Re: clok
Re: clok clok has a steep learning curve, but very rewarding once you get a hang of it. You probably don't know where to train etc. Reaching out and rping is a must on here man. If you don't do these, you don't get anywhere. URL: https://forum.audiogames.net/post/
Re: clok
Re: clok I hate this mud. I train and train and i am be slaim. And try to find elemancer or druid guild fail totally. I was must create new character and lost all. ehh. but clock is ok soundpack is ok. URL: https://forum.audiogames.net/post/622471/#p622471 -- Audiogames-reflector
Re: clok
Re: clok It's in my clokpack topic. You can grab the link from there. It's the same link anyway. URL: https://forum.audiogames.net/post/622202/#p622202 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-b
Re: clok
Re: clok when I get them I can update the original post with links URL: https://forum.audiogames.net/post/622141/#p622141 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: clok
Re: clok Guys, for those who want soundpack, please check my extended clokpack mod. I'm maintaining it now. The link was way outdated. URL: https://forum.audiogames.net/post/621105/#p621105 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: clok
Re: clok and here I thought this was a good community, however, the last few questions I have asked, the replies I got, were responses from someone who is a dick, with the exception of 2 people. the rest, still stands. URL: https://forum.audiogames.net/post/621063/#p621063
Re: clok
Re: clok @37: perhaps you should check the date of the post? 2016? So of course the link no longer exists URL: https://forum.audiogames.net/post/620974/#p620974 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin
Re: clok
Re: clok why won't the links to the downloads work? I click it, and, it says, the link does not exist. URL: https://forum.audiogames.net/post/620926/#p620926 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-12-29
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Oops. My bad. Sorry. URL: https://forum.audiogames.net/post/602865/#p602865 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/list
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Mata is not a "he." Um, if I remember correctly. URL: https://forum.audiogames.net/post/602760/#p602760 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-12-28
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. do you need strings from rook parler stuff? Here is the text file its at the end of the document. https://www.dropbox.com/s/vb5cfsik5mbwi … s.txt?dl=1@jescat277 the links in the first post should work. I'm going t
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Do the links in the first topic still work? URL: https://forum.audiogames.net/post/602726/#p602726 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Sure, please. I never realized that issue. URL: https://forum.audiogames.net/post/602637/#p602637 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-12-28
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Hey, I was watching a duel a few days ago and I noticed that sounds didn’t work for when you see other people reloading their guns. Do you want the strings for those? also is their a way to low the music in the main men
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-12-28
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Hey, I was watching a duel a few days ago and I noticed that sounds didn’t work for when you see other people reloading their guns. Do you want the strings for those? URL: https://forum.audiogames.net/post/
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Thumbs the topic for those who can't find it and want the soundpack. The new update will consist of a lot of sounds overhall. It may take a good while to be released though. URL: https://forum.audiogames.net/
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-12-16
Thread
AudioGames . net Forum — New releases room : THEHANDOFTHRON via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. For some reason its not letting me in, I login by typing in connect then saraya and then my password, not to mention I can't even get this thing to connect to vipmud. I need help, I even tried to install it i
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-12-05
Thread
AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Yes, go to game with ALT + G then configuration, then commands, and there's a checkbox in there as well as a space to set your command stack delimiter. URL: https://forum.audiogames.net/post/595623/#p59562
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I always get the error string when attacking from stealth with a dagger, so far.any tips about on how to disable comand stacking? URL: https://forum.audiogames.net/post/595595/#p595595 -- Audiogames-reflect
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-12-04
Thread
AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I know of a bug in the pack where during an attack, if you set your volumes too low, the volume goes lower than the lower bound of the random check and it tracebacks because it's trying to generate a random number
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. It can be useful sometimes in no-roundtime areas, like when you want to get riln in tanglewood where a logger stands waiting to chop you. there's no roundtime. That's when stacking comes to play.I think i
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-12-04
Thread
AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I might be able to if someone can provide me with an attack string that causes the error, and the trigger string itself as well as the function that it calls if it calls one. Note, the attack string must be one that gen
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I've been trying to fix that plus bug, but can't yet pinpoint what causes it exactly in the damage string.Also, the semicolon thing is an output bug in a mushclient plugin I think, either the plugin or the clie
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. hey there everyoneso I started to play clok, and I noticed that sometimes my mush client takes semicollons ans unknown commands, when someone uses one, or getting some errors when attackingso I'm thinking I must
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. @Bogdan That is the most foolish thing I've heard today. And the state of the world being what it is, there's quite a bit of foolishness going around. Maybe you should do yourself a favor and cancel your intern
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I saw exactly what happened and was there before things took place. I was playing as a peaceful character at the time and some rude things were said to me IC, I roleplayed it exactly as my character at the time wou
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Holy shit JasonBlaze! I've never seen you so enraged before!It happened a day or two ago I think. I wasn't there when it happened. I was busy doing stuff with my family. URL: https://forum.audiogames
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. when is that exactly? I've been playing this for like a few years and never heard of such problem. don't tell me this is another case of blind dude dislike or cannot do something in a game, wining non stop+thr
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Whoa, Jirato actually showed up here! Good catch man!And I'm gonna lose my tempor here after seeing all the comments. I, hate, hate speech!And judging by how you responded to a dev who actually willingly popped up
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I understand. You behave like a teenage girl. If you don't like what I'm doing, go away from here. That is the easyest thing. Shame on you. URL: https://forum.audiogames.net/post/591089/#p591089 -- Aud
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Bogdan wrote:Hi. I had some bad experiences playing this thing so I don't advise newbie players to try it. Also if you don't like something with this mud and you will post it on chat, a developer will cancel
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Some players are good some bad as in every comunity but what to do when a developer is so only because you tell them that you don't like a mechanic? URL: https://forum.audiogames.net/post/591087/#p591087 --
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I have been playing Clok for years now on various different characters, and in no way have I found there to be any type of canceling of peoples' chat. I must admit, there is definitely a learning curve to th
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Hi. I had some bad experiences playing this thing so I don't advise newbie players to try it. Also if you don't like something with this mud and you will post it on chat, a developer will cancel your chatti
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. The community is really helpful in general. Clok has its own bbs, and there's discord but I never use discord so don't know how to reach them. URL: https://forum.audiogames.net/post/590873/#p590873 -- Aud
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-11-18
Thread
AudioGames . net Forum — New releases room : sightlessHorseman via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Hey all. so, I never played the mud and would love to get into it, is there something like a new players discord or group where I can ask questions? Or rather, are there informational sources appart from the ingame help
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Oh wait really? I'll fix it then. Thank you for the report. URL: https://forum.audiogames.net/post/590181/#p590181 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. There's something you forgot to mention in the character mode building guide. I found it by looking at the artus alias, but after typing stuff in the send box you have to tab and find the send to combo box and
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Wait til you engage your crap with a crag yeti...bye. Or when you charge a shardling in melee...All I can say is...rip. URL: https://forum.audiogames.net/post/588410/#p588410 -- Audiogames-reflector mailing
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. The Desert of Desolation basilisks will like to greet your Goanna. SThe giant scorpions too. That bounding charge knockdown+ paralytic fear sucks. URL: https://forum.audiogames.net/post/588269/#p588269 -- Audio
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. yeah lol, try that with a goanna and see how long it takes your ass to get flattened like a pancake XD. URL: https://forum.audiogames.net/post/588214/#p588214 -- Audiogames-reflector mailing list Audiogames-refle
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-11-09
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. now that I rethink it, might be a better idea to leav it in. URL: https://forum.audiogames.net/post/588202/#p588202 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Sounds like a good way to get wrecked lol. URL: https://forum.audiogames.net/post/587629/#p587629 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I can but...What if you're facing unknown enimy? You sure it's a good thing? URL: https://forum.audiogames.net/post/587619/#p587619 -- Audiogames-reflector mailing list Audiogames-reflector@sabah
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-11-01
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Thanks. URL: https://forum.audiogames.net/post/585372/#p585372 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. It may be strings for skills or something,.Thank you for the strings. I'll start working on it once I'm released from all this work mess. URL: https://forum.audiogames.net/post/585174/#p585174 -- Audiogam
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-31
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I didn't think of the pack size. A bare found me, and I thought I heard sounds for it. here are the knew strings. https://www.dropbox.com/s/vb5cfsik5mbwi … s.txt?dl=1 URL: https://forum.audiogames.net/
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Er...no animal has sounds. What do you mean bears have sounds? I can't really go around adding stuff to every mob in the game to make them sound different. It doesn't just take too much time, dedication and so
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-31
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. will send them as soon as I get the other strings. I also noticed that when fighting the owels they sound like people when they attack. I can send you those strings too. I just don't want you to get overwelmed by s
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-31
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. will send them as soon as I get the other strings. I also noticed that when fighting the owels they sound like people when they attack. I can send you those strings too. I just don't want you to get overwelmed by s
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-31
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. will send them as soon as I get the other strings. I also noticed that when fighting the owels they sound like people when they attack. I can send you those strings too. I just don't want you to get overwelmed by
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Oh, you can use riverstone as ammo? Strings please? URL: https://forum.audiogames.net/post/584909/#p584909 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-30
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. not sure if you plan on it or not, but could you add sounds for when a river stone launches for slings? all I hear when I launch a river stone is the sound when you get when getting a item from a backpa
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. They have to be right where you are on the ground. If you pick them up, gathering doesn't work anymore if you drop them back on the ground, until you fire them next time. URL: https://forum.audiogames.net/
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-25
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I was trying to gather stones after fireing them from my sling, at the Abandoned Caravan and when I typed gather stone nothing happened. could it be that my coat was already full? I didn't get any message saying th
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I do that still, all the time. I love it. I've been thinking of adding something else in though but not sure what to add that doesn't abuse the game. URL: https://forum.audiogames.net/post/582712/#p582712
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I remember back when I used to play, I made that autogrind do auto everything lol.Yeah, it is for grinding herbs you forage, but as we're saying, you have to know how the process works first, before you use that
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Autogrind is there for those who know what they're doing. If you're familiar with herb grinding, you don't have much time figure out what these syntax mean. However, I think since this has been brought
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-23
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Oh, I thought it was for auto grinding foraging herbs. URL: https://forum.audiogames.net/post/582548/#p582548 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Bro, you need a mortar and pestle first. You transfer the stuff from your backpack or herb container into the mortar and pestle, then grind it.You should be doing this manually until you know how it works, then mess
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-22
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. can someone explain to me how autogrind works. I did the example in the file and when I did that it says I need a tool to grind.herbtype fresh comherb pouchherb2 pouchautogrind ontrans fresh com from pouch to mor;gri
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. The musket sound i use in the pack is taken from mount and blade. I can look for alternative is this really doesn't sound right for your ears...providing I find something more realistic and works well enough with
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-21
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. is their a musket sound that does work? URL: https://forum.audiogames.net/post/581965/#p581965 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. That sound is oddly weird. It doesn't sound real at all, or it has been processed in an odd way. Not that it is necessarily bad, but Mata's right, it wouldn't be good for the pack, not the way that Cl
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-21
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. yep what he said and for nickname its nickname john and I would set the password to be the same as your login one for your char. URL: https://forum.audiogames.net/post/581929/#p581929 -- Audiogames-reflect
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Try /register Example, /register John 1234 URL: https://forum.audiogames.net/post/581900/#p581900 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-21
Thread
AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Hi:I'm having trouble registering. Once I type /register it says the appropriate syntax is /user name password. I tried typing in / followed by my preferred user name and password. What am I doin
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Good suggestion. It'd be too long for the fast pace battle though. There are a few guns, not just muskets. I may implement different sounds for each gun in the future though. For now, I'm working on Empiremu
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-20
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. @309 hey, would you be ok if the gun sounds were changed? the current ones don't sound like muskits. someone in the game sent me this link for a more real sounding shot fire. https://freesound.org/people/aaronsiler
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. the community are there for a reason. If I have to create a guide, it'd be very generic and doesn't work with everyone. I'll help if I'm on. But I'm not gonna explain much on here aside from tell
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. i try to start again but i have no plan how. URL: https://forum.audiogames.net/post/578594/#p578594 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Both are in my immediate to-do list. The only matter is what I intensely focus on at a time. I'm kinda occupied on empire rightnow, having to move stuff from island to island to settle somewhere more permanent o
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-08
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Do the important stuff first and if this one is last on your to do list its all cool. URL: https://forum.audiogames.net/post/578587/#p578587 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Thank you!Halloween stuff is going on on empire. Adding stuff for all the quests is fun and takes a lot of work. May be I should make another topic or something to gather ideas and strings for that mud. But considering h
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-07
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. hear are the knew strings.https://www.dropbox.com/s/vb5cfsik5mbwi … s.txt?dl=1 URL: https://forum.audiogames.net/post/578317/#p578317 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Na just keep it that way. I'll remove the things myself if I want to do so. And please, more strings would be welcome. I'm not on a lot these days due to coding empire soundpack. But I'll jump on either
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-07
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. @297 I have more strings. let me know if you want them now or wait until after you release a update. also which strings you want me to get rid of so you don't run in to them again in the text file. URL: https://
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. you have to open each world within the client unless you globalize the world so it opens from the start when you load the client. But if you use clok bundle, it's already globalized. URL: https://forum.audiog
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-10-01
Thread
AudioGames . net Forum — New releases room : THEHANDOFTHRON via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. so i am having similar issues with things like soundpacks i tried to install c cosmic rage, mariani i cant spell it very well, and square soft, however i also tried to install ardowlf and like, they all don't w
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-09-30
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I don't know where else it would be. URL: https://forum.audiogames.net/post/575770/#p575770 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Erm, it's not supposed to save there. Have you tried checking somewhere else within the client folders? I can't confirm where it is as I myself don't use that feature. URL: https://forum.audio
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-09-30
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. if you can't do it now its ok. its something to aim for. is their a way to move my Clok mud log to the right folder? it says it saved in the alter aeon folder, but when I went to look I didn't see a logs f
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I didn't mean to come across as bashy or anything. This thing about having updater in the pack has been asked far too many times both on here and somewhere else, and I had to answer over and over again that I didn
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-09-29
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. 290 I get how getting askt the same question can be thrusterating. although saying it like that might not have anyone ask questions. I'm sorry if my question annoied you. If it doesn't have a updater then
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Sigh...Not to say I'm upset or anything. I've already stated a billion times both in game and in this topic that I don't know anything about coding, and I don't have it uploaded on any website. I don
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-09-28
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. would it be possible to make a auto updater? also, where is my Clok log stored, I think I have it saved in the alter aeon folder but not sure where to find it to move it to the right place. URL: https://forum.audi
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. It's been years since I took over the pack, and years of learning also. The next update, after I've learn more about how useful regexp can be with certain things...may have a lot of cool updates that actually
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-09-27
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. yeah you might want to. URL: https://forum.audiogames.net/post/574898/#p574898 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/m
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. It's not supposed to say anything. It's just on. I should add indication though tbh. URL: https://forum.audiogames.net/post/574887/#p574887 -- Audiogames-reflector mailing list Audiogames-reflector@sabah
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-09-27
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. when I do autoidle on it doesn't say anything. URL: https://forum.audiogames.net/post/574858/#p574858 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. check things to do. I've already included what the pack can do in there. You can't do this server side. But there's a client toggle for it. URL: https://forum.audiogames.net/post/574849/#p574849 --
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-09-27
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. is their a way to turn off when the mud kicks you for being inactive or a idle mode? URL: https://forum.audiogames.net/post/574824/#p574824 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. This sure helps. Thank you man. URL: https://forum.audiogames.net/post/574426/#p574426 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/m
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-09-25
Thread
AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. @mata here are more strings. I put them below the old stuff. https://www.dropbox.com/s/vb5cfsik5mbwi … s.txt?dl=1 URL: https://forum.audiogames.net/post/574326/#p574326 -- Audiogames-reflector mailing list Audio
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I'll look into that. If the damage is normal like crush, it may not play as intended though cause the damage may overlapse wih normal strings. Can you give me the strings that don't work?Silver doesn't
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Wonder if silver would work on the Nethrim? Ah probably not, I just read too much Brandon Sanderson. But they might as well be Cognitive Shadows. Lol URL: https://forum.audiogames.net/post/574294/#p574294 -- Audio
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Hi there,Just wanted to let you know the magic sounds still don't work for hydromancers or pyromancers. Now, to be clear, when you start channeling, those sounds work just fine. However, when you attack, if yo
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Um, I myself don't know how to do that, sorry. I'm not advance coder or anything. I don't know coding at all, in fact, or else I would have. URL: https://forum.audiogames.net/post/573936/#p573936 --
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
2020-09-24
Thread
AudioGames . net Forum — New releases room : Rich_Beardsley via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I tried it today. Nice job on the pack.Can you add an updater? I don't see one in the file location URL: https://forum.audiogames.net/post/573921/#p573921 -- Audiogames-reflector mailing list Audiogames-
Re: Artus' "Extended Clok mod"! Mush-z and mushclient.
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Shades and any other undead are all nethrims. The easiest way to find out is to use iron or steel on them. URL: https://forum.audiogames.net/post/573909/#p573909 -- Audiogames-reflector mailing list Audio