Re: Shadow Line full voice demo released!

2015-05-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Shadow Line full voice demo released! What do you mean by beens... URL: http://forum.audiogames.net/viewtopic.php?pid=216074#p216074 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu

Re: Shadow Line full voice demo released!

2015-05-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Shadow Line full voice demo released! Well, technically you don't need protalker, as Jade said. If you're using the translation anyway, then there's no need to hear the Japanese... and yes, it definitely sounds like the windows vista issue since the setup for the normal version is exact

Re: Shadow Line full voice demo released!

2015-05-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Shadow Line full voice demo released! Sorry to hear that, then. The game really is a joy to play... and unlike 99% of everything that comes out in the western market. I can only chalk it down to a vista issue, since things work fine with the normal game... the setup should be exactly th

Re: Swamp, zombie FPS by Aprone

2015-10-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi all! Recently decided that I want to get back into Swamp again, because with more time on my hands it means I have more time to play. the only problem is... it's been so long since I stopped that there have been a few major releases, plus a complete lack o

Re: Swamp, zombie FPS by Aprone

2015-10-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Nah. Controls weren't the issue... though it'll be nice to be updated on that too. I meant in terms of the system of progression, how to reach different maps, hardcore mode, etc etc. URL: http://forum.audiogames.net/viewtopic.php?pid=234821#p234821

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Agree with everything Seal posted in post 45. Bokurano Daibouken 3 and Shadow Line are proof that decent sound design and gameplay can all be achieved in audio gaming. I would gladly pay $30 for either of those games, in fact I would make

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Agree with seal again. Bokurano Daibouken 3 was coded and tested by probably 3 or 4 people, using mostly royalty free stuff according to the credits. Shadow Line was developed by a bigger team, but most of that is due to actors again acco

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! True that, and that's how I should've phrased it... I don't mean to write off resources as a whole, but it blows my mind how the Japanese developers, with similar seeming resources and what sounds like less cash spent, can produce games t

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! CAE_Jones wrote:Re63: The Japanese games doing better for cheaper isn't really that weird. The same is true in mainstream games, isn't it? ... well, prior to XBox and Halo/Modern Warfare, anyway. Sega, Soni, Nintendo, Capcom, Namko/Bandai

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I will say that while my opinion has been slightly more on the negative side, having played as much as I can out of the demo, that I do appreciate this and any other games that are developed. And we are not comparing audio games to mainst

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Good quality sound is important, yes. I definitely agree with that... but that is one of the reasons this game didn't really grab my attention. The gameplay, at least the combat, is very simplistic and the knife stabbing enemies doesn't s

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Disagree on the price point, but agree on the rest. I would tag the price at about $10, maybe $15. URL: http://forum.audiogames.net/viewtopic.php?pid=235123#p235123 ___ Audiogames-reflecto

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! That may be true... and a little uncalled for on my part. As I said before, I do appreciate the effort put into the game, whatever faults I find with it personally. I just can't justify paying that much for this kind of game, and  would s

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Lord Raven, I'm actually not sure what HSP is. I could probably look it up, but I'm not sure because if you look at BK 3 at least and all of Yukio's other games, they're programmed in python if what I know of .py files is correct. Shadow

Re: New horror and adventure sidescroller, The gate!

2015-10-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Right, so much for me just never checking extentions. lol Appears that HSP definitely is an actual programming language, then. URL: http://forum.audiogames.net/viewtopic.php?pid=235189#p235189 ___

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! At post 130, I agree about the Japanese games part of the post, since I haven't played the full game so can't say anything to that. But I think key is right.. the people who aren't in favor of the pricing decision are probably the people

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Cae, which inovations specifically? I'm curious now. I haven't looked through all the spoilers, so I'd like to know. Not to compare the two, because they're both way different entities... just curious. URL: http://forum.audiogames.net/v

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I agree with raygrote completely, and I may have been a little harsh according to some people, though I think I was being more constructive than downright bashing the game. As I've stated repeatedly, I can't speak to all the game since I

Re: New horror and adventure sidescroller, The gate!

2015-10-18 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! CAE_Jones wrote:If we want audiogames to advance, we should be supporting and praising The Gate which has made the first ever attempt of this kind among audiogames.Bokurano Daibouken spoilers follow. If you reject these counterpoints on t

Re: New horror and adventure sidescroller, The gate!

2015-10-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Musicman is absolutely right. And before anyone jumps in here and just assumes that we haven't tried long enough yet, if you've beaten the game on hard, or more particularly impossible, share any tips on how it'ssupposed to be done or sha

Re: Bokurano Daibouken 3 : secondary topic

2015-10-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Strange... what do you have your output set to in options? Also, remember that it's probably Instant Translate causing problems right now, not necessarily the game. URL: http://forum.audiogames.net/viewtopic.php?pid=236381#p236381 ___

Re: shadow rine full voice version released

2015-11-06 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Not sure which version you have... but mine works with the arena. Latest version is 2.14, I believe. There is supposed to be one final update coming some time this year or next year, but no news as of right now. URL: http://forum.audiogames.net/v

Re: shadow rine full voice version released

2015-11-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released If you don't speak Japanese, then the short answer is... you can't. and the latest version is always on the homepage for the game. URL: http://forum.audiogames.net/viewtopic.php?pid=237816#p237816

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! As Yukio said, the new version eeds to be updated manually through the dropbox link he sent. URL: http://forum.audiogames.net/viewtopic.php?pid=237858#p237858 ___ Audiogames-

Re: shadow rine full voice version released

2015-11-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released What I meant was, you can play without instant translate... but not understand any of what is actually going on or what you're told to do. Unless you know the language. URL: http://forum.audiogames.net/viewtopic.php?pid=237864#p237864 __

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! Seal, that should be all you need to do... might be smart just to try and download the whole game again. And Serrebi, that is exactly what's intended right now. the UI is much easier to translate than everything else with it

Re: Bokurano Daibouken translation Project has officially started!

2015-11-08 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken translation Project has officially started! Curious for those who downloaded after donating... what files did you get? URL: http://forum.audiogames.net/viewtopic.php?pid=237893#p237893 ___ Audiogames-reflector mailing

Re: shadow rine full voice version released

2015-11-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Kratos, true, you can just do that... but the problem then is you don't get any of the story, so unless you don't care about that, some sort of translation is needed. URL: http://forum.audiogames.net/viewtopic.php?pid=237949#p237949

Re: shadow rine full voice version released

2015-11-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Yes, the way is to enter the password using katakana. But it's hard to explain how, exactly, to do it. Nuno, I haven't tried instant translate lately, but there should be a link to a version in a topic on the off topic forum that contains a newer

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! To all who are suggesting that translation be made a public project, I woould speak against doing so... some translations are relatively easy, but remember that there are a lot of things that are not translatable or accu

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Don't know if there is a way to do that at the moment. Yukio, is there an option to switch languages from English to Japanese? Just in case I want to check something while playing or if I want to switch between languages

Re: Bokurano Daibouken 3 : secondary topic

2015-11-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Death, that is the whole point to solving the puzzle, to only have to make your way down.. because in your first playthrough, you don't have the tools needed to go back up if you fall too far for the crystals. URL: http://forum.audiogames.net/vie

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! That's pretty much the way it is being handled, right now. Collection items in this game actually are important, for weapon crafting, not to mention some of those puzzles you mentioned. lol But story is definitely going

Re: Bokurano Daibouken 3 : secondary topic

2015-11-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic whocrazy, remember to upgrade all of your stats... tech included. Without sufficient tech, you won't be able to use all the good weapons in the game. URL: http://forum.audiogames.net/viewtopic.php?pid=238565#p238565 __

Re: Bokurano Daibouken 3 : secondary topic

2015-11-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The jet will have points when it's on the ground, that's when you should be able to hit it. but I think you've encountered this bug that a lot of people seem to be having with the hook not showing up... URL: http://forum.audiogames.net/viewtopic.p

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! threeblacknoises, I'm not sure exactly what the huge difference in that translation from Rice ball to Rice ball is... it looks exactly the same to me. As to importing BK 2, that would likely take up more time and coding

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-20 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The actual food is called an Onigiri even in English, so it wouldn't've been inaccurate. haha. But that's just my personal philosophy... given names should remain in that language when translating to make the game authen

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Musicman, I understand that. The few times I used instant translate to figure out something I didn't understand I ended up going back to the original Japanese... that's almost easier than trying to figure out the mess go

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! You should already be able to launch the game without connecting to the internet... the only thing the game tries to do is check for updates, and it'll just tell you there's an error if you can't., and the game should st

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hmm. That may be... I haven't yet experienced that myself. Thanks for making us aware of this though... that's one nasty bug! URL: http://forum.audiogames.net/viewtopic.php?pid=239602#p239602 __

Re: Bokurano Daibouken 3 : secondary topic

2015-11-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic When does the game tell you to press shift and a key? It's probably one of the turning commands.. which would be shift plus left or right arrows. URL: http://forum.audiogames.net/viewtopic.php?pid=239664#p239664 __

Re: Bokurano Daibouken 3 : secondary topic

2015-11-22 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic You have to get past a certain stage first, then you'll automatically be given the item. URL: http://forum.audiogames.net/viewtopic.php?pid=239686#p239686 ___ Audiogames-reflector mailing list Audio

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-23 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! The menus do not wrap. count the scrolls by the beeps that you hear, and and that should help. That or use a Japanese tts if you aren't doing so already. URL: http://forum.audiogames.net/viewtopic.php?pid=239747#p239747

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-23 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! There's a tutorial on platforming and camera back in the actual tutorial stage, if I remember right. if not... the translated manual is also coming. URL: http://forum.audiogames.net/viewtopic.php?pid=239814#p239814

Re: Bokurano Daibouken 3 : secondary topic

2015-11-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic If the plate launcher doesn't activate, it's not because there are no plates... because every time you get it it comes loaded. Your technology may not be high enough. URL: http://forum.audiogames.net/viewtopic.php?pid=239904#p239904 _

Re: Bokurano Daibouken 3 : secondary topic

2015-11-25 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic For the drinks... I'm not sure which ones you're talking about. What shop are they in? Also, remember that Karla will always move in one direction... and if you come up against an area with the bombs falling, look above you to see what you can clim

Re: Bokurano Daibouken 3 : secondary topic

2015-11-26 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic She dies when the bombs drop on her, right? Remember that in this game, there are multiple surfaces to run on, not everything takes place on the ground. There are bombs that fall at a certain point in the stage whenever your character passes throug

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Leon I'm curious, do you speak Japanese? This game only has text... what little voice work isn't really spoken, more just sounds and grunts than actual voices. But if you can understand japanese, you can find a lot of Ja

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-26 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Oh ok. lol I was just curious since you said you turned games like soul calibur to Japanese and understood them that way. Right now basically only everything that is part of the main UI, as well as shops, are translated.

Re: Bokurano Daibouken 3 : secondary topic

2015-11-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yes, the item helper is supposed to pick up coins for you, no matter how far. Effectively, killing monsters will transfer the coins directly to you. Anything else you simply have to walk over to pick up. and collect all the honey you can... you'll

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-30 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! For anyone who is reporting things that currently aren't translated, we are aware of them and working on things as fast we can given the fact that all of us have busy lives and Yukio especially is in school now nearing v

Re: Bokurano Daibouken 3 : secondary topic

2015-12-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic threeblacknoises, what you're doing in 13-1 sounds like exactly what you're supposed to do to land. lol Press l to extend the landing gear, then press down to land when you're right above the landing spot. Making sure you slow down, preferably all

Re: Bokurano Daibouken 3 : secondary topic

2015-12-01 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Deng, that's odd. I haven't experienced that, so I'm not sure what the issue is.For 13-3, Deng is right. Turn back away then fly at it again once you're far enough and slower to keep shooting it and it'll eventually explode. But the d key doesn't s

Re: JI EUM- Kickstarter campaign for visually impaired gamers

2015-12-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: JI EUM- Kickstarter campaign for visually impaired gamers I think the option to have access to both English and Korean versions should be available worldwide. But I will make a pledge as well, after I learn more about the game! It's nice to see games coming from Korea now as well! Are t

Re: Bokurano Daibouken 3 : secondary topic

2017-12-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The blades are located along the entire span of the lift, yes, but all at different heights. It's not hard to side step the blade as you pass by, or at worst, equip your most powerful shield and block as many as you can. Not too hard, though... UR

Re: Bokurano Daibouken 3 : secondary topic

2017-12-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic There's lots more. 25.3 is a long level... and will take you multiple tries! URL: http://forum.audiogames.net/viewtopic.php?pid=342798#p342798 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: Bokurano Daibouken 3 : secondary topic

2017-12-19 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic That's pretty much been my strategy. I didn't even know there were other lifts in that room. lol URL: http://forum.audiogames.net/viewtopic.php?pid=342838#p342838 ___ Audiogames-reflector mailing li

Re: Bokurano Daibouken 3 : secondary topic

2017-12-20 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic If you look, you'll notice you don't destroy the numbers. You rearrange them.. there's your clue. Whatever disc you hit first, the second disc you hit will swap positions with it. URL: http://forum.audiogames.net/viewtopic.php?pid=342912#p342912

Re: Release Date Announcement for A Hero's Call

2017-12-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Regarding bloopers, considering that most of the voice cast probably didn't get together to record, bloopers may be less common in the recording sessions. But that's just a guess though. Funny slips usually happen in groups where all the actor

Re: Release Date Announcement for A Hero's Call

2017-12-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Yep. No acount needed for Twitch.. but it's far from my favourite site to try and navigate. lol URL: http://forum.audiogames.net/viewtopic.php?pid=343132#p343132 ___ Audiogames-reflector mailin

Re: Release Date Announcement for A Hero's Call

2017-12-24 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Well, technically, that's up to NVDA. NVDA outputs braille, so anything it reads should theoretically be displayed regardless of what the game does or not. URL: http://forum.audiogames.net/viewtopic.php?pid=343468#p343468 ___

Re: Release Date Announcement for A Hero's Call

2017-12-26 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Lots of people have free time on their hands if you guys are getting that fanatical! lol I'm excited for sure too, though! URL: http://forum.audiogames.net/viewtopic.php?pid=343892#p343892 ___

Re: Release Date Announcement for A Hero's Call

2017-12-27 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Talking about down to the wire.. only a little more than a day left! URL: http://forum.audiogames.net/viewtopic.php?pid=343966#p343966 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games About time! This just turned my whole boring Friday on its head... but I would recomend everyone wanting help or asking questions start individual threads, or else this is going to make the BK 3 and old swamp topics look t

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hi all.Once again, please, please send errors to the director directly. Posts here will be missed because of all the discussion going on, where emails can be archived and read later... please send any bug reports to:supp..

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games The triggers are l2 and r2. You're welcome. lol URL: http://forum.audiogames.net/viewtopic.php?pid=344719#p344719 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games You can complete the quests in any order you like.Jade, to sidestep, simply use left and right arrow keys. This game is designed for you not to face any direction unless you snap using shift and your arrow keys. Pressing t

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games IT does seem a bit more obstructive than usual, but that was the idea to challenge the player, I suppose. Not my personal preference either, but the game is still fantastic nonetheless.SPOILERS, SPOILERS, SPOILERS!@keyisfu

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games SPOILERS!Is reunited supposed to end badly? After all that I expected tem to actualy be you know, youunited. lol Did I miss a step before or after pulling the gatehouse lever? URL: http://forum.audiogames.net/viewtopic.ph

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Frieda isn't the problem. The problem is that the quest seems to end in wilhelm dying ad never actually making it home. I just imagined the ending to be more positive...Regarding critical hits, those are purely random unle

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hmm. Guess that lever wasn't supposed to be puled quite yet... though I don't know what he meant by a distraction. Really curious to know what I missed... bug report though, if this does happen, talking to Frida after the

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-03 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games There are four. One from within the Adrianus mannor kitchen, one from the mines, one from the southeastern part of the city and one entrance in the forest. URL: http://forum.audiogames.net/viewtopic.php?pid=345582#p345582

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-03 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games *spoilers*There are four. One from within the Adrianus mannor kitchen, one from the mines, one from the southeastern part of the city and one entrance in the forest. URL: http://forum.audiogames.net/viewtopic.php?pid=3455

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Definitely wishing I had more skills... I wish the game was a bit kinder in telling you different ways skills can be acquired, at least with hints. Right now the only way to find them is to seemingly just stumble across th

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Distract essentially decreases accuracy for multiple targets, if I have it right. Poison is just that, classical poison that drains health over time, usually applied to a weapon in this case. I definitely would've liked to

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @Jade, 643. Absolutely agree! I like to figure things out on my own as well as the next person, but there is indeed a line between a challenging amount of hidden gems and frustratingly little information. URL: http://foru

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-05 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I'm also not a particular fan of Mathias's voice. No slamming meant here either on my part, I just simply think there's a fine line between soft spoken and guarded vs. mumbling and sounding flat and emotionless. He sounds

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Also wondering about skills.. my main character is now level 45 and hasn't learned any new warrior skills after blessed peace way back about 20 levels ago. Alexia also hasn't learned anything else, though I did get Volley

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games fast travel in any of the locations is unlocked whenever you get to them, so it's in whichever order you decide to do the specific quests. Not sure what you mean by too late to do anything. Technically, you can do both the

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @859, thanks. I did try going to the temple, as you'll notice if you read my post. haha. And thanks Alex... will try this as well! URL: http://forum.audiogames.net/viewtopic.php?pid=346657#p346657 ___

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Thanks Alex. That was the clue I needed. Just wandered and eventually found it. URL: http://forum.audiogames.net/viewtopic.php?pid=346657#p346657 ___ Audiogames-reflector m

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Thanks Alex. That was the clue I needed. Just wandered and eventually found it.Now stuck in the massive tree... have three quests and no idea how to proceed with either one. All the directions for Brother's Keeper, Balanci

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @Joseph 863, I only have the beacons for two levers, which I pulled resulting in a very big dose of nothing. lol I just think the quest directions for Brother's Keeper and Balancing Act could be a bit more clear. That may

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Still trying to figure out what to do in the tree. I've pulled all three levers and am making my way towards the fifth ring... hopefully I'll find answers there. I pulled all three levers but didn't get a reaction, also di

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Well, I've done it. The big bad is dead, and I have a few more quests to wrap up. Does the game actually end at some point? Or can I end it at the south gate any time I want? I do wish that there was some sort of completio

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Still curious about game ends. I waited and did a whole bunch of side things, so all my characters are currently above level 40. I think my main character was 41 or 42 when I killed the Guardian. URL: http://forum.audioga

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I don't recall finding this when I did a topic search, but what am I suposed to do to finish the balancing act? It says I either need fire magic or a special tool... and I have Gwen in my party who can use fire magic. What

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I'm not talking about the prison, but thanks for that tip... I lucked out across that one/ I cleared the hedges... guess I should've been more clear. I'm talking about specifically the quest caled "A Balancing Act". If you

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Funnily enough, I figured this out right after posting... I do wish the area wasn't so exact though, it's very easy to miss if you aren't trying to walk over every inch of space you can. But at least it's been answered...

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-12 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @992. press the number five while looking at a dagger.. you will notice that most of them are equipped with some sort of efect. Poison, confusion, increasing crtical chance, etc. Dagers are usually meant to be equipped wit

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Characters move, but she would probbly be in the bedroom or somewhere else inside the house. IF she's not in the house at all, that may be a bug. URL: http://forum.audiogames.net/viewtopic.php?pid=347368#p347368

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-13 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games michaelhoffman1976, could you please edit your posts when you are just making one line statements and adding on to previous posts? I'm not a moderator, but there are a few people who have been double and trippe posting, an

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @jade, 1063. Thanks for that tip... I'm going to have to run through my inventory and see what I want to keep... hard as I only get to keep everything on my character currently, though most of my inventory is probably made

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games SPOILERS for GraveyardYou need to get through that door to access one of the stones. But there is one that is almost rediculously easy to find.@Joseph, thanks for publically explaining your logic about quests. I personally

Re: Light Battles 1: Clash of Lightsabers

2017-10-31 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Light Battles 1: Clash of Lightsabers konsta wrote:burak wrote:Hello,Can you try to make it non-turn based, because that was what lighttech did. It would make the game more fun. Also can you add the e key to check the eneemy's health?It's actually not turn-based. It's just restricted so

Re: Everdark Clash enters public beta

2017-11-11 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Everdark Clash enters public beta I think the issue with the camera isn't that it's screen centric as opposed to player centric. Side Scrollers like Knights of valour, Odin Sphere etc all do it like that and it works fine. I think the problem is in the audio relaying of the information.

Re: Bokurano Daibouken 3 : secondary topic

2017-11-14 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Well, you don't appear to have 300 hours yet. lol URL: http://forum.audiogames.net/viewtopic.php?pid=338390#p338390 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: Release Date Announcement for A Hero's Call

2017-11-16 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call It will be better to not have one massive thread... I would highly sugest people start different threads for whatever issues they have. This business of using an announcement post as a springboard to discuss the game and bring it to 10 pos

Re: Release Date Announcement for A Hero's Call

2017-11-17 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call It's also been stated the game will not be released for steam immediately, and wil be a possible post release consideration. URL: http://forum.audiogames.net/viewtopic.php?pid=338795#p338795 __

Re: Audiostrike - New shooter game by Morokuma

2017-11-21 Thread AudioGames . net ForumNew releases room : assault_freak via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma Actually, you don't need to shoot anything on parts 1 and 3 of every stage. The bosses in 2 and 4 are the only places where you are required to fight. URL: http://forum.audiogames.net/viewtopic.php?pid=339469#p339469 _

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