Re: developing a singular verses plural grammar system in your game
OK, I've updated my library. There's examples on the repo, and I've put type hinting and all that good stuff in.Here's a basic example taken from the repo:"""Provides a basic example of how the libr
Re: developing a singular verses plural grammar system in your game
Hi,I have spent some time tackling this in both Python and Dart.I wrote it a while ago, and I've used both packages in my own projects.Looking at the Python version, it's code is fairly outdated, and massively under
Re: developing a singular verses plural grammar system in your game
Fair enough.
URL: https://forum.audiogames.net/post/555270/#p555270
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Re: developing a singular verses plural grammar system in your game
@7I think the better question is whether or not 20 or 30 lines to wrap a template rendering library is worth the gains, not whether or not the solution needs to scale. It's also simpler than trying to concatenate strings
Re: developing a singular verses plural grammar system in your game
Yes, but how versatile a system do we generally need? If we're writing a text adventure or a MUD, that's different from occasional, predictable messages and sentence structures. Basically, when is the most generalizable
Re: developing a singular verses plural grammar system in your game
@5For BGT or something that's probably the best you can do, but Python makes my string templating example 20 or 30 lines of boilerplate, then you can put anything in the string in any order, it's named, and you get object
Re: developing a singular verses plural grammar system in your game
My approach has been to give the character class a method for getting pronouns / copula / have/has. I tend to construct messages directly, rather than use a template, so this tends to look like msg = them.name
Re: developing a singular verses plural grammar system in your game
beside post 3 I'd like to point out that you can use format() of string functionanother thing is to use string library and use templates there (checkout it's documentation in python's standard library).
URL: https
Re: developing a singular verses plural grammar system in your game
You can do this with something like jinja2 or any of the simpler templated languages, which offer a way to embed variables, etc, into strings.But in practice, how most of the mud codebases I've looked at solve
Re: developing a singular verses plural grammar system in your game
I'm a bit confused. Your title talks about a plural system, which can just be solved with a function, but from your post, I think you're talking about pronouns?
URL: https://forum.audiogames.net/post/555079/#p555079
developing a singular verses plural grammar system in your game
Hi. My game does not have online support yet, but I would still like to make a clean system for if or when that time does come. When the user is given a message, it will either say:you have found this, or, they/character name
developing a singular verses plural grammar system in your game
Hi. My game does not have online support yet, but I would still like to make a clean system for if or when that time does come. When the user is given a message, it will either say:you have found this, or, they/character name
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