Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter @Tunmi except it does, because you know full well that not everyone is going to go on Twitter just to make a tweet storm or thread about your games. So by doing so, you're reducing significantly the amount you get. I'd like to know how it is t

Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter OK but you don't pan stereo sounds in a 3D environment. To do it well, you need very expensive software. You're not going to ahve the same experience in a BGT game. The sounds need to be mono while they're walking so that you can target them e

Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I don't think it's fair to say that it's unoriginal, but it's not exactly ground breaking either. URL: https://forum.audiogames.net/post/581244/#p581244 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter That just doesn't make sense though. That would be like if I had a beeper in both hands, and I was holding them straight out, then at the same time, I was humming, you had to hit the part of me that was humming. That's not a design choice, it'

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Lol, he's actually proud of using poor man's trickery. URL: https://forum.audiogames.net/post/581374/#p581374 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter It all comes to naught if no one can play it due to monstrous lag spikes though. URL: https://forum.audiogames.net/post/581442/#p581442 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I don't think he knows how to fix the lag to be honest. URL: https://forum.audiogames.net/post/581451/#p581451 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I've talked about instant gratification before, which is what this smacks of. URL: https://forum.audiogames.net/post/581466/#p581466 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter First of all, congrats on fixing the lag. But I would just like to point out that you were making excuses. Isn't it better to not do that, and to just buckle down and find a solution? You said something to the effect that you had fixed what la

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter No, that's not what you said. That's what I said in this thread. What you said is that you fixed your half of the lag, and the rest is down to people's net. Which, now we know is at least partially false. Though of course, there will always be

Re: Vast Horizon (new game)

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Eh, like I said in the other topic, I'm skeptical, but I'll give it a fair shake. URL: https://forum.audiogames.net/post/581680/#p581680 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Maybe not, but there you go again. Rather than taking anything away from that, you jump right to the defensive. You haven't changed, and your past is your present, because you haven't put it behind you. URL: https://forum.audiogames.net/post/

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Again, you thinking this is in your past is a falsehood. It is very much not. URL: https://forum.audiogames.net/post/581738/#p581738 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu

Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter @112 I have been. I think the problem is that we're just as stubborn as one another. He doesn't want to see his mistakes or be confronted with them. But I don't want to let them pass without him seeing them. So instead of making progress, we t

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I don't like when themes cross boundaries. It tends to muddy the middle. Think of a venn diagram where you have two ovals that overlap. SciFi on one side, fantasy on the other. In the middle, you have the combination of both. Now, I think it can be done, but much

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah TBF, if you craft original sounds, you're not gonna wanna see it spread around willy nilly. URL: https://forum.audiogames.net/post/581916/#p581916 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-guc

Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I personally don't care who he gets help from. Actually, him asking is a positive step in my book. Though the biggest ones he has yet to take. URL: https://forum.audiogames.net/post/581931/#p581931 -- Audiogames-reflector mailing list Au

Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I think you're smart enough to understand that what you're saying isn't true. What I don't get is why you use that angle to justify your own actions, rather than facing up to the truth in these matters. Surely, it will liberate you, even if it

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. That sound is oddly weird. It doesn't sound real at all, or it has been processed in an odd way. Not that it is necessarily bad, but Mata's right, it wouldn't be good for the pack, not the way that Clok's combat works. URL: https://for

Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Tunmi13 wrote:Fair enough. I will drop the matter.Fair enough. I will take the easy way out by failing to acknowledge any point that doesn't align favorably with my views and my projects.FTFY URL: https://forum.audiogames.net/post/582049/#p58

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) It's probably a rarity to have the meta data filled in by any of us honestly. URL: https://forum.audiogames.net/post/582053/#p582053 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/

Re: Revenge Of The Undead, a new zombie shooter

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I want him to pull his head out of his ass and take a look around. But that seems like an impossible request, so fair enough, I'll leave it alone. URL: https://forum.audiogames.net/post/582189/#p582189 -- Audiogames-reflector mailing lis

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yes, basically craft a narrative around it and it should be fine; drop them in like a hot potato and it'll be weird. URL: https://forum.audiogames.net/post/582229/#p582229 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) It would be GMT -6:00 URL: https://forum.audiogames.net/post/582256/#p582256 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yo, it's an hour from noon centarl, but account creation isn't on? URL: https://forum.audiogames.net/post/582327/#p582327 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/lis

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Also, what's with this message:VastHorizons wrote:This game is mostly uncensored when it comes to speech. It has adult themes in nature but staff will not tolerate the harassment of another individual's religious beliefs, race, language barrier or sexual orientat

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah I know that every launch has it's problems. I just wondered because I was having lunch, then my Uncle was here, so wasn't able to hop on at the opening time. URL: https://forum.audiogames.net/post/582339/#p582339 -- Audiogames-reflector mailing list Au

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) It's up URL: https://forum.audiogames.net/post/582340/#p582340 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) VastHorizon wrote:We require that you remain in character (IC) on all IC channels. Our OOC channels are CWS, and newbie. More about these channels and the oocsay will be discussed in the Player Conduct policy. However, oocsay is to be used sparingly, consider thi

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) No, I didn't get a warning per se, it's just in the policies.Also thisVastHorizon wrote:There is a bank on Oria, and one in the Cavern Hub. Newbies can get a loan from there to help get them started. Newbies will have to pay this loan back because, the Farolds, b

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) There's a thing about minors and not writing out sex scenes with a minor, but really, if you allow sex scenes, you should by all accounts make the game 18+ so as to be in line with any laws pertinent to the situation. It's the staff's responsibilities to do all t

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Really like the shopping system. URL: https://forum.audiogames.net/post/582358/#p582358 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) IDk not using it since you know my stance on VIP. URL: https://forum.audiogames.net/post/582367/#p582367 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) IDK, I went with the freighter. I'm gonna try to do some delivery runs then later on, the salvaging. You start out with a lot of debt if you take that loan, which I did, so I wanna smack that down as quickly as I can. URL: https://forum.audiogames.net/post/58237

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) lol. Yeah don't do deliveries without a suit in case the environment is hostile... oopsie, had to go back for one. URL: https://forum.audiogames.net/post/582389/#p582389 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Just got kicked for 3 mins bc the damn mushclient output thing has a bug in it where it does something or other when you hit a number with output lines or some. shit. Like, I've already investigated this and I don't know what causes it. But only three times is no

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Timilius Brown URL: https://forum.audiogames.net/post/582398/#p582398 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) DO they have GMCP data? You could use a GMCP mapper, but then you'd need oh wait, most people are using VIP, never mind. and no that actually wasn't sarcasm this time, I forgot.Anyway, it would require some third party tool to export the database to a CSV file an

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol I love how we all as a collective have this sort of disdain for sector A types, and it just sort of happened organically. URL: https://forum.audiogames.net/post/582440/#p582440 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yo we just drinkin in the hall of the Drake hotel like a couple of god damn vagrants URL: https://forum.audiogames.net/post/582454/#p582454 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/c

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Bro, you need a mortar and pestle first. You transfer the stuff from your backpack or herb container into the mortar and pestle, then grind it.You should be doing this manually until you know how it works, then mess with autogrind. Also

Re: Vast Horizon (new game)

2020-10-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) @123 If you put your ship key on a keyring and then wear it, when you go to enter the ship, you'll automatically unlock it. URL: https://forum.audiogames.net/post/582604/#p582604 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-10-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I remember back when I used to play, I made that autogrind do auto everything lol.Yeah, it is for grinding herbs you forage, but as we're saying, you have to know how the process works first, before you use that feature. URL: https://f

Re: Vast Horizon (new game)

2020-10-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol at least they did weed OK... ahem, unlike CR where you plant it, harvest it, smoke it. No curing / drying, no grinding, no glass or blunts or joints, no lighter. Just smoke dem buds straight off da plant! URL: https://forum.audiogames.net/post/582741/#p58274

Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) With the bikes, I will just say this. If everyone has one from the start, they'll go-under appreciated. Walking around the big city with your atmo scanner in hand, feeling the grind, that's what'll make you appreciate the gliders when you can finally afford one.

Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Been doing some sound design. Got gen chan, and most sifting sounds in my little MUSHpack. Say is also in, as for newbie, though that's just buffered at the moment, no sound as of yet. URL: https://forum.audiogames.net/post/582947/#p582947 -- Audiogames-ref

Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) No. It's not ready for public consumption. URL: https://forum.audiogames.net/post/582966/#p582966 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflect

Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I don't recall seeing anything like that in the policies. URL: https://forum.audiogames.net/post/582983/#p582983 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/aud

Re: Vast Horizon (new game)

2020-10-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah that's why I put the sifting sounds in my pack first, so I can know whether it's my sifter doing something right off the bat, or someone else's if it doesn't make a sound. I've collected a bunch of strings for mining, having done that yesterday. I'll be work

Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Meh, well I went ahead and got myself lost in an uncharted sector... URL: https://forum.audiogames.net/post/583509/#p583509 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/l

Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Sector 5. What's worse is that I didn't take my phone with me because I left it in my room to charge. I was going to do a salvage run and come back for it. Meh. I should have been writing down in a notepad each direction I took. But at the same time, I kinda feel

Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Phew, got rescued... *shivers*. I won't be doing that again. URL: https://forum.audiogames.net/post/583519/#p583519 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/

Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Before going back there, I require pizza and weed. URL: https://forum.audiogames.net/post/583529/#p583529 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Vast Horizon (new game)

2020-10-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) They're fairly straightforward though. Also,  you could just copy paste them on separate lines into a notepad file and refer back to them as you write. Not that complicated. URL: https://forum.audiogames.net/post/584098/#p584098 -- Audiogames-reflector mail

Re: Vast Horizon (new game)

2020-10-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol, you're not going to like the minimum payment on that account haha. URL: https://forum.audiogames.net/post/584155/#p584155 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: Vast Horizon (new game)

2020-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol, what happened, because they used to. Except I guess it was so bad that they decided not to anymore. URL: https://forum.audiogames.net/post/584371/#p584371 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabaha

Re: Vast Horizon (new game)

2020-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yes CR was RP enforced, what are you talking about? You're expected to be in character on the radios and in person in world. I severely doubt that's changed, but as I haven't been on there in a good while, I could be wrong. But I am not wrong about the RPE, becau

Re: Vast Horizon (new game)

2020-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah it's a little confusing, but yes, it's definitely RPE given that policy you just placed here. If it were RP encouraged, you wouldn't have to RP even in public. If it were RPI, you'd lose your OOC channels and maybe even rooc. Basically, RPI is the most immer

Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) OK, while far from complete, I feel that this has some of the basics in place and is ready for some early testing.Vast Horizons SOund Pack  for MUSHclientHere are some things of note.1. This assumes you have MUSH-Z, if so, just drop it in your worlds file.2. It a

Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I don't use that. I only know the very basics of it, and don't even know if it does sounds. URL: https://forum.audiogames.net/post/584814/#p584814 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah, I know they have #action and stuff, but can you match on regular expressions? Because that's how things are done here. I'm a firm believer in using them and not wildcard triggers to stop possible inappropriate firing / false positives. Not that it couldn't

Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) That would make things substantially easier then, because that's what I'm using anyway.One thing I can't figure out is how to actually save a world. If I connect to one, then use the #write command, it stores a bunch of shit, but not the connection info. If I the

Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I will, but it will require some serious sound design efforts. I don't want it to sound generic. I did the other stuff because it was easier, and I'm lazy. URL: https://forum.audiogames.net/post/584967/#p584967 -- Audiogames-reflector mailing list Audiogame

Re: Bullet Haven, a new shooting game!

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! Just... Ugh! URL: https://forum.audiogames.net/post/585050/#p585050 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Bullet Haven, a new shooting game!

2020-11-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! @50 So because he does some of the things you want, that makes him a great guy? I don't know, but me personally, I don't think not communicating with your team and throwing your co-dev under the bus with no warning is the definition of a great guy. UR

Re: Bullet Haven, a new shooting game!

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! BGT's joystick support sucks.But let's take a look at this, "Using a mouse is a chore", premise, shall we. First of all, unless you have a gaming mouse, most of them are fairly lightweight, so, unless you have a motor or neural disability such as cereb

Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Well I broke my SP. Refactored the play wrapper so that it can take named args in preparation for adjustable volumes and the like. But now it uses a table constructor so when you call the function, you do it like so play{snd="activities/sifting/sifting_found_mine

Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol, y'all have one, at least IDK, has anyone confirmed it works, I had one person tell me it didn't, but they didn't really give me enough to go on to track it down. Actually, in the latest CM, they aren't releasing the ZIP format, and I detest multiple installa

Re: Vast Horizon (new game)

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah the point distribution doesn't make a while lot of sense to me, and things seem to be awfully high up, for even the most minor upgrades. They want RP, but they put things far enough out of reach that you feel the need to grind to get there. So I'll admit tha

Re: Vast Horizon (new game)

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah but look at the distribution between productivity as compared to every other point. OK, 0.5 per atmo mission, fair enough as you can do 3 in a day and so that's 1.5 What are the rest though. Battle points don't subdivide at least that we can see. I know they

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Sounds like a good way to get wrecked lol. URL: https://forum.audiogames.net/post/587629/#p587629 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/

Re: Vast Horizon (new game)

2020-11-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah agreed. If an activity is specifically science, the productivity should be low and the science should be higher. Getting enough science points to do anything with them is going to be painful. URL: https://forum.audiogames.net/post/588094/#p588094 -- Au

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. yeah lol, try that with a goanna and see how long it takes your ass to get flattened like a pancake XD. URL: https://forum.audiogames.net/post/588214/#p588214 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: SBYW, 2d map exploration game

2020-11-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: SBYW, 2d map exploration game the number for open and close length is in milliseconds which is 1/1000 of a second. Making 1 second 1000 ms, 3 seconds 3000 ms, etc. URL: https://forum.audiogames.net/post/588514/#p588514 -- Audiogames-reflector mailing list Audiogames-reflector@saba

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. @Bogdan That is the most foolish thing I've heard today. And the state of the world being what it is, there's quite a bit of foolishness going around. Maybe you should do yourself a favor and cancel your internet until you can learn to

Re: New Horizons, space combat and trading game

2019-01-13 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game I like this but I can't really do anything because there's just sounds all over the place, stuff flying all over. Tried to mine asteroids, couldn't manage it. I killed a couple of ships and got their goods then died. I want to start out good t

Re: New Horizons, space combat and trading game

2019-01-13 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game One thing I would love is not eject on press of e, but hold down for a second, and a whoosh raising in pitch to let you know hey if you aren't meaning to eject, let go now. You can get it back but if someone's on your butt, not really.I agree

Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game One thing I would love is not eject on press of e, but hold down for a second, and a whoosh raising in pitch to let you know hey if you aren't meaning to eject, let go now. You can get it back but if someone's on your butt, not really.I agree

Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game Let me try to set a few things straight, because I've been reading some things I'd classify as misconceptions about the way things work. OK, let's start out with how to navigate in-system. As Dark pointed out in a previous post, this is your O

Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game Correct regarding the two jumps. As for the corona, really in real life, if any of our rockets like the falcon 9 entered the corona of a star, boom bam gone. I don't know how accurate this is, but I imagine the corona in the game to be a large

Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game Sorry for the double post, but I'm starting to agree with Dark more and more regarding combat. While I don't get ganged up on if I take out someone trying to take me out, I do have to literally run from everyone, and I'd say about 3 out of eve

Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game notice how they hit you with 100% accuracy? That's not kosher. Staying still, not sure how that would help, you have to turn to face them if you want to shoot them down. I've been taking the approach of minding my own business, I'm not startin

Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game @Darren my working theory is each one of those little pwoink sounds the thing makes when you use the overdrive represents 1000 units. URL: https://forum.audiogames.net/post/405418/#p405418 -- Audiogames-reflector mailing list Audiogames-

Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game Yeah don't burn yourself out dude. Plenty of time to address what it is you want to address. URL: https://forum.audiogames.net/post/405423/#p405423 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game @OP, I made you a little package, check your Pm's. URL: https://forum.audiogames.net/post/405428/#p405428 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game I'm like, beyond frustrated at the moment, everything I do leads to me getting killed. I can't avoid confrontation, literally in every sector, there's enemies now. also, in a quiet system I'd been flying in with a neutron star, which doesn't p

Re: New Horizons, space combat and trading game

2019-01-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game I had the same difficulty at first with trying to deal with all the sounds. You can go back and use the sound indicators option to review them at any time, just pause the game, hit left arrow and select back. Then go to the option in the main

Re: Here, have my source... what's left of it.

2019-01-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Here, have my source... what's left of it. OK, I think it's time for me to debut a new series. I'm calling it Advice from Uncle Iron.First, to everyone else excluding Danny. Don't act like you don't have a dog in this hunt. Don't act like you don't go out there and act all pushy, asking

Re: New Horizons, space combat and trading game

2019-01-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game I could see me on the bottom of the score boards lol, launch, die, jump, die, too many times then out of fuel, die. Most deaths; Ironcross32 URL: https://forum.audiogames.net/post/405574/#p405574 -- Audiogames-reflector mailing list Audi

Re: The Killer, A great multiplayer game!

2019-01-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Killer, A great multiplayer game! reported. URL: https://forum.audiogames.net/post/405723/#p405723 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New Horizons, space combat and trading game

2019-01-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game So I found a ... I'm not gonna call it a bug, because its probably doing what its supposed to do, but you can just hit x too many times and go clean out of the game. Could this be made not to happen? For example, stop working on the main menu?

Re: New Horizons, space combat and trading game

2019-01-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game Yeah, that spawn rate is nuts and if you're in a moderate to high danger area, everybody is an enemy. Don't end up in like 5 or greater danger with 1 population, because ever new spawn is likely to be an enemy. I'd get down on my knees and beg

Re: New Horizons, space combat and trading game

2019-01-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game I see no point to armor. You're constantly buying it, it seems like its just a waste of money. It doesn't even protect you that much, then its spent up. It's a resource you shouldn't sink your money into, just keep stuff to chuck out at them s

Re: The Killer, A great multiplayer game!

2019-01-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Killer, A great multiplayer game! @41 because the rules don't say you can't swear, they only say you can't swear at someone, i.e. insult / attack someone. URL: https://forum.audiogames.net/post/405941/#p405941 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: New Horizons, space combat and trading game

2019-01-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game P is how you get between systems, but you need to be accelerating first, or you won't do anything but sit there. It creates a vortex in front of your ship, but you still need to fly through it. The sounds thing, I felt the same way, I can't re

Re: New Horizons, space combat and trading game

2019-01-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game I've not used the worm, good lord, if it only has 2 fuel, that means that you will pretty much have to refuel at every system. Remember, there are two ways to refuel. Buy it at planets and stations, or harvest it from stars, minus the neutron,

Re: The Killer, A great multiplayer game!

2019-01-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Killer, A great multiplayer game! agreed, topic should be closed. URL: https://forum.audiogames.net/post/406162/#p406162 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refl

Re: New Horizons, space combat and trading game

2019-01-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game OK, I retract my statement about buying armor. I still would only do it if combat is my goal though, with staying alive, as long as you have fuel, and know to use the skip drive, you're good. Staying out of bodies which can mass lock you is al

ChatMUD Opens its Doors

2019-01-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
ChatMUD Opens its Doors ChatMUD is a social MUD (not a game) where people can talk, build, hang out, and anyone can request a programmer's bit via the progbits channel. There's not a lot to say about it, there is a chatpack for MUSHclient, don't know if there is one for VIP or not. There ar

Re: New Horizons, space combat and trading game

2019-01-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game I find it a bit vague saying nothing happened. It's going to do something, unless of course you went into the keyboard section and remapped that key. It's either going to start making the jump sound, and you'll be moving very quickly, or it's

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