Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : themadviolinist via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Interestingly, (or at least to me) this is exactly the problem that makes playing a game like Angband or any of the roguelike games difficult, how to convey complex mapping information in something approaching usable real time.  If you look at the

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : GameDev via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Just so Game Dev is on the same page, the sort of camera in BK3, MTG's platformer, Audio Mario, etc, is nothing like a video camera.Thanks for the help. I figured it out a half-hour later. It took almost 64megs of my brain. That is about ha

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Omar Alvarado wrote:BK III does include a camera, activated by pressing and holding g, then you use all arrows to look around with it.Just so Game Dev is on the same page, the sort of camera in BK3, MTG's platformer, Audio Mario, etc, is nothing

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Hi.Well I use the light that I can see, to get around and the sound of the places I'm in.And when I use echolocation then I can here if a wall if close, or if there's a gab in the wall. Or where a building is.URL: http://forum.audi

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : GameDev via Audiogames-reflector
Re: You are stuck in the dungeon of despair! GameDev, sorry to jump in with a side note, but this reminded me of another thing you might want to at least be aware of.  If your game gets overly complicated and starts to require a higher end machine, you will lose a lot of potential players.  I&#

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Here is an example of what I was talking about with flanging. You should be able to hear how the sound gets kind of more muffled toward the upper end of the flanging, and very open on the lower end. It's not exactly the same but this is close to

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Hello all! Gamedev, yes, we can say that the audio is really a replacement for the sight for some, if not for most of us.For me, a dungeon is a kind of maze. And being blind, a simple supermarket can be such as complex to navigate. I always try to

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector
Re: You are stuck in the dungeon of despair! In something like BK original, (no i kinda don't feel like spelling it) I usually just scrape the walls until I discover an opening.BK III does include a camera, activated by pressing and holding g, then you use all arrows to look around with i

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: You are stuck in the dungeon of despair! CAE_Jones wrote:Since the echolocation stuff is really hard to make work in audio without amazing super awesome sound engines and devices that are not presently available...GameDev, sorry to jump in with a side note, but this reminded me of another

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Well, in real life, audio for me is a visual compensation. Using the echoes of the environment around me, I can literally hear objects around me, mostly those at my height and especially those larger than me. If I'm walking toward a wall,

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: You are stuck in the dungeon of despair! I'm trying to move away from over-reliance on navigation aids like radars, but cannot deny that they help a lot (see: Swamp, and the camera in Bokurano Daibouken3).Subtle echolocation-type stuff, and feeling (either via canes or whatever else)

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : GameDev via Audiogames-reflector
Re: You are stuck in the dungeon of despair! It is interesting how you limit yourselves. What you are trying to do is put a cube into a round hole. You are trying to take a visual system used by sighted people and wrap around it a visual structure. I don't think this is going to work.He

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Hi.i'd basicly map it out in my head. Well kind of, Ok, so let's say I go forward 4 steps, then i'd remember ok I have to turn left, if I turn right I'll fall onto spikes... Wwell I don't do the counting steps thing but I do

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Having steps echo closer together the closer you come to a wall sounds like a fair idea to me. As to how we memorize complex dungeons... that depends. Everyone has different ways of doing it.. for me it's basically the same way I live my

Re: You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : Locutus via Audiogames-reflector
Re: You are stuck in the dungeon of despair! Four thoughts come to mind.First, there might be a way to make it so that the echo of your footsteps changes subtly as the wall in front of you grows nearer.More practically, you might make it so that the last step or two before the wall have a

You are stuck in the dungeon of despair!

2014-06-27 Thread AudioGames . net Forum — General Game Discussion : GameDev via Audiogames-reflector
You are stuck in the dungeon of despair! The dungeon is 10 width by 10 height. Lets say you move using the w,a,s and d keys. I assume you will hear a sound when you bump into a wall, but that is an immediate thing. How can you tell that the next 3 units in front of you are open? How do you