Re: the Wastes update pack

2020-05-14 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector
Re: the Wastes update pack I must be honest, I was willing to try it but i am also getting script errors. eventually the sound starts playing, but nothing happens URL: https://forum.audiogames.net/post/529344/#p529344 -- Audiogames-reflector mailing list Audiogames-reflector

Re: the Wastes update pack

2020-05-04 Thread AudioGames . net Forum — New releases room : jescat277 via Audiogames-reflector
Re: the Wastes update pack Can someone tell me if this still works. ever time i try to install the plugin and try to update it i get a scripting error. URL: https://forum.audiogames.net/post/525777/#p525777 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: the Wastes update pack

2018-04-14 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector
Re: the Wastes update pack wierd, its still same, URL: http://forum.audiogames.net/viewtopic.php?pid=359758#p359758 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: the Wastes update pack

2018-04-13 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Omer:Is there a specific point at which this error keeps happening to you? I've seen similar messages before, but never with the Wastes. Are you by any chance using a non-ascii interface language (I believe the wrapper has issues with extended characters)?Best

Re: the Wastes update pack

2018-04-13 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector
Re: the Wastes update pack hello john,wierd, i dont know why this keeps happenning but,Shutting down do to error:'ascii' codec can't decode byte 0x87 in position 13: ordinal not in range(128)have a nice day. URL: http://forum.audiogames.net/viewtopic.php?pid=359593#p359593

Re: the Wastes update pack

2018-04-08 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Niklas:Adding quests (or encounters) would require the original game's source.As a rule of thumb, if a change would modify the character's stats in *any* way, it can't be done by the pack. URL: http://forum.audiogames.net/viewtopic.php?pid=358786#p358786

Re: the Wastes update pack

2018-04-08 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
Re: the Wastes update pack A suggestion: If I remember right, quests and the like were planed for the original game. Maybe such things could be included in this Update pack? URL: http://forum.audiogames.net/viewtopic.php?pid=358767#p358767 -- Audiogames-reflector mailing list

Re: the Wastes update pack

2018-04-08 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack As the pack says during installation, you can adjust the volume of MushClient's sounds with alt f11 and alt f12. To adjust the volume of the core game's audio, you'll want to use the options menu (type three when you first start the game). To test the second

Re: the Wastes update pack

2018-04-08 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector
Re: the Wastes update pack So apparently you can play this game in mushclient or the like? How do you do that?I really wanna play this game but I'm having trouble even getting started setting it up in regards to music (being super loud) etc. URL: http://forum.audiogames.net/viewtopic.php

Re: the Wastes update pack

2018-04-07 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack As its been a few days, I wanted to give a quick update on development.I'm making decent progress towards the next update. A lot of work has gone into fixing situations where the client doesn't automatically update stats (such as mountain climbing). Additionally

Re: the Wastes update pack

2018-04-02 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack I've been running into a lot of core crashes lately, and due to the nature of the pack, its rather difficult to track down where the issues are coming from.If anybody here is handy with a debugger and getting the same crashes, I'd really appreciate any pointers

Re: the Wastes update pack

2018-04-02 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack I've just fixed a bug that would cause a scripting error in some cases where you lose max hp, and the fix will be in the next update (no release timing currenttly planned).This error doesn't have any active impact on gameplay, so if you run across it, its safe

Re: the Wastes update pack

2018-04-01 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Dragonlee:You can just create a new world, and once you add the main Wastes plugin to it, type install.This will set up all the plugins and skip downloading most content, since its already on disk.Your other option is to create a new temporary world and see

Re: the Wastes update pack

2018-04-01 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector
Re: the Wastes update pack actually it does have a list of recent files, but there isn't any .mcl file there. basically my problem is I can't find the .mcl file. the "worlds" directory contains a "the wastes" folder, but I am not sure where the .mcl file is in

Re: the Wastes update pack

2018-04-01 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector
Re: the Wastes update pack that's really strange. I don't have an option in the file menu to access recently opened files and in the /worlds directory there is indeed the wastes, but it isn't a .mcl file but a folder itself and I am not sure if the .mcl file is somewhere in that directory

Re: the Wastes update pack

2018-04-01 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Dragonlee:By default, new world files are created in the root of mushClient\worlds.You should have access to a list of recently opened files on the file menu. You can use that to select the world file you just made.Additionally, you can create a shortcut

Re: the Wastes update pack

2018-04-01 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector
Re: the Wastes update pack Awesome! it works now.i have a noob question for mush client that i can't seem to get answered by the help files, because when I try to open them it says they are not implemented...anyway, after closing mush client and reopening it, how do I re-lopen the world? I

Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack Beta release 2 is now live. This includes the installation updates and a few other bits and pieces (type changes to get a full list).To get the new release, type update at any point, and it will be active next time you load the client.Note

Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack I've now begun working on the changes that will make up the next version.So far they include the bug fixes for LuaAudio/the installer, and cleaning up strings displayed by joyous and fearsome.If you're playing and run across any similar issues: typos, odd

Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Dragonlee:Thanks for the report, and excellent details.I believe the bug should now be resolved (a full installation went smoothly on my system). Additionally, these changes should smooth out a little bit of work under the hood.You'll need to redownload the main

Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Dragonlee:Thanks for the report, and excellent details.I believe the bug should now be resolved (a full installation went smoothly on my system). Additionally, these changes should smooth out a little bit of work under the hood.You'll need to redownload the main

Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Dragonlee:Thanks for the report. I've located the bug, and am working to resolve it presently.I'll post here again once the issue appears to be resolved. URL: http://forum.audiogames.net/viewtopic.php?pid=357637#p357637 -- Audiogames-reflector mailing list

Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector
Re: the Wastes update pack hi,i am really excited to play the wastes again, but I am getting an error when i try to install the plugin.I tried both versions of Mush client. both portable and the installed version. Both times installed it into my documents, not program files.first off when

Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: the Wastes update pack hi, everything works fine here, well except no ambiances and music, the other sounds are playing properly.anyways, nice job! URL: http://forum.audiogames.net/viewtopic.php?pid=357563#p357563 -- Audiogames-reflector mailing list Audiogames-reflector

Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Lucas1853:It sounds to me like your installation didn't complete for some reason, then. Try typing install now, and let it run for a while (if the program appears to stop responding its doing what its supposed to).This will make sure that you actually have all

Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector
Re: the Wastes update pack Hi,No, the sounds do not play but lua audio is installed. Here is a new error. Before, the plugin wouldn't even load, and I couldn't type startup, install, etc. Now, it does load, but it errors every once in a while:Error number: 0Event:        Run-time

Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack I believe I've got a partial workaround for the audio issue Lucas reported. If your client is already working fine, you can skip the rest of this post (unless of course you're curious).If you are receiving a scripting error and are interested in testing the patch

Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Lucas1853:Thanks for the report. This is one of the most persistent issues I've been running into, and it just doesn't seem to want to die.Can you answer a couple questions for me:*Are game sounds playing (ambience, etc)?*In the plugins dialog (ctrl shift p

Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector
Re: the Wastes update pack This happens whenever I try to reopen the world containing the game:Error number: 0Event:        Run-time errorDescription:  [string "Plugin"]:234: attempt to index global 'ppi' (a nil value)stack traceback:    [string "Plugin"]:234: in funct

Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Bradp:Once you configure your client, you need to start the server and game.There are two ways to do this. Either you can type "startup" (without the quotes of course), or you can select autostarting during the configuration process (type config to

Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : bradp via Audiogames-reflector
Re: the Wastes update pack How do I connect to the wastes? I am trying to set it up, and it says to put the address as localhost, but that doesn't work. URL: http://forum.audiogames.net/viewtopic.php?pid=357433#p357433 -- Audiogames-reflector mailing list Audiogames-reflector

Re: the Wastes update pack

2018-03-29 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Dark:There is not at this time, and I don't currently have any plans to design one. Such a package is something I gave some thought to, but decided against for two reasons.Firstly, I'd need to be continually updating the package with new MushClient releases

Re: the Wastes update pack

2018-03-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: the Wastes update pack @John, I'm aware your pack needs mushclient to run, I just wondered if there was a workaround for people who don't have mushclient, ie, a preconfigured copy with a program group etc like the mushZ pack that just runs the wastes. URL: http://forum.audiogames.net

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Stirlock:Either way, my point (a) above still stands. Its a clear effort of the Mush-z development team to press for Mush-z only being used with Alter aeon, and since I fully understand their reasons for this, I've chosen to support them in that effort. You

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: the Wastes update pack I wonder how big the file that the client downloading currenly? , is it more then 100mb? URL: http://forum.audiogames.net/viewtopic.php?pid=357279#p357279 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
the Wastes update pack Hi All,Those of you who were following the Warsim thread a while ago may remember my making a post about an expansion/update pack for the Wastes. At long last, the pack is at a state where I feel comfortable releasing it to public beta.In short, this is a MushClient

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Defender:This isn't a code update to the wastes, so any crash bugs in the game are there to stay. All I'm really doing under the hood is text processing.There are two primary reasons for my recommending you not use Mush-z. Firstly, is that the development team

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: the Wastes update pack I use a mushZ config with other muds all the time and haven't had any of the problems you're describing, save removing the automatic connection thing. shrug URL: http://forum.audiogames.net/viewtopic.php?pid=357272#p357272 -- Audiogames-reflector mailing

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: the Wastes update pack @Aaron:That's only half the battle. Once you remove the automatic connecting, you'll need to reconfigure all of the shortcuts installed by Mush-z.  Thus I'm recommending that people just install a separate copy of MushClient, since its quite a bit faster and less

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: the Wastes update pack Hot damn this is awesome! great work you guys!I do wonder though if the bug where after you get to a really high level, the game tends to crash is fixed though? because that's why I stopped playing the wastes...The worst part about that bug is that I can't seem

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: the Wastes update pack Hi,I've been able to create several worlds with mush-z, just make sure that the alter aeon world does not open on startup. You can then seemingly just create new worlds, although I have not tried it with this pack yet, and I don't know if I have the latest

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: the Wastes update pack Moderation! Though neither the Wastes nor Mushclient are new things, methinks  this still should go in the new releases room . Great that some work is going into the wastes, I admit I would like a better way of handling towns since Nvda doesn't play as well

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: the Wastes update pack I use a mushZ config with other muds all the time and haven't had any of the problems you're describing, save removing the automatic connection thing. shrug URL: http://forum.audiogames.net/viewtopic.php?pid=357272#p357272 -- Audiogames-reflector mailing

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector
Re: the Wastes update pack @Aaron:That's only half the battle. Once you remove the automatic connecting, you'll need to reconfigure all of the shortcuts installed by Mush-z.  Thus I'm recommending that people just install a separate copy of MushClient, since its quite a bit faster and less

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector
Re: the Wastes update pack @Defender:This isn't a code update to the wastes, so any crash bugs in the game are there to stay. All I'm really doing under the hood is text processing.There are two primary reasons for my recommending you not use Mush-z. Firstly, is that the development team

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: the Wastes update pack Hi,I've been able to create several worlds with mush-z, just make sure that the alter aeon world does not open on startup. You can then seemingly just create new worlds, although I have not tried it with this pack yet, and I don't know if I have the latest

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: the Wastes update pack Hot damn this is awesome! great work you guys!I do wonder though if the bug where after you get to a really high level, the game tends to crash is fixed though? because that's why I stopped playing the wastes...The worst part about that bug is that I can't seem

Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: the Wastes update pack Hot damn this is awesome! great work you guys!I do wonder though if the bug where after you get to a really high level, the game tends to crash is fixed though? because that's why I stopped playing the wastes...The worst part about that bug is that I can't seem

the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector
the Wastes update pack Hi All,Those of you who were following the Warsim thread a while ago may remember my making a post about an expansion/update pack for the Wastes. At long last, the pack is at a state where I feel comfortable releasing it to public beta.In short, this is a MushClient