cues and some memorization, for the most part they try to rely

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun @10Muscle memory and practice are definitely factors, and tedium, but that could also be up to the fact that they insist on doing straight runs with no breaks. For the most part, while they do seem to use cues and some memorization, for the most part

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun @1:Ah so it's not the notorrious I am gonna fake it vid. That was instantly what I thought of when I saw the topic, admitedly not seen the vid yetbut the fakers/TAS users are just ruining it for everyone else honestly URL: https

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun @6 What you're missing here is that this only works for them because they have years and years of practice playing it sighted. They can visualize every map, every movement, how quick they are, how many milliseconds to hold a button and so on and I

Re: Super Mario 64 Blindfolded Speedrun

2021-01-15 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun I tryde playing Mario 64, got a mental map of the castle and outside, I am stuck in the first level though. I don't play it very often, but some times. URL: https://forum.audiogames.net/post/606963/#p606963 -- Audiogames-reflector mailing list

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun Frame perfect is more a question of spamming, timing, and positioning, not necessarily one of visual precision. If anyones interested in the Blindfolded Brotherhood community and how they operate, you can checkout [this] video, which also has links

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun well then thats actualy cool URL: https://forum.audiogames.net/post/606950/#p606950 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun Wow. Thanks for sharing. That means those games are fully playable for us if we know what the different sounds means and the layout of the levels. Amazing stuff for sure. Thanks for sharing. URL: https://forum.audiogames.net/post/606948/#p606948

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun @5Not the same video, this was done on a streamed charity drive. URL: https://forum.audiogames.net/post/606949/#p606949 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun if its what i think then its fake https://www.youtube.com/watch?v=Hdzo0IXtrtI URL: https://forum.audiogames.net/post/606946/#p606946 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun Frame perfect is more a question of spamming, timing, and positioning, not necessarily one of visual precision. If anyones interested in the Blindfolded Brotherhood community and how they operate, you can checkout [this] video, which also has links

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun Look into blindfolded punch out speedrunning. That shit is insane as well. URL: https://forum.audiogames.net/post/606919/#p606919 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: Super Mario 64 Blindfolded Speedrun how the fuck? How can you pull off frame perfect exploits without being able to see? URL: https://forum.audiogames.net/post/606918/#p606918 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Super Mario 64 Blindfolded Speedrun

2021-01-14 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Super Mario 64 Blindfolded Speedrun Someone shared [this] with me a few days ago, it features a member of a blindfold speedrunning community playing during the Awesome Games Done Quick fundraiser. He blasts through Super Mario 64 in 39 minutes by pulling off a series of consecutive